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I just started playing Spirit Island in the app and I'm getting clobbered. Doing small board, one spirit, low complexity. I won a single game with Vital Strength of the Earth and got wrecked in a few attempts each with Lightning or River Surges. Is playing a solo spirit harder than doing two?
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# ? Feb 22, 2022 18:15 |
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# ? Jun 5, 2024 07:29 |
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FulsomFrank posted:Played a game that I picked up on sale a while ago but never opened, Coal Baron from Kiesling and Kramer. What does MWE stand for?
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# ? Feb 22, 2022 18:19 |
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Dr. Lunchables posted:What does MWE stand for? Medium Weight Euro
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# ? Feb 22, 2022 18:24 |
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canyoneer posted:I just started playing Spirit Island in the app and I'm getting clobbered. Doing small board, one spirit, low complexity. I won a single game with Vital Strength of the Earth and got wrecked in a few attempts each with Lightning or River Surges. Solo can be more difficult than 2-handed because of higher variability -- the initial explore has (assuming base game, I.e., no disease token) a 50% chance of building (in) a city leading to a likely unblockable ravage -- but you won't get two unblockable ravages with two spirits most likely, etc. There's more slack with two spirits plus greater synergy...River can cast Boon of Vigor and solve Lightning's Energy problems, at least for a little while. I find River to be one of the easier spirits to play solo just because it has such good disruption tools but you could have gotten unlucky explorations. Are you pushing explorers before they have a chance to build towns? Lightning can be more difficult solo because its energy track takes so long to ramp up. Try a two-handed game and see how things go. If you need more help, of course feel free to ask here, but boardgamegeek has a generally good user group who will help you out too in more detail than is appropriate for this board, have sample play throughs on their forums, etc. Just don't get intimidated by the people who are complaining that combining England level 6 with scenarios on the thematic maps isn't giving them enough of a challenge; most of those are bullshitters anyway.
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# ? Feb 22, 2022 18:30 |
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Do we still have an active LCG/Marvel thread?
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# ? Feb 22, 2022 18:34 |
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canyoneer posted:I just started playing Spirit Island in the app and I'm getting clobbered. Doing small board, one spirit, low complexity. I won a single game with Vital Strength of the Earth and got wrecked in a few attempts each with Lightning or River Surges. Solo is absolutely harder than two-handed. Once you know what you're doing it's not that big of a deal but it's always going to be a little tougher going and that makes a big difference starting out. In particular, both Lightning and River have support powers that are dramatically more powerful when used on a teammate. Try running both of them together, they're practically made for each other.
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# ? Feb 22, 2022 18:35 |
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Bottom Liner posted:Do we still have an active LCG/Marvel thread? There's at least some activity.
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# ? Feb 22, 2022 18:45 |
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Bottom Liner posted:Do we still have an active LCG/Marvel thread? It's a good thread.
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# ? Feb 22, 2022 18:48 |
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MWE = Middle Weight Euro It refers to the rules complexity/length of the game and the style of game. So typically a game that deals with resource conversion into points that plays in 2 hours maximum with little to no direct conflict.
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# ? Feb 22, 2022 20:58 |
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Thank you. I’d just never heard the abbreviation before.
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# ? Feb 22, 2022 22:18 |
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canyoneer posted:I just started playing Spirit Island in the app and I'm getting clobbered. Doing small board, one spirit, low complexity. I won a single game with Vital Strength of the Earth and got wrecked in a few attempts each with Lightning or River Surges. Whenever I play Spirit Island alone I always play two handed. The interplay between spirits is such a good and fun part of the game I consider doing solo a sort of challenge mode. Definitely try a River Lightning duo game. At low difficulty settings, River can neutralize their entire board by pushing explorers around and preventing builds. Lightning can nuke entire spaces of buildings and continue to do so with River feeding them energy. A tip I throw around a lot when teaching new players is that you do not need to be afraid of blight. It's a resource. Let spaces blight if it means you can build some momentum for a bigger turn later. This is true for Lightning especially, as you'll tend to reclaim constantly because you're blasting out all your cards every turn.
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# ? Feb 22, 2022 22:30 |
The mention of GPT-3-generated boardgame descriptions earlier made me want to generate boardgames (although my algorithm is much cruder):
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# ? Feb 22, 2022 22:59 |
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Hempuli posted:The mention of GPT-3-generated boardgame descriptions earlier made me want to generate boardgames (although my algorithm is much cruder): I think I backed some of those on Kickstarter out of reflex
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# ? Feb 22, 2022 23:48 |
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Hempuli posted:The mention of GPT-3-generated boardgame descriptions earlier made me want to generate boardgames (although my algorithm is much cruder): Boardnames is a good twitter account for this kind of thing. https://twitter.com/boardnames/status/1495926340473831429?s=20&t=jGoUUlJYOjUF-KfDE5fjVg
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# ? Feb 22, 2022 23:56 |
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Lawlicaust posted:Good. As a consumer I really like gamefound. Better UI, easy to pick upgrades, integrated surveys, great support. Quoted for absolute truth, even before taking into account Kickstarter's blockchain nonsense.
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# ? Feb 22, 2022 23:59 |
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Hempuli posted:The mention of GPT-3-generated boardgame descriptions earlier made me want to generate boardgames (although my algorithm is much cruder): I genuinely want to play like half of those games Viking in Burgundy is historically accurate So is Unfair 1861-1865 Fascinated by the 1775 game written in 1876
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# ? Feb 23, 2022 00:02 |
Doctor Spaceman posted:Boardnames is a good twitter account for this kind of thing. Thanks for the recommendation! The main thing I was interested in was definitely the names, but it was nice to see that the descriptions were often at least as amusing: quote:Use a one word clue that magically dispel demons and save your school! quote:Prove your chosen Armageddon. quote:Invest in infrastructures to try to figure out the minis. quote:Find the small traces to solve the murder of a Mediterranean empire.
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# ? Feb 23, 2022 00:02 |
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Board Games: Mr. Walton will be fed to the stars!
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# ? Feb 23, 2022 00:04 |
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Doctor Spaceman posted:Boardnames is a good twitter account for this kind of thing. Y'all are sleeping on this one. https://twitter.com/boardnames/status/1484450726357217283?cxt=HHwWhsC98cKE6pkpAAAA
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# ? Feb 23, 2022 00:04 |
Want to fight dem trains
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# ? Feb 23, 2022 00:10 |
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Just got to play Bear Raid for the first time. I'll need more plays to give a considered opinion but as a first impression I think it's really bloody good
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# ? Feb 23, 2022 00:37 |
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Any thoughts on 51st State? The big box version on Gamefound has me interested.
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# ? Feb 23, 2022 06:32 |
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Doctor Spaceman posted:Any thoughts on 51st State? The big box version on Gamefound has me interested. I really like it, and it has one of my favorite thematic rules: if you change your leader, you must expend a bullet resource. It's like of a predecessor to Imperial Settlers, but I prefer 51st State nonetheless.
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# ? Feb 23, 2022 07:08 |
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My friend wants to buy me either: Aeon's End Robinson Crusoe Warp's Edge ...for the purpose of me solo gaming. I love Arkham Horror LCG, Spirit Island, and 7th Continent, but I hate Mage Knight (too big of a play area, too many random rules and exceptions to those rules to learn). I like the idea of Aeon's End except for the "no shuffling" part which seems like it'd put too much of a burden on memorization. Robinson Crusoe I've never heard much about except that solo gamers rate it highly. Warp's Edge looks neat but I don't know how much longevity it has. I watched a video today and it reminds me a lot of this mobile game Deep Space D6. Another suggestion I might toss to him is Too Many Bones, which looks like a fun time but I'm worried would be too random to scratch my strategy itch. Anyone have any opinions on these three (four)?
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# ? Feb 23, 2022 07:10 |
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LifeLynx posted:My friend wants to buy me either: Aeon's end is a very tight deckbuilder that tends to reward small, efficient decks. Memorization is relevant but not overly cumbersome from my experience. It's less about memorizing the order of the cards that you'll get and more about discarding things next to one another that play well together, if that makes sense. Like, if you think about discard order reasonably well in the moment then you don't need to worry about remembering stuff for later (although obviously it would help if you do, it's just not really required). I've mostly played it coop with 4 players but I've played a bit of it solo and I think it has merit in either configuration if you like deckbuilders. I've played the base game and the War Eternal set, with and without some of the expansions. There's A LOT of Aeon's End, so if you like it you could have an absurd amount of gameplay if you start buying up the different sets, but the base game gives a perfectly good view of what the gameplay is like.
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# ? Feb 23, 2022 07:39 |
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For Robinson Crusoe to be anywhere near fun you need to use all 4 characters. Otherwise, you'll get bitten trying to wrestle a gorilla in your back yard, fall off the ladder trying to build a roof, take damage from the rain, lose your last banana to a die roll and suffer from hunger, get sad from your injuries, and die in the morning because you wake up sad and that damages you too.
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# ? Feb 23, 2022 11:18 |
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SelenicMartian posted:die in the morning because you wake up sad and that damages you too.
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# ? Feb 23, 2022 14:28 |
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Can’t you just discard cards face up in Aeon’s End to make card counting take less brainpower?
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# ? Feb 23, 2022 14:49 |
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You HAVE to discard face up. Devs also said it's not meant to be a game about memorization, so if you want to check which cards are coming up to reduce the difficulty/tedium of keeping tabs, you can.
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# ? Feb 23, 2022 15:48 |
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The rules say you can look through the discard pile at any time, but not the draw deck. So technically you can get one last look at things right when you exhaust your deck, but not after that. If you've managed to make a pretty lean deck, it's not much to keep track of. Really though, just discarding things next to one another that work as combos is enough. Sure every once in a while you won't actually draw them together, but usually it works out.
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# ? Feb 23, 2022 16:26 |
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Yeah, the draw deck thing is just something the devs said. If you're playing RAW, then you can't look at your draw pile.
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# ? Feb 23, 2022 17:45 |
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Aeon's End has a decent app version that's frequently on sale if you want to give it a shot.
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# ? Feb 23, 2022 18:45 |
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Hempuli posted:
Is there an AI that generates better business plans for Kickstarter?
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# ? Feb 23, 2022 19:12 |
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The "don't look at the deck" RAW for Aeon's End were meant to reduce AP, not to make it a memory game.
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# ? Feb 23, 2022 19:57 |
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Most games with hidden trackable information hide the information to reduce AP
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# ? Feb 23, 2022 20:07 |
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LifeLynx posted:My friend wants to buy me either: The main issue with Too Many Bones is that it's tuned hard enough to require fairly optimal play, and fairly optimal play is boring. Every character has a huge variety of cool and exciting unique upgrades, and almost every last one of those upgrades is worse than a boring +1 to basic stat. So if you are looking for a game to play around with a variety of different builds, Too Many Bones is not that game.
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# ? Feb 23, 2022 22:26 |
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You can do a lot of builds in too many bones. A bunch of enemies in are immune to physical or break your attack dice on hit so you need to diversify builds. Just trying to stack stats is going to wipe you if one of those comes out.
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# ? Feb 24, 2022 00:40 |
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golden bubble posted:The main issue with Too Many Bones is that it's tuned hard enough to require fairly optimal play, and fairly optimal play is boring. Every character has a huge variety of cool and exciting unique upgrades, and almost every last one of those upgrades is worse than a boring +1 to basic stat. So if you are looking for a game to play around with a variety of different builds, Too Many Bones is not that game. We haven't found this to be true, as mentioned above. Especially with the baddies that you can't do physical to.
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# ? Feb 24, 2022 00:45 |
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I enjoy Too Many Bones but I wish the field was 5x5 instead of 4x4 and health was changed around a bit. Everything can die so fast and there's not really room to maneuver around to avoid attacks or cleverly position and outplay enemies so you end up standing in the same spot just trying to kill things ASAP most of the time.
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# ? Feb 24, 2022 01:04 |
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# ? Jun 5, 2024 07:29 |
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PRADA SLUT posted:You can do a lot of builds in too many bones. I feel like it depends on the characters because they are not well balanced. The really good ones like Gillie have lots of options, and the poo poo ones don't.
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# ? Feb 24, 2022 01:08 |