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Dr. Video Games 0031 posted:LG is going to release a 42" C2, and it's coming within a couple months. It's 120hz instead of 144hz, but the near-instant response times of OLED will probably make that TV clearer in motion and give it less input lag than a 144hz LCD. Any indications on price?
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# ? Feb 19, 2022 10:46 |
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# ? May 18, 2024 09:36 |
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PirateBob posted:Any indications on price? Apparently a British site listed the 42" and 48" models at the same price (£1,399.99), but it's not clear if that's official pricing or if it will be the same in the US. So... that's potentially disappointing.
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# ? Feb 19, 2022 10:58 |
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CoolCab posted:it's not super common in tvs as i understand it, which is what consoles tend to target. could be mistaken? Samsung has had VRR on their nicer models since 2018, LG since 2019, and basically everyone else since 2020. Sony has yet to ship a TV with VRR support out of the box. They have been claiming VRR is coming to their 8 and 9 series models for a few years via firmware update but so far the X900H is the only one where the update has been released and even there it's buggy. It's all but guaranteed that the PS5's VRR support is being artificially held back because Sony's TV division has totally hosed this up.
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# ? Feb 19, 2022 16:55 |
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It's less clear why Sony refuses to support 1440p though, people have been asking for it since the PS4 Pro in 2016 but they just won't There's no need for games to render at 1440p natively, just do the usual 4K profile and downscale on output
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# ? Feb 19, 2022 20:08 |
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Doing 1440p natively is trivial unless they think it’s gonna crutch developers into making 1440p the target resolution because it’s easier than 4k
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# ? Feb 19, 2022 22:04 |
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Doing it natively is really far from trivial, which is why even on the Xbox I think there's like one game that supports it. Console games have a ton of stuff done to target a specific framerate at a specific resolution. Adding another target means you have to figure all that stuff out all over again. And say it's one of those games with performance, quality, and RT modes, now you're adding far more complications. Just downscaling from 4k is a much easier option. Even then, the console manufacturers are asking themselves "Just why?" because like 1% of their user base wants to play on a monitor and 1% of the people that play on a monitor have a nice 1440p gaming monitor.
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# ? Feb 19, 2022 22:14 |
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Aside from gaming monitors, there's some 4K TVs that can do 120hz but only at 1440p since they pre-date HDMI 2.1 Since the PS5 won't do 1440p, you have to drop all the way to 1080p to enable 120hz on those TVs
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# ? Feb 19, 2022 22:18 |
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Yeah, game rendering happens completely independently of system output resolution on PS5. It's not like that system setting tells games to render at that resolution. Games will do their own thing, and then the system comes in at the very end and scales the image to your output res. So if sony were to add a 1440p mode and you played a game at its high-res setting, the game would do its typical dynamic resolution scaling thing of rendering at anywhere between 1440p to 4K usually and scaling any sub-4K frames to 4K first, and then the console would scale that back down to 1440p. It's not super intuitive how resolution scaling and poo poo works on consoles if you're used to PC gaming where you can tell a game to just run at any arbitrary resolution. Having a 1440p mode would still be nice though just so you don't have to worry about whether a 1440p monitor can accept and downscale a 4K signal though. The console would just do that for you.
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# ? Feb 19, 2022 22:24 |
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Dr. Video Games 0031 posted:Having a 1440p mode would still be nice though just so you don't have to worry about whether a 1440p monitor can accept and downscale a 4K signal though 1440p monitors accepting 4K is complicated even more by the fact that some monitors accept 4K but don't advertise 4K in their EDID, which means the PS5 won't let you enable 4K output You can work around it with an EDID emulator but it's another thing that Sony could fix on their end but won't because reasons
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# ? Feb 19, 2022 22:34 |
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I'm looking for an accessory which I'm not sure exists. I got a portable 15.6 OLED monitor; I'm going to run a cable to my desktop so I can use the monitor on the couch with a mouse and keyboard. What I want is some kind of weighted, hinged lap pad. Like a bare laptop clamshell, so I can stick my portable monitor and a wireless keyboard to it. I guess in a pinch I could take a broken laptop, and just toss some iron into the husk then velcro the laptop and monitor to it, but is there anything more purpose-built for this? There's also some screen/keyboard combos for docking a phone to, but that seems pointless to pay for a screen when I'm just going to cover it up with a better screen.
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# ? Feb 20, 2022 00:47 |
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Zero VGS posted:I'm looking for an accessory which I'm not sure exists. Aren't you basically just looking for a lap desk for a tablet and keyboard? It's a little awkward to search on, but it does appear things exist in that space. https://www.amazon.com/LapGear-Medi...ts%2C159&sr=1-4
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# ? Feb 20, 2022 01:03 |
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Cabbages and Kings posted:Is anyone using a loving 48" panel for gaming? I am sort of interested in OLED, very interested in going to something bigger than I have now, and interested in 4k. Depending on what your goals are and what problems you are trying to solve, anything much larger than 32" is probably a wash for gaming if you are at a normal desk distance from the display. If you have to tilt your head to see different parts of your screen, your primary use case is no longer 'gaming', but...something else. And that's fine, but I think it helps to actually ID the use case you are trying to solve for. The funniest thing I could imagine is watching someone on a Linus-like setup trying to play a game where there is relevant interface on the sides and corners of the screen. You would just be totally blind to half your output at any given time as you swivel your head around. Anecdotally, I had a career for a few years where I got to test drive a ton of really goofy monitors, including really big 16:9s and the Samsung 32:9s etc. The use case for them as a practical solution for a real problem is exceedingly narrow. For example, I thought the 32:9 would be cool as a seamless 'dual display', but in reality, having two split logical displays at 16:9 is a superior option 99% of the time; 32:9 just made window management more of a pain then it needed to be. Another demo I had was using a large 16:9 as a 'quad' display kind of a setup, but it too was more obnoxious then it was worth to deal with window management vs 4 27"s. To wrap this all into gaming, I tried playing a few games on these displays, and the whole problem of, 'not seeing the entire display' was super damning. Real time games with relevant information in anything but the center were a total wash. Trying to play a game like Tekken 7 was a joke since you could actually see both characters unless you were at close range. I got modest utility out of it playing WoW on a 32:9 with the ability to stash addons that weren't combat-critical in the sides, but it wasn't worth the problems it created. Anyway, big screens are generally bad for anything but watching media at a distance. No professional creator I know uses them for good reasons. No srs bsns gamer uses them for good reasons. They are a cute novelty, but besides the fact that their panels are 'meh' at best, the consequence of not being able to easily see your entire screen without swiveling your head is massive problem in practice. Everyone I know with one will eventually get to, 'I got it because it's big'.
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# ? Feb 20, 2022 01:55 |
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CaptainSarcastic posted:Aren't you basically just looking for a lap desk for a tablet and keyboard? I guess Lap Desk is the right term yeah, but I want to have the monitor held up by an actual hinge so I can adjust the angle and don't have to worry about the monitor falling out by accident. Seems like I should just get a flat wooden lap desk and DIY screw a hinge mechanism on.
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# ? Feb 20, 2022 03:01 |
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repiv posted:It's less clear why Sony refuses to support 1440p though, people have been asking for it since the PS4 Pro in 2016 but they just won't
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# ? Feb 20, 2022 04:00 |
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What are the thoughts on 32” 1440p monitors and what is the optimal viewing distance ? I’m currently using a 27” nixeus and an old 24” Dell and I sit about three feet away. Just wondering if it’s worth upgrading the old 24” to a 32”
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# ? Feb 20, 2022 18:20 |
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South posted:What are the thoughts on 32” 1440p monitors and what is the optimal viewing distance ? I’m currently using a 27” nixeus and an old 24” Dell and I sit about three feet away. Just wondering if it’s worth upgrading the old 24” to a 32” If you have a monitor arm or a deep desk to push it back a little bit then 32" 1440p is great. Personally I love using it to game from my recliner
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# ? Feb 20, 2022 18:39 |
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I went ahead and measured, and I like using mine at ~2.5 feet away (from screen to eyes) when using mouse/keyboard, so 3 feet should be just fine
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# ? Feb 20, 2022 19:24 |
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repiv posted:You can work around it with an EDID emulator but it's another thing that Sony could fix on their end but won't because reasons To me this is just like the DisplayPort power off thing, the monitor is explicitly telling the console it doesn't support that mode, so the monitor manufacturer should take the blame if you don't like that.
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# ? Feb 20, 2022 20:46 |
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I disagree. I think they're making the smarter decision. The number of people that would be negatively affected by running 4k on a PC is much higher than those who are negatively impacted in this weird edge case.
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# ? Feb 20, 2022 22:36 |
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South posted:What are the thoughts on 32” 1440p monitors and what is the optimal viewing distance ? I’m currently using a 27” nixeus and an old 24” Dell and I sit about three feet away. Just wondering if it’s worth upgrading the old 24” to a 32” 32" 1440p is awful PPI , don't waste your money, just hold off until you can afford a 4k monitor at that size. PPI: 1080p 24" = 91 ppi 27" = 82 ppi 32" = 69 ppi (nice) 1440p 24" = 122 ppi 27" = 109 ppi 32" = 92 ppi 4k 24" = 184 ppi 27" = 163 ppi 32" = 138 ppi (nice) So you can see a 32" 1440p is no better looking than a 1080p 24" panel which was the thing about 15 years ago. A bigger screen might seem nicer in and of itself but I can tell you I just put my 32" 4k monitor into 1440p and it looks like dogshit. Two 27" 1440p is probably perfect for you, or if you're playing from a couch or something maybe a TV would actually be better for you.
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# ? Feb 20, 2022 22:56 |
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By this logic, 65" 4K TVs should look eye-bleedingly bad, but I know some TV owners who would beg to differ. PPI is not a figure meant to be taken on its own as an absolute measure of quality. A better way would be measuring pixels per degree of vision based on your possible seating arrangements. But that also doesn't account for other factors, such as the quality of your eyesight. Anyway, there are plenty of people who buy and enjoy 32" 1440p monitors, so it's not nearly as objective as you make it sound here. I would say if your eyes are typically 3+ feet away and your 27" monitor feels a bit small, then I don't think upgrading to 32" 1440p would feel tremendously more pixelated or anything unless you have particularly good vision. Dr. Video Games 0031 fucked around with this message at 23:58 on Feb 20, 2022 |
# ? Feb 20, 2022 23:10 |
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Dr. Video Games 0031 posted:By this logic, 65" 4K TVs should look eye-bleedingly bad, but I know some TV owners who would beg to differ. PPI is not a figure meant to be taken on its own as an absolute measure of quality. A better way would be measuring pixels per degree of vision based on your possible seating arrangements. But that also doesn't account for other factors, such as the quality of your eyesight. Yeah, viewing distance is a big factor. At my usual viewing distance 27" 1440p and 24" 1080p are pretty much the sweet spot. If I had to have my monitor a foot or two farther away from me then I think 32" 1440p would be good.
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# ? Feb 20, 2022 23:14 |
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Get a 27, put it on an arm, and move it closer problem solved
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# ? Feb 20, 2022 23:18 |
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Cygni posted:Get a 27, put it on an arm, and move it closer problem solved Get 1440p ultrawide, ez peasy
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# ? Feb 20, 2022 23:58 |
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Any reccomendations for the go to 27" 4k non gaming monitor these days? I have an LG 27UD58-B that I like but it seems that's been discontinued. I assume there's something newer at an ok price point? TIA
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# ? Feb 21, 2022 02:22 |
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Fuzzy Mammal posted:Any reccomendations for the go to 27" 4k non gaming monitor these days? I have an LG 27UD58-B that I like but it seems that's been discontinued. I assume there's something newer at an ok price point? TIA The Gigabyte M28U is the most economical option if you're willing to go up one more inch. The highest-quality display in this category may be the Eve Spectrum ES07D03, but it's backordered for months and they keep delaying shipments. We may be getting some pretty good options later this year, though, including some new releases with full-array local dimming from LG. edit: Oops, non-gaming. Totally missed that. Disregard me, then Dr. Video Games 0031 fucked around with this message at 02:49 on Feb 21, 2022 |
# ? Feb 21, 2022 02:44 |
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He said NON gaming. In which case I'd say something like this LG since it's going to have very similar aesthetics and OSD to the one you already have, and it's pretty cheap. There are absolute boatloads of options though, and if you want different features or whatever there are many, many options to consider.
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# ? Feb 21, 2022 02:48 |
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CaptainSarcastic posted:Yeah, viewing distance is a big factor. At my usual viewing distance 27" 1440p and 24" 1080p are pretty much the sweet spot. If I had to have my monitor a foot or two farther away from me then I think 32" 1440p would be good. Yeah I have a 29' 1080p ultrawide that's about the ppi equivalent of a 23' 16:9 monitor and I really have no complaints at around the 2.5-3 feet range. I've been considering going up to a 1440p ultrawide for Elden Ring and in reviewing online discussions I've seen a lot of people poorly conflate their experiences when trying to sell higher resolutions that they've adopted. Like guy I'm sure your new monitor looks great but it might be more that you're going from a 27' TN 1080p panel to IPS 1440p/4k and 60hz to 144 than the actual new resolution lol. Probably just wait until that one gigabyte ultra comes back in stock or they all normalize around the 5-600$ CDN price point Perfect Potato fucked around with this message at 06:45 on Feb 21, 2022 |
# ? Feb 21, 2022 06:43 |
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What options are out there for streaming a computer's desktop to various other displays on site but too far to run cable to?
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# ? Feb 21, 2022 16:01 |
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South posted:What are the thoughts on 32” 1440p monitors and what is the optimal viewing distance ? I’m currently using a 27” nixeus and an old 24” Dell and I sit about three feet away. Just wondering if it’s worth upgrading the old 24” to a 32” I'm using a 32" 1440p from less than 3 feet and it's great. The resolution is entirely sufficient and the big screen is just super nice. I couldn't go back to 27" even if it was 4k.
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# ? Feb 21, 2022 16:34 |
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codo27 posted:What options are out there for streaming a computer's desktop to various other displays on site but too far to run cable to? Remote desktop stuff or maybe streaming depending on what exactly your goals are.
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# ? Feb 21, 2022 20:08 |
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codo27 posted:What options are out there for streaming a computer's desktop to various other displays on site but too far to run cable to? Chromecast, Miracast, and the Windows display Project function to other Windows machines could also work. Although I'm not sure how well any of those perform if you are projecting to multiple receivers. Various videoconferencing apps have a "share my desktop" function, too - I know Zoom does this okay.
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# ? Feb 21, 2022 21:58 |
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Thanks for the replies everyone. What is the current thread favorite for a 32" 1440p 144hz+ monitor? Should I go IPS or VA? I mostly play shooters like Tarkov and Deep Rock Galactic. I almost bought this, until I noticed it was used. https://www.amazon.com/LG-32GN650-B-Ultragear-Reduction-FreeSync/dp/B08LLF9NS1/ref=sr_1_2?keywords=32GN650-B&qid=1645485438&s=pc&sr=1-2
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# ? Feb 22, 2022 01:09 |
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South posted:Thanks for the replies everyone. What is the current thread favorite for a 32" 1440p 144hz+ monitor? Should I go IPS or VA? I mostly play shooters like Tarkov and Deep Rock Galactic. LG 32GP850 (which I can personally vouch for and it owns) or the Gigabyte M32Q.
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# ? Feb 22, 2022 01:23 |
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CaptainSarcastic posted:Chromecast, Miracast, and the Windows display Project function to other Windows machines could also work. Although I'm not sure how well any of those perform if you are projecting to multiple receivers. These are all fairly short ranged though. What I want is something that is only going to send video like any other output device, rather than having to install some sort of computer on each display in order to be able to receive the input.
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# ? Feb 22, 2022 14:52 |
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codo27 posted:These are all fairly short ranged though. What I want is something that is only going to send video like any other output device, rather than having to install some sort of computer on each display in order to be able to receive the input. Chromecast is just wifi isn't it? What kind of distances are we talking here, really? Can you not run any cable at all? If it's beyond the range of fiber-optic HDMI (~50 meters I believe) your only real option is streaming over the network and that means some kind of casting device if you don't want a full computer.
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# ? Feb 22, 2022 15:47 |
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KVM and 4K 144Hz: The Gigabyte line of monitors have KVM with built in USB-C. Not a second DisplayPort. This means if you get a 4k 144Hz monitor like the M32U or the M28U (back on the market, with its own issues) your second setup is not going to push 4k@144Hz because of the limitations of the cable. Reportedly it can downsample to achieve the rate, which apparently still looks pretty good if you're not looking at a test image. You might try to sidestep this by getting your own KVM. The likely reason Gigabyte doesn't include a second DP is because the technology is barely there. The best I have found is this backordered switch for $458 which supports two DisplayPort outs capable of achieving 4K@120Hz. Given the costs involved I would suggest staying at 1440p@144hz.
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# ? Feb 22, 2022 15:51 |
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I guess CC would be wifi, woudln't it. I'll have to give that a try
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# ? Feb 22, 2022 15:51 |
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functional posted:KVM and 4K 144Hz: I'm not sure who you're addressing with this, but even at 1440p KVM's that actually support variable refresh rate are rare and expensive. But why even get a KVM in the first place when a 4-port USB switch is like $50 and software that can toggle display inputs based on USB device connect/disconnect events is free?
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# ? Feb 22, 2022 17:30 |
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# ? May 18, 2024 09:36 |
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TheFluff posted:even at 1440p KVM's that actually support variable refresh rate are rare and expensive. Assuming you stay in the Gigabyte line, and assuming their internal KVM works correctly (debated: there are always myriad issues to consider with anything that operates like a USB hub, sleeping devices, monitor firmware updates, etc.), then you get a "fully functioning" KVM by dropping down to 1440p. I don't know whether it supports VRR. TheFluff posted:But why even get a KVM in the first place when a 4-port USB switch is like $50 and software that can toggle display inputs based on USB device connect/disconnect events is free? Buying a cheaper USB-only switch and switching monitor inputs manually may be a more effective alternative. Automatic may work as well, but I haven't seen it. I'm skeptical of the specific link you provided, without being too negative about it. They still don't have support for M1, so is it going to break between macOS updates? This is hardly a mature project so it's going to be a weak link in your setup.
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# ? Feb 22, 2022 18:45 |