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What do you bet that the most land mechanic is that you're walking on clouds that constantly move Edit: mist JosephSkunk fucked around with this message at 20:28 on Feb 11, 2022 |
# ? Feb 11, 2022 19:23 |
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# ? May 30, 2024 01:53 |
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if that was attached to how they do terrain everywhere else, it'd mean doing a constant number crunch like the landmass was a huge jello mold... i think. if so that'd be a hell of a computational thing
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# ? Feb 11, 2022 20:47 |
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I'm hoping the new mechanic is something to do with verticality, cuz the screenshots we've seen have made the mistlands look really uneven and full of peaks and pits. Climbing rope? Glider made of moth wings? Sirtling-powered jetpack?
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# ? Feb 11, 2022 21:08 |
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Rope climbing would be rad and fit well with Mistlands
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# ? Feb 11, 2022 21:23 |
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Deathsquito bug repellent, craftable using ooze as an ingredient.
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# ? Feb 11, 2022 23:03 |
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Hookshot shookshot hookshot!!!!
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# ? Feb 11, 2022 23:06 |
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Based on the current mechanics and engine, im going to guess something like limited levitation
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# ? Feb 11, 2022 23:19 |
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An acceptable milestone on our journey to “Morrowind 2”
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# ? Feb 12, 2022 00:11 |
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Sixto Lezcano posted:I'm hoping the new mechanic is something to do with verticality, cuz the screenshots we've seen have made the mistlands look really uneven and full of peaks and pits. Climbing rope? Glider made of moth wings? Sirtling-powered jetpack? thematically, climbing rope would make far more sense for the mountain biome, which desperately needs some kind of improvement in vertical movement because sprinting up steep slopes only to have your stamina run out just before you reach the top is the only time ive wanted to blow my brains out in this game
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# ? Feb 12, 2022 00:14 |
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causticBeet posted:An acceptable milestone on our journey to “Morrowind 2” Morrowind 2: Morrowinder
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# ? Feb 12, 2022 00:27 |
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Is Valheim Plus the best option for increasing inventory slots that wont break with every minor patch? Can I still join vanilla servers while using valheim plus? Does anyone know if this mod still works? After having the 7x sailing map reveal radius I can't go back to default it's unbearable.
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# ? Feb 12, 2022 02:17 |
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Thorn Wishes Talon posted:thematically, climbing rope would make far more sense for the mountain biome, which desperately needs some kind of improvement in vertical movement because sprinting up steep slopes only to have your stamina run out just before you reach the top is the only time ive wanted to blow my brains out in this game That was what the pickaxe was for. You could always tell when I went up a mountain because it'd have tiny alcoves in each cliff face.
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# ? Feb 12, 2022 03:01 |
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Sixto Lezcano posted:
That's lovely and it's also exactly what I was talking about earlier at the top of last page.
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# ? Feb 12, 2022 03:52 |
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Nordick posted:
I can get behind that though it requires that you have the building bug too. You could dot an entire map with great looking towns in great looking vistas.
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# ? Feb 12, 2022 04:11 |
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We're about to start a second group playthrough and I am hype. Especially as I'm playing on a proper PC with a good graphics card this time rather than a potato.
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# ? Feb 12, 2022 20:56 |
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Sixto Lezcano posted:I'm hoping the new mechanic is something to do with verticality, cuz the screenshots we've seen have made the mistlands look really uneven and full of peaks and pits. Climbing rope? Glider made of moth wings? Sirtling-powered jetpack? Imagine for a moment that they bought the code from Worlds Adrift, and one could craft spidermanesque grappling hooks. God knows that Bossa isn't using it. Hasselblad fucked around with this message at 17:47 on Feb 13, 2022 |
# ? Feb 13, 2022 17:45 |
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Got a barle farm going before I got siver ore #1. Lucked into a chest and set up a quick wall around a plot in the plains. Hopefully I do the same with some linen.
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# ? Feb 16, 2022 03:49 |
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One of our players managed to tame wolves before we'd smelted our first bronze lol
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# ? Feb 16, 2022 07:23 |
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That's a game changer. I still haven't tamed any wolves yet. Keeping my boars alive is hard enough on its own.
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# ? Feb 16, 2022 11:09 |
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ErKeL posted:That's a game changer. I still haven't tamed any wolves yet. Keeping my boars alive is hard enough on its own. Wolves will generally keep themselves very well populated. It actually gets kind of annoying.
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# ? Feb 16, 2022 11:26 |
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ErKeL posted:That's a game changer. I still haven't tamed any wolves yet. Keeping my boars alive is hard enough on its own. It is, to the point that it's contributed to some friction in the group unfortunately. Fingers crossed we'll resolve it. Boars take care of themselves as long as you double fence them. Getting them enclosed in the first place is the trick!
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# ? Feb 16, 2022 13:55 |
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ErKeL posted:That's a game changer. I still haven't tamed any wolves yet. Keeping my boars alive is hard enough on its own.
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# ? Feb 16, 2022 14:03 |
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https://store.steampowered.com/news/app/892970/view/3131694291117614096 * Pause function in singleplayer
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# ? Feb 16, 2022 14:25 |
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I'm tempted to turn this on because I'm about to start exploring the mountains and it seems like a good idea to not prevent all the caves from spawning. Those of you who have been using the test versions up till now, is stability generally a pressing issue or is it usually not a huge problem?
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# ? Feb 16, 2022 17:30 |
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Hasselblad posted:https://store.steampowered.com/news/app/892970/view/3131694291117614096 The Something Awful Forums > Discussion > Games > Valheim - You stirred the cauldron
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# ? Feb 17, 2022 17:54 |
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I think tonight I'm going to rebuild my house for the... Third time? I think it's the third.
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# ? Feb 18, 2022 17:07 |
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Eifert Posting posted:I think tonight I'm going to rebuild my house for the... Third time? Are you really tied to the location for some reason? I would just find a new place whenever I felt like I outgrew my base. Also do you have pictures of each rebuild for comparison?
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# ? Feb 18, 2022 17:57 |
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I built my second place right next to the first since moving materials is a pain. I'm thinking I'm going to level and rebuild on the same spot too. Might re-check some areas but I don't think there's anywhere on my island that really stands out as superior. I have a bunch of deer and boar spawns and it's safe. Forest is fuckin troll infested and they spawn right at the border with meadows.
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# ? Feb 18, 2022 18:32 |
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That's why you build in the plains, the Fulings take care of any wondering trolls.
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# ? Feb 18, 2022 18:36 |
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I've built in each biome and my favorite is building in a meadows/forest adjacent to plains. I can extend a wall/moat/earth mound into the plains for barley/flax planting but still have easy access to handy lower level stuff like thistle, red berries, etc.
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# ? Feb 18, 2022 18:42 |
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I'm still barely venturing into the forest. Anyway nothing stopping me from building more later.
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# ? Feb 18, 2022 18:48 |
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Though I would only try that once you can handle the occasional skeeter. Building on that border and feeling safe behind some walls and moats has worked poorly for me in the past. Stupid tall walls of earth around you can prevent mosquitos from even being interested in the first place and plains crops can pass through portals so I tend to just make a big, ugly box of dirt with fields of crops and a portal inside then bring it all back home where the processing stations are.
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# ? Feb 18, 2022 18:48 |
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bird food bathtub posted:Though I would only try that once you can handle the occasional skeeter. Building on that border and feeling safe behind some walls and moats has worked poorly for me in the past. Stupid tall walls of earth around you can prevent mosquitos from even being interested in the first place and plains crops can pass through portals so I tend to just make a big, ugly box of dirt with fields of crops and a portal inside then bring it all back home where the processing stations are. Manmade island in a plains biome with a portal on it
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# ? Feb 18, 2022 18:49 |
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While I'm Posting instead of Chopping, how many clicks of raising the ground do you need to make a safe wall/building platform? I think I'm making mine excessively high.
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# ? Feb 18, 2022 18:53 |
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Lox can climb a bit more than you'd expect, luring one to your wall would be a good test. Fulings get stopped by lower walls in my experience.
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# ? Feb 18, 2022 18:56 |
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Grand Fromage posted:While I'm Posting instead of Chopping, how many clicks of raising the ground do you need to make a safe wall/building platform? I think I'm making mine excessively high. digging is far safer and easier in most situations. a trench and fence is enough for drat near anything until late game
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# ? Feb 18, 2022 18:57 |
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I decided to try taming wovles since I've never done it before. Lassoed a pair from the mountains, led them a short distance to a pen I had built for them. It took like 45 minutes to tame them because they kept detecting me and almost breaking through the stakewalls I had set up, but it worked. So I went off to get some more meat and breed them. I came back to find a troll had spawned in the exact same spot, right next to the pen, for the second night in a row. I run over to kill it and it immediately starts attacking my wolves (or more accurately, clipping though the walls to damage them). It loving ignored me as I stabbed it in the back so it could kill the wolves that hadn't even been tame for 5 minutes So I spam workbenches around the perimeter to deter enemy spawns. This actually made things worse, as now I would find roaming packs of greydwarves right in the middle of the base when I never did before. What's more, I come to realize that my wolves won't settle down no matter how long I wait. Eventually I figured out that they were going nuts trying to destroy the workbenches. That they had no line of sight to. That were there to keep them from getting loving smashed by trolls. I'm not sure it's even worth trying again honestly. Say what you want about the slow update cycle or whatever, but it's becoming really clear that the devs got incredibly lucky with the release and are either completely clueless about or hysterically afraid of making the game more fun.
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# ? Feb 18, 2022 19:20 |
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I’ve found that building anywhere but the meadows and on top of a plains spire can be tough. There’s just too much coming at you all the time. I’ve built small outposts in the Black Forest and mountains for chopping and mining before but never a true home. I think the mountains are actually easier than the forest because the spawn rate is lower but all the cliffs, sharp edges, and giant rocks add their own annoyances. Plus the meadows just nails a picturesque and homey feeling. Even when it’s raining and stormy it feels right to just go inside, cook on your fire for a while, and go back outside later. Once you’re established in the plains it can replicate some of that but then a horde happens and now you’re running from 2 berserkers and 6 fulings (hence building on a spire). Jabarto posted:I'm not sure it's even worth trying again honestly. Say what you want about the slow update cycle or whatever, but it's becoming really clear that the devs got incredibly lucky with the release and are either completely clueless about or hysterically afraid of making the game more fun. Taming animals is just weird and bad right now. I’ve only ever done it for lox because they mostly just stand around unless you get really really close and by that point you can build stone walls to keep them in and everything else out. Kibayasu fucked around with this message at 19:31 on Feb 18, 2022 |
# ? Feb 18, 2022 19:27 |
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Greydwarves detect workbenches from like 15 miles, it's ridiculous. When you pick your spot in the Meadows make sure it's a long loving way from any Black Forest.
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# ? Feb 18, 2022 19:35 |
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# ? May 30, 2024 01:53 |
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Use workbenches to establish good spacing for spawn suppression, then replace them with torches that are part way up a tree or on a stone column. They count as 'player base structures' even when unlit. Set up like this they're very robust and can create a huge pocket of no enemy spawns in most biomes. It's easier if you're on a peninsula or otherwise surrounded by water.
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# ? Feb 18, 2022 19:41 |