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Man I had no idea agents could close portals This means I no longer need to have dedicated home defense forces looking out for chaos portal spam. One or two agents will do the trick just fine while my armies go elsewhere
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# ? Feb 21, 2022 22:40 |
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# ? Jun 7, 2024 06:57 |
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Angry Lobster posted:I'm starting to think that minor settlement battles and sieges were designed this way on purpose just to mess with ranged armies. I approve.
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# ? Feb 21, 2022 22:40 |
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Doomykins posted:Huh. I camped out my Cathay campaign before calling it as a lost and Skarbrand was in there within 4 turns of getting his last soul. Were you beating your enemies up on the campaign map too? The other Chaos factions came in occasionally but I was never in much direct conflict with them, they could certainly have been fighting elsewhere though. I wonder if Skarbrand is better able to hold an army together because of a stronger autoresolve.
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# ? Feb 21, 2022 22:48 |
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I haven't found major issues with pathfinding in the cities, although I am a big fan of frequent pauses to get my guys organized even in field battles. My only real issue with them has been the camera in the bridge-heavy Cathay settlements, it's a pain to try to engage if your units are under on one side and the enemy's are under on the other.
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# ? Feb 21, 2022 22:49 |
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Angry Lobster posted:I'm starting to think that minor settlement battles and sieges were designed this way on purpose just to mess with ranged armies. If they are, they failed pretty miserably, because having ranged units is a titanic advantage in them. Ranged units can usually arc fire over walls to support adjacent lanes and if you can take any sort of open space town square you can line your dudes up and focus fire just fine. Ranged units are also the easiest way to permanently shut down the towers everyone hates until you can take the objective controlling them. It's slightly more obnoxious doing the classic "select all range and click a unit to delete it" in city streets but you're still pumping a huge amount of DPS so it doesn't really matter. I guess it's a nerf to 100% ranged armies with no melee units but three of the ranged-haver factions rely heavily on hybrid melee/ranged units, and the only faction with pure dedicated ranged units(Cathay) gets huge stat bonuses for sprinkling in some melee, so.... Kanos fucked around with this message at 22:56 on Feb 21, 2022 |
# ? Feb 21, 2022 22:54 |
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Also at least a few of the city maps allow for layered fire so you can just unload all your ranged units on whoever is coming down the alley, meanwhile Melee only sieges are a slog while you get plinked by infinite towers.
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# ? Feb 21, 2022 22:56 |
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Is there a way to unlock the camera lock during battles? I turn it off in every total war game but can't seem to find the option in this one.
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# ? Feb 21, 2022 23:01 |
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Kanos posted:If they are, they failed pretty miserably, because having ranged units is a titanic advantage in them. Ranged units can usually arc fire over walls to support adjacent lanes and if you can take any sort of open space town square you can line your dudes up and focus fire just fine. Ranged units are also the easiest way to permanently shut down the towers everyone hates until you can take the objective controlling them. It's slightly more obnoxious doing the classic "select all range and click a unit to delete it" in city streets but you're still pumping a huge amount of DPS so it doesn't really matter. Archers with good arch fire? Absolutely, they sre great, however units with poor arc of fire get it rougher, it's also very map dependent. I guess I'm just frustrated after several battles as the attacker in lovely settlement maps The lesson here is that I should use more offensive melee units than I used to in Wh2.
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# ? Feb 21, 2022 23:16 |
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I generally like the idea of the more focused campaigns as contrasted with the ME style sandbox and am glad there will be both. On the other hand, holy hell Tzeentch's realm feels like rear end. The way your movement just stops every time you portal is maddening and about the only way I can see doing this is to find the route to the proper teleporter (and I'll be honest, I'm struggling to see those icons sometimes) and then just go back to the beginning and save scum it. It honestly wouldn't be bad if you could move faster. On the other hand I suppose it guarantees every LL will get the campaigner trait.
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# ? Feb 21, 2022 23:16 |
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Insurrectionist posted:I got to turn 70 with Ogres on my campaign and I just kind of petered out so here is my lengthy and unasked for review of playing this faction. The Realm of Chaos stuff didn't engage me, but honestly I just completely ignored it and it mostly didn't matter since obviously I was nowhere near the lose condition that early on. And I could autoresolve the invading demon armies attacking my T3 settlement garrisons, though that might change with later spawns. Go in the realms of chaos, its full of field battles. I haven't had that much trouble with ogre pathfinding or such a high casualty rate, what was your approach to the sieges? Units/deployment plan?
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# ? Feb 21, 2022 23:18 |
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Ravenfood posted:I generally like the idea of the more focused campaigns as contrasted with the ME style sandbox and am glad there will be both. On the other hand, holy hell Tzeentch's realm feels like rear end. The way your movement just stops every time you portal is maddening and about the only way I can see doing this is to find the route to the proper teleporter (and I'll be honest, I'm struggling to see those icons sometimes) and then just go back to the beginning and save scum it. It honestly wouldn't be bad if you could move faster. I just misclicked through a portal and lost two turns, which would be fine, except the daemon prince who showed up 6 turns after me had somehow already made it to the final portal. And I'd spent the 2 turns from the misclick turning autoresolve defeats into wins. This is awful.
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# ? Feb 21, 2022 23:53 |
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Man going through Slaanesh's realm is rough. Miao Ying is some kind of weird pain pervert now. At least I'm beating Greasus there, and every fight keeps putting my crane gunners and Sky Junk on a big cliff where they can fire down on the poor daemonettes that just run into my brave peasant spearmen. If the other realms are worse I can see the idea of giving them more rewards in play. I think the better idea would probably be to just get rid of the mechanic where it kicks other factions out if you or they get the demon soul - emphasis the thunderdome nature of it by encouraging the legendary lord armies to get into fights to stop each other.
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# ? Feb 21, 2022 23:55 |
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I was thinking the Chaos Realms should incentivize using rifts to go gently caress up people getting ahead of you outside of spite killing them or trying to do a full faction wipe. Maybe if souls could be intercepted or stolen? Gimme a reason to teleport across the world to accelerate winning the campaign or at least deal with the realms where if you don't show up first you've already lost.
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# ? Feb 22, 2022 00:26 |
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If someone is way ahead in the race just use the rift to teleport your LL to their capital and gently caress their place up while they're gone.
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# ? Feb 22, 2022 00:28 |
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I really cheaty Cathay campaign last night with the edited script to stop rifts appearing (this doesn't work by the way they still appeared but I can just rush through and close them in one turn) and a cheat engine table. I owned all of Cathay and the bastions besides two regions with a Cathay faction I had a non-aggression pact with (that I grabbed 10 turns later) and Miao Yings starting region on turn 1. It was all completely maxed out for growth and building levels with about 8 doom stacks and level 50 agents everywhere by turn 20. I am the top power in the world by a lot. I have 500 positive relations with Miao Ying and she still won't confederate! She has one region. Why did they hardcode the siblings to not confederate? Why?
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# ? Feb 22, 2022 00:32 |
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Finished a normal campaign as Katarina. The final battle was a long, painful slog. It had a horrifying moment where the bar stopped progressing at like 3% because there were some "required" monster left that had decided to gently caress off somewhere on the map rather than charge the line with the rest, thought for a second that I had to restart the whole loving thing. I do appreciate though the little reward you get in the post game, if only for the flavor. Speaking of, how do you unlock the third legendary lord for Kieslev?
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# ? Feb 22, 2022 00:43 |
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Njashi9 posted:Finished a normal campaign as Katarina. The final battle was a long, painful slog. It had a horrifying moment where the bar stopped progressing at like 3% because there were some "required" monster left that had decided to gently caress off somewhere on the map rather than charge the line with the rest, thought for a second that I had to restart the whole loving thing. hold the 3 cities of kislev for 10 turns and do battle
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# ? Feb 22, 2022 00:46 |
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my katerina campaign was going well with two daemon souls, i've got a highly developed eastern half of kislev and am about to confederate the orthodoxy w/ the other half, but fuuuuuck turns out being next to the chaos wastes blows. just constant nurgle and khorne invasions across the frozen sea into the gianthome mountains. i should never have got rid of those dawi. oh and manny woke up and wants a piece of my rear end now too
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# ? Feb 22, 2022 00:52 |
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I feel the Slaneesh rewards are a bit too much. I don't think they should nerf them though, but maybe give them some slightly more severe downsides to go with.
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# ? Feb 22, 2022 00:56 |
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Broken Cog posted:I feel the Slaneesh rewards are a bit too much. I don't think they should nerf them though, but maybe give them some slightly more severe downsides to go with. Then no one will ever take them.
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# ? Feb 22, 2022 00:58 |
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Hunt11 posted:Then no one will ever take them. Uh, have you actually seen what these rewards are? Edit: A lot of people seem to just beeline for Slaanesh realm as soon as possible right now just to superboost their playthrough, no matter which faction.
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# ? Feb 22, 2022 01:00 |
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Hunt11 posted:Then no one will ever take them. I think the idea is to make it an actual trade off with consequences, like deals with the devil generally are in fiction, instead of just holy poo poo what a great deal. Yeah, you won't get a soul if you take it, but people are going in even when they don't want souls just to grab goodies, or claiming them even after being beaten to the soul by the AI, because there's no significant consequence.
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# ? Feb 22, 2022 01:01 |
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What's the deal with the items in chaos realms? Is the full heal guaranteed every time i pick one up or no? And is it supposed to only allow picking up one per visit?
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# ? Feb 22, 2022 01:01 |
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The consequence for taking Slaneesh's bribes is that you won't get a soul that cycle and the AI will.
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# ? Feb 22, 2022 01:02 |
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Azran posted:The consequence for taking Slaneesh's bribes is that you won't get a soul that cycle and the AI will. Pretty sure I addressed that in my post.
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# ? Feb 22, 2022 01:03 |
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Sinteres posted:I think the idea is to make it an actual trade off with consequences, like deals with the devil generally are in fiction, instead of just holy poo poo what a great deal. Yeah, you won't get a soul if you take it, but people are going in even when they don't want souls just to grab goodies, or claiming them even after being beaten to the soul by the AI, because there's no significant consequence. No significant consequence except for falling at least 15-20 turns behind in a race that ends the campaign if you lose? “But that’s not a real consequence because it doesn’t affect me right here and now” -everyone who’s ever taken a deal with the devil, probably
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# ? Feb 22, 2022 01:09 |
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Sinteres posted:I think the idea is to make it an actual trade off with consequences, like deals with the devil generally are in fiction, instead of just holy poo poo what a great deal. Yeah, you won't get a soul if you take it, but people are going in even when they don't want souls just to grab goodies, or claiming them even after being beaten to the soul by the AI, because there's no significant consequence. Then people won't take it. CA tested this. People didn't take it. People are only distracted from doing the objective by truly massive amounts of shinies. They kept increasing it until people would take it. Now you might say that the problem is that people are overvaluing the objective and undervaluing the rewards but if its wanted to be an actual choice people make then they need to take that into account. I've absolutely gone in with the intent of taking the reward and gone "you know what i'm here, lets just get the objective sorted", so I kinda feel like the rewards might not be high enough.
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# ? Feb 22, 2022 01:10 |
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Playing Nurgle is actually surprisingly fun! Except for the whole race for the souls mechanic which made me realize how bad a "Slow and steady" Faction is at racing for objectives
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# ? Feb 22, 2022 01:12 |
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Koramei posted:Is there a way to unlock the camera lock during battles? I turn it off in every total war game but can't seem to find the option in this one. Google for debug camera for war3 and see if that is what you want
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# ? Feb 22, 2022 01:16 |
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Prop Wash posted:No significant consequence except for falling at least 15-20 turns behind in a race that ends the campaign if you lose? What's with people only reading half of a post before they respond to it?
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# ? Feb 22, 2022 01:17 |
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Who voiced Ku'gath? Like all the voice acting is good but Ku'gath's VA is incredible His cadence as a happy horrific plague daemon is perfect.
Blooming Brilliant fucked around with this message at 01:24 on Feb 22, 2022 |
# ? Feb 22, 2022 01:21 |
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# ? Feb 22, 2022 01:22 |
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I feel like kislev should have huskies. And Cathay should have a hound unit. Maybe some angry Chows? Or a hundred poo poo-tzus? Hound units are the best because they eat archers for lunch.
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# ? Feb 22, 2022 01:29 |
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I always love this image whenever it pops up
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# ? Feb 22, 2022 01:30 |
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I am pro-tower since it let me kill 2400 Imperials by letting them walk near the capture box only to get charged from both sides by ogres and shot by two towers, over and over again. But I also play on normal and that's anything goes, I guess
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# ? Feb 22, 2022 01:38 |
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Sinteres posted:What's with people only reading half of a post before they respond to it? Well the other half is this "or claiming them even after being beaten to the soul by the AI," which is straight up wrong. When someone completes the rift everyone inside gets kicked out. So you can't do that. If you mean going in during the next set of rifts then there's a new soul to claim, so you are still giving up on the soul for that set of rifts.
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# ? Feb 22, 2022 01:40 |
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Oh okay I was mistaken then so my bad but there are still situations where you know you're going to lose and grab one to get something out of it, and that's cost free. It's admittedly not the number one priority to balance around, and certainly not near the top of my list of things they need to address overall though.
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# ? Feb 22, 2022 01:47 |
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It is valid to get a reward and get out if you know for certain you can't win it. Though if you haven't left the starting portal you can actually just jump into another realm. I haven't tried going back up in slaanesh's realm so it might be possible to return? Even if you can't get to another realm there's still "can I make it to the reward I want" as a risk, as well as the possibility of them actually taking a reward themselves and leaving you feeling like an idiot for leaving and claiming a minor reward. I've not seen the AI lose a stronghold battle though, so if they are actually in that bottom circle then definitely get out immediately, but that is very edge case.
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# ? Feb 22, 2022 01:51 |
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I've decided the proper Khorne thing to do is instead of using agents to close rifts, it will be Heralds. The survivors will become my Exalted Bloodthirster Generals. If I grow fond of some, I may toss them a unit or two. This hilarious moment when the bray shaman cast bray scream at my summoned bloodletters but it rebounded off the summoning portal into his own ungors but I didn't catch it just the aftermath In the Khorne survival battle the lightning flashes revealing the face of Father Khorne himself. Also, in the Khorne realm the battle map that is the sort of Quidditch Arena from hell with the blood fountain in the middle is loving inspired. Like melee has to wade through the blood pools to reach your elevated position with structures on the edges high enough to block missile fire into any anti flanking troops you want to position there. It's like the perfect defensive position. Hopefully you don't have to attack the mirror on the other side. It's so Khorne I could scream. I am in love with this game and I feel like it's in the details. And there are a billion details. Five years of details. I can't get enough of these demon factions having nuances that reward you for playing like a bloodthirsty lunatic, obsessed with overpowered plagues, doing weird rear end poo poo, or loving with everybody else as you charge in behind. I have also lucked out and if I don't alt tab I am problem free. This is with two 1070 GTXs in SLI that I know are out of date but this thing is honestly running better than 2 for me. There's a scattering of bugs. Some pathfinding makes me want to scream, but it's balanced out 20 seconds later by something cool. Every time I see a detail I want to share it but I can't alt tab so sorry I'm just gonna play more. Twigand Berries fucked around with this message at 02:04 on Feb 22, 2022 |
# ? Feb 22, 2022 02:02 |
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# ? Jun 7, 2024 06:57 |
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Me watching the thread complain about Tzeentch portals ands bad AI pathing while I don’t have a PC that can run the game.
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# ? Feb 22, 2022 02:03 |