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OwlFancier
Aug 22, 2013

I am sure it is possible to complete it quickly if you happen to be given favourable information, but what information you will have is entirely random, and it is entirely possible for even an optimal information-pursuit pattern of behaviour to not result in sufficient information to beat an AI approaching it either randomly or with predetermined knowledge of the solution, pursued with varying degrees of intentional error.

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Ra Ra Rasputin
Apr 2, 2011
By the way everyone is having multi-minute load times between each battle even installed on a SSD right? not just me?

Broken Cog
Dec 29, 2009

We're all friends here

Omnicarus posted:

What Warhammer 3 is really missing:


A puzzle to make Tzeentch proud!

I'm real glad I potentially never have to deal with that one again

Third World Reagan
May 19, 2008

Imagine four 'mechs waiting in a queue. Time works the same way.

OwlFancier posted:

Then it may be broken because I am fairly sure I only got one for each. Also not sure i I got any for some of them as it doesn't actually seem to show what you get, I just had to look at the map and try to notice any new ones.

Either way it's still just dice rolling.

it may only show you one if you have half of the pair it tried to show you

The Iron Rose
May 12, 2012

:minnie: Cat Army :minnie:
I’m just going to say it - nurgle needs ranged units.

And good ones too! The race has the aesthetics to support it, and they desperately need an answer both to ranged units and also to clear up enemy blobs that isn’t just more magic

Magni
Apr 29, 2009
So I just had the dumbest heroic victory I ever experienced. Playing Katarina I've sent a stack down to pummel Mannfred for his gold mine and to get him off the Empire's back. I'm besieging Drakenhof, with Mannfred and a ~15-stack inside when a dinky little Lvl 1 Necromancer with a single unit of Skeletons pops up and attacks my besieging army. Cue the battle being that necromancer and his skellies, while Mannfred and the garrison are on seperate 1-minute and 1:10 timers. Long story short, four winged lancers and a Patriarch and Boyar on bears ran over the skellies and murdered the little dumbass within ~50 seconds, immediately ending the battle before the big undead horde could even come in.

I can only imagine Mannfred muttering something about being surrounded by idiots after that. :allears:

Third World Reagan
May 19, 2008

Imagine four 'mechs waiting in a queue. Time works the same way.

The Iron Rose posted:

I’m just going to say it - nurgle needs ranged units.

And good ones too! The race has the aesthetics to support it, and they desperately need an answer both to ranged units and also to clear up enemy blobs that isn’t just more magic

I recruit chaos knights

juggalo baby coffin
Dec 2, 2007

How would the dog wear goggles and even more than that, who makes the goggles?


The Iron Rose posted:

I’m just going to say it - nurgle needs ranged units.

And good ones too! The race has the aesthetics to support it, and they desperately need an answer both to ranged units and also to clear up enemy blobs that isn’t just more magic

nurgle daemon prince should have gotten this arm:


(this is a forgeworld daemon prince model)

to let you turn him into a vampirates or orion type hybrid lord.


im kind of surprised that they brought in the soul grinder but didn't give nurgle any of the brand new nurgle units from 40k. they would all be easy to fantasy-up and fill roster gaps.




bring them a little more in-line with stuff like the empire steam tank and emphasis the 'demon' part of 'demon engine' and you'd have a cool mortar and a high mobility ranged unit. khorne gets both of those things and has a fairly similar (all melee) roster to nurgle.

Captain Beans
Aug 5, 2004

Whar be the beans?
Hair Elf

Ra Ra Rasputin posted:

By the way everyone is having multi-minute load times between each battle even installed on a SSD right? not just me?

No, something must be up on your end. You might want to try out userbenchmark.com to see how your components are running, it can give you good insight.

I load into battles in like 15 seconds with a many many year old SSD. And when we play 3 player campaigns we have one guy with a 5+ year old SSD and we still load into battles in like 30 seconds.

Ra Ra Rasputin posted:

Has anyone gotten into multiplayer campaigns yet? how do they run?

I'm pretty far into the special coop 3 player Kislev one, it runs fine. It seems hard as poo poo though wow, we were down to 1 turn for the initial 15 turn limit mission and almost lost.

Captain Beans fucked around with this message at 21:54 on Feb 22, 2022

Gamerofthegame
Oct 28, 2010

Could at least flip one or two, maybe.

Ra Ra Rasputin posted:

Has anyone gotten into multiplayer campaigns yet? how do they run?

Perfect, but a few caveats.

There are three, one is... well, just the SP campaign straight up. One is a PvP Cathay cutthroat thunderdome of painting the map, the last is a Kislev focused co-op thunderdome against a metric fuckload of Chaos doomstacks. The last two has inflated revenue and slashes the turn times on everything across the board, as well as giving you a boosted start to get the ball rolling with near zero downtime. There are a few issues, though, and mostly they show up in the SP campaign; while people can swap out with factions in play for some reason you can't play any of the factions that didn't have a player in them at the start. Also everyone has to either participate or at least spectate every played battle, so if you get stuck doing a lot of them due to autoresolve woes things can really slow down. That said, co-op Ham battles are very fun and fluid.

If someone has a poo poo PC though the load times will get grating. Nothing can be done there tho

Third World Reagan
May 19, 2008

Imagine four 'mechs waiting in a queue. Time works the same way.

Sardonik
Jul 1, 2005

if you like my dumb posts, you'll love my dumb youtube channel

Omnicarus posted:

What Warhammer 3 is really missing:



I feel so dumb, every time I encountered this I had to crop the inner circle in GIMP and rotate it to figure it out. :saddowns:

Muscle Tracer
Feb 23, 2007

Medals only weigh one down.

Ravenfood posted:

I'm not actually sure that the "reveal sigils" option has redundancy protection.

It doesn't.

Ralepozozaxe
Sep 6, 2010

A Veritable Smorgasbord!

Ra Ra Rasputin posted:

By the way everyone is having multi-minute load times between each battle even installed on a SSD right? not just me?

I am having the exact same issue and am not sure what is going on. Also on a SSD.

Dr Kool-AIDS
Mar 26, 2004

Ra Ra Rasputin posted:

By the way everyone is having multi-minute load times between each battle even installed on a SSD right? not just me?

Probably a bit under a minute here.

NoNotTheMindProbe
Aug 9, 2010
pony porn was here

Panfilo posted:

Boyars: I don't know how people are carrying so far with just basic boyars. They are versatile but still crumple pretty fast in melee, later on it helps to support them with stronger units. To their credit, they fare better than other races T1 archers vs things like fast beasts charging them.

Armored boyars: I want to use these more, stat wise they are almost thunderers in armor, shields, and defense. If money weren't so tight early/mid game then transitioning to these would be better, with their flat trajectory pistols keeping regular boyars still somewhat viabile still.


You mean Kossars. Boyars are the melee lord type for Kislev.

juggalo baby coffin
Dec 2, 2007

How would the dog wear goggles and even more than that, who makes the goggles?


the thing that sucks rear end about the tzeentch realm is the fact that toher factions can just warp in near the right portal. its not like everyone starts on the same platform.

Kill Dozed
Feb 13, 2008

Sardonik posted:

I feel so dumb, every time I encountered this I had to crop the inner circle in GIMP and rotate it to figure it out. :saddowns:

I, too, always had trouble with these, so I would just look up the answers online.

Third World Reagan
May 19, 2008

Imagine four 'mechs waiting in a queue. Time works the same way.

juggalo baby coffin posted:

the thing that sucks rear end about the tzeentch realm is the fact that toher factions can just warp in near the right portal. its not like everyone starts on the same platform.

the reddit post where the guy read the lua stated that every faction spawns in their specific section of the realm and all AIs have to go through 5 portals or something, random doesn't matter, and then they get tot he bottom

you, the player, can do it in one if lucky

NoNotTheMindProbe
Aug 9, 2010
pony porn was here

The Iron Rose posted:

I’m just going to say it - nurgle needs ranged units.

And good ones too! The race has the aesthetics to support it, and they desperately need an answer both to ranged units and also to clear up enemy blobs that isn’t just more magic

The End Times event had these characters that rode big ranged monsters. They could act as artillery like cygors or as big warpflame throwers.

Grimson
Dec 16, 2004



Sardonik posted:

I feel so dumb, every time I encountered this I had to crop the inner circle in GIMP and rotate it to figure it out. :saddowns:

The best mod I ever installed was the one that changed all the images used for these to include the solution in the top left corner.

DeadFatDuckFat
Oct 29, 2012

This avatar brought to you by the 'save our dead gay forums' foundation.


The Iron Rose posted:

I’m just going to say it - nurgle needs ranged units.

And good ones too! The race has the aesthetics to support it, and they desperately need an answer both to ranged units and also to clear up enemy blobs that isn’t just more magic

You could easily mod the exalted plaguebearers ranged weapon and swap it for another more effective projectile rn.

Ardent Communist
Oct 17, 2010

ALLAH! MU'AMMAR! LIBYA WA BAS!

DeadFatDuckFat posted:

You could easily mod the exalted plaguebearers ranged weapon and swap it for another more effective projectile rn.

Aren't the plaguegrinders ranged, artillery to boot? Seems like both an answer to ranged units and dealing with enemy blobs.

Nephthys
Mar 27, 2010

Goddamn, does the Empire not have any of their dlc stuff? It's kind of crazy how utterly useless they seem to be.

I dragged Karls rear end out of the grave, took all of Skrags poo poo and gifted it to him before running off to stop Mannfred from eating the rest of the Empire. I thought, Skrag only has his army and a few camps, surely Franz can take him right? I beat the vamps and see that he's huddled in Altdorf being sieged by a Slaneesh cult with Skrag having taken back all of the poo poo I gave him. Meanwhile, the rest of the Empire is getting rocked by chaos armies from the portals.

If Kislev didn't depend on trade so much I'd drop these idiots in a heatbeat. :argh:

Collapsing Farts
Jun 29, 2018

💀
The nurgle ranged artillery should just be a huge butt shooting giant turds at the enemy

A Perfect Twist
Aug 15, 2007

"What have I done? I'll have to start again. To forget and to disappear. I'll head north, far-north, to that big question mark, the Northern Territory"

The Iron Rose posted:

I’m just going to say it - nurgle needs ranged units.

And good ones too! The race has the aesthetics to support it, and they desperately need an answer both to ranged units and also to clear up enemy blobs that isn’t just more magic

They get artillery equivalents (Kugath + Soul Grinder) and also low ammo short range at higher levels (deaths heads). Ranged is supposed to be handled by furies,toads and flies. Toads in particular are great at disrupting formations but do kind of melt under focused fire.

I feel that having so limited ranged options is a defining part of the slow and grindy design and shouldn't be altered too much. All the range is at high levels which means that maybe a cheaper ranged option could be added later, like cultists with slings?. If anything, the ammo counts on deaths heads should be increased a little.

Muscle Tracer
Feb 23, 2007

Medals only weigh one down.

Collapsing Farts posted:

The nurgle ranged artillery should just be a huge butt shooting giant turds at the enemy

I'm envisioning a certain poo poo-flinging boss from Sekiro.

Ravenfood
Nov 4, 2011
Well that could explain how some people are having a very different time with the sigil reveals.

Muscle Tracer
Feb 23, 2007

Medals only weigh one down.

Ravenfood posted:

Well that could explain how some people are having a very different time with the sigil reveals.

It also just doesn't help you some times. You spend three or four turns getting sigil reveals only to discover you've moved farther from the goal, and need at least three or four more moves to get where you're going.

Prokhor Zakharov
Dec 31, 2008

This is me as I make another great post


Good luck with your depression!

Avasculous posted:

Is it just me, or is autoresolve way more pessimistic in this one?

It gives me defeat predictions on anything except extremely one-sided fights. I'm having to play a ton of battles where the enemy army just melts in <5 minutes because autoresolve was pretty sure 14 units would beat 30 and a LL.

This is as Slaanesh, so I'm wondering if maybe it underestimates their unit types?

Auto resolve has been more than a little hosed in literally every Total War game ever released. This one is bad currently because of a couple factors:
1. Artillery isn't always treated as artillery, depending on the unit a lot of the time they count as monstrous infantry (Ogres), chariots (Kislev/Cathay), or or just straight single unit monsters (most Chaos). There's some kind of oversight in how new units are classified in the system, because WH2 arty is resolving as it should be. I bought a bunch of rockets from Empire as Ice Court and they usually do fine.
3. Heavy cavalry is way overweighted, which leads to things like bear riders get hundreds upon hundreds of kills. Light cav/skirmishers either do fine or get wiped out, no middle ground.
4. Hybrid infantry classification is real fucky right now and seems to vary from unit to unit in terms of their performance.

Blooming Brilliant
Jul 12, 2010

I think the diplomacy AI needs another pass,

because offering to give the AI territory just reduced my offer score by -25 :psyduck:

Gonkish
May 19, 2004

Skarbrand is an entire vibe. gently caress diplomacy, gently caress not fighting, gently caress anything that isn't killing and razing and murdering. Rush, murder, kill, all day long.

DeadFatDuckFat
Oct 29, 2012

This avatar brought to you by the 'save our dead gay forums' foundation.


Blooming Brilliant posted:

I think the diplomacy AI needs another pass,

because offering to give the AI territory just reduced my offer score by -25 :psyduck:

Is it someone that hates you/you're at war with? Maybe they think you'll just take the territory back, or its just a shithole not worth having.

Ra Ra Rasputin
Apr 2, 2011

Captain Beans posted:

No, something must be up on your end. You might want to try out userbenchmark.com to see how your components are running, it can give you good insight.

Ah oops, had it on a hard drive instead of SSD, should be better on the SSD.

NoNotTheMindProbe posted:

The End Times event had these characters that rode big ranged monsters. They could act as artillery like cygors or as big warpflame throwers.



A warpfire thrower unit would do wonders for Nurgle's lineup.

I'm also holding out hope that CA will (eventually) make different chaos spawn models instead of the current palette swap.

Ra Ra Rasputin fucked around with this message at 23:53 on Feb 22, 2022

Funky See Funky Do
Aug 20, 2013
STILL TRYING HARD
Oh this is fun. Caravan Masters can't get the immortal trait so this is game over for this guy that I've put all this work into. That caravans can just be attacked on the campaign map kind of makes them pointless later in the game.



DaysBefore
Jan 24, 2019

Ra Ra Rasputin posted:

Ah oops, had it on a hard drive instead of SSD, should be better on the SSD.

A warpfire thrower unit would do wonders for Nurgle's lineup.

I'm also holding out hope that CA will (eventually) make different chaos spawn models instead of the current palette swap.
Dunno about CA doing that, though to be fair their free updates are always great so I wouldn't totally write it off, but you just know some reskin modder is already working even before mod tools. Hopefully that Hooveric guy because I like his work.

Deketh
Feb 26, 2006
That's a nice fucking fish
Confederated Kostaltyn and dropped 16k in income, way down into the negative. Had to run a suicide train of Boyars over into Hell Pit. What the gently caress were they doing with all those level 1 Boyars? Real lovely bug btw
Also got some missions that just won't complete. Is this a known bug?

Zore
Sep 21, 2010
willfully illiterate, aggressively miserable sourpuss whose sole raison d’etre is to put other people down for liking the wrong things

Ra Ra Rasputin posted:

Ah oops, had it on a hard drive instead of SSD, should be better on the SSD.

A warpfire thrower unit would do wonders for Nurgle's lineup.

I'm also holding out hope that CA will (eventually) make different chaos spawn models instead of the current palette swap.

They aren't really palette swaps now though?

Granted the differences could stand to be bigger but there's a spectrum with some variance. Beastmen and Khorne get some beast skulls on theirs, Tzeentch ones get some extra heads etc.




They're definitely variations on a theme, but they're about as personalized as the Giants are.

Funky See Funky Do
Aug 20, 2013
STILL TRYING HARD
WTF? They're retreating. He might actually survive this. As long as they don't turn back around in the next 7 minutes.

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TheLastRoboKy
May 2, 2009

Finishing the game with everyone else's continues

juggalo baby coffin posted:

the thing that sucks rear end about the tzeentch realm is the fact that toher factions can just warp in near the right portal. its not like everyone starts on the same platform.

And then sometimes you get things like my Skarbrand run where they come in late to the show and spawn in right next to you, and you delete them from existence for their trouble on your way.

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