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deep dish peat moss
Jul 27, 2006

Alright I played 10 hours and made it to level 28, almost 29. I'm still pretty sure that bare minimum at least 8.5 of those hours were literally nothing except mashing the G key to skip quest text/NPC dialog. I couldn't imagine anyone reading it because there's that much of it, and it's all incredibly well-written dialog like "I'm Robert! I'm not a child, I'm a peddler! A proud peddler!".

I think I'm throwing in the towel - everyone kept saying it takes about 10 hours to reach level 50 but I'm not even close (I've gone from 10-29 in 10 hours) and I was going as fast as I possibly could. In that entire 10 hours I saw 3 dungeons - 2 were like 2-3 minutes long and were just a straight line with 3 or 4 encounters, and one took waaaaaay too long for no tangible reward and wasn't fun. I also keep hearing that this kind of questing remains a large part of the game experience even after 50 because you want to go through and clear every quest in the game, do level 50 quests for gear, etc - boosting a character even requires some questing apparently?

I've never enjoyed the questing/leveling experience in any MMO but I don't think it has ever been worse than it is in this game, and this is apparently with the entire process majorly streamlined and sped up from the Korean version :confused:

I would much rather just grind mobs to max level but lol, killing an enemy gives 2XP and leveling up takes tens of thousands of XP.

Though people have told me the reason I found combat boring was because I was playing Soulfist, which is an absolute snoozefest of a class that really drops off in power at like... level 16. Such a tiny fraction of my 10 hours played have been actually fighting things though that it wasn't a big hinderance.


e: I mean I think it's still a lot shorter than most MMOs' leveling experiences, but in those games you kind of get to actually play a little bit of the game while leveling and in this it is literally nothing but staring at a screen hammering a skip button, then moving to the next area, then hammering that same button. The quests are things like "Spend 3 seconds interacting with this fountain right in front of me" then you do it and they go "Great! Now go spend 5 seconds interacting with the torches on the other side of the room!" and you do that and then they say "Okay now press F5 to spend 3 seconds interacting with this scroll I just gave you" ad nauseum :barf: The combat quests are usually "Go to this area and interact with this item, also kill 3 boars while you're there" and you have to kill a group of 5 boars to interact with the item anyway.

deep dish peat moss fucked around with this message at 00:30 on Feb 13, 2022

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Fenarisk
Oct 27, 2005

I still can't find any good info or guide on what is shared on a server between characters or what you miss out on/gimp yourself on by boosting a character rather than leveling to 50, especially now that I've got tradeskills and a million merchants and currencies and rapport.

Is the stronghold unique to each character?

Edit: logged off to put the kid down now queue is 4k ugh.

Fenarisk fucked around with this message at 00:17 on Feb 13, 2022

Sojourn
Mar 28, 2005

Noirex posted:

There's like 5000 different types of currency, collectables, a card game (??) and the story is completely incomprehensible....but man it's all so pretty and the combat is fun. Didn't mind getting a cheap founders pack for it.

Yup, I’ll probably play it until I have to interact with their mobile game tier monetization. They’ve got that gross, “everything costs 100 more random currency than you can buy” thing going on.

2DCAT
Jun 25, 2015

pissssssssssssssssssssssssssssssssss ssssssss sssssssssssssssssss sssssssssssssssssssssssssssssssssss ssssss ssssssssssssssssssssssssssss sssssssssssssss

Gravy Boat 2k

deep dish peat moss posted:

Alright I played 10 hours and made it to level 28, almost 29. I'm still pretty sure that bare minimum at least 8.5 of those hours were literally nothing except mashing the G key to skip quest text/NPC dialog. I couldn't imagine anyone reading it because there's that much of it, and it's all incredibly well-written dialog like "I'm Robert! I'm not a child, I'm a peddler! A proud peddler!".

I think I'm throwing in the towel - everyone kept saying it takes about 10 hours to reach level 50 but I'm not even close (I've gone from 10-29 in 10 hours) and I was going as fast as I possibly could. In that entire 10 hours I saw 3 dungeons - 2 were like 2-3 minutes long and were just a straight line with 3 or 4 encounters, and one took waaaaaay too long for no tangible reward and wasn't fun. I also keep hearing that this kind of questing remains a large part of the game experience even after 50 because you want to go through and clear every quest in the game, do level 50 quests for gear, etc - boosting a character even requires some questing apparently?

I've never enjoyed the questing/leveling experience in any MMO but I don't think it has ever been worse than it is in this game, and this is apparently with the entire process majorly streamlined and sped up from the Korean version :confused:

I would much rather just grind mobs to max level but lol, killing an enemy gives 2XP and leveling up takes tens of thousands of XP.

Though people have told me the reason I found combat boring was because I was playing Soulfist, which is an absolute snoozefest of a class that really drops off in power at like... level 16. Such a tiny fraction of my 10 hours played have been actually fighting things though that it wasn't a big hinderance.

Lost Ark: I'm Robert! I'm not a child, I'm a peddler! A proud peddler!

Mega Comrade
Apr 22, 2004

Listen buddy, we all got problems!
My personally feeling are game is fun. Questing feels a bit dated though, like GW2 did better than this 10 years ago.
First 2 dungeons were to quick but enjoyed 3rd.

Ill keep playing until I get bored, maybe that will be at 30 hours, maybe 300, who knows.

Game seems setup to either spend lots of money or no money which I hate. I much prefer the lots of options at low prices than individual skins for +£10, so it's probably gonna be no money spending for me then.

Rusty
Sep 28, 2001
Dinosaur Gum
I was dumb and somehow one of my class engraving points went to the wrong one, so I am exactly one point short. Is there any way to get one more book easily?

An Actual Princess
Dec 23, 2006

Rusty posted:

I was dumb and somehow one of my class engraving points went to the wrong one, so I am exactly one point short. Is there any way to get one more book easily?

ran into the same thing and it sucks yeah. they really don't explain how the engraving stuff works very well at all

An Actual Princess
Dec 23, 2006

also i'm 21 hours in and i'm 41 and just unlocked the boat. i can't imagine being able to hit 50 in ten hours, that's nuts.

victrix
Oct 30, 2007


2DCAT posted:

Lost Ark: I'm Robert! I'm not a child, I'm a peddler! A proud peddler!

Tenacious J
Nov 20, 2002

Edit: Well, the game has really shown some awesome sequences from level 10-30. Just a few, in the middle of a lot of fluff. I am hopeful that the endgame has some great stuff to offer.

Tenacious J fucked around with this message at 00:48 on Feb 13, 2022

Sintor
Jul 23, 2007
I'm curious how one would truly "whale out" in this game, P2W style I mean. I'm at the cusp of T2 and the amount of materials you need for one 40% gear coinflip is hilariously high compared to what the 5 hour shop sells. Think 50/1000. You, quite literally, get hundreds of dollars of materials from chaos dungeon runs on an alt, which you get almost 4 free 50s after your initial one and some island questing (2 power passes, 600x2 gold for KT incubator alts). It doesn't have inventory weight, etc, like BDO. You can convert paid currency to Gold/materials but at a rate that means you need to spend 1k+ to get... 1-2 tries at a single piece of gear at the higher end of honing. Seems like any P2W fears are pretty unfounded. Any given mobile game I could spend 100-500 and know exactly how to get a ton of value. This game you'd be lighting your money on fire for something that would take you 10 minutes on an alt that you got for free.

I'm enjoying the game a lot, but that story quest is a mind drain for sure, and it continues to get worse. It feels like the worst kind of "watch 3 seasons of television because the 4th and 5th are the greatest show ever made." I think the 10 hour leveling estimates were for second-run characters who can skip a lot more. The island grind later on kinda kills the fun of exploration, so don't do that "speedrun to tier 3" route on maxroll unless you really want to feel the burn of insane questing fatigue.

Discospawn
Mar 3, 2007

2DCAT posted:

I'm Robert! I'm not a child, I'm a peddler! A proud peddler!
A true peddlerphile!

acumen
Mar 17, 2005
Fun Shoe

deep dish peat moss posted:

I think I'm throwing in the towel - everyone kept saying it takes about 10 hours to reach level 50 but I'm not even close (I've gone from 10-29 in 10 hours) and I was going as fast as I possibly could. In that entire 10 hours I saw 3 dungeons - 2 were like 2-3 minutes long and were just a straight line with 3 or 4 encounters, and one took waaaaaay too long for no tangible reward and wasn't fun. I also keep hearing that this kind of questing remains a large part of the game experience even after 50 because you want to go through and clear every quest in the game, do level 50 quests for gear, etc - boosting a character even requires some questing apparently?

Yeah I was seeing like 12-15hrs for level 50 and... lol. Maybe if you know exactly what you're doing and full-on speed running it? But I was easily double that, if not triple and I've been skipping as much as possible.

The questing doesn't overly change though the dungeons do get better. The first two "dungeons" you find in the game are tiny as hell but the 30+ ones do get pretty dynamic. I can't really speak for endgame yet since I still have a bit more msq to do before it unlocks but it definitely does seem to be the part where you're fighting tons of stuff. It's unfortunate that you need to sit through a sizeable slog to get there but that's not really unusual for mmos either (this is still better than XIV ARR and I will die on that hill).

On the bright side it doesn't seem like you need to re-do it for alts if you have the patience and build up the resources. You get two boosts right off the bat and I guess you can spend a day or so passively training an alt 1-50 through your stronghold too.

sharknado slashfic
Jun 24, 2011

Man these quests after Sunbright Hill are tedious af. I don't even mind the "story" quests but I do mind being sent back and forth to the same places over and over.

Also I feel shame that I'm only level 33.

StarkRavingMad
Sep 27, 2001


Yams Fan
I haven't seen much talk about Artillerist (and I'm sure it's like a useless class in the end game) but holy poo poo is it hilarious fun. It feels so out of place -- here's everyone else running around with swords or at best a pistol and I've got a fuckin minigun, a flamethrower, and a rocket launcher. It feels like they just dropped some rear end in a top hat hero from an FPS into Diablo.

m.hache
Dec 1, 2004


Fun Shoe
Been enjoying the game as a sorc but an looking forward to a 50 artilerist with the boost. Few questions

1. I'm doing all the quests I find since they take a minute to run, and I noticed I am getting little wisdom buffs and such. Is this something you need to do on all chars, or is it worth doing at all?

2. Once I fly into my next lvl 50 class is there anything lost from not manually leveling it?

Sintor
Jul 23, 2007

FFXIV Porn posted:

ran into the same thing and it sucks yeah. they really don't explain how the engraving stuff works very well at all

https://docs.google.com/document/d/1J6GpgAAXuGMZ00e52HLwW8Nwqcknzj5uEUfdHPyWC6Y/edit

Islands give a ton of engravings. You likely need Class Engraving Selection chests, which are out there in bulk. If you're one short, though, that's like 10 minutes of island hopping.

deep dish peat moss
Jul 27, 2006

2DCAT posted:

Lost Ark: I'm Robert! I'm not a child, I'm a peddler! A proud peddler!

If it's going to be the thread title someone should find that NPC's actual name because it wasn't Robert, it was like Rodart or something like that :sweatdrop: They're in the zone after the salt desert if I remember right, the snowy one. That's their voice line that they say when you pick up their quest so you can't miss it

2DCAT
Jun 25, 2015

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Gravy Boat 2k

sharknado slashfic posted:

Man these quests after Sunbright Hill are tedious af. I don't even mind the "story" quests but I do mind being sent back and forth to the same places over and over.

Also I feel shame that I'm only level 33.

Sunbright to lvl 50 is the grind that'll kill most ppl off imo. It's pure... Pisssssssssssssss sssssssss ssssssssssssssssssssssss sssssssss

deep dish peat moss
Jul 27, 2006

Sintor posted:

I'm curious how one would truly "whale out" in this game, P2W style I mean. I'm at the cusp of T2 and the amount of materials you need for one 40% gear coinflip is hilariously high compared to what the 5 hour shop sells. Think 50/1000. You, quite literally, get hundreds of dollars of materials from chaos dungeon runs on an alt, which you get almost 4 free 50s after your initial one and some island questing (2 power passes, 600x2 gold for KT incubator alts). It doesn't have inventory weight, etc, like BDO. You can convert paid currency to Gold/materials but at a rate that means you need to spend 1k+ to get... 1-2 tries at a single piece of gear at the higher end of honing. Seems like any P2W fears are pretty unfounded. Any given mobile game I could spend 100-500 and know exactly how to get a ton of value. This game you'd be lighting your money on fire for something that would take you 10 minutes on an alt that you got for free.

I'm enjoying the game a lot, but that story quest is a mind drain for sure, and it continues to get worse. It feels like the worst kind of "watch 3 seasons of television because the 4th and 5th are the greatest show ever made." I think the 10 hour leveling estimates were for second-run characters who can skip a lot more. The island grind later on kinda kills the fun of exploration, so don't do that "speedrun to tier 3" route on maxroll unless you really want to feel the burn of insane questing fatigue.

These monetization schemes are literally designed to addict people, there has been an enormous amount of research in the last 10-15 years into the mechanics of addiction for the express purpose of applying them to mobile games, and that has since grown to include f2p games as well.


(from here)

On top of that they have gambling lootboxes which prey on a specific type's gambling addictions, for some people the thrill of opening a lootbox or spinning a slot machine is equivalent to drugs. There's been a lot of research into game addiction these days too:
https://www.bbc.com/news/technology-56614281
This article goes into some more specifics like demographics, but importantly 5% of all gamers are responsible for 50% of a game's lootbox revenue.

Virtually everything about the game's reward system is a targeted campaign to addict a specific type of whale - the rest of us will sit around and grumble about it but there are those 5% who will gladly drop $20k on lootboxes without batting an eyelash and they'll justify it to themselves and everyone they know.

I saw someone in Area chat who may or may not have been trolling but they were claiming that they spent $20k to 'buy everything' in New World and that it 'wasn't too expensive' to do that in Lost Ark :shrug:

I have a hard time with the idea of playing these games personally because the screen is covered in a dozen reminders that everything about the game was designed specifically to addict a specific demographic of player and it was given a sheen of fun/engaging gameplay to smooth things over. Yeah it's not going to 'addict' most of the people playing it or crush their wallets, but with an understanding of how addiction functions you can see the little traps they laid everywhere for addicts and it just feels wrong and scummy. It's like this generation's equivalent of watching cigarette manufacturers add rat poison or whatever to their product. The devs may or may not have realized exactly what they were doing, because this stuff is all labeled "how to raise engagement metrics" or whatever business lingo that makes it sound like it's a good thing.

Edit: I will say though if anyone enjoys the game don't let this get in the way of having fun with it, I personally find it very off-putting for these reasons but that doesn't mean everyone has to

deep dish peat moss fucked around with this message at 01:22 on Feb 13, 2022

Fenarisk
Oct 27, 2005

m.hache posted:

Been enjoying the game as a sorc but an looking forward to a 50 artilerist with the boost. Few questions

1. I'm doing all the quests I find since they take a minute to run, and I noticed I am getting little wisdom buffs and such. Is this something you need to do on all chars, or is it worth doing at all?

2. Once I fly into my next lvl 50 class is there anything lost from not manually leveling it?

What I've read is a critical card for DPS is from a quest around level 36 (solas I guess), that you can't get if you powerpass so that character could never be a "competitive main". Which really sucks.

HungryHungryHobo
Jan 4, 2020
I've actually really been enjoying the questing. It's typical MMO crap but the flow is so much better than most MMO's. For example if I had a set of quests in WoW to "Kill 10 demons, free 5 prisoners, kill named baddie" it'd take me a bit. In this game it's like 5 button presses.

I've also been doing all the sidequests and they are set up really well with the main story and require almost no backtracking.

Third World Reagan
May 19, 2008

Imagine four 'mechs waiting in a queue. Time works the same way.

deep dish peat moss posted:

These monetization schemes are literally designed to addict people, there has been an enormous amount of research in the last 10-15 years into the mechanics of addiction for the express purpose of applying them to mobile games, and that has since grown to include f2p games as well.


(from here)

On top of that they have gambling lootboxes which prey on a specific type's gambling addictions, for some people the thrill of opening a lootbox or spinning a slot machine is equivalent to drugs. There's been a lot of research into game addiction these days too:
https://www.bbc.com/news/technology-56614281
This article goes into some more specifics like demographics, but importantly 5% of all gamers are responsible for 50% of a game's lootbox revenue.

Virtually everything about the game's reward system is a targeted campaign to addict a specific type of whale - the rest of us will sit around and grumble about it but there are those 5% who will gladly drop $20k on lootboxes without batting an eyelash and they'll justify it to themselves and everyone they know.

I saw someone in Area chat who may or may not have been trolling but they were claiming that they spent $20k to 'buy everything' in New World and that it 'wasn't too expensive' to do that in Lost Ark :shrug:

I have a hard time with the idea of playing these games personally because the screen is covered in a dozen reminders that everything about the game was designed specifically to addict a specific demographic of player and it was given a sheen of fun/engaging gameplay to smooth things over. Yeah it's not going to 'addict' most of the people playing it or crush their wallets, but with an understanding of how addiction functions you can see the little traps they laid everywhere for addicts and it just feels wrong and scummy. It's like this generation's equivalent of watching cigarette manufacturers add rat poison or whatever to their product.

I also enjoy the red light CLICK HERE NOW training that they start in the tutorial and then will probably put on cash shop stuff at some point.

2DCAT
Jun 25, 2015

pissssssssssssssssssssssssssssssssss ssssssss sssssssssssssssssss sssssssssssssssssssssssssssssssssss ssssss ssssssssssssssssssssssssssss sssssssssssssss

Gravy Boat 2k

HungryHungryHobo posted:

I've actually really been enjoying the questing. It's typical MMO crap but the flow is so much better than most MMO's. For example if I had a set of quests in WoW to "Kill 10 demons, free 5 prisoners, kill named baddie" it'd take me a bit. In this game it's like 5 button presses.

I've also been doing all the sidequests and they are set up really well with the main story and require almost no backtracking.

Imo everything is just so mindlessly linear that they should have just jumped everyone from 0 to 50 rather than just from 0 to 10

Harrow
Jun 30, 2012

Is this one of those MMOs where you really, really should be doing tradeskills/crafting/gathering, or is it one of those "do it if you want to but you'll be fine if you don't" situations?

Sintor
Jul 23, 2007

Just to be clear, show me how to whale in Lost Ark is the question, not link me studies on how predatory game design is currently. I feel like you're quoting me things from other games but not Lost Ark specifically, for instance: "they have lootboxes." What lootboxes? The card system that really doesn't matter? It's not Lineage 2 where your woefully limited inventory is filled with 500 chests you have to buy cash shop keys to open. I can show you how to spend 100 bucks to bypass 80% of endgame in WoW currently, all completely above-board. I can do the same for multiple gacha games because their shops are, in fact, P2W (or feature a gold->dollar in-game currency). Even the dumb npc relationship item chests out of the shop are created without rng as they are "selection" boxes meaning you get to pick.

I think people are just against cash shops period at this point and it's pretty wild. This is a great F2P offering with even the mild pay-for-advantage stuff toned down for the western audience. This game literally tells you that just playing it at a normal pace will result in the advancement you want, they even reward/make it easier for not marathoning the poo poo out of it. Hell, if you want to PvP the entire game is your oyster after 2-3 hours -- you don't have to buy or do poo poo, even the big unlock abilities are available on pvp templates.

The whole "engagement metrics" thing is also kinda debunked in LA. Yes, they have timeboxed activities, but they are HILARIOUSLY the opposite if you bothered to read about them. You can have your mission board harvest guardian raids if you don't feel like running and the rested system is probably the best implementation across the board in an MMO -- including subscription services. Every day you don't do the run on your character, you get rested, and instead of saying "so now on day 3 you can run 3 times instead of 1" it's "run once and we poo poo out 3x the rewards." It's quite literally the opposite of the current toxic engagement metric poo poo in other mmos.

I guess I'm overly-stanning LA at this point, but this has been a weird sticking point for a couple of the latest KMMO imports where people just yell "Cash shop bad" and don't look at what efforts the teams actually took to tone down all the actual P2W or gambling.

Jimbot
Jul 22, 2008

This game needs an Iaigirl class.

Good Citizen
Aug 12, 2008

trump trump trump trump trump trump trump trump trump trump
Holy poo poo Vertus is the worst fight I've ever had to deal with in any game. He has a stun, a freeze, a slow, and a combo grab that keeps you stuck in it for like 10 seconds while he flings you around and shoots ice beams at your airborne body. He can also carry you from the center of the arena to a corner where it's impossible to dodge out and he can decide to just stand there and hit you until you're dead. Even 80 gear levels over his entry requirement he can just decide to kill you at any moment during a 20 minute fight.

gently caress him forever now that I finally got through it I am never doing that guardian again gently caress

deep dish peat moss
Jul 27, 2006

Sintor posted:

show me how to whale in Lost Ark is the question


Here's a whole page of "Give us some dollars and we'll reward you more for all of your hard work"


Here's an entire page of "Make sure you buy every week/month to maximize your reward"


The game gives you a pet at the beginning that auto-loots for you, except using a pet requires having a monthly subscription, so after your first pet dries up and your free premium days are over you're incentivized to subscribe to get the basic functionality you started with back

Here's an entire page of currencies and resources that, as you pointed out, are hilariously overpriced - but that doesn't matter to someone who's addicted to spending money on f2p games and just needs a few more of one to finish their [whatever]


Clicking the blue [Link] text at the bottom of the in-game shop will bring up a list of all of the lootboxes. There are three categories of them with multiple examples per category. On average the odds of any specific item are less than 5%

There's also the 20 crystals that I got for free from something, which aren't enough to buy anything meaningful but would incentivize someone to make a first-time purchase so that they could use them, and the fact that the free items that came with my founder's pack need to be claimed from the shop and they show a constant "SHOP" notification until you claim them.

The point is that it's not about the perceived value of what someone is buying (especially not the perception of someone who is not an addict). The addiction is spurned largely by the constant misdirection of your attention to things that you could pay for to feel a little better about yourself. It doesn't matter if you feel that those items do not have value equivalent to the money they would cost, what matters is that the game constantly points out all the ways that an addict can click a purchase button to get a little feel-good drip, and there are people who are addicted to that feel-good drip, and they tend to be young males with lower levels of education and income. Drug addicts don't suddenly stop buying drugs when they can't afford them.

If you look at it and think "How could anyone ever be addicted to THAT? That's not worth what it costs!" then you're probably not an addict and congrats, that's rad. But that doesn't mean that people who are addicted have the same perceived value of the items/costs that you do.

edit: Sorry I don't want to derail the thread with this so I'll say this again:

deep dish peat moss posted:

Edit: I will say though if anyone enjoys the game don't let this get in the way of having fun with it, I personally find it very off-putting for these reasons but that doesn't mean everyone has to
It's okay to like the game despite this, I'm just saying that it's all there and that's part of why I don't like it.

deep dish peat moss fucked around with this message at 02:04 on Feb 13, 2022

BadLlama
Jan 13, 2006

So does the paladin ever actually get support like abilities or heals?

I am level 17 and the only ability that has some support is an ability I can add a small shield to it via upgrading the skill I guess. Not looking for a massive heal kit or something, I get the type of game this is, but thought there would be a little more.

Gishin
Jun 15, 2013

But... This... What is this practice for?
Sweet Jesus, Morpheo! That's not honey!

explosivo
May 23, 2004

Fueled by Satan

BadLlama posted:

So does the paladin ever actually get support like abilities or heals?

I am level 17 and the only ability that has some support is an ability I can add a small shield to it via upgrading the skill I guess. Not looking for a massive heal kit or something, I get the type of game this is, but thought there would be a little more.

I think the actual support stuff comes much later for the paladin and Bard

Khorne
May 1, 2002

Bussamove posted:

I know it’s probably not efficient to put all my points into Leap Attack as Gunlancer but it sure is satisfying as gently caress.

Mariomario goomba stomping fools.
leap attack is good and I think it's in blue gunlancer's kit

it definitely is for chaos dungeons

2DCAT
Jun 25, 2015

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Gravy Boat 2k

Good Citizen posted:

Holy poo poo Vertus is the worst fight I've ever had to deal with in any game. He has a stun, a freeze, a slow, and a combo grab that keeps you stuck in it for like 10 seconds while he flings you around and shoots ice beams at your airborne body. He can also carry you from the center of the arena to a corner where it's impossible to dodge out and he can decide to just stand there and hit you until you're dead. Even 80 gear levels over his entry requirement he can just decide to kill you at any moment during a 20 minute fight.

gently caress him forever now that I finally got through it I am never doing that guardian again gently caress

I have bad news for you regarding all the new dungeons :negative:

acumen
Mar 17, 2005
Fun Shoe

explosivo posted:

I think the actual support stuff comes much later for the paladin and Bard

Yeah I played with one today for a high 40s dungeon and those big shields were fantastic. I'm beginning to see why bard/paladin and gunlancer make great party members.

Good Citizen
Aug 12, 2008

trump trump trump trump trump trump trump trump trump trump

2DCAT posted:

I have bad news for you regarding all the new dungeons :negative:

The level 2 guardian after him is totally fine. I’m sure more tough stuff is coming but Vertus wasn’t even a difficult fight just a bad fight. I can’t even remember the last time I got actually angry about a video game fight but here we are

2DCAT
Jun 25, 2015

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Gravy Boat 2k

Good Citizen posted:

The level 2 guardian after him is totally fine. I’m sure more tough stuff is coming but Vertus wasn’t even a difficult fight just a bad fight. I can’t even remember the last time I got actually angry about a video game fight but here we are

I just remember the circus dungeon with pugs in RU thinking "this will be the moment I quit in NA"

Duck and Cover
Apr 6, 2007

Zokari posted:

It's weird how bamboozled people seem to be about what this game actually is.

The combat is an ARPG so that's what people see the game as. I mean they're right it is an ARPG just G . Furthermore you'd have to G. ESC you can't skip this post as it's your first play through.

Duck and Cover fucked around with this message at 02:41 on Feb 13, 2022

YorexTheMad
Apr 16, 2007
OBAMA IS A FALSE MESSIAH

ABANDON ALL HOPE
Are the Twitch drops per character, per server, or per account? It's surprisingly hard to find a clear answer online. I really want my dumb dog hat but don't want to redeem it on a character that I may end up ditching if I can only redeem it once.

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batteries!
Aug 26, 2010

deep dish peat moss posted:


The game gives you a pet at the beginning that auto-loots for you, except using a pet requires having a monthly subscription, so after your first pet dries up and your free premium days are over you're incentivized to subscribe to get the basic functionality you started with back


The pet autoloot is free. Using all the other pet shortcuts like the inventory and the shop is tied to the monthly subscription.

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