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K8.0
Feb 26, 2004

Her Majesty's 56th Regiment of Foot

Fruits of the sea posted:

I was unaware Bethesda even had a launcher? Is it something that was introduced after Skyrim?

There’s a client for ESO but I’m guessing that’s different.

They called it Bethesda.NET

They mandated it for Fallout 76 at first, they tried for some other games (Doom Eternal I believe being one) but gave up due to public backlash.

I only used it to play and laugh at the Fallout 76 beta, but it wasn't particularly bad. It was just a generic front end for a web store, kind of like the Rockstar one. No good reason for it to exist.

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Mordja
Apr 26, 2014

Hell Gem
There weren't ever any exclusive games for the launcher, right, it was just another one of those vestigial front-ends?

anilEhilated
Feb 17, 2014

But I say fuck the rain.

Grimey Drawer
If I remember correctly, they decided to do it after the fiasco of trying to monetize mods on Steam.

Jagged Jim
Sep 26, 2013

I... I can only look though the window...

Mordja posted:

There weren't ever any exclusive games for the launcher, right, it was just another one of those vestigial front-ends?

The original plan was for all their games to be exclusive to BETHNET but had to back off from that after the backlash.

FishMcCool
Apr 9, 2021

lolcats are still funny
Fallen Rib

Jagged Jim posted:

The original plan was for all their games to be exclusive to BETHNET but had to back off from that after the backlash.

It didn't help that their launch title was a complete carcrash.

At the end of the day, I'd probably have caved in for TES6, but then, by the time this releases, even Steam will have died and Star Citizen will be about to launch their beta.

Black Griffon
Mar 12, 2005

Now, in the quantum moment before the closure, when all become one. One moment left. One point of space and time.

I know who you are. You are destiny.


K8.0 posted:

They called it Bethesda.NET

They mandated it for Fallout 76 at first, they tried for some other games (Doom Eternal I believe being one) but gave up due to public backlash.

I only used it to play and laugh at the Fallout 76 beta, but it wasn't particularly bad. It was just a generic front end for a web store, kind of like the Rockstar one. No good reason for it to exist.

I still have it for Doom Eternal and the coop Wolfenstein, it's just kinda there, like the half dozen others. Doesn't ask for permissions seven times like uplay does.

PowerBeard
Sep 4, 2011
Can't believe Gabe is sanctioning Russian CS|GO players by stopping them selling their fast knives.

Wiltsghost
Mar 27, 2011


I think I bought Rage 2 on that launcher. That game was garbage.

Hogama
Sep 3, 2011

The Chad Jihad posted:

Hero's Hour is a pixel Heroes of Might and Magic clone with real time battles
Graphics are pretty rough for readability and combat is pretty much like auto-battle resolve with a few options for directing the flow, but yeah, it's unabashedly HoMM.
https://store.steampowered.com/app/1656780/Heros_Hour/

Serephina
Nov 8, 2005

恐竜戦隊
ジュウレンジャー
If you're releasing a clone of a game nearly thirty years later, you drat well better have better graphics. I'm getting real sick of people using 'retro' as an excuse to shovel out stuff wouldn't have flown on the SNES.

Assepoester
Jul 18, 2004
Probation
Can't post for 10 years!
Melman v2

Serephina posted:

If you're releasing a clone of a game nearly thirty years later, you drat well better have better graphics. I'm getting real sick of people using 'retro' as an excuse to shovel out stuff wouldn't have flown on the SNES.
Those graphics would have flown on the SNES

Sab669
Sep 24, 2009

When it comes to the bottom end of Indie dev, it's just radically more economic to go low fidelity.

If you're a 1 person team making your 'dream game' outside your full time job, do you want to spend 10 hours or 40 hours per week on art? On top of coding, testing, audio etc.
Even if you're a 5-20 person studio with some funding, you're probably not spending a significant chunk of that funding on your art team.

Also it's always nice to keep file sizes down, which admittedly is nowhere near as important as it used to be, but I still love seeing XX-XXX MB when I install random indie games on Steam. And actually if you are publishing on mobile, it is more of a concern there than on a PC.

Det_no
Oct 24, 2003

The United States posted:

Those graphics would have flown on the SNES

They wouldn't have.
https://www.youtube.com/watch?v=r1KU8WEagh4

Even gameboy games tried harder.
https://www.youtube.com/watch?v=Enkg2a-hPIg

Deakul
Apr 2, 2012

PAM PA RAM

PAM PAM PARAAAAM!

Wiltsghost posted:

I think I bought Rage 2 on that launcher. That game was garbage.

Rage 2 was actually pretty cool when it gave you mooks to kill... but whenever it had you drive anywhere at all the fun factor kind of plummeted for me the longer I was in a vehicle.

Ghostlight
Sep 25, 2009

maybe for one second you can pause; try to step into another person's perspective, and understand that a watermelon is cursing me



The Wandering Village is pretty nice. Really good looking, great music. I spent a good amount of time playing simply watching my village walk around the map while waiting for my little hand-animated villagers to build things - and zooming in was a joy because it all tilts and you get lovely little diorama-style scenes. I got absolutely destroyed by toxic plants though - they are no joke.

Nova Islands is Forager but a little jankier.

Perestroika posted:

I've just played through the demo and liked it a whole lot. The gameplay is solid and I appreciated how the tutorial isn't too handholdy. But I particularly enjoyed the story and its presentation. The idea of some self-aggrandazing techbro CEO deciding that only he is enough of a visionary to save humanity by some harebrained scheme, and then ending up making everything worse by literally blowing up the moon during an over-produced publicity event is just pitch-perfect. :allears:
It's pretty cool. I appreciated how I managed to let 60 people starve to death in the tutorial but I was still humanity's best chance according to the corporate bosses because, drat it, I meet deadlines. The menus and loading screen reminded me a lot of Ragnorium, so it was nice to see the story tone was similar. loving hated the pan controls on the interior though.

Hub Cat
Aug 3, 2011

Trunk Lover

Deakul posted:

Rage 2 was actually pretty cool when it gave you mooks to kill... but whenever it had you drive anywhere at all the fun factor kind of plummeted for me the longer I was in a vehicle.

Rage 2 is fun when it's Doom with superpowers and bad all the rest of the time

edit: Especially when it's trying to be Borderlands

overeager overeater
Oct 16, 2011

"The cosmonauts were transfixed with wonderment as the sun set - over the Earth - there lucklessly, untethered Comrade Todd on fire."



The United States posted:

Upcoming big-name Annapurna Interactive-published indie FPS by the maker of Donut County, NEON WHITE has a demo

https://store.steampowered.com/app/1533420/Neon_White/


Fired up the demo and ended up getting all the gold medals in one sitting, and all the Ace medals in the next - game owns

The screenshots/videos make the combat look like a bigger focus than it actually is, the actual game plays more like FPS Trackmania* - short levels with signposted routes where you quickly discover shortcuts and sicknasty movement tricks, and where you restart nearly instantly after failing

(*Yes I know Shootmania exists)

Assepoester
Jul 18, 2004
Probation
Can't post for 10 years!
Melman v2

Det_no posted:

They wouldn't have.
Yeah they would, most SNES games didn't look that great

Hogama
Sep 3, 2011
It's more like PS2 graphics, really.

Det_no
Oct 24, 2003

The United States posted:

Yeah they would, most SNES games didn't look that great

I mean if we are judging by the metric of ugly games then yeah, I guess that's an argument.

Ugly SNES games did, in fact, look ugly. Just like this new game.

Walh Hara
May 11, 2012
How many people are there who would have bought Hero's Hour if it had AAA graphics, but won't buy it because it just has pixel art? Obviously there will be some, but it's quite obvious why a small studio would assume this group of people is never going to repay the cost of upgrading the graphics. Probably the target audience for this genre of games also tend to not care as much about graphics as fans of some other genres might.

I'm looking forward to The Iron Oath. The demo made it quite clear that it's Battle Brothers with some new ideas, and that's plenty for me to wishlist it. Hopefully the price setting is decent.

Assepoester
Jul 18, 2004
Probation
Can't post for 10 years!
Melman v2

Det_no posted:

I mean if we are judging by the metric of ugly games then yeah, I guess that's an argument.

Ugly SNES games did, in fact, look ugly. Just like this new game.
For SNES games they looked fine, that was the standard at the time.

And as pixel art indies go, Hero's Hour looks fine too. Sure they could improve it but it's not like some ugly abomination.



I will say the one thing that it does that always looks ugly no matter what is mix different pixel sizes/grids together, so you have stuff at entirely different scaling levels right next to each other. But it doesn't do it that much, it's barely there.

Assepoester fucked around with this message at 23:39 on Feb 22, 2022

Serephina
Nov 8, 2005

恐竜戦隊
ジュウレンジャー
It's not that Hero's Hour has pixel graphics, it's that it's butt fugly that's the problem. I'm actually looking forward to that Soul-diers game which is very heavily pixel stuff, except that it actually looks great.

As for the Hero's Hour audience... well, HOMM2/3 where not very high res, but they where gorgeous. Even other titles such as the older Age of Wonders may not have been as polished but they where still dang pretty. I bought several HOMM remasters and spiritual sequels, but HH is a hard pass.

Sab669
Sep 24, 2009

Only thing that looks "wrong" to me are the absolute untextured patches of gray, green, and white there.

Add a little detail just to break it up and make it more interesting! The mountains and trees and buildings all look fine IMO

Trickyblackjack
Feb 13, 2012
I don't think it looks too bad either. I like how colourful it is.

Anno
May 10, 2017

I'm going to drown! For no reason at all!

Yeah I think it looks really nice? I get not liking the style but I think this is different than some pixel art games that don't try anything - this is at least a coherent style of some sort.

Mr.Acula
May 10, 2009

Billions and billions of fat clouds


gently caress I need to see if I still have this game its been too long

StarkRavingMad
Sep 27, 2001


Yams Fan
it looks kind of Stardew Valley-ish to me, which isn't bad

I said come in!
Jun 22, 2004

pre-load of elden ring finished :blastu:

Ghostlight
Sep 25, 2009

maybe for one second you can pause; try to step into another person's perspective, and understand that a watermelon is cursing me



i agree that the pixel art is too busy. like each individual piece looks like it's great with a good amount of detail but together the whole map reads like it's a bunch of individual tiles placed together rather than a coherent landscape, so for me it's visually quite busy and slow to read due to a tree having the same graphical importance as a treasure chest.

deep dish peat moss
Jul 27, 2006

The United States posted:



I will say the one thing that it does that always looks ugly no matter what is mix different pixel sizes/grids together, so you have stuff at entirely different scaling levels right next to each other. But it doesn't do it that much, it's barely there.

I don't think the game looks particularly awful but I'm a real stickler about pixel art, this is my biggest pixel art pet peeve and it's actually pretty bad about this in the demo.

Here's the menu when starting a new game:



I added the pink squares to highlight the six different pixel scales visible on this screen, and I noticed a seventh after posting it (there are two different pixel scale sizes for the 'large' units, the brown humanoid in the top right and the big dragon thing below it highlight it pretty well)

e: Oh, and the attack/slash animation particles in the bottom right arguably make #8 since they're 'natural' pixel sizes but not part of the UI, which is the only other place natural pixel sizes are used.

e2: to the game's credit, there's some neat visual stuff going on, like bigger flying units picking up smaller units, carrying them in to the air and dropping them.

deep dish peat moss fucked around with this message at 03:09 on Feb 23, 2022

The 7th Guest
Dec 17, 2003

rather than play the demos i installed, i went looking for more demos. here's some more interesting stuff i saw

https://store.steampowered.com/app/1769980/Mask_of_the_Rose/ - new failbetter game, a romance/murder investigation VN in the Fallen London universe
https://store.steampowered.com/app/1687960/The_Wreck/ - time-travel story game by the Bury Me My Love dev
https://store.steampowered.com/app/1709870/Spirited_Thief/ - turn-based stealth game with a ghost pal who can scout ahead for you
https://store.steampowered.com/app/1501610/Nova_Islands/ - forager-style game by the dev of Mana Spark
https://store.steampowered.com/app/1841380/Writers_Block/ - Bookworm Adventures style roguelite by the dev of Adventures of Pip
https://store.steampowered.com/app/1424690/Hatchwell/ - zelda-like
https://store.steampowered.com/app/1655890/Sokobos/ - Sokoban meets Greek tragedy
https://store.steampowered.com/app/1703610/I_Just_Want_to_be_Single/ - anti-dating sim with an ace NB protag (note: set in high school)
https://store.steampowered.com/app/1746590/Crystal_Story_Dawn_of_Dusk/ - SNES-style action RPG
https://store.steampowered.com/app/1651030/Dandy__Randy_DX/ - seems to be a modern take on the SNES co-op Goof Troop game
https://store.steampowered.com/app/1724770/Castle_Of_Alchemists/ - 2D orcs must die?
https://store.steampowered.com/app/1126210/the_machine_that_BREATHES/ - RE-style pixel art game with a e s t h e t i c
https://store.steampowered.com/app/1219240/BioGun/ - Hollow Knight but with guns and inside a dog's body
https://store.steampowered.com/app/1596350/Spiritlink_Tactics/ - another isometric pixel tactics game. ppl have high standards for these so i have no idea if this is any good or not
https://store.steampowered.com/app/1553140/Where_The_Heart_Leads/ - narrative adventure by, of all devs, the Recore team. was previously a ps4 exclusive

deep dish peat moss
Jul 27, 2006

The 7th Guest posted:

https://store.steampowered.com/app/1596350/Spiritlink_Tactics/ - another isometric pixel tactics game. ppl have high standards for these so i have no idea if this is any good or not

I want a good new isometric pixel tactics game very badly but ugh :( A 60 second trailer that shows nothing but extremely generic, glacially slow attack animations. A "deep multi-class system" that lets you pick two different classes which have three skills each, and a narrative focus.

Why do indie devs keep making such soulless isometric pixel tactics games that have no effort put into the parts that makes isometric pixel tactics games fun :smith: Something squarely in the middle between FFT and Disgaea would be rad as hell but we'll never get it. Somehow Xenonauts will forever remain the only good indie isometric tactics game :argh:

deep dish peat moss fucked around with this message at 09:14 on Feb 23, 2022

MarcusSA
Sep 23, 2007

deep dish peat moss posted:

I want a good new isometric pixel tactics game very badly but ugh :( A 60 second trailer that shows nothing but extremely generic, glacially slow attack animations. A "deep multi-class system" that lets you pick two different classes which have three skills each, and a narrative focus.

Why do indie devs keep making such soulless isometric pixel tactics games that have no effort put into the parts that makes isometric pixel tactics games fun :smith: Something squarely in the middle between FFT and Disgaea would be rad as hell but we'll never get it. Somehow Xenonauts will forever remain the only good indie isometric tactics game :argh:

There is going to be a FFT remaster soon if the leaked are to be believed (they’ve been correct so far) so I’d just wait for that.

Serephina
Nov 8, 2005

恐竜戦隊
ジュウレンジャー
There have been so many bad FFT / Ogre tactics clones on Steam, having an actual proper sequel will splatter the market for the next half decade, kinda like how nuXCOM did for all the lovely X-com wannabes.

ZearothK
Aug 25, 2008

I've lost twice, I've failed twice and I've gotten two dishonorable mentions within 7 weeks. But I keep coming back. I am The Trooper!

THUNDERDOME LOSER 2021


Serephina posted:

There have been so many bad FFT / Ogre tactics clones on Steam, having an actual proper sequel will splatter the market for the next half decade, kinda like how nuXCOM did for all the lovely X-com wannabes.

Why hasn't there been a FFT sequel anyway? It is not like Squenix is shy about releasing FF titles.

Sab669
Sep 24, 2009

More modern looking 2D sprites rather than "pixel art" IMO, but I did play Fel Seal: Arbiter's Mark 2 years ago and felt like that was a pretty solid Tactics game.

Yami Fenrir
Jan 25, 2015

Is it I that is insane... or the rest of the world?

Sab669 posted:

More modern looking 2D sprites rather than "pixel art" IMO, but I did play Fel Seal: Arbiter's Mark 2 years ago and felt like that was a pretty solid Tactics game.

Yeah it seems pretty neat. Honestly the only one I enjoyed. I tried Fae Tactics but it didn't click with me for some reason.

fatherboxx
Mar 25, 2013

There is a HoMM successor in works that looks gorgeous

https://www.youtube.com/watch?v=yaK__tlW01g

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Nyaa
Jan 7, 2010
Like, Nyaa.

:colbert:

ZearothK posted:

Why hasn't there been a FFT sequel anyway? It is not like Squenix is shy about releasing FF titles.
Ever since Square merged with Enix, non-mainline franchise either dropped like files or budgeted into handheld. FFT advance came out the same year of the merge.

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