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imagine dungeons
Jan 24, 2008

Like an arrow, I was only passing through.
Cause townsfolk realize that being a demon person with horns and maybe wings and glowing eyes and magenta skin is cool.

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Facebook Aunt
Oct 4, 2008

wiggle wiggle




Mr. Lobe posted:

Protection against evil and good is pretty low level though but i suspect it wouldn't be a common occurrence coming from the DM. Unless of course it was a party's adversary who had time to prepare.

Yeah but that just gives the protected individual protection from being charmed or frightened, and gives the fey disadvantage on attack rolls against that individual.

Charm Person and Hold person are much more inconvenient than that.

Facebook Aunt
Oct 4, 2008

wiggle wiggle




Mr. Lobe posted:

They got pupils in baldurs gate 3



Anyway, I think they get run out of a lot of places. But then, so would drow, and you can play one of those.

Yeah, when I was looking for those pictures I stumbled over a BG3 thread on reddit where a poster was complaining NPCs were mean to their tiefling, lol.

https://www.reddit.com/r/BaldursGate3/comments/pkc4ii/tiefling_hate/

quote:

So, I am a bit rusty on my Baldur's Gate history. But am I alone in being surprised at the amount of hate Tieflings get tossed their way throughout the first 4 hours of the game? I mean the Shadowheart conversation during the party where she says, "...never gave much thought to your kind..." rather caught me off guard, especially with no player response to the fact of, "...the gently caress you just say to me?"

They took the oppression cosplay race and then complained about being oppressed.

Kung Food
Dec 11, 2006

PORN WIZARD
I always found it a little weird the race of outcasts that everyone fears and distrusts comes with +2 cha standard.

Mr. Lobe
Feb 23, 2007

... Dry bones...


Kung Food posted:

I always found it a little weird the race of outcasts that everyone fears and distrusts comes with +2 cha standard.

Charisma is force of personality. That is a character trait independent of whether people accept you for what you are.

Mendrian
Jan 6, 2013

DrOgreface posted:

It sucks to be an AoE caster and have all groups of enemies turned into single swarms

I don't think all groups should become swarms, just ones that the PCs summon.

Dexo
Aug 15, 2009

A city that was to live by night after the wilderness had passed. A city that was to forge out of steel and blood-red neon its own peculiar wilderness.

Facebook Aunt posted:

Yeah, when I was looking for those pictures I stumbled over a BG3 thread on reddit where a poster was complaining NPCs were mean to their tiefling, lol.

https://www.reddit.com/r/BaldursGate3/comments/pkc4ii/tiefling_hate/

They took the oppression cosplay race and then complained about being oppressed.

TBF most people don't play games where racism shows up, or plays a noticeable part in the story they are telling.(thank loving god)

Devorum
Jul 30, 2005

pog boyfriend posted:


honestly a campaign built around a setting wherein players are more aware of the fourth wall and video gamey mechanics like that are just commonplace seems like a lot of fun

The 4E campaign I'm running is very much that. There's "levels" which are ranks in the Adventurer's Guild, everyone knows about abilities and powers. It's also got living dungeons with pseudo-intelligent magic "cores" determining their growth like a LitRPG. It's a real blast to run.

Rutibex
Sep 9, 2001

by Fluffdaddy

Dexo posted:

TBF most people don't play games where racism shows up, or plays a noticeable part in the story they are telling.(thank loving god)

That depends if you consider orcs and goblins to be innately evil :ohdear:

In old D&D settings like Mystara genocide and colonialism is a pretty common theme

PeterWeller
Apr 21, 2003

I told you that story so I could tell you this one.

Mr. Lobe posted:

Charisma is force of personality. That is a character trait independent of whether people accept you for what you are.

It's also a trend in D&D for outcast type races to have charisma bonuses. See half elves for example.

Dexo
Aug 15, 2009

A city that was to live by night after the wilderness had passed. A city that was to forge out of steel and blood-red neon its own peculiar wilderness.

Rutibex posted:

That depends if you consider orcs and goblins to be innately evil :ohdear:

In old D&D settings like Mystara genocide and colonialism is a pretty common theme

In my admittedly anecdotal experience, in playing rando online games, most people don't play games where that comes up.

Orcs and Goblins are just treated as other humanoids are generally at least on an individual level.

Like players might murder their way through a goblin encampment without talking, but they'll also murder their way through a human or elf encampment if the signposting the GM gives says "feel free to kill these fuckers"

It is exceedingly rare for direct fantasy racism to come up in rando online r20/foundry games in any meaningful context, which would make someone who's only experience is that, and not reading FR races lore, much less likely to pick that up.

Now if you want to get to like Macro/systemic things in player behavior and world design then sure, but most players/people don't pick up on racist poo poo if it's not directly impacting them/their character.

stringless
Dec 28, 2005

keyboard ⌨️​ :clint: cowboy

Dexo posted:

Now if you want to get to like Macro/systemic things in player behavior and world design then sure, but most players/people don't pick up on racist poo poo if it's not directly impacting them/their character.
Pretty realistic imo.

Mr. Lobe
Feb 23, 2007

... Dry bones...


PeterWeller posted:

It's also a trend in D&D for outcast type races to have charisma bonuses. See half elves for example.

Not half orcs, minotaur, kenku, regular orcs, or hobgoblins though. And both half elves and drow are fey. Doesn't seem like that much of a trend to me.

sebmojo
Oct 23, 2010


Legit Cyberpunk









Facebook Aunt posted:

Yeah, when I was looking for those pictures I stumbled over a BG3 thread on reddit where a poster was complaining NPCs were mean to their tiefling, lol.

https://www.reddit.com/r/BaldursGate3/comments/pkc4ii/tiefling_hate/

They took the oppression cosplay race and then complained about being oppressed.

you should not fear the race that literally look like demons from hell, they are people just like u and i

stringless
Dec 28, 2005

keyboard ⌨️​ :clint: cowboy

Mr. Lobe posted:

And both half elves and drow are fey.
Fey ancestry, yes, but they're still classed as humanoids rather than fey.

Mr. Lobe
Feb 23, 2007

... Dry bones...


sebmojo posted:

you should not fear the race that literally look like demons from hell, they are people just like u and i

Excuse you, they look like devils

Mr. Lobe
Feb 23, 2007

... Dry bones...


FFT posted:

Fey ancestry, yes, but they're still classed as humanoids rather than fey.

My point is, they draw their charisma from a common source. Being the descendents of the most capricious primadonnas in the planes.

stringless
Dec 28, 2005

keyboard ⌨️​ :clint: cowboy

Anyway, yeah, obviously the Fey have high charisma in a D&D sense, that's how they're so convincing in their tricks.

Same with Infernals, that's how they get you to sign the contracts.

Ferrinus
Jun 19, 2003

i'm finding this quite easy, i guess in part because i'm a fast type but also because i have a coherent mental model of the world
"Monster" is a political category. If like 10% of the people who you normally do business with have red skin and horns, you'll just think that's normal. If 0% of the people you do business with, but a nonzero percentage of the people who your tax-funded armies routinely massacre and steal land from, have green skin and tusks, you'll think that's a mark of indelible corruption and wish they were scoured from the earth.

PeterWeller
Apr 21, 2003

I told you that story so I could tell you this one.

Mr. Lobe posted:

Not half orcs, minotaur, kenku, regular orcs, or hobgoblins though. And both half elves and drow are fey. Doesn't seem like that much of a trend to me.

Fair enough, but of those races, only kenku are any kind of outcast.

Otoh, tabaxi and aasimar are.

PeterWeller fucked around with this message at 15:18 on Mar 1, 2022

100YrsofAttitude
Apr 29, 2013




How complicated is it playing a Ranger?

I've made a Monk, which I love and a Druid, which I also like a lot too.

I find the two rather simple in what I can and can't do and the use of their bonus action and action in general is pretty straight forward (drunken master and circle of stars respectively).

I'm joining a in person game soon and I've got an idea for an eventual Beast Barbarian, which again seems pretty cut and dry or a Swashbuckler Rogue which feels a touch too complicated.

I was also eyeing Ranger, but I feel like there's a lot going on there between the spells and concentration and the ranged or melee combat. I thought either Beast Master with the optional variant rules would be neat, but I keep reading it has to be a Druidic Warrior which feels more complicated than I care to organize. The Drake Warden seems neat too, but the coolest is clearly the Horizon Walker, but again it just seems to have a ton of stuff going on. I don't know if I could keep track of so many things to be honest or am I just looking at it wrong?

Rutibex
Sep 9, 2001

by Fluffdaddy

PeterWeller posted:

Fair enough, but of those races, only kenku are any kind of outcast.

Otoh, tabaxi and aasimar are.

The catgirl race are outcasts but not hobgoblins? Lol I want to play in this grimdark world

Arivia
Mar 17, 2011

Rutibex posted:

The catgirl race are outcasts but not hobgoblins? Lol I want to play in this grimdark world

When anime is outlawed only outlaws will have anime.

St0rmD
Sep 25, 2002

We shoulda just dropped this guy over the Middle East"

Kung Food posted:

I always found it a little weird the race of outcasts that everyone fears and distrusts comes with +2 cha standard.

It seems pretty obvious to me that's because they're related to Devils, who canonically (both in D&D and in IRL lore) are masterful schemers and manipulators.

Also, it's just kinda given that they're meant to gravitate toward being Warlocks, in much the same way that Elves are drawn to being Rangers, and Halflings are the rogue race. So of course they're going to have a CHA bonus.

The Slack Lagoon
Jun 17, 2008



Do sea elves have swim bladders?

Mr. Lobe
Feb 23, 2007

... Dry bones...


The Slack Lagoon posted:

Do sea elves have swim bladders?

That which is unspecified is fertile grounds for personalized world building

PeterWeller
Apr 21, 2003

I told you that story so I could tell you this one.

Rutibex posted:

The catgirl race are outcasts but not hobgoblins? Lol I want to play in this grimdark world

This grimdark world is standard 5E lore: hobgoblins come from highly ordered communities of hobgoblins while tabaxi are wanderers from a distant land.

Rutibex
Sep 9, 2001

by Fluffdaddy

PeterWeller posted:

This grimdark world is standard 5E lore: hobgoblins come from highly ordered communities of hobgoblins while tabaxi are wanderers from a distant land.

Yeah but those highly organized hobgoblin communities are a threat to human civilization. Tabaxi are just a weird curiosity.

I donno it just feels weird that any race is the designated "outcast" when it would always be from some kind of individual perspective. Like an Orc would for sure be a "outcast" in the kingdom of Karimikos because those humans are actively colonizing the lands of the "chaotic races". The first d&d adventure, Keep on the Borderlands is all about this colonizing mission, and wizards of the coast reprinted that module for 5e lol

Arrrthritis
May 31, 2007

I don't care if you're a star, the moon, or the whole damn sky, you need to come back down to earth and remember where you came from

100YrsofAttitude posted:

How complicated is it playing a Ranger?

I've made a Monk, which I love and a Druid, which I also like a lot too.

I find the two rather simple in what I can and can't do and the use of their bonus action and action in general is pretty straight forward (drunken master and circle of stars respectively).

I'm joining a in person game soon and I've got an idea for an eventual Beast Barbarian, which again seems pretty cut and dry or a Swashbuckler Rogue which feels a touch too complicated.

I was also eyeing Ranger, but I feel like there's a lot going on there between the spells and concentration and the ranged or melee combat. I thought either Beast Master with the optional variant rules would be neat, but I keep reading it has to be a Druidic Warrior which feels more complicated than I care to organize. The Drake Warden seems neat too, but the coolest is clearly the Horizon Walker, but again it just seems to have a ton of stuff going on. I don't know if I could keep track of so many things to be honest or am I just looking at it wrong?

Currently playing a level 4 (almost 5) shortbow-using drakewarden through Dungeon of the Mad Mage, I can give you my thoughts so far.

-Your drake (or beast if you're playing tasha's variant beastmaster) is great for setting up flanking and area denial early on, with the drake getting a reaction that is able to add a little bit more oomph to attacks that your allies are able to land. It isn't particularly durable or deadly on its own turns, though.
-Hunter's Mark is a really, really good spell that pretty much lasts until you take a short rest. The downside to it is that you're going to be starved for bonus actions (because you'll need your bonus action to have your drake attack, or a bonus action to mark a new target). You'll be pretty starved for concentration, as well, because you can only keep one concentration spell active at a time (and why would you not put on hunter's mark?) The bright side to this is that you can throw your drake/beast into a deadly tile and they'll spend their turn doing a dodge manuever, which helps a lot for their (and your party's) survivability.
-Using bows, you're going to be very accurate compared to other characters. Having that additional +2 to hit can make all the difference if you are rolling like trash.
-Looking forward, it looks like a lot of my strength isn't going to come from weapon attacks as you only get one additional weapon attack unless you're a hunter, but rather spells (summon beast, lightning arrow, volley), drakewarden abilities (dragon breath at level 11), and any potential multiclass shenanigans.
-I think I used favored foe once at level 1 before I discovered hunter's mark. I don't think I've ever used it since because it requires concentration and isn't as good yet (+ only works against one target, as opposed to mark which lasts for a full hour).
-Speaking of optional features, though. Take them. The default ranger abilities are so situational that it's possible they will never be useful during an entire campaign, and there has never been a moment in a D&D campaign i've played in where my overland travel speed made a meaningful difference. But idk, if your DM loves to make you roll survival checks every tile to make sure you're going in the right direction then that might be good to have.

All of that said, my turns usually boil down to "Hunter's mark (X) -> take a shot -> move drake to block attacks against allies and it dodges"

Macdeo Lurjtux
Jul 5, 2011

BRRREADSTOOORRM!

Mr. Lobe posted:

That which is unspecified is fertile grounds for personalized world building

My people are a nomadic people from under the sea. They must constantly keep moving lest they start to sink and drown. I was born an outcast among them, you see, I had a peculiar ability to tread water.

100YrsofAttitude
Apr 29, 2013




Arrrthritis posted:

Currently playing a level 4 (almost 5) shortbow-using drakewarden through Dungeon of the Mad Mage, I can give you my thoughts so far.

All of that said, my turns usually boil down to "Hunter's mark (X) -> take a shot -> move drake to block attacks against allies and it dodges"

That doesn't sound too bad.

The optional features like Deft Explorer and Favored Foe seem pretty great, if not necessary.

Just looking at it again I think I'd go Horizon Walker. The idea of teleporting and slashing at foes sounds very cool. I think I get how the class is structured where you buff yourself with one of several concentration spells (that you can lose if you get hit, so the class is geared for ranged combat). Preferably I would multi-class into fighter to take up both Dueling and Archery, mainly because a ranged Horizon Walker doesn't read as effective, or again I could be missing something and it's just as effective if not more so.

Are there any feats that buff your Concentration?

Moose King
Nov 5, 2009

100YrsofAttitude posted:

Are there any feats that buff your Concentration?

Either Resilient (Constitution) or Warcaster. Resilient Con gives you proficiency on Constitution saves, while Warcaster gives you advantage on Con saves to maintain concentration specifically.

Resilient is more general-use, since it gives you +1 Con and Con save proficiency is a great thing to have in general, while Warcaster is technically better for maintaining concentration and gives a couple extra niche abilities too, but it's more limited in use.

Legit Businessman
Sep 2, 2007


100YrsofAttitude posted:

That doesn't sound too bad.

The optional features like Deft Explorer and Favored Foe seem pretty great, if not necessary.

Just looking at it again I think I'd go Horizon Walker. The idea of teleporting and slashing at foes sounds very cool. I think I get how the class is structured where you buff yourself with one of several concentration spells (that you can lose if you get hit, so the class is geared for ranged combat). Preferably I would multi-class into fighter to take up both Dueling and Archery, mainly because a ranged Horizon Walker doesn't read as effective, or again I could be missing something and it's just as effective if not more so.

Are there any feats that buff your Concentration?

I'm running a gloom stalker currently, and that subclass seems very powerful. Dread Ambusher is a hell of an ability to get at level 3.

lightrook
Nov 7, 2016

Pin 188

Moose King posted:

Either Resilient (Constitution) or Warcaster. Resilient Con gives you proficiency on Constitution saves, while Warcaster gives you advantage on Con saves to maintain concentration specifically.

Resilient is more general-use, since it gives you +1 Con and Con save proficiency is a great thing to have in general, while Warcaster is technically better for maintaining concentration and gives a couple extra niche abilities too, but it's more limited in use.

Ironically I think it might actually be the opposite, Resilient may do more for your concentration while the value of Warcaster is in the niche abilities. Resilient should give you at least a +3 to your Con save (gaining +2 proficiency and bumping up an odd score) while advantage is effectively a +5 at best and usually less, so if your proficiency bonus is at least at +3 then Resilient is almost always the better choice. On the other hand Warcaster's main advantage is for gish characters that want to cast with their hands full and also make opportunity attacks with their Blade cantrips.

100YrsofAttitude
Apr 29, 2013




lightrook posted:

Ironically I think it might actually be the opposite, Resilient may do more for your concentration while the value of Warcaster is in the niche abilities. Resilient should give you at least a +3 to your Con save (gaining +2 proficiency and bumping up an odd score) while advantage is effectively a +5 at best and usually less, so if your proficiency bonus is at least at +3 then Resilient is almost always the better choice. On the other hand Warcaster's main advantage is for gish characters that want to cast with their hands full and also make opportunity attacks with their Blade cantrips.

Yeah I'm no good at the math, but that's how I read it. War Caster looks cool, but it wouldn't be quite as effective.

Drewjitsu posted:

I'm running a gloom stalker currently, and that subclass seems very powerful. Dread Ambusher is a hell of an ability to get at level 3.

I considered that one too, I'm in a game with someone playing one of those at the moment though, and I want to see something different after playing vicariously.

Verisimilidude
Dec 20, 2006

Strike quick and hurry at him,
not caring to hit or miss.
So that you dishonor him before the judges



Any other experienced DMs have trouble taking part in games as a player under an inexperienced DM?

Moose King
Nov 5, 2009

lightrook posted:

Ironically I think it might actually be the opposite, Resilient may do more for your concentration while the value of Warcaster is in the niche abilities. Resilient should give you at least a +3 to your Con save (gaining +2 proficiency and bumping up an odd score) while advantage is effectively a +5 at best and usually less, so if your proficiency bonus is at least at +3 then Resilient is almost always the better choice. On the other hand Warcaster's main advantage is for gish characters that want to cast with their hands full and also make opportunity attacks with their Blade cantrips.

Ah, that makes sense. I wasn't taking the +1 from bumping up your Con into account and just thinking +2 Proficiency vs +5(ish) for Advantage. My mistake! Resilient would definitely be the better choice then, especially as levels go up and ESPECIALLY for a non-melee using ranger.

sebmojo
Oct 23, 2010


Legit Cyberpunk









Verisimilidude posted:

Any other experienced DMs have trouble taking part in games as a player under an inexperienced DM?

If by inexperienced you mean bad, probably, but I've played with two first time dms and they were both great.

Facebook Aunt
Oct 4, 2008

wiggle wiggle




St0rmD posted:

It seems pretty obvious to me that's because they're related to Devils, who canonically (both in D&D and in IRL lore) are masterful schemers and manipulators.

Also, it's just kinda given that they're meant to gravitate toward being Warlocks, in much the same way that Elves are drawn to being Rangers, and Halflings are the rogue race. So of course they're going to have a CHA bonus.

Warlocks are pretty weird too. Only the coolest, most charismatic people sell their souls for power, lol. That's certainly not something incel losers in mom's basement ever try to do. I guess high charisma helps the extraplanar entity notice you.

Or it's just a quirk of the spell casting system. Wisdom would be pretty iffy, a high wisdom character should make their insight check against the whole deal if their patron has nefarious plans for them. Intelligence could work pretty well for guys who seek out the deal rather than being approached by their patron. Maybe the would-be Int warlocks tend to get eaten by the things they try to summon for deals.

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Kaal
May 22, 2002

through thousands of posts in D&D over a decade, I now believe I know what I'm talking about. if I post forcefully and confidently, I can convince others that is true. no one sees through my facade.

Verisimilidude posted:

Any other experienced DMs have trouble taking part in games as a player under an inexperienced DM?

Oh yeah definitely, I find it hard to let go and enjoy the good parts that they bring to the table.

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