canepazzo posted:
Holy poo poo, there is a chance we have a playable version of this overhaul in the fall!
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# ? Feb 23, 2022 19:07 |
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# ? May 10, 2024 19:23 |
I have never experience a moment in life where a Dwarf Fortress "release" loomed over me, let alone had even a slippery timeline of UI release. Before I was happy to wait another ten or fifteen years patiently as always, but now if it's December 2022 and we've no Steam DF release for me to own, I'll feel for the first time like DF is "late" for something. Weird DF feelings.
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# ? Feb 23, 2022 19:18 |
It turns out time isn't subjective after all.
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# ? Feb 23, 2022 19:32 |
Dwarf Fortress 2022 Answer the call
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# ? Feb 23, 2022 19:36 |
Dwarf Fortress being complete will always be in the future for me - it's one of those things that I can't imagine being complete, and that I don't want to be complete. Which is odd, because it's the complete opposite of how I feel about a lot of other games, where I'll happily wait until they exit Early Access for the hope that I'm not going to be an unofficial QA tester. So if it ever does finish, I'm gonna be very confused and a little sad.
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# ? Feb 23, 2022 20:10 |
Hasn't Tarn said this is basically his lifes work and he doesn't envision a 1.0 release for decades?
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# ? Feb 23, 2022 20:39 |
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I was going to say. This isn’t even 1.0 It’s just the steam release of what we have with a better UI and some graphics. Probably an update. Whatever happened with that myth generator?
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# ? Feb 23, 2022 20:45 |
Popete posted:Hasn't Tarn said this is basically his lifes work and he doesn't envision a 1.0 release for decades?
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# ? Feb 23, 2022 20:47 |
I'm curios if Tarn & Adam realize they're probably going to become suddenly wealthy upon Steam release. He probably has an idea considering he's taking in a decent amount of money via Patreon already but I feel like there is going to be a huge out pouring of support for the Steam release even among people who don't play a lot of DF or have always been curious to try it. It's just been so influential and is looked upon by everyone as a seminal game, Tarn seems like a good dude so I think it's well deserved.
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# ? Feb 23, 2022 20:57 |
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IIRC He got spurred to do the steam release because his brother had nose cancer and he realized that he needed a lot more money so he wouldn't worry about being able to pay for healthcare in the future.
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# ? Feb 23, 2022 21:21 |
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having other developers take his original concept and make millions doing knockoffs of varying closeness may have also given him a little encouragement.
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# ? Feb 23, 2022 21:25 |
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Flesh Forge posted:having other developers take his original concept and make millions doing knockoffs of varying closeness may have also given him a little encouragement. Honestly an impressive thing about DF is how despite all the knockoffs (many of which have a lot of quality of life improvements), it's still remained popular and unique. It's the sort of thing where like yeah, you can rip off the concept, but you can't rip off the decade of work he's already put into the game, or his willingness to go down a weird rabbit hole purely because it interests him.
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# ? Feb 23, 2022 22:22 |
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Popete posted:I'm curios if Tarn & Adam realize they're probably going to become suddenly wealthy upon Steam release. He probably has an idea considering he's taking in a decent amount of money via Patreon already but I feel like there is going to be a huge out pouring of support for the Steam release even among people who don't play a lot of DF or have always been curious to try it. It's just been so influential and is looked upon by everyone as a seminal game, Tarn seems like a good dude so I think it's well deserved. idk about wealthy but I hope it covers all of their bills and medical expenses unless that's what wealthy means now, which come to think, it probably does
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# ? Feb 23, 2022 23:06 |
The Cheshire Cat posted:Honestly an impressive thing about DF is how despite all the knockoffs (many of which have a lot of quality of life improvements), it's still remained popular and unique. It's the sort of thing where like yeah, you can rip off the concept, but you can't rip off the decade of work he's already put into the game, or his willingness to go down a weird rabbit hole purely because it interests him. The only DF-like I've ever really stuck with is Rimworld but it focuses on different things than DF and doesn't feel as much like a competitor as just inspired by. Any game that tries to be DF ultimately falls short because DF has been worked on for decades and it isn't easy to replicate the attention to detail. I'm thinking of the million Steam games that showed "great promise" until their creator realized how much effort creating a real DF game is and abandons it.
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# ? Feb 23, 2022 23:09 |
they were doing alright with paypal donations before they even went to patreon, weren't they? Something along the lines of a six figure income, unless I'm wildly mistaken.
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# ? Feb 23, 2022 23:20 |
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Appoda posted:they were doing alright with paypal donations before they even went to patreon, weren't they? Something along the lines of a six figure income, unless I'm wildly mistaken. They always did something like 3,000 a month. It's super checkable. edit: Oh poo poo let me make a spreadsheet. I love spreadsheets.
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# ? Feb 23, 2022 23:37 |
Yeah I'm buying as soon as they add that button. I threw a donation at him a long time ago but I'm overdue.Zesty posted:I was going to say. This isn’t even 1.0 I think part of why it's exciting is that I wasn't expecting him to even think about the UI until after he got content complete for his vision of a 1.0 which is essentially simulating the entire dwarf universe. Something I assume not possible in his own lifetime, so getting a UI update I wasn't expecting until after my own death is pretty cool.
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# ? Feb 23, 2022 23:39 |
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The Cheshire Cat posted:Honestly an impressive thing about DF is how despite all the knockoffs (many of which have a lot of quality of life improvements), it's still remained popular and unique. It's the sort of thing where like yeah, you can rip off the concept, but you can't rip off the decade of work he's already put into the game, or his willingness to go down a weird rabbit hole purely because it interests him. One thing I really like about DF is if there's something you want to do in a fortress, you can jump into doing it very quickly. No research tree or money grind to build most buildings, nearly everything can be made out of unworked rock. Some things are a bit more complex to get going, but you have no arbitrary roadblocks to building whatever you want from the word go.
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# ? Feb 23, 2022 23:50 |
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Appoda posted:they were doing alright with paypal donations before they even went to patreon, weren't they? Something along the lines of a six figure income, unless I'm wildly mistaken. I was inspired so I made a spreadsheet of their earnings + version history + special events.
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# ? Feb 24, 2022 01:03 |
Zesty posted:I was inspired so I made a spreadsheet of their earnings + version history + special events. Wow, nice! And yeah I must've had the wrong idea. In my mind they were doing "big release month" numbers every month. Still beats the poo poo out of what I make tho Good for them.
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# ? Feb 24, 2022 01:13 |
Good for them, I always thought it would be a good idea to make an amazing game that everyone loves but I never put the hours in.
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# ? Feb 24, 2022 01:30 |
I need to see if I still have my crayon drawing rewards somewhere. I got two!
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# ? Feb 24, 2022 03:10 |
I have some somewhere but I forget where or what I've done to them. Probably buried in an email attachment somewhere, right?
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# ? Feb 24, 2022 05:06 |
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The Cheshire Cat posted:Honestly an impressive thing about DF is how despite all the knockoffs (many of which have a lot of quality of life improvements), it's still remained popular and unique. It's the sort of thing where like yeah, you can rip off the concept, but you can't rip off the decade of work he's already put into the game, or his willingness to go down a weird rabbit hole purely because it interests him. while momentum and the game's development history definitely contribute, i think the fact that Dwarf Fortress is such a wildly non-commercial, even borderline outsider art game also helps. it attracted an audience enthusiastic enough to financially support one guy with relatively modest needs (until recently, at least) doing exactly what he wanted to do anyways, but no more than that -- and it's not even really catering to them so much as just overlapping it means the game can be primarily driven by aesthetic goals, and that's just incredibly appealing and so, so rare
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# ? Feb 24, 2022 10:28 |
Popete posted:The only DF-like I've ever really stuck with is Rimworld but it focuses on different things than DF and doesn't feel as much like a competitor as just inspired by. Any game that tries to be DF ultimately falls short because DF has been worked on for decades and it isn't easy to replicate the attention to detail. I'm thinking of the million Steam games that showed "great promise" until their creator realized how much effort creating a real DF game is and abandons it. It's still an absolutely fantastic game, mind you.
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# ? Feb 24, 2022 13:21 |
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the lack of direct control in DF kind of falls apart the more you understand the UI, though. like you can have a fort where tasks just get taken up by whoever and with whatever materials, threats are fought off by the first 10 people you threw into a military unit and told to grab whatever armor/weapons, etc. and that's by far the most obvious / natural / low-friction way to play the game but clever use of exclusions, burrows, squads, alerts, and custom-tailored orders will give you just as much power as you have in Rimworld and, frankly, arguably more than Rimworld because Dwarf Fortress has less outcome randomness Tuxedo Catfish fucked around with this message at 13:25 on Feb 24, 2022 |
# ? Feb 24, 2022 13:23 |
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Yeah you can definitely achieve the same level of direct per-entity control in DF as Rimworld, it's just that DF requires 17 steps to get there where Rimworld requires about 3.
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# ? Feb 24, 2022 14:49 |
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The main thing I feel is missing from a lot of DF-likes is the damage system where everything has organs and body parts that can be damaged separately . Someone's teeth getting knocked out, a knife cutting so deep it chips bone, individual fingers sailing off in an arc, etc. etc. makes combat more fun and interesting even if it makes combat logs in larger battles insanely long and us often very janky (people randomly biting the teeth out of their foes mouth and such) Things just having a healthbar is boring. This system should also be implemented in more rogue-likes so I'm not just pressing forward to make a number randomly go down like a loser.
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# ? Feb 24, 2022 15:04 |
Yeah there are a lot of weird little design choices in DF that most DF copycats lop off. The problem is it's those precise weird choices -- individual modeling of individual tissue layers in each finger, different clothing and stone preferences and personalities for each dwarf, generating thousands of years of pre-history before each world, etc. -- that give DF the fractal magic that makes it generate stories that work as stories. Lost a hit point doesn't matter; lost a finger is a story.
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# ? Feb 24, 2022 17:48 |
All the more so with the scar system and persistent worlds. I remember one fort that was attacked by the same goblin leader several times, with him being wounded repeatedly but escaping. Being able to look at the description and remember who made all those scars was a unique gaming moment.
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# ? Feb 25, 2022 01:20 |
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Fellow dwarves, I bring ill tidings. https://www.amusingplanet.com/2018/11/the-salt-mining-elephants-of-mount-elgon.html
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# ? Feb 25, 2022 02:27 |
Schwarzwald posted:Fellow dwarves, I bring ill tidings.
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# ? Feb 25, 2022 21:08 |
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So apparently I can now lead missions to both raid, pillage, exact tribute and other stuff, but how do I do it? For one thing, I can't seem to find tribute. No matter if I select a goblin cave from a civ I'm at war with, or a dwarven hillock from my own civ, I ONLY get the option to raid them. Pillage, Raze etc. doesn't show up either. What am I doing wrong? I want a tributary so I can get a baron to shove into a pit of lava.
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# ? Mar 14, 2022 10:41 |
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Tias posted:So apparently I can now lead missions to both raid, pillage, exact tribute and other stuff, but how do I do it? For one thing, I can't seem to find tribute. No matter if I select a goblin cave from a civ I'm at war with, or a dwarven hillock from my own civ, I ONLY get the option to raid them. Pillage, Raze etc. doesn't show up either. I think you hit d over Raid to pick other types.
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# ? Mar 14, 2022 15:14 |
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One of the best parts of Dwarf Fortress is that you never know which needlessly complex system Tarn will decide to tackle next. Is it an extremely true to life beekeeping update? Are cloud formations being simulated based on weather conditions? Every update brings something new to explore.
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# ? Mar 14, 2022 17:44 |
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"needlessly," smh
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# ? Mar 14, 2022 17:54 |
Calling them needless is fighting words. Dorfs need these things!
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# ? Mar 14, 2022 18:23 |
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Condensation Update When??
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# ? Mar 15, 2022 01:40 |
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Schwarzwald posted:Fellow dwarves, I bring ill tidings. thats cool
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# ? Mar 15, 2022 01:53 |
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# ? May 10, 2024 19:23 |
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necrotic posted:I think you hit d over Raid to pick other types. This was it, thanks! Also, I find myself with a veritable flood of goblin, troll and beak dog bits stuck to my trap corridor. In spite of having a huge refuse stock pile specifically set to goblin, troll and beak dog corpses, teeth and body parts, they don't get carried up there. What gives?
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# ? Mar 15, 2022 12:01 |