|
A few 1800s dudes had a brilliant scheme to build a canal from Utah to the SF Bay, iirc.
|
# ? Feb 17, 2022 23:53 |
|
|
# ? May 30, 2024 08:40 |
Edgar Allen Ho posted:A few 1800s dudes had a brilliant scheme to build a canal from Utah to the SF Bay, iirc. Just how many locks would be needed for such insanity, goddamn.
|
|
# ? Feb 17, 2022 23:58 |
|
Arrath posted:Just how many locks would be needed for such insanity, goddamn. Me, just after Dyson Sphering every star I don't have a colony around in Stellaris: "We're gonna fuckin find out!"
|
# ? Feb 18, 2022 00:11 |
|
Arrath posted:Just how many locks would be needed for such insanity, goddamn.
|
# ? Feb 18, 2022 00:16 |
|
this quote, from the dev replies on the monument dev diary, has me more hyped for Vic3 than pretty much anything:quote:[Access rules for canals is] functionality we do want to add, but haven't yet, so it's not something I can promise at release. There's a small bundle of potential mechanics oriented around control of narrow naval passages I'd like to explore, so I don't want to prioritize shoehorning in special mechanics only for canals that will rarely have an impact if we can create something more coherent and universally applicable instead.
|
# ? Feb 18, 2022 06:09 |
|
Cease to Hope posted:this quote, from the dev replies on the monument dev diary, has me more hyped for Vic3 than pretty much anything: Sounds like we need a series of straits diaries asap.
|
# ? Feb 18, 2022 06:11 |
|
At last that East vs West stolen code is going to be put to good use!
|
# ? Feb 18, 2022 07:15 |
|
I hope building your own monuments is something added post-release. One of the annoying things about the monuments in EU4 is that even where the game inevitably diverges into alt-history, there are these monuments on the map that only reflect real-world history. I think being able to build your own monumental buildings/locations/statues/etc would address that issue and make the whole mechanic more clearly about simulating some structures having unique cultural importance.
|
# ? Feb 18, 2022 09:15 |
|
Red Bones posted:I hope building your own monuments is something added post-release. One of the annoying things about the monuments in EU4 is that even where the game inevitably diverges into alt-history, there are these monuments on the map that only reflect real-world history. I think being able to build your own monumental buildings/locations/statues/etc would address that issue and make the whole mechanic more clearly about simulating some structures having unique cultural importance.
|
# ? Feb 18, 2022 09:57 |
|
Red Bones posted:I hope building your own monuments is something added post-release. One of the annoying things about the monuments in EU4 is that even where the game inevitably diverges into alt-history, there are these monuments on the map that only reflect real-world history. I think being able to build your own monumental buildings/locations/statues/etc would address that issue and make the whole mechanic more clearly about simulating some structures having unique cultural importance. Monument designer DLC when?
|
# ? Feb 18, 2022 14:03 |
Soylent Pudding posted:Monument designer DLC when? Diplomatic play added: Bully the UK for some of the Stonehenge rock for your own monument project.
|
|
# ? Feb 18, 2022 19:46 |
|
Arrath posted:Diplomatic play added: Bully the UK for some of the Stonehenge rock for your own monument project. Needs to be an achievement for doing this as Greece
|
# ? Feb 18, 2022 20:12 |
|
Soylent Pudding posted:Monument designer DLC when? They did one for Imperator so I'd be kind of surprised if they don't do it eventually
|
# ? Feb 18, 2022 21:09 |
|
RabidWeasel posted:They did one for Imperator so I'd be kind of surprised if they don't do it eventually The dev responses in the forums actually say the reason the game is launching with 11 monuments in pre-set locations, rather than allowing you to put a monument in a different province (or presumably create your own monuments wherever) is because they want to make sure the in-game models look nice on the map, and if you can put a monument in any province then you have to double-check none of the provinces make monuments spawn like, in the ocean or halfway inside a hill. Which is very understandable, there's much higher priority things to spend dev time on. I'm guessing monument DLC will come whenever they have the time to get some poor intern to manually check every single province for correct monument placement.
|
# ? Feb 18, 2022 21:39 |
|
https://twitter.com/PDXVictoria/status/1496892930979602460
|
# ? Feb 24, 2022 18:33 |
|
So, literally just archeology from Stellaris.
|
# ? Feb 25, 2022 11:57 |
|
also just CK.
|
# ? Feb 26, 2022 02:29 |
|
I like the grand exhibition mechanic that is mentioned in the same DD. Sometimes Paradox games aren't very good at giving a tangible sense of feedback for being successful, other than the numbers in an economy menu getting larger and the name on the map getting bigger. Even if the exhibition is just a slideshow of pictures and captions, I think it's still neat to have an additional non-military, non-numeric way of visualising the successes of the player. Maybe they can develop it further into a museum or something in a future expansion. Collecting copyright-free jpgs and mp3s of historical art and classical music was a nice way of enriching the cultural victory mechanics in Civilisation, in sort of the same vein.
|
# ? Feb 26, 2022 09:34 |
|
I can't wait for the mod in the first week that adds Lovecraftian expeditions to the Antarctic and the middle of the Pacific.
|
# ? Feb 27, 2022 00:39 |
|
the system seems fine i guess. i feel like these types of minigames get stale after the first couple of times you play them though
|
# ? Feb 27, 2022 00:42 |
|
VostokProgram posted:the system seems fine i guess. i feel like these types of minigames get stale after the first couple of times you play them though Yeah, like the first time you encounter some anomalies in stellaris it's really cool. Then it becomes just an annoying goodie collection mechanic you rapidly click through. The first time you encounter a particular archeology dig it's kinda neat, you don't know what's going to happen. then you do, and it's always the same and sucks.
|
# ? Feb 27, 2022 05:30 |
|
Some of the digs and anomalies have a few random outcomes so it's not always the same. For example I think the trenchworld dig has at least three.
|
# ? Feb 27, 2022 11:29 |
|
Even if they have random endings, repeating story content of that nature just teaches players to quickly click through them without paying attention, which is probably not what you want to encourage.
|
# ? Feb 27, 2022 11:45 |
|
DrSunshine posted:I can't wait for the mod in the first week that adds Lovecraftian expeditions to the Antarctic and the middle of the Pacific. I'm as excited for the inevitable lovecraft mod as the base game. Especially as someone who likes his terrible prose. Modders can do it without the racism
|
# ? Feb 27, 2022 14:08 |
|
Edgar Allen Ho posted:I'm as excited for the inevitable lovecraft mod as the base game. Especially as someone who likes his terrible prose. Modders can do it without the racism Why do I have the suspicion that modders will actually crank the racism up to 11 and overuse the word "swarthy" in that context?
|
# ? Feb 27, 2022 14:32 |
|
TorakFade posted:Why do I have the suspicion that modders will actually crank the racism up to 11 and overuse the word "swarthy" in that context? long experience
|
# ? Feb 27, 2022 15:43 |
|
I look forward to the mod that has things seeming extremely Lovecraftian, and then you send in an explorer who isn't racist and discover that the first guy was just a dumb racist
|
# ? Feb 28, 2022 08:11 |
|
HerpicleOmnicron5 posted:I look forward to the mod that has things seeming extremely Lovecraftian, and then you send in an explorer who isn't racist and discover that the first guy was just a dumb racist That's what the alternate endings are for! Alt 1: Racist ramblings, minor prestige bonus; Alt 2: enlightened (relatively) explorer finds some neat flora/fauna/local medicinal knowledge, more prestige and some research points; Alt 3:
|
# ? Feb 28, 2022 08:42 |
|
HerpicleOmnicron5 posted:I look forward to the mod that has things seeming extremely Lovecraftian, and then you send in an explorer who isn't racist and discover that the first guy was just a dumb racist I don't know if it was common, but that era had at least a few notable scams, so it's plausible that you might finance an expedition from a con artist. This guy sold bonds and land deeds to what turned out to be uninhabitable jungle: https://en.m.wikipedia.org/wiki/Gregor_MacGregor I kind of like the idea that you could send off an expedition with amazing and fantastical results, and a follow-up a few years later reveals that the first guy fabricated the whole thing. Not necessarily a disaster or waste though, maybe now that the expedition is really happening you'll get something different and actually real.
|
# ? Feb 28, 2022 10:52 |
|
Seems like it'd do well as something like a Stellaris event sequence e: finally reading the dev diary and i love it! from the dev diary quote:The decision to trigger the Grand Exhibition will give you a Journal Entry and a countdown to make it as great as you can. You can do so by special exhibition events, Can't wait to make some human zoos in Vicky3 guidoanselmi fucked around with this message at 21:43 on Feb 28, 2022 |
# ? Feb 28, 2022 21:37 |
|
Desperate to hold an Exhibition as Greece where the centerpiece is Stonehenge.
|
# ? Feb 28, 2022 21:46 |
|
Quorum posted:Desperate to hold an Exhibition as Greece where the centerpiece is Stonehenge.
|
# ? Feb 28, 2022 21:52 |
|
Quorum posted:Desperate to hold an Exhibition as Greece where the centerpiece is Stonehenge. This better be an achievement
|
# ? Feb 28, 2022 21:55 |
Quorum posted:Desperate to hold an Exhibition as Greece where the centerpiece is Stonehenge. Same but for having a treaty port in the UK as China.
|
|
# ? Feb 28, 2022 22:14 |
|
Quorum posted:Desperate to hold an Exhibition as Greece where the centerpiece is Stonehenge.
|
# ? Feb 28, 2022 23:33 |
|
https://twitter.com/Martin_Anward/status/1498674434479169542
|
# ? Mar 1, 2022 16:01 |
|
Reasonable. Having Wonder races in a less abstracted gamey-game than Civ seems a bit odd.
|
# ? Mar 1, 2022 16:27 |
|
DrSunshine posted:Reasonable. Having Wonder races in a less abstracted gamey-game than Civ seems a bit odd. It's more like CK special buildings/great projects and EU monuments, in that they're specific buildings that are in specific locations. I don't have a problem with it, more game options is more good IMO, I just wonder why it's a problem in Vicky and not CK or EU.
|
# ? Mar 1, 2022 18:22 |
|
I guess maybe some of the complaints are that it's just arbitrary buffs to specific countries? Especially since there's not very many of them. Like CK3 has a lot of special building options all over the place so there's always going to be one in the neighbourhood for you to build/conquer.
|
# ? Mar 1, 2022 18:56 |
|
|
# ? May 30, 2024 08:40 |
|
Hellioning posted:It's more like CK special buildings/great projects and EU monuments, in that they're specific buildings that are in specific locations. Vicky vibes/themes are different. It's supposed to be less "gamey" than EU and less in-character interpersonal than CK so the transposition of similar mechanics can clash with the overall narrative of the game if they're implemented poorly
|
# ? Mar 1, 2022 19:03 |