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Luneshot posted:I used a Kinect for full-body tracking in VRChat for a while. It was the economical solution compared to lighthouses + tracker pucks (I had a Rift S). I've seen some friends use Kinects for full-body tracking. Turn to your side and you become an instant mermaid! Also it's kinda fascinating how blatant Facebook is with what they want out of VR, because they've pretty much said the reason their avatars don't have legs is because they can't capture that data from your real body (and sell it). Inverse Kinematics? What're they gonna get out of fake legs?! quote:They also predict that, rather than seeing an increase in VR legs, there will be fewer people asking about VR legs over time. If we ignore it, the problem will go away! Also they off-hand mention VRChat at the end and take care not to mention THEIR avatars having legs.
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# ? Feb 18, 2022 02:50 |
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# ? Jun 6, 2024 01:04 |
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BrainDance posted:Can you? Because this is a legitimate issue for me, if I want to play anything PCVR with the Quest 2, the Oculus software needs to be running, the Oculus software will never actually start without an internet connection. Since I'm in China and Oculus is Facebook, it's technically blocked so it will never actually start without my VPN being up. My VPN is always up but, it'd be nice to not be at the whims of the government censors and left unable to play PCVR the week of National Day or whatever. Everything I've read seems to indicate that yes, you should be able to play Oculus PC VR games if you aren't connected to the Internet. It might be like Steam where you need to run it at least once while online first, but the only time I've seen somebody say otherwise is when there is a bug. It also might need to be on the stable branch instead of the beta branch.
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# ? Feb 18, 2022 03:17 |
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Anyone know any good horror games for VR? PC I guess, cause there's squat in the Oculus store. Red matter was pretty cool, and had a great setting and some spooky places. Just looking for something that's more creepy and dread than 900 jump scares.
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# ? Feb 18, 2022 03:45 |
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Phasmophobia is fantastic, but it's really meant to be multiplayer, and you have to play it with people you know instead of pubbies.
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# ? Feb 18, 2022 03:53 |
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Sagebrush posted:Phasmophobia is fantastic, but it's really meant to be multiplayer, and you have to play it with people you know instead of pubbies. I joined their discord and tried to play with pubbies and that was the fastest game start to gamer words I've ever encountered. gently caress, gamers are terrible.
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# ? Feb 18, 2022 04:24 |
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RandomBlue posted:I joined their discord and tried to play with pubbies and that was the fastest game start to gamer words I've ever encountered. gently caress, gamers are terrible. It's funny that I almost never encounter Gamer Words in Pavlov; a game you'd expect to draw in those types in droves.
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# ? Feb 18, 2022 05:09 |
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Crap. Sounds cool, but I'm the only one of my friends to have a gaming PC and VR. I quit public multiplayer about 6 or 7 years ago after I had a HALO match on with pubs and literally it was just good people congratulating each other on good kills and whatnot. I guess it was a Canadian server or something. Decided to stop while I was ahead. There was no way it wasn't downhill from there.
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# ? Feb 18, 2022 05:29 |
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Stupid_Sexy_Flander posted:Anyone know any good horror games for VR? PC I guess, cause there's squat in the Oculus store. Resident evil 4 can be pretty stressful.
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# ? Feb 18, 2022 07:44 |
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Stupid_Sexy_Flander posted:Crap. Sounds cool, but I'm the only one of my friends to have a gaming PC and VR. I quit public multiplayer about 6 or 7 years ago after I had a HALO match on with pubs and literally it was just good people congratulating each other on good kills and whatnot. I guess it was a Canadian server or something. Decided to stop while I was ahead. There was no way it wasn't downhill from there. On the other hand, some pub games can be a rich source of entertainment for how bonkers people get. I had one chap in Mechwarrior Online complain about getting killed by xyz weapon he deemed unfair or whatever. I can't keep my mouth shut, so I told him that xyz weapon is just a fact of the game and he'd be better off just chilling out. He proceeded to have a meltdown, and declare that, essentially, having a tantrum about things like a giant pissbaby was a sign of strength, and that the current generation are "weak" for not doing so. Outstanding. Never seen anything like it in my life. Also could not stop laughing.
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# ? Feb 18, 2022 08:18 |
RandomBlue posted:I joined their discord and tried to play with pubbies and that was the fastest game start to gamer words I've ever encountered. gently caress, gamers are terrible. Yeah, stepping into a public area of RecRoom gets me n-bombed almost immediately.
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# ? Feb 18, 2022 09:14 |
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Inzombiac posted:It's funny that I almost never encounter Gamer Words in Pavlov; a game you'd expect to draw in those types in droves. Yeah, Pavlov of all places is oddly chill, perhaps because by nature of VR shooters you can't really go super competitive and it's more focused about loving around. Even in Onward, where I'd expect the most sweaty wannabe online operators, everybody was pretty welcoming and supportive. Though it's also filled with a weird amount of actual children.
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# ? Feb 18, 2022 09:53 |
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I'm convinced that the more restrictions a game puts on player communication, the better it is.
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# ? Feb 18, 2022 11:16 |
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Turin Turambar posted:
Also on Quest https://www.oculus.com/experiences/...MuCOrvc5mMLbEUw and notably cheaper than VVR2. Also, Virtuoso (music creation app thingie) is coming to Steam/official oculus store https://www.roadtovr.com/virtuoso-quest-2-steam-vr-release-trailer/
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# ? Feb 18, 2022 11:51 |
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Outlier will be out (in EA) on March https://store.steampowered.com/app/1596690/OUTLIER/ https://www.youtube.com/watch?v=jatKF4LuCHY&t=13s This will be the *fourth* game still on Early Access from same same developer. Pistol Whip announces... something. could it be coop? https://twitter.com/PistolWhipVR/status/1494377857765756929
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# ? Feb 18, 2022 13:13 |
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Speaking of Pavlov, it’s on sale for $5 for the next 4 hours. https://store.steampowered.com/app/555160/Pavlov_VR/
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# ? Feb 18, 2022 14:55 |
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Neddy Seagoon posted:I've seen some friends use Kinects for full-body tracking. Turn to your side and you become an instant mermaid! lol i can't wait for facebook to crash and burn
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# ? Feb 18, 2022 15:23 |
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Improbable Lobster posted:lol i can't wait for facebook to crash and burn The article didn't actually say anything like that.
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# ? Feb 18, 2022 15:28 |
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Well, that's kind of a no-brainer even if I'm hesitant to play with strangers in VR. Hell I don't even play VRChat socially which is the entire point of that game.
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# ? Feb 18, 2022 15:43 |
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vrchat is a million times more interesting than the metaverse, it's impressive to pull of that level of failure
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# ? Feb 18, 2022 16:00 |
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PCVR Pavlov is such a great game. It's literally CSGO/Day of Defeat in VR and people arent awful. This is the lowest price it's ever gone and I am hoping it leads more people to play
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# ? Feb 18, 2022 16:04 |
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Owlofcreamcheese posted:The article didn't actually say anything like that. We can dream though. At the very least it's very entertaining how each time they trot out this bland PR spiel of "this is the future, our human avatars make VR like reality, but it's hard to do right you guys. Please clap ", and everyone just dunks on them effortlessly with a snippet of VRChat or NEOS. All I can say is legs are hard? Sorry, I can't hear you over my eight-legged Final IK-powered spider VRChat avatar scurrying about. (Incidentally they're a real bitch and a half to set up right).
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# ? Feb 18, 2022 16:12 |
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Stupid_Sexy_Flander posted:Anyone know any good horror games for VR? PC I guess, cause there's squat in the Oculus store. https://store.steampowered.com/app/503580/Duck_Season/
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# ? Feb 18, 2022 16:43 |
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Neddy Seagoon posted:
VR chat leg tracking is mostly pretty fussy and requires a bunch of external hardware that itself is really not mainstream ready. Like yeah they could just animate legs with no tracking, but lots of social stuff (big screen, rec room, etc) just skip legs. Trying to spin it as some weird thing where facebook wants to sell your leg data (what leg data? to who?) seems crazy. They just don't track legs because leg tracking still isn't very mature and isn't a standard feature on quests yet.
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# ? Feb 18, 2022 17:15 |
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I honestly don't see the point in leg tracking Most people aren't playing in empty warehouses large enough to translate actual walking to game locomotion, so the movement is abstracted anyway. So it's either floating torso or your avatar gliding around in whatever pose you're doing in that cleared spot in your living room
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# ? Feb 18, 2022 17:33 |
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Owlofcreamcheese posted:VR chat leg tracking is mostly pretty fussy and requires a bunch of external hardware that itself is really not mainstream ready. It's about a more complete image of your body language and physical health. Leg tracking's also a standardized thing in SteamVR with multiple methods to drive it existing. Rec Room's a different case, because they go for as optimized an experience as possible and ditch IK altogether in favour of floating hands.
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# ? Feb 18, 2022 17:33 |
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Facebook doesn't have avatars with legs for the same reason that for years they advised against having full arms: because they were in the belief that IK systems aren't good enough. Their stance was that even if they work 96% of the time, the 4% that fails makes people break immersion and people would fixate in how sometimes it doesn't work, so it's better to abstract them away. Now, obviously they changed opinion about arms at some point, but given there is no tracking for legs, the IK would fail a bigger % of time, so it fits their beliefs that they won't do it.
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# ? Feb 18, 2022 17:40 |
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Still sad the Sword Art Online thing died in the water. I wanna lay down comfortably and enter the Game Zone
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# ? Feb 18, 2022 17:50 |
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Turin Turambar posted:Now, obviously they changed opinion about arms at some point, but given there is no tracking for legs, the IK would fail a bigger % of time, so it fits their beliefs that they won't do it. Actually the IK fails less on legs in my experience. There's less to go wrong compared to the range of motion arms can have trying to solve for hand position and rotation. Especially on a standardized armature like what Facebook would be using.
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# ? Feb 18, 2022 18:01 |
The new level of walkabout mini golf is out and right beside it was Golf+ for 25% off so they got me to get both. I never realized how relaxing VR golf could be.
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# ? Feb 18, 2022 18:09 |
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The reason they don't like legs is because they can't get leg data from just the headset alone. They need a mirror or some external sensors to do it and they want an experience where you just put on the headset and you are done. It is impossible to use the headset cameras because all of our goon bellies are going to block any view down under.
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# ? Feb 18, 2022 18:10 |
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Bizarro Kanyon posted:The new level of walkabout mini golf is out and right beside it was Golf+ for 25% off so they got me to get both. Ha, are we playing the same game? I also just picked up Walkabout, and I haven't been angrier at a game recently than when I shank short puts after difficult obstacles.
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# ? Feb 18, 2022 18:25 |
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Neddy Seagoon posted:It's about a more complete image of your body language and physical health. Leg tracking's also a standardized thing in SteamVR with multiple methods to drive it existing. Rec Room's a different case, because they go for as optimized an experience as possible and ditch IK altogether in favour of floating hands. I get facebook being the evil empire but this seems like a really unclear underpants gnome style thing to get freaked out about. 1) Facebook scans our legs 2) somehow gets health data from that 3) ???? 4) sinister profit. There is lots of VR avatar things that don't animate your legs, It doesn't seem like some sort of giant plot to steal your leg health. Like even you say that legs are part of body language, which is why they don't want to just fake it, they want to add legs when the quest has some actual leg tracking, not some 3rd party 3d printed thing some guy hand assembles for you.
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# ? Feb 18, 2022 18:26 |
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Owlofcreamcheese posted:I get facebook being the evil empire but this seems like a really unclear underpants gnome style thing to get freaked out about. If data exists Facebook wants it, this isn't an unclear, pants gnome whatever, it is quite literally what they do. Facebook is so *Facebook* that you can't even conspiracy theory about them anymore because truth is beyond what conspiracy theories were even 20 years ago. I think it's more that they just don't get how to do things and are acting like they are making the rules for how VR is supposed to be whole ignoring other innovations.
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# ? Feb 18, 2022 19:38 |
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When you're as big as Facebook, it can be tempting to roll everything yourself because a) you have the resources and b) you won't need to share anything with anyone that way. It's often a trap though, especially if you're trying to drive something new because reinventing the wheel always takes time and money and even for an organisation like Facebook those are limited.
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# ? Feb 18, 2022 19:52 |
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I would guess that the no legs justification is leaning heavily on some poorly designed experiment or research involving the act of perceiving people and how much attention is paid to their legs. Then this paper just gets repeated over and over in the office as accepted wisdom
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# ? Feb 18, 2022 20:14 |
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You can speculate about Facebook's "intentions" all you want, but it probably just comes down to them being lazy and out of touch.
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# ? Feb 18, 2022 20:29 |
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Legs are bad in VR because you don't have any direct control of your legs, except in extremely limited circumstances (extra trackers and you're in a space where there's enough room to walk around), but floating torsos are also dumb, because they look extremely stupid and it puts you really far away from things you can interact with Raccoon Lagoon has pretty traditional stick locomotion but puts the torso near the ground, it doesn't seem to cause any extra motion sickness and it means you don't need long range force grabs because you can just directly go up to everything and interact with it
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# ? Feb 18, 2022 20:35 |
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counterpoint: people in vrchat spend literal hours looking at their legs they have no motion control of. There are hundreds if not thousands of people playing vrchat right now doing it. I think you're right that the best solution is to deemphasize the legs rather than pretend they dont exist
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# ? Feb 18, 2022 20:41 |
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Humble bundle VR bundle. I have synth raiders and I love it. https://www.humblebundle.com/games/vr-discovery
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# ? Feb 18, 2022 20:44 |
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# ? Jun 6, 2024 01:04 |
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KakerMix posted:If data exists Facebook wants it, this isn't an unclear, pants gnome whatever, it is quite literally what they do. WHAT data though? Like say quest 3 has an ankle bracelet tracking thing, who is buying like ankle x/y/z/roll/pitch/yaw data? what could someone DO with that data? What health information does that give away that already wearing a quest in general isn't giving away?
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# ? Feb 18, 2022 20:53 |