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CrypticTriptych posted:Yeah absolutely, that was just me spitballing for how the effect might get considered. The game doesn't need to replicate history, it just needs to feel thematically correct for the time period. For example late game Vicky 2 usually has multiple great wars in rapid succession and endless cycles of revolutions in many major countries (especially France). That's not what really happened in 1900-1936, but it feels right. It's an exaggerated, gamifed version of the apocalyptic feeling of that time. I think paradox is on the right track for achieving the same thing in Vicky 3.
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# ? Feb 11, 2022 04:57 |
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# ? May 30, 2024 11:14 |
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Yeah I want Vicky to be the game where your nation has legitimate challenges facing it that requires an actual concerted effort to face that requires interesting choices because in the time period this is probably THE time period where it feels like nations had many choices available to them and history resolved the way it did because of those choices and how various nations responded to both internal and external challenges. The point isn't necessarily being "historically accurate" or necessarily a strict 1800s simulator; but a game well informed by the attitudes and economic and historical forces of the time that puts you in the hot seat and makes you really viscerally feel an approximation of the challenges people living in those times felt. I think the term we all basically want is for there to be a minimum of Ludonarrative Dissonance from the gameplay in respect to the era? That the responses to your decisions convey the appropriate weight of their importance.
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# ? Feb 11, 2022 06:06 |
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When it comes to historical accuracy it's always a tricky balance in a Paradox game because it's a thing where like, reforming the Byzantine Empire in Vicky 2 is basically a meme, but it's also something where people still like the option for that sort of thing to be there just because it's a sense that if you push hard enough you can make the course of history diverge very wildly. On the other hand, you absolutely would not want to see the Byzantine Empire reforming every single playthrough, because it would break the general sense of immersion. I think there's a feeling that, without the player's input, a game should broadly follow the course of history, but not exactly. A sort of hazy area of "historical plausibility" where the nations are all responding to the historical forces at play in ways that lead to believable outcomes, but not ones that actually have to match the real historical events on a 1:1 basis. I think when it comes down to it, it really just boils down to being able to form a coherent narrative. People like to be able to look at the state of the world at the end of the game and understand how it got there.
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# ? Feb 11, 2022 09:34 |
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https://twitter.com/PDXVictoria/status/1494001326912638980
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# ? Feb 16, 2022 18:56 |
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cant believe we're gonna be able to make quische mini replicas of famous monuments in vicky 3, gonna make every state capital in the USA have a functional mini forbidden palace
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# ? Feb 16, 2022 19:10 |
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ThatBasqueGuy posted:cant believe we're gonna be able to make quische mini replicas of famous monuments in vicky 3, gonna make every state capital in the USA have a functional mini forbidden palace hell yeah. gold domes as far as the eye can see
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# ? Feb 16, 2022 19:48 |
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Wonder-building mechanics? I didn't know I could get any more hype! That's the best part of Stellaris for me, and I'm really excited they're bringing it over to Victoria 3!
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# ? Feb 16, 2022 20:11 |
TwoQuestions posted:Wonder-building mechanics? I didn't know I could get any more hype! That's the best part of Stellaris for me, and I'm really excited they're bringing it over to Victoria 3! I'd imagine it will be closer to EU4 monuments than megastructures.
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# ? Feb 16, 2022 20:48 |
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is this mf game out yet 😤
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# ? Feb 16, 2022 20:53 |
8 am UTC
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# ? Feb 16, 2022 21:25 |
Staltran posted:I'd imagine it will be closer to EU4 monuments than megastructures. are you saying we won't be building steam-based dyson spheres???
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# ? Feb 16, 2022 23:46 |
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I'm going to build a canal.
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# ? Feb 17, 2022 04:25 |
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Danann posted:I'm going to build a canal. I like a man with a plan.
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# ? Feb 17, 2022 04:42 |
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ThatBasqueGuy posted:cant believe we're gonna be able to make quische mini replicas of famous monuments in vicky 3, gonna make every state capital in the USA have a functional mini forbidden palace Hey now, California's random castle/palace is in the middle of nowhere, thank you very much.
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# ? Feb 17, 2022 04:53 |
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I gonna make vape to Cairo happen by hook or by crook
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# ? Feb 17, 2022 05:47 |
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Gaius Marius posted:I gonna make vape to Cairo happen by hook or by crook Mods, petition for Cape of Good Hope to be immediately renamed, please and thank you.
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# ? Feb 17, 2022 08:22 |
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Gaius Marius posted:I gonna make vape to Cairo happen by hook or by crook What is a steam engine, if not a vape rig?
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# ? Feb 17, 2022 10:09 |
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Danann posted:I'm going to build a canal. Wanna get a boat stuck in that canal.
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# ? Feb 17, 2022 10:36 |
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https://forum.paradoxplaza.com/forum/developer-diary/victoria-3-dev-diary-34-canals-monuments.1511589/ Looks like Stellaris Megastructures but better, where it spawns events and encourages interaction with other game functions rather than just "push button, let it cook, get thing". Precisely what I was hoping it would be!
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# ? Feb 17, 2022 18:26 |
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Orange Devil posted:Wanna get a boat stuck in that canal.
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# ? Feb 17, 2022 18:30 |
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Finally some unit models
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# ? Feb 17, 2022 18:33 |
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I hope they either let you make generic ones or massively expand the number after release.
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# ? Feb 17, 2022 18:39 |
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Looking forward to "Boat stuck in canal" being our new "Comet sighted, lose -1 stability".
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# ? Feb 17, 2022 18:44 |
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Monuments are going to be major DLC fodder. Hopefully also tons of modded in ones of questionable balance.
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# ? Feb 17, 2022 18:44 |
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I feel like monuments have been a big 'they exist I guess?' reaction from me in every paradox game they've been in.
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# ? Feb 17, 2022 18:47 |
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Zeron posted:I hope they either let you make generic ones or massively expand the number after release. I hope you're talking about canals, because if not, I'm gonna have to learn how to mod so that you can build silly canals. * Rio Grande Canal along the US Mexico Border * Superior Canal across US Canada Border * African Canal from the Gulf of Guinea to the Red Sea * Caucus Canal connecting the Caspian and Black Sea * Dnieper Canal connecting the Baltic Sea to the Black Sea * Biwa Canal connecting the Sea of Japan to the Pacific Ocean * Florida Canal
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# ? Feb 17, 2022 18:51 |
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Dr. Arbitrary posted:I hope you're talking about canals, because if not, I'm gonna have to learn how to mod so that you can build silly canals. And the Kra canal, Kiel canal, and one that goes from the Aegean to the Danube Also I hope paradox remembers to put the aral sea on the map since it still existed back then
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# ? Feb 17, 2022 18:54 |
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Monuments in general, but yes also canals. Not enough games let you do massively impractical projects that have no reason to exist. Take some inspiration from Star Ruler 2, that game ruled.
Zeron fucked around with this message at 18:57 on Feb 17, 2022 |
# ? Feb 17, 2022 18:54 |
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Canals connecting bodies of water are cool, I guess, but the really cool feature would be canals to flood dry areas. Let an independent Egypt prove its power and technical prowess by flooding the Qattara Depression, creating a new sea visible from space. Or conversely, the Netherlands expanding further into the North Sea, or Denmark going nuts with dikes too, to connect its major islands with the mainland.
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# ? Feb 17, 2022 19:13 |
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A Buttery Pastry posted:Canals connecting bodies of water are cool, I guess, but the really cool feature would be canals to flood dry areas. Let an independent Egypt prove its power and technical prowess by flooding the Qattara Depression, creating a new sea visible from space. This really was an era of the dutch simply building entire new provinces. Would be cool to see these sort of mega-projects.
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# ? Feb 17, 2022 19:24 |
Orange Devil posted:Wanna get a boat stuck in that canal. God I hope someone mods this event in.
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# ? Feb 17, 2022 19:29 |
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I want to show the prowess of the steppe horde by building a canal connecting Caspian and Black sea. And thus ensuing a never ending economical collapse for the shear amount of resources poured into this fake edit - wow this an actually existing(ed) project called Eurasia Canal RattiRatto fucked around with this message at 19:52 on Feb 17, 2022 |
# ? Feb 17, 2022 19:41 |
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RattiRatto posted:I want to show the prowess of the steppe horde by building a canal connecting Caspian and Black sea. And thus ensuing a never ending economical collapse for the shear amount of resources poured into this Straight through a mountain range. It's a canal AND a tunnel.
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# ? Feb 17, 2022 19:50 |
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Baronjutter posted:This really was an era of the dutch simply building entire new provinces. Would be cool to see these sort of mega-projects. SeaLab 1920!
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# ? Feb 17, 2022 20:13 |
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These canals should also be a HoI mod where you can operation plowshare them into existence.
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# ? Feb 17, 2022 20:21 |
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RattiRatto posted:I want to show the prowess of the steppe horde by building a canal connecting Caspian and Black sea. And thus ensuing a never ending economical collapse for the shear amount of resources poured into this
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# ? Feb 17, 2022 20:29 |
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A Buttery Pastry posted:Siberian rivers would be diverted south into the Aral Sea instead of "wasting the water" by letting it flow into the Arctic. ... in a perverse way, I almost wish they did that because I'd really like to know just how dramatic of a change this would have on the global ocean circulation and climate. The Arctic Ocean is substantially different from the other oceans in that there is a ~50m layer of cold, low-salinity water on top of the more saline inflows coming from the Atlantic and Pacific Oceans. This is caused by all the rivers in Canada and Northern Russia dumping freshwater into such a small area. I'm pretty sure that reversing the rivers would gently caress up something in a magnificient way, but I don't know how exactly. Would the increased salinity of the surface water prevent ice cap formation, thus decreasing albedo and making both the planet as a whole and the arctic areas in particular much hotter? Or would it slow down or stop the gulfstream, resulting in much lower amount of heat reaching the area, inducing more glaciation and maybe even triggering an ice age?
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# ? Feb 17, 2022 21:25 |
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Tuna-Fish posted:... in a perverse way, I almost wish they did that because I'd really like to know just how dramatic of a change this would have on the global ocean circulation and climate. The Arctic Ocean is substantially different from the other oceans in that there is a ~50m layer of cold, low-salinity water on top of the more saline inflows coming from the Atlantic and Pacific Oceans. This is caused by all the rivers in Canada and Northern Russia dumping freshwater into such a small area. it would turn central Asia into a wet bulb death zone and annihilate entire regions of it in torrential downpours followed by massive mudslides
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# ? Feb 17, 2022 22:00 |
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# ? Feb 17, 2022 22:07 |
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# ? May 30, 2024 11:14 |
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Whatever this thing is that Larouche's people keeps telling me is a good idea.
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# ? Feb 17, 2022 23:13 |