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Completionism and achievement hunting are actively detrimental to enjoying games, and yet so many gamers trick themselves into those traps games after game
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# ? Feb 22, 2022 19:02 |
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# ? Jun 3, 2024 01:40 |
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like i know online and gamefaqs, for good reason, has kind of killed the old style of hyper-cryptic design that relied on word-of-mouth and magazine articles, but i can't consider hearing about someone else playing a game and encountering poo poo that you never even found in your playthrough anything but "dang, that's cool as hell".
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# ? Feb 22, 2022 19:02 |
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FirstAidKite posted:Literally all I'm saying is that in a game that you say should be played multiple times because getting 100% in one go is tedious and annoying shouldn't have the option to try and get 100% in one go because that only serves to bother people who need to complete things or else it affects how they enjoy the game. FWIW, and not trying to dog pile, I don't think they ever intended someone to get 100% on one playthrough because there's literally a big branching path with two sides to the plot and two perspectives on the conflict for like 50% of the game. Not to mention a TON of content that depends on earlier choices which I think is there so that as you go through the game again you discover more things to do. I honestly don't think they intended anyone to really go for 100% on one playthrough, especially considering the final percentage points needed are the super end game dungeon bosses (though they do have a neat little story for them as well), but sorta provided the option with enough side quests if you do everything a really particular way. It's tedious because it's not really intended as the main way to engage with the game, but there's a subset of people who lock onto the ability to do it but it's a pain as the intended way to play by the developer then die on the hill. I dunno, it's just always seemed sorta weird, and I'm not trying to say that's what you're saying or anything. GiantRockFromSpace posted:As I said I only find it a problem in like, 70-100 hour RPGs specifically, I gotta like a RPG a real lot to replay such a long playthrough. And yeah that'd be way more annoying. X-2 is incredibly short if you're just beelining stuff since anything other than the plot is strictly optional
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# ? Feb 22, 2022 19:02 |
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Feels Villeneuve posted:like i know online and gamefaqs, for good reason, has kind of killed the old style of hyper-cryptic design that relied on word-of-mouth and magazine articles, but i can't consider hearing about someone else playing a game and encountering poo poo that you never even found in your playthrough anything but "dang, that's cool as hell". yeah this was one of the best parts about playing disco elysium
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# ? Feb 22, 2022 19:04 |
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percentage should be something shown at the end of your run as an evolution of how you played, or a teaser to get you to play again imo this is more Metroidvania stuff but iirc the Metroid games only show it at the very end and Hollow Knight shows it right before the final boss which is fine
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# ? Feb 22, 2022 19:04 |
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Snooze Cruise posted:yeah this was one of the best parts about playing disco elysium i replayed Prey 2017 (FPSRPG, i guess) and found an area of the ship that is 100% optional, out of the way, and I had never been to on any of my previous runs and I was like "dang this owns"
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# ? Feb 22, 2022 19:05 |
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The worst part about FFX-2 percentage system is that if you skipped a cutscene you didn't get its points
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# ? Feb 22, 2022 19:08 |
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cheetah7071 posted:The worst part about FFX-2 percentage system is that if you skipped a cutscene you didn't get its points Lmao owned
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# ? Feb 22, 2022 19:09 |
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Elvis_Maximus posted:It's tedious because it's not really intended as the main way to engage with the game, but there's a subset of people who lock onto the ability to do it but it's a pain as the intended way to play by the developer then die on the hill. I dunno, it's just always seemed sorta weird, and I'm not trying to say that's what you're saying or anything. Yes. That's why I think it shouldn't be an option to begin with. We are agreeing here. I agree that the game should be played multiple times, we aren't even on opposite sides here. I think that FOMO leads to people having a worse time with the game because they feel like they have to engage in the tedious way in order to complete everything when it is actively detrimental to enjoying the game. Feels Villeneuve posted:like i know online and gamefaqs, for good reason, has kind of killed the old style of hyper-cryptic design that relied on word-of-mouth and magazine articles, but i can't consider hearing about someone else playing a game and encountering poo poo that you never even found in your playthrough anything but "dang, that's cool as hell". It is an incredibly normal occurrence for someone to find out that they've messed up something and unknowingly locked themselves out of content, regardless of how small, and it's a design that doesn't make sense for a game that wants the player to play it multiple times anyway and isn't trying to monetize anything beyond the initial game purchase.
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# ? Feb 22, 2022 19:09 |
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cheetah7071 posted:The worst part about FFX-2 percentage system is that if you skipped a cutscene you didn't get its points if you don't watch the cutscene you don't deserve those points
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# ? Feb 22, 2022 19:10 |
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cheetah7071 posted:The worst part about FFX-2 percentage system is that if you skipped a cutscene you didn't get its points this is a plus
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# ? Feb 22, 2022 19:11 |
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cheetah7071 posted:The worst part about FFX-2 percentage system is that if you skipped a cutscene you didn't get its points using eye tracking to make sure players actively lead every lore file to earn its percentage points
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# ? Feb 22, 2022 19:12 |
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Feels Villeneuve posted:I think people who get really anxious about "missing content" should chill out
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# ? Feb 22, 2022 19:13 |
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cheetah7071 posted:The worst part about FFX-2 percentage system is that if you skipped a cutscene you didn't get its points They should have made it so you lose points for skipping any dialog, not just Maechen's. Edit: It's even better because FFX-2 was the first FF with cutscene skip.
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# ? Feb 22, 2022 19:14 |
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cheetah7071 posted:The worst part about FFX-2 percentage system is that if you skipped a cutscene you didn't get its points Good
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# ? Feb 22, 2022 19:14 |
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Snooze Cruise posted:using eye tracking to make sure players actively lead every lore file to earn its percentage points Make the hand gesture and yell "Blitzball!" to receive completion points citizen
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# ? Feb 22, 2022 19:21 |
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cant believe I can't get back into candlekeep to turn in this quest to an npc who would have given me 50xp for giving an antidote to a cow
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# ? Feb 22, 2022 19:21 |
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Snooze Cruise posted:using eye tracking to make sure players actively lead every lore file to earn its percentage points
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# ? Feb 22, 2022 19:23 |
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Amppelix posted:yeah thanks for the advice, nobody with a problem has ever heard "maybe you should try not having the problem!" before Yeah I imagine just chilling out about things could help you a lot.
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# ? Feb 22, 2022 19:23 |
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Lol
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# ? Feb 22, 2022 19:24 |
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Amppelix posted:yeah thanks for the advice, nobody with a problem has ever heard "maybe you should try not having the problem!" before adjusting your way of thinking about what "missing content" is, is a concrete thing players can do. i remember when Dishonored was out and people were posting poo poo like "i am saving and reloading every time i get spotted and for some reason i am not enjoying the game, help", and had to be told to stop constantly saving and reloading and to just play the dang game
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# ? Feb 22, 2022 19:25 |
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# ? Feb 22, 2022 19:25 |
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Put them in FFXIV if they're not already
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# ? Feb 22, 2022 19:27 |
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Feels Villeneuve posted:adjusting your way of thinking about what "missing content" is, is a concrete thing players can do. No Ghost trophy for you.
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# ? Feb 22, 2022 19:27 |
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drat, you did the joke way better than me
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# ? Feb 22, 2022 19:28 |
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Feels Villeneuve posted:adjusting your way of thinking about what "missing content" is, is a concrete thing players can do. It's almost like this is a thing, that happens, that isn't so easy to just "turn off" or "change" for a variety of reasons.
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# ? Feb 22, 2022 19:29 |
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i like this
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# ? Feb 22, 2022 19:32 |
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FirstAidKite posted:It's almost like this is a thing, that happens, that isn't so easy to just "turn off" or "change" for a variety of reasons.
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# ? Feb 22, 2022 19:35 |
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FirstAidKite posted:It's almost like this is a thing, that happens, that isn't so easy to just "turn off" or "change" for a variety of reasons. Yeah, it's hard, but it's pretty much the best solution to that. Constantly worrying about things like that just burns out your brain, and you have to reign in your brain if it's the problem solving type. Source: someone with massive anxiety issues RN.
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# ? Feb 22, 2022 19:37 |
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FirstAidKite posted:It's almost like this is a thing, that happens, that isn't so easy to just "turn off" or "change" for a variety of reasons. changing the view one takes of things can be very helpful. perhaps gamers should take inspiration from classical Stoic philosophy and take satisfaction in the fun experiences they had with a game, rather than being obsessed with the desires of the experiences they didn't have.
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# ? Feb 22, 2022 19:37 |
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Feels Villeneuve posted:changing the view one takes of things can be very helpful. perhaps gamers should take inspiration from classical Stoic philosophy and take satisfaction in the fun experiences they had with a game, rather than being obsessed with the desires of the experiences they didn't have. i am going to punch you
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# ? Feb 22, 2022 19:38 |
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In Pillars of Eternity II there's a quest where you can free an imprisoned dragon. If you let them go then hours later they will dispatch the final boss for you. The only other fight in the climax is some faction you pissed off. The final boss is the only NPC there who can drop any info about the final dungeon you're in. Without him around there is big chunk of context and flavor missing. Thats probably the most dire case of an important part of the game being missable. There should have been an option to sic the dragon on him or take him out yourself. Imagine if there was no fight with Sephiroth, because that guy you beat at squats 30 hours ago kills him for standing in his way so he could have a rematch with you. Inspector Gesicht fucked around with this message at 19:43 on Feb 22, 2022 |
# ? Feb 22, 2022 19:39 |
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Snooze Cruise posted:i am going to punch you
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# ? Feb 22, 2022 19:39 |
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i am willing to punch everyone in this thread, it will increase my unarmed stat
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# ? Feb 22, 2022 19:40 |
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Feels Villeneuve posted:adjusting your way of thinking about what "missing content" is, is a concrete thing players can do. like I can handle games with time limits perfectly, in fact i love time limitation mechanics, but there's a pretty large section of humanity for which any kind of time pressure, no matter how slight, in a video game is an instant turn-off no matter how much you can argue for how it improves the game or how you can mitigate it or how it literally doesn't even come into play actually. and the "just get over it" response is just tiring to see in that context.
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# ? Feb 22, 2022 19:40 |
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Inspector Gesicht posted:In Pillars of Eternity II there's a quest where you can free an imprisoned dragon. If you let them go then hours later they will dispatch the final boss for you. The only other fight in the climax is some faction you pissed off. I had no idea about this. Also I imagine most folks freed the dragon, I know I did. What a raw deal, guess I'll have to kill it in my next run.
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# ? Feb 22, 2022 19:43 |
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Amppelix posted:yeah sometimes you can do this and have more fun with stuff but there's also plenty of situations where the human brain is a stupid piece of poo poo and can't get over something that clearly, logically, is not a problem at all and it just ruins something for you if you hate time limits, and want to play a game with time limits, you have two real options - a) try to challenge your preconceptions and see if you can find the enjoyable aspect of time pressure, or b) don't play games with time pressure* i mean, everyone has tastes and neither option is more valid than the other - i don't play a lot of games because i'm wired the wrong way to enjoy them (like RTSes) but deliberately going out of your comfort zone can be rewarding. i've definitely had fun times with games and mechanics that i was sure i innately disliked! *or c) play the game and complain constantly online
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# ? Feb 22, 2022 19:54 |
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Inspector Gesicht posted:In Pillars of Eternity II there's a quest where you can free an imprisoned dragon. If you let them go then hours later they will dispatch the final boss for you. The only other fight in the climax is some faction you pissed off. yeah it owns op
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# ? Feb 22, 2022 20:00 |
Every game ever made should be tailored exclusively to my wants and particular quirks and the rest of you can just deal with it because I should never, under any circumstances, be made to feel the least bit uncomfortable.
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# ? Feb 22, 2022 20:01 |
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# ? Jun 3, 2024 01:40 |
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My cool dragon friend from hours ago came back and helped me. What a letdown
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# ? Feb 22, 2022 20:01 |