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RenegadeStyle1
Jun 7, 2005

Baby Come Back
I always find specialists useful through the whole game. Rangers too and they only increase with usefulness as the game goes on. Grenadiers start out useful then slowly become less and less useful as the game goes on. Sharpshooters start out useless to me but get very useful if you can grind through and rank them up (especially once you get the weapons from the chosen). That's all in my opinion, I dunno if I'm using each class at perfect effeciency or anything.

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Iron Crowned
May 6, 2003

by Hand Knit
I wish the 4th faction and Chosen didn't get left on the cutting room floor so that grenadiers could get a Chosen weapon

Kaal
May 22, 2002

through thousands of posts in D&D over a decade, I now believe I know what I'm talking about. if I post forcefully and confidently, I can convince others that is true. no one sees through my facade.

Iron Crowned posted:

I wish the 4th faction and Chosen didn't get left on the cutting room floor so that grenadiers could get a Chosen weapon

I wish for a Hail Mary DLC where EXALT shows up as an alien collaborator element under the command of the Speaker, with the EXALT leader acting as a Grenadier equivalent of the Chosen. Her motivation would be the same as in Enemy Within - to outlast the alien invasion and rule afterwards as a sort of Vichy Earth.

Zore
Sep 21, 2010
willfully illiterate, aggressively miserable sourpuss whose sole raison d’etre is to put other people down for liking the wrong things

Kaal posted:

I wish for a Hail Mary DLC where EXALT shows up as an alien collaborator element under the command of the Speaker, with the EXALT leader acting as a Grenadier equivalent of the Chosen. Her motivation would be the same as in Enemy Within - to outlast the alien invasion and rule afterwards as a sort of Vichy Earth.

The original design docs they were kicking around was to expand Julian and the SPARKs into the fourth faction and have the 4th Chosen as a cyber'd up monstrosity, basically a super MEC with explosives.

Zore fucked around with this message at 18:52 on Feb 16, 2022

Iron Crowned
May 6, 2003

by Hand Knit

Zore posted:

The original design docs they were kicking around was to expand Julian and the SPARKs into the fourth faction and have the 4th Chosen as a cyber'd up monstrosity, basically a super MEC with explosives.

Oh man, I didn't know the 4th faction involved Julian, now I'm extra bummed

Nordick
Sep 3, 2011

Yes.

Panzeh posted:

I'm pondering doing a new run of x-piratez where i comment out the ninja missions because i am sick of this poo poo. I don't think anything associated with them is critical to any path other than theirs so i should be ok.

So uh, did you ever end up doing this, and if so would you mind explaining how it's done? Because holy poo poo I am not having fun with this new sky ninja poo poo.

Just a few months into the game, and the ninjas built an airbase nearby. Airspace around me is lousy with their craft which I can't do poo poo about, because all I have so far is the dinky little helicopter. I tried assaulting the base with a thing that can sneak past the defense planes, but the tactical map is full of loving minigun turrets and there's levitating assault ninjas with energy shields and poo poo. :psyduck: I have basic-rear end shotguns and SMGs, I'm not equipped for that kinda fight.

If I could just bide my time and tech up (you know, like an in-game message actually suggests), then sure, it'd be fine. But all the ninja activity is completely withering away my score. I already had one game over because of it, and in this second try I had my last month's score at -4000 despite doing every mission I could to try keep it up. What in the gently caress does Dioxine mean for the player to actually do about this poo poo??

Panzeh
Nov 27, 2006

"..The high ground"

Nordick posted:

So uh, did you ever end up doing this, and if so would you mind explaining how it's done? Because holy poo poo I am not having fun with this new sky ninja poo poo.

Just a few months into the game, and the ninjas built an airbase nearby. Airspace around me is lousy with their craft which I can't do poo poo about, because all I have so far is the dinky little helicopter. I tried assaulting the base with a thing that can sneak past the defense planes, but the tactical map is full of loving minigun turrets and there's levitating assault ninjas with energy shields and poo poo. :psyduck: I have basic-rear end shotguns and SMGs, I'm not equipped for that kinda fight.

If I could just bide my time and tech up (you know, like an in-game message actually suggests), then sure, it'd be fine. But all the ninja activity is completely withering away my score. I already had one game over because of it, and in this second try I had my last month's score at -4000 despite doing every mission I could to try keep it up. What in the gently caress does Dioxine mean for the player to actually do about this poo poo??

Well, to be fair, early x-piratez is lousy with stuff you can't intercept, that's normal for the game, but the ninjas are kinda rude and their bases will develop into airbases eventually that ding you for 15 points a day a piece. If you need a cheaty way to do it, go to the fortress with soldiers, make sure you're in debug mode(that can be done with notepad) and then ctrl-k will just kill everyone there and eliminate the base. I do have a version of factions that eliminates the ninja base creation which eliminates most everything except their base harassment attacks and their presence in other kinds of missions (help the lokk'narrs, for example). I have not used it, however, so i can't guarantee it works.

Just drop this in the ruleset folder and back up the original factions file in case it doesn't work. https://drive.google.com/file/d/1-m-fqrhLFB11sJjpmW1Xjg0QHK_EVfFP/view?usp=sharing

Anyway, the design behind the sky pirates is to create a parallel faction for you, they're doing the same thing you are, and you're in competition with them, which i'm fine with, but i think i'd have probably at the very least had their base generation gated behind a tech, possibly getting the cloaking device, or shadowmasters or something, where you're at the point that decent air capability is coming and you probably have enough ground weapons to deal with a ninja outpost. Dio mentioned that he intends for them eventually to be racing you to Mars but that you can delay them somehow.

Panzeh fucked around with this message at 12:33 on Feb 18, 2022

Nordick
Sep 3, 2011

Yes.

Panzeh posted:

Well, to be fair, early x-piratez is lousy with stuff you can't intercept, that's normal for the game
Oh I know, and I'm fine with it, to the extent what it was like before. With the new ninja features it's just completely excessive. The constant barrage of notification boxes alone is obnoxious.

Panzeh posted:

Anyway, the design behind the sky pirates is to create a parallel faction for you, they're doing the same thing you are, and you're in competition with them, which i'm fine with, but i think i'd have probably at the very least had their base generation gated behind a tech, possibly getting the cloaking device, or shadowmasters or something, where you're at the point that decent air capability is coming and you probably have enough ground weapons to deal with a ninja outpost.

Yeah, I'm fine with them on a conceptual level. Having a direct rival faction sounds cool. But, dumping them on the player's head almost right out of the gate like this is not a fun way to do it. Either start them off on a much more equal footing or delay their introduction significantly, possibly gated behind player progress like you said.

One of the reasons I've enjoyed Piratez so much before now, was that I've never felt rushed; Eventhough some aspects of the world escalated over time, I didn't feel forced to deal with them until I was ready. Granted, I can see the argument that maybe it was even a little too passive, but this current state is definitely a big overcorrection. Now it's like "Hey! We still have this colossal, preposterous maze of a tech tree, and there's even more stuff in it now! However, you can't explore it to maybe try for a different starting path or anything, you gotta make an immediate beeline for some very specific things or it's game over in a few months. Have fun!"

Anyways, thanks for the input. Dunno what I'll do yet, maybe try the debug cheat first and see how it pans out, and then restart with the modded factions file if it doesn't. Another option I came to think of, is seeing if I could cheat myself a few free starting brainers somehow, just to make it easier to tech up before I get overwhelmed.

Panzeh
Nov 27, 2006

"..The high ground"

Nordick posted:

Oh I know, and I'm fine with it, to the extent what it was like before. With the new ninja features it's just completely excessive. The constant barrage of notification boxes alone is obnoxious.

Yeah, I'm fine with them on a conceptual level. Having a direct rival faction sounds cool. But, dumping them on the player's head almost right out of the gate like this is not a fun way to do it. Either start them off on a much more equal footing or delay their introduction significantly, possibly gated behind player progress like you said.

One of the reasons I've enjoyed Piratez so much before now, was that I've never felt rushed; Eventhough some aspects of the world escalated over time, I didn't feel forced to deal with them until I was ready. Granted, I can see the argument that maybe it was even a little too passive, but this current state is definitely a big overcorrection. Now it's like "Hey! We still have this colossal, preposterous maze of a tech tree, and there's even more stuff in it now! However, you can't explore it to maybe try for a different starting path or anything, you gotta make an immediate beeline for some very specific things or it's game over in a few months. Have fun!"

Anyways, thanks for the input. Dunno what I'll do yet, maybe try the debug cheat first and see how it pans out, and then restart with the modded factions file if it doesn't. Another option I came to think of, is seeing if I could cheat myself a few free starting brainers somehow, just to make it easier to tech up before I get overwhelmed.

Yeah, i kinda feel like having the ninja bases work like that is something that should have been reserved for Jack Sparrow as a more consistent, ongoing threat, than the frontloaded threat of ballistic missiles in year 1. On the others, they should have been gated behind techs. One thing you'll see later on if you decide to let the ninjas stick around is, once they get a fortress they start generating government base defense missions that cost 2500 points a pop if you don't go. The ninja fortresses(their max level base) are brutal and generally require hovertanks and/or advanced power armor to do confidently.

One thing i'll say is, the starting helicopter is awful at fighting anything that can shoot back. The little bird is basically there to shoot up civilian vehicles and nothing more.

Honest Thief
Jan 11, 2009
ok, i managed to get the final liberation in my starting region but this thing has like 18 days of infiltration lmao

Torchlighter
Jan 15, 2012

I Got Kids. I need this.

Honest Thief posted:

ok, i managed to get the final liberation in my starting region but this thing has like 18 days of infiltration lmao

One of the major contention points of LW2 there, really. I can see what they wanted from the infiltration mechanic, but personally its a big reason I was never about LW2 or LWOTC.

But hey, at this point I have pretty much everything from LW I could want partitioned into mods, so that's nice. XCOM2's moddability is I think a really good recognition by fireaxis about what fans wanted from a proposed sequel.

Zoran
Aug 19, 2008

I lost to you once, monster. I shall not lose again! Die now, that our future can live!
I would enjoy Long War 2 a lot more if the combination of individual armor/weapon purchases and infiltration didn’t make for a huge amount of tedious inventory management

Bremen
Jul 20, 2006

Our God..... is an awesome God

Zoran posted:

I would enjoy Long War 2 a lot more if the combination of individual armor/weapon purchases and infiltration didn’t make for a huge amount of tedious inventory management

I just made a personal rule for myself that I wouldn't fiddle with inventories. If I buy a new gun for a soldier, it's theirs until I replace it with something better or they die. That made the game a bit harder, sure, but so would turning the difficulty up. Combined with the squad interface this greatly reduced the micromanagement for me.

Akratic Method
Mar 9, 2013

It's going to pay off eventually--I'm sure of it.

Any day now.

Yeah, I did more or less the same thing back when I fought through pre-WOTC LW2. Squads have what they have, and if their guns aren't as good as the others then they're now the B (or C, or) team. And if they've got the troops to get back to A, then I'll give them the next new stuff I get. Still occasionally involves a little shuffling to do hand-me-downs but not too much.

Honest Thief
Jan 11, 2009
ok, think im done with long war for a while now, I've accrued as many hours on LW2 as I did on regular xcom and wotc, clocking 150hrs total now, and I've tried the first regional assault three times already.
I can get a good thing going and kill 20 enemies with few losses but then everything just snowballs from there and I can't keep up the pace, the worst about it is since it takes almost a whole month to infiltrate it's not easy for me to abort.

George Sex - REAL
Dec 1, 2005

Bisssssssexual
Is there a mod that makes the same function across classes (overwatch, for example) bound to the same key? I can't tell you how many times I'm in the middle of overwatching my squad when I have my templar accidentally shoot at a pod with his pistol. It sucks.

Icon Of Sin
Dec 26, 2008



Dorkopotamis posted:

Is there a mod that makes the same function across classes (overwatch, for example) bound to the same key? I can't tell you how many times I'm in the middle of overwatching my squad when I have my templar accidentally shoot at a pod with his pistol. It sucks.

Should be the Y button, in the stock game. Is it not for you?

Idk where they spell it out, much like the camera levels and zoom controls (T/F and G/V, iirc).

George Sex - REAL
Dec 1, 2005

Bisssssssexual

Icon Of Sin posted:

Should be the Y button, in the stock game. Is it not for you?

Idk where they spell it out, much like the camera levels and zoom controls (T/F and G/V, iirc).

AH! Never knew that. Thank you! Will just need to retrain myself to using Y instead of 2.

Icon Of Sin
Dec 26, 2008



Dorkopotamis posted:

AH! Never knew that. Thank you! Will just need to retrain myself to using Y instead of 2.

I just remember a :dadjoke: from when the first game came out, I think? Somewhere in this thread, maybe.

"it's XCOM, not 'press Y' COM" :suicide:

FoolyCharged
Oct 11, 2012

Cheating at a raffle? I sentence you to 1 year in jail! No! Two years! Three! Four! Five years! Ah! Ah! Ah! Ah!
Somebody call for an ant?

You've been playing without mashing tab and y to overwatch everyone? Man, that sounds miserable

Bogart
Apr 12, 2010

by VideoGames
If you're on a PC, get an Overwatch All mod and don't look back.

Serephina
Nov 8, 2005

恐竜戦隊
ジュウレンジャー
Nah, that extra button bothers me. To much clutter as is! tab-y-tab-y-tab-y pretty satisfying imo.

FoolyCharged
Oct 11, 2012

Cheating at a raffle? I sentence you to 1 year in jail! No! Two years! Three! Four! Five years! Ah! Ah! Ah! Ah!
Somebody call for an ant?

Serephina posted:

Nah, that extra button bothers me. To much clutter as is! tab-y-tab-y-tab-y pretty satisfying imo.

It's usually faster and can also be queued up during animations(reloading, moving) to boot.

But mostly you don't have to hunt down and click yet another button, because xcom2 is allergic to keeping a consistent hotbar.

Maha
Dec 29, 2006
sapere aude
Just took a weird couple of turns in Chimera Squad, was hoping someone could tell me how the action points worked out here:
Breached a room, used Alpha Strike with Godmother, she goes first. Make a blue move, use Scattershot, turn ends.
Verge goes next, does some stuff, uses Team Up to pass the turn back to Godmother.
Now she somehow manages to reload, Scattershot, blue move and fire again. Got a flawless mission out of it, but how come?

e: I think she got Mind Controlled by a Dominator and then released from it before acting again, if that does anything.

Maha fucked around with this message at 13:45 on Feb 23, 2022

Kaal
May 22, 2002

through thousands of posts in D&D over a decade, I now believe I know what I'm talking about. if I post forcefully and confidently, I can convince others that is true. no one sees through my facade.
It sounds like Overtime triggered, but hard to say. Alpha Strike would have given you a Bonus Action on Godmother's first turn, and it's possible that Last Stand triggered if the Dominator caused her to bleed out. As you describe it, it doesn't make sense.

Maha
Dec 29, 2006
sapere aude
Don't have Overtime yet, and Godmother didn't even take any damage - Verge stunned the Dominator and broke her mind control right away. Chances are I'm misremembering something, but it looked like Godmother got a whole extra turn out of nowhere.

tracecomplete
Feb 26, 2017

Maha posted:

Don't have Overtime yet, and Godmother didn't even take any damage - Verge stunned the Dominator and broke her mind control right away. Chances are I'm misremembering something, but it looked like Godmother got a whole extra turn out of nowhere.

that's chimera squad, baby?

Arven
Sep 23, 2007
XCom2 is 90% off and all of the expansions are 50-70% off on Steam for some reason. Good time to grab any you might not have.

Iron Crowned
May 6, 2003

by Hand Knit

Arven posted:

XCom2 is 90% off and all of the expansions are 50-70% off on Steam for some reason. Good time to grab any you might not have.

C'mon XCom3 announcement :pray:

OzFactor
Apr 16, 2001
Is the Switch port unplayable-levels of bad or does it just have framerate issues and tiny text? I can live with the former (it has issues on my pc too and it never really bothered me) and I can deal with the latter having already played the game for 100+ hours. Because it's also $5. I can live without mods* but I probably can't live with gamebreaking bugs.

*now that I've written this I guess I took everyone's advice and have never played without the "don't waste my time" mod or whatever it's called, so I don't even know what the game is like without it

midnight lasagna
Oct 15, 2016

this pit is full of stat boosters
Bought this game expecting to spend hours in the character creator lovingly crafting my own cast of soldiers, actually gave up after making a single person and set the game to randoms only. Shoutout to Chase "No Eyes" Thomas, balding man with shorts and sunglasses who looked like someone's uncle who's really into paintball. I was so attached to him by the end that I insisted on bringing him to the final mission even though he was still recovering from his injuries. Slowly outfitting randoms as the campaign went on was much more fun than having an entire army premade before the game even started would have been.

I beat the vanilla campaign on rookie ironman and had a lot of fun, but I think the game's just a bit too micromanagey for me. Towards the end I stopped bothering to optimise inventories and started playing fast and loose in missions just to get them over with, which I assume would have gotten me killed on any other difficulty. Highlights of my run were discovering that Mutons could counter physical hits after seeing a Ranger go from full health to dead in an instant, and my SPARK trooper fighting off a Gatekeeper all by itself after the rest of my army had to retreat early. There were so many "oh gently caress, they can do that?" moments that I probably would have made me reload my save if I wasn't doing an ironman, but learning just to roll with them made the game much better. Alien rulers however can gently caress off.

Iron Crowned
May 6, 2003

by Hand Knit

OzFactor posted:

Is the Switch port unplayable-levels of bad or does it just have framerate issues and tiny text? I can live with the former (it has issues on my pc too and it never really bothered me) and I can deal with the latter having already played the game for 100+ hours. Because it's also $5. I can live without mods* but I probably can't live with gamebreaking bugs.

*now that I've written this I guess I took everyone's advice and have never played without the "don't waste my time" mod or whatever it's called, so I don't even know what the game is like without it

Launch version had a weird bug that really hosed up objective placement, but was fixed in a patch.

Although I haven't played in a while there is (or at least was) a bug that will eat your ironman game after a few missions, so just don't do that and you'll be fine.

Load times take a while if you've done a ton of missions.

Mordja
Apr 26, 2014

Hell Gem

midnight lasagna posted:

Bought this game expecting to spend hours in the character creator lovingly crafting my own cast of soldiers, actually gave up after making a single person and set the game to randoms only. Shoutout to Chase "No Eyes" Thomas, balding man with shorts and sunglasses who looked like someone's uncle who's really into paintball. I was so attached to him by the end that I insisted on bringing him to the final mission even though he was still recovering from his injuries. Slowly outfitting randoms as the campaign went on was much more fun than having an entire army premade before the game even started would have been.
I always left my soldiers randomly generated, but boy did I spend a lot of time dressing them up.

OzFactor
Apr 16, 2001

midnight lasagna posted:

Highlights of my run were discovering that Mutons could counter physical hits after seeing a Ranger go from full health to dead in an instant

There is a hole in my brain where this information is supposed to live--I cannot for the life of me (and especially not for the life of my poor dumb soldiers) remember this for longer than a handful of missions.

Iron Crowned posted:

Launch version had a weird bug that really hosed up objective placement, but was fixed in a patch.

Although I haven't played in a while there is (or at least was) a bug that will eat your ironman game after a few missions, so just don't do that and you'll be fine.

Load times take a while if you've done a ton of missions.

I am far too big of a coward to play ironman so that's fine. Do you mean the load times get longer the longer you play a campaign, or is it like a per-session memory leak type problem?

Iron Crowned
May 6, 2003

by Hand Knit

OzFactor posted:

There is a hole in my brain where this information is supposed to live--I cannot for the life of me (and especially not for the life of my poor dumb soldiers) remember this for longer than a handful of missions.

I am far too big of a coward to play ironman so that's fine. Do you mean the load times get longer the longer you play a campaign, or is it like a per-session memory leak type problem?

It's the longer you play the campaign.

Also the graphics aren't as good as the PS4 version, but it's a Switch port, that's to be expected, since you're likely buying it to play on the go and not on a 65" TV.

Wifi Toilet
Oct 1, 2004

Toilet Rascal

Arven posted:

XCom2 is 90% off and all of the expansions are 50-70% off on Steam for some reason. Good time to grab any you might not have.

*except for Tactical Legacy Pack (the only one I don't have.)

boo boo bear
Oct 1, 2009

I'm COMPLETELY OBSESSED with SEXY EGGS

Arven posted:

XCom2 is 90% off and all of the expansions are 50-70% off on Steam for some reason. Good time to grab any you might not have.

you can also pick up chimera squad for around $3 if you own all the previous stuff by getting the 'ultimate collection' bundle.

TheWeedNumber
Apr 20, 2020

by sebmojo

boo boo bear posted:

you can also pick up chimera squad for around $3 if you own all the previous stuff by getting the 'ultimate collection' bundle.

got it for 1.83 lol

TheWeedNumber fucked around with this message at 03:53 on Mar 5, 2022

SixFigureSandwich
Oct 30, 2004
Exciting Lemon
My Skirmisher is afraid of heights, somehow

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TK-42-1
Oct 30, 2013

looks like we have a bad transmitter



Mordja posted:

I always left my soldiers randomly generated, but boy did I spend a lot of time dressing them up.

I've always let Rookies/Squaddies be random until they hit Sgt and get a callsign. I'll dress them up and try to make them as unique as possible in a way that fits whatever class they are and keep going. If they do something awesome in the campaign I'll add them to the collection and maybe they'll show up next campaign. It's a pretty fun and not super time consuming way to get a roster full of characters that actually mean something to me.

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