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I am sure it is possible to complete it quickly if you happen to be given favourable information, but what information you will have is entirely random, and it is entirely possible for even an optimal information-pursuit pattern of behaviour to not result in sufficient information to beat an AI approaching it either randomly or with predetermined knowledge of the solution, pursued with varying degrees of intentional error.
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# ? Feb 22, 2022 21:22 |
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# ? Jun 6, 2024 14:20 |
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By the way everyone is having multi-minute load times between each battle even installed on a SSD right? not just me?
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# ? Feb 22, 2022 21:22 |
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Omnicarus posted:What Warhammer 3 is really missing: I'm real glad I potentially never have to deal with that one again
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# ? Feb 22, 2022 21:23 |
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OwlFancier posted:Then it may be broken because I am fairly sure I only got one for each. Also not sure i I got any for some of them as it doesn't actually seem to show what you get, I just had to look at the map and try to notice any new ones. it may only show you one if you have half of the pair it tried to show you
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# ? Feb 22, 2022 21:31 |
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I’m just going to say it - nurgle needs ranged units. And good ones too! The race has the aesthetics to support it, and they desperately need an answer both to ranged units and also to clear up enemy blobs that isn’t just more magic
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# ? Feb 22, 2022 21:31 |
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So I just had the dumbest heroic victory I ever experienced. Playing Katarina I've sent a stack down to pummel Mannfred for his gold mine and to get him off the Empire's back. I'm besieging Drakenhof, with Mannfred and a ~15-stack inside when a dinky little Lvl 1 Necromancer with a single unit of Skeletons pops up and attacks my besieging army. Cue the battle being that necromancer and his skellies, while Mannfred and the garrison are on seperate 1-minute and 1:10 timers. Long story short, four winged lancers and a Patriarch and Boyar on bears ran over the skellies and murdered the little dumbass within ~50 seconds, immediately ending the battle before the big undead horde could even come in. I can only imagine Mannfred muttering something about being surrounded by idiots after that.
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# ? Feb 22, 2022 21:34 |
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The Iron Rose posted:I’m just going to say it - nurgle needs ranged units. I recruit chaos knights
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# ? Feb 22, 2022 21:49 |
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The Iron Rose posted:I’m just going to say it - nurgle needs ranged units. nurgle daemon prince should have gotten this arm: (this is a forgeworld daemon prince model) to let you turn him into a vampirates or orion type hybrid lord. im kind of surprised that they brought in the soul grinder but didn't give nurgle any of the brand new nurgle units from 40k. they would all be easy to fantasy-up and fill roster gaps. bring them a little more in-line with stuff like the empire steam tank and emphasis the 'demon' part of 'demon engine' and you'd have a cool mortar and a high mobility ranged unit. khorne gets both of those things and has a fairly similar (all melee) roster to nurgle.
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# ? Feb 22, 2022 21:50 |
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Ra Ra Rasputin posted:By the way everyone is having multi-minute load times between each battle even installed on a SSD right? not just me? No, something must be up on your end. You might want to try out userbenchmark.com to see how your components are running, it can give you good insight. I load into battles in like 15 seconds with a many many year old SSD. And when we play 3 player campaigns we have one guy with a 5+ year old SSD and we still load into battles in like 30 seconds. Ra Ra Rasputin posted:Has anyone gotten into multiplayer campaigns yet? how do they run? I'm pretty far into the special coop 3 player Kislev one, it runs fine. It seems hard as poo poo though wow, we were down to 1 turn for the initial 15 turn limit mission and almost lost. Captain Beans fucked around with this message at 21:54 on Feb 22, 2022 |
# ? Feb 22, 2022 21:51 |
Ra Ra Rasputin posted:Has anyone gotten into multiplayer campaigns yet? how do they run? Perfect, but a few caveats. There are three, one is... well, just the SP campaign straight up. One is a PvP Cathay cutthroat thunderdome of painting the map, the last is a Kislev focused co-op thunderdome against a metric fuckload of Chaos doomstacks. The last two has inflated revenue and slashes the turn times on everything across the board, as well as giving you a boosted start to get the ball rolling with near zero downtime. There are a few issues, though, and mostly they show up in the SP campaign; while people can swap out with factions in play for some reason you can't play any of the factions that didn't have a player in them at the start. Also everyone has to either participate or at least spectate every played battle, so if you get stuck doing a lot of them due to autoresolve woes things can really slow down. That said, co-op Ham battles are very fun and fluid. If someone has a poo poo PC though the load times will get grating. Nothing can be done there tho
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# ? Feb 22, 2022 21:55 |
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# ? Feb 22, 2022 21:57 |
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Omnicarus posted:What Warhammer 3 is really missing: I feel so dumb, every time I encountered this I had to crop the inner circle in GIMP and rotate it to figure it out.
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# ? Feb 22, 2022 22:08 |
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Ravenfood posted:I'm not actually sure that the "reveal sigils" option has redundancy protection. It doesn't.
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# ? Feb 22, 2022 22:15 |
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Ra Ra Rasputin posted:By the way everyone is having multi-minute load times between each battle even installed on a SSD right? not just me? I am having the exact same issue and am not sure what is going on. Also on a SSD.
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# ? Feb 22, 2022 22:30 |
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Ra Ra Rasputin posted:By the way everyone is having multi-minute load times between each battle even installed on a SSD right? not just me? Probably a bit under a minute here.
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# ? Feb 22, 2022 22:30 |
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Panfilo posted:Boyars: I don't know how people are carrying so far with just basic boyars. They are versatile but still crumple pretty fast in melee, later on it helps to support them with stronger units. To their credit, they fare better than other races T1 archers vs things like fast beasts charging them. You mean Kossars. Boyars are the melee lord type for Kislev.
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# ? Feb 22, 2022 22:48 |
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the thing that sucks rear end about the tzeentch realm is the fact that toher factions can just warp in near the right portal. its not like everyone starts on the same platform.
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# ? Feb 22, 2022 22:48 |
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Sardonik posted:I feel so dumb, every time I encountered this I had to crop the inner circle in GIMP and rotate it to figure it out. I, too, always had trouble with these, so I would just look up the answers online.
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# ? Feb 22, 2022 22:51 |
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juggalo baby coffin posted:the thing that sucks rear end about the tzeentch realm is the fact that toher factions can just warp in near the right portal. its not like everyone starts on the same platform. the reddit post where the guy read the lua stated that every faction spawns in their specific section of the realm and all AIs have to go through 5 portals or something, random doesn't matter, and then they get tot he bottom you, the player, can do it in one if lucky
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# ? Feb 22, 2022 22:51 |
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The Iron Rose posted:I’m just going to say it - nurgle needs ranged units. The End Times event had these characters that rode big ranged monsters. They could act as artillery like cygors or as big warpflame throwers.
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# ? Feb 22, 2022 22:53 |
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Sardonik posted:I feel so dumb, every time I encountered this I had to crop the inner circle in GIMP and rotate it to figure it out. The best mod I ever installed was the one that changed all the images used for these to include the solution in the top left corner.
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# ? Feb 22, 2022 22:56 |
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The Iron Rose posted:I’m just going to say it - nurgle needs ranged units. You could easily mod the exalted plaguebearers ranged weapon and swap it for another more effective projectile rn.
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# ? Feb 22, 2022 23:02 |
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DeadFatDuckFat posted:You could easily mod the exalted plaguebearers ranged weapon and swap it for another more effective projectile rn. Aren't the plaguegrinders ranged, artillery to boot? Seems like both an answer to ranged units and dealing with enemy blobs.
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# ? Feb 22, 2022 23:08 |
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Goddamn, does the Empire not have any of their dlc stuff? It's kind of crazy how utterly useless they seem to be. I dragged Karls rear end out of the grave, took all of Skrags poo poo and gifted it to him before running off to stop Mannfred from eating the rest of the Empire. I thought, Skrag only has his army and a few camps, surely Franz can take him right? I beat the vamps and see that he's huddled in Altdorf being sieged by a Slaneesh cult with Skrag having taken back all of the poo poo I gave him. Meanwhile, the rest of the Empire is getting rocked by chaos armies from the portals. If Kislev didn't depend on trade so much I'd drop these idiots in a heatbeat.
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# ? Feb 22, 2022 23:08 |
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The nurgle ranged artillery should just be a huge butt shooting giant turds at the enemy
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# ? Feb 22, 2022 23:11 |
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The Iron Rose posted:I’m just going to say it - nurgle needs ranged units. They get artillery equivalents (Kugath + Soul Grinder) and also low ammo short range at higher levels (deaths heads). Ranged is supposed to be handled by furies,toads and flies. Toads in particular are great at disrupting formations but do kind of melt under focused fire. I feel that having so limited ranged options is a defining part of the slow and grindy design and shouldn't be altered too much. All the range is at high levels which means that maybe a cheaper ranged option could be added later, like cultists with slings?. If anything, the ammo counts on deaths heads should be increased a little.
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# ? Feb 22, 2022 23:13 |
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Collapsing Farts posted:The nurgle ranged artillery should just be a huge butt shooting giant turds at the enemy I'm envisioning a certain poo poo-flinging boss from Sekiro.
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# ? Feb 22, 2022 23:20 |
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Muscle Tracer posted:It doesn't.
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# ? Feb 22, 2022 23:21 |
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Ravenfood posted:Well that could explain how some people are having a very different time with the sigil reveals. It also just doesn't help you some times. You spend three or four turns getting sigil reveals only to discover you've moved farther from the goal, and need at least three or four more moves to get where you're going.
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# ? Feb 22, 2022 23:31 |
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Avasculous posted:Is it just me, or is autoresolve way more pessimistic in this one? Auto resolve has been more than a little hosed in literally every Total War game ever released. This one is bad currently because of a couple factors: 1. Artillery isn't always treated as artillery, depending on the unit a lot of the time they count as monstrous infantry (Ogres), chariots (Kislev/Cathay), or or just straight single unit monsters (most Chaos). There's some kind of oversight in how new units are classified in the system, because WH2 arty is resolving as it should be. I bought a bunch of rockets from Empire as Ice Court and they usually do fine. 3. Heavy cavalry is way overweighted, which leads to things like bear riders get hundreds upon hundreds of kills. Light cav/skirmishers either do fine or get wiped out, no middle ground. 4. Hybrid infantry classification is real fucky right now and seems to vary from unit to unit in terms of their performance.
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# ? Feb 22, 2022 23:40 |
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I think the diplomacy AI needs another pass, because offering to give the AI territory just reduced my offer score by -25
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# ? Feb 22, 2022 23:42 |
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Skarbrand is an entire vibe. gently caress diplomacy, gently caress not fighting, gently caress anything that isn't killing and razing and murdering. Rush, murder, kill, all day long.
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# ? Feb 22, 2022 23:47 |
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Blooming Brilliant posted:I think the diplomacy AI needs another pass, Is it someone that hates you/you're at war with? Maybe they think you'll just take the territory back, or its just a shithole not worth having.
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# ? Feb 22, 2022 23:49 |
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Captain Beans posted:No, something must be up on your end. You might want to try out userbenchmark.com to see how your components are running, it can give you good insight. Ah oops, had it on a hard drive instead of SSD, should be better on the SSD. NoNotTheMindProbe posted:The End Times event had these characters that rode big ranged monsters. They could act as artillery like cygors or as big warpflame throwers. A warpfire thrower unit would do wonders for Nurgle's lineup. I'm also holding out hope that CA will (eventually) make different chaos spawn models instead of the current palette swap. Ra Ra Rasputin fucked around with this message at 23:53 on Feb 22, 2022 |
# ? Feb 22, 2022 23:50 |
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Oh this is fun. Caravan Masters can't get the immortal trait so this is game over for this guy that I've put all this work into. That caravans can just be attacked on the campaign map kind of makes them pointless later in the game.
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# ? Feb 23, 2022 00:04 |
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Ra Ra Rasputin posted:Ah oops, had it on a hard drive instead of SSD, should be better on the SSD.
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# ? Feb 23, 2022 00:06 |
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Confederated Kostaltyn and dropped 16k in income, way down into the negative. Had to run a suicide train of Boyars over into Hell Pit. What the gently caress were they doing with all those level 1 Boyars? Real lovely bug btw Also got some missions that just won't complete. Is this a known bug?
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# ? Feb 23, 2022 00:08 |
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Ra Ra Rasputin posted:Ah oops, had it on a hard drive instead of SSD, should be better on the SSD. They aren't really palette swaps now though? Granted the differences could stand to be bigger but there's a spectrum with some variance. Beastmen and Khorne get some beast skulls on theirs, Tzeentch ones get some extra heads etc. They're definitely variations on a theme, but they're about as personalized as the Giants are.
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# ? Feb 23, 2022 00:11 |
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WTF? They're retreating. He might actually survive this. As long as they don't turn back around in the next 7 minutes.
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# ? Feb 23, 2022 00:19 |
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# ? Jun 6, 2024 14:20 |
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juggalo baby coffin posted:the thing that sucks rear end about the tzeentch realm is the fact that toher factions can just warp in near the right portal. its not like everyone starts on the same platform. And then sometimes you get things like my Skarbrand run where they come in late to the show and spawn in right next to you, and you delete them from existence for their trouble on your way.
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# ? Feb 23, 2022 00:19 |