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Yeah that's a good point. Was willpower there at launch? I don't remember it. I did however roll a willpower tank and the way it combines defence, resist, and regen is pretty tight.
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# ? Mar 1, 2022 17:52 |
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# ? May 26, 2024 02:15 |
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Seventh Arrow posted:Yeah that's a good point. Was willpower there at launch? I don't remember it. I did however roll a willpower tank and the way it combines defence, resist, and regen is pretty tight. No, /WP came with I11, along with Dual Blades.
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# ? Mar 1, 2022 18:43 |
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My armchair game designer brain desperately wants there to be a small, continuously replenishing absorb shield power (like a couple blaster secondaries have, but ideally at a faster tick rate) added somewhere to regen as a way to offset a flat X DPS without being yet another healing power that allows you to fully recover after losing health. My pick would probably be instant healing for thematic reasons: tweak the current regen down a tiny bit, add the continuous absorb, and maybe reduce the recharge. As a bonus, it uses the same enhancement types that everybody currently needs.
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# ? Mar 1, 2022 19:01 |
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Yeah some kind of absorb would probably make regen sturdier without really changing what the set is about.
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# ? Mar 1, 2022 19:07 |
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Absorb is definitely a mechanic that would make a lot of sense for regen and probably make it a lot more competitive with newer defensive sets. Although absorb was added to the game very late, like right before the shutdown, so they didn't really have a chance to go back and do a revamp of regen to make use of it. The issue regen tends to have is that it really just does one thing, and while it does that one thing very well, it's a very binary sort of defense. Either you have way more healing than you need and you're functionally immortal, or you don't have enough and you just die because there's nothing to fall back on.
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# ? Mar 1, 2022 19:14 |
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FWIW I do think regen's t9 is underrated, it's now a "fast" recharging like 7 second "i'm unfuckwithable" that you can use to spot check alpha strikes, big AV hits, etc. It's cool and unique, synergizes with covering regen's weaknesses, and requires a higher level of situational awareness than most other defensive things in the game.
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# ? Mar 1, 2022 22:28 |
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Kheldarn posted:No, /WP came with I11, along with Dual Blades. Even though I'd played since issue 2 or so, Dual Blades/WP's launch was also the first time I actually got to 50 on a character. A big part of that was just not doing enough grouping and not understanding some of the game's systems, but I remember Willpower being a huge powerhouse that at the time pretty much invalidated /Invuln (which had been nerfed hugely before that point) and /Regen and did them better.
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# ? Mar 1, 2022 22:37 |
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Funnily enough, the version of Regen that Sentinels get has an absorb power. I've heard that it's actually an okay pick for that AT in specific.
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# ? Mar 2, 2022 00:04 |
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Sentinel Regen is a little bit better redesigned (same with Sentinel /SR, actually) though Sentinels still suffer from having weaker secondary set numbers than Scrappers/Stalkers/Brutes. bbbbut then it also gets double hosed since Sents have the same HP as Blasters/Stalkers, and your actual health regenerated is a percentage that scales with your max HP value. If you were absolutely determined to play /regen, a Brute would probably see the best results since it's got the highest HP values of the available ATs. Regen Brutes can be used to tank Hamidon, though this is more of a niche case of mechanics than some ringing endorsement of the set as a whole - it's still Pretty Bad. If you wanted to play a character who regenerates, Willpower's a nice thematically neutral regen-y pick as others have mentioned, though I think Bio Armor fulfills the absorb/regen/healing fantasy the the mechanically best even if you have to design a character around being some sort of bug or alien or slime monster. Plus, Bio's available on Tankers, so you can do stuff like*, *lining up all your CDs but hey, that's the fun part!
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# ? Mar 2, 2022 00:51 |
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Nonexistence posted:FWIW I do think regen's t9 is underrated, it's now a "fast" recharging like 7 second "i'm unfuckwithable" that you can use to spot check alpha strikes, big AV hits, etc. It's cool and unique, synergizes with covering regen's weaknesses, and requires a higher level of situational awareness than most other defensive things in the game. This actually leads into another problem, but not just with Regen. If you're building for MoG you're building recharge, which means both perma-hasten and perma-Dull Pain. But you only get one autofire. So you set that to Hasten but then have to remember to kick off DP every couple minutes manually. There are so many sets that would be so vastly improved just by being able to set multiple autofires. If there's one thing I'd love to see in a future Homecoming update it'd be that, whatever it takes. Regen would probably still suck though.
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# ? Mar 2, 2022 07:29 |
MA/Regen was also my first character to level cap before the nerf. Ah, Ninja Jesus, you are missed.
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# ? Mar 2, 2022 07:55 |
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I know why they try to avoid it, but at this point I think most people would be okay with the Homecoming team making some pretty major changes to Regen. Maybe Invuln too.
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# ? Mar 2, 2022 16:52 |
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Invuln seems fine to me as it is. What would you have them change?
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# ? Mar 2, 2022 17:54 |
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Other than leadership, what are good pool powers for Defenders and Corruptors?
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# ? Mar 2, 2022 17:55 |
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Seventh Arrow posted:Other than leadership, what are good pool powers for Defenders and Corruptors? Concealment is nice so you can make everyone invisible for harder content. The DEF bonus is pitiful but whatevs.
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# ? Mar 2, 2022 18:10 |
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the alternative hide toggle they added that makes you run and jump better (Infiltration I think it's called) is very good, it's hard for me to resist taking it on pretty much any character.
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# ? Mar 2, 2022 18:41 |
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zzMisc posted:This actually leads into another problem, but not just with Regen. They should just chop Hasten, and replace it with a passive recharge buff that everyone gets. It's like the Fitness pool; if every build needs it, why not just give it to everyone?
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# ? Mar 2, 2022 18:49 |
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If it'll get people to stop telling me to take hasten on every build then I'm all for it. I hate the yellow oven mitts. (Yes I know you can turn that off now, that's not the point)
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# ? Mar 2, 2022 20:49 |
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Hasten is the main reason I figured out how to achieve Foreverdom on my dominator builds (which is enough recharge to keep domination on auto without hasten which is like 125%) Honestly I wouldn't even mind if they nerfed hasten and kept it as a pool power to balance out making it a passive effect instead of having to refresh it. Bakalakadaka fucked around with this message at 21:17 on Mar 2, 2022 |
# ? Mar 2, 2022 21:15 |
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Crasical posted:If it'll get people to stop telling me to take hasten on every build then I'm all for it. I hate the yellow oven mitts. Reminds me of the Prima City of Villains strategy guide - the one that was a binder so you could buy update packs when everything inside inevitably got obsoleted (and then they didn't bother releasing those, natch) - where even on a Mastermind they recommended taking Hasten at level 6 no matter what. I too despise the obsession with Hasten. I almost never took it on live, and I almost never take it now.
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# ? Mar 2, 2022 23:33 |
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I'm definitely on team "you don't always have to take hasten", but it is definitely a power where it just ends up being too good for too many things. Recharge is really the fundamental driver of DPS in the game - stamina was always more of a "comfort" pick, since it's pretty rare to actually go from full end to zero end in a single fight (unless there's sappers involved, anyway), but having it meant that you didn't have to keep waiting for it all to come back between groups. Hasten, meanwhile, just flat out makes you more effective at everything because you don't have any downtime during a fight waiting for your attacks to come back. It's the reason why animation length became such an important balancing factor when it came to a set's damage output, because between hasten, recharge buffs from team members with support sets, and all the recharge you can get from IO set bonuses, the amount of time you spent rooted doing a single attack's animation became a more significant limiter on how quickly you could attack than actually waiting for your cooldowns to finish. Not to mention how huge of a difference recharge buffs make to longer cooldown powers and the impact that has on ratio of uptime/downtime on buffs. I don't know if there really is any way to "fix" it though, recharge being extremely good is kind of fundamental to the way the game works, and simply removing (or even just nerfing) hasten would break a lot of builds and be a bigger shakeup to the game balance than making the fitness pool inherent was (since all that ultimately did was just give you three extra free power selections, game-changing for some but for most builds it just let you pick up a few more "nice to have" powers). The fact that it has that much impact is a pretty good indicator that it's way too powerful but it's also the sort of thing where it's so baked into the game at this point that if the Homecoming team did decide to change it, it could legitimately fork the community.
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# ? Mar 3, 2022 00:49 |
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These posts also remind me that the standard design formulas for balancing damage/recharge/endurance literally do not factor in cast/animation times at all and I just think that's really wonderful.
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# ? Mar 3, 2022 01:00 |
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I too am in the group that doesn't want to take hasten if I don't have to. It's one of those things that really seems to warp the meta to the point where it seems something needs to be done. Personally I feel they could get rid of it altogether. Just buff the recharge on certain powers and let people put recharge ehancements in their powers to a point where they can have perma dom or whatever power they like.
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# ? Mar 3, 2022 01:03 |
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Bakalakadaka posted:Hasten is the main reason I figured out how to achieve Foreverdom on my dominator builds (which is enough recharge to keep domination on auto without hasten which is like 125%) They actually did nerf Hasten. The changes that have been made to how procs activate have made Hasten unnecessary for a lot of classes and builds. The more recharge you put in a build the less likely procs will activate, so now a lot of elite tier builds eschew recharge bonuses completely. The only AT it's absolutely necessary are Dominators.
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# ? Mar 3, 2022 02:08 |
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That's incorrect, procs only get a reduced chance to fire based on slotted recharge (enhancements & alpha slot). Hasten provides global recharge, same as set bonuses, Speed Boost, Ageless, Accelerate Metabolism, etc. The very very first draft of the PPM system in i24 had all recharge impact proc rates, but it was changed so other players couldn't hurt your damage output by buffing you.
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# ? Mar 3, 2022 02:34 |
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I am vengeance. I am the night. I haven't thought this through very carefully!
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# ? Mar 3, 2022 03:00 |
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Potsticker posted:Personally I feel they could get rid of it altogether. Just buff the recharge on certain powers and let people put recharge ehancements in their powers to a point where they can have perma dom or whatever power they like. Here's what I'm thinking: Hasten buffs recharge by 70%. Outside of itself and its slotting, it requires about another 200% in recharge bonuses to be 'perma'. So 200% in bonuses yields 270% total for a 35% increase. Less than 200% in bonuses, you're getting somewhere less than 270% total, proportional to how much hasten is up vs down. So, get rid of hasten entirely. Then, increase all recharge bonuses from powers and sets by 35% to compensate. Boom, everybody gets that power slot back, players don't have to do anything, existing builds can stay pretty much the same. Edit: My math is off, because I was looking at Mids numbers without realizing it shows a base 100%. So to mimic Hasten it'd have to be more like 70/105 for a whopping 67% increase to all recharge bonuses. zzMisc fucked around with this message at 14:37 on Mar 3, 2022 |
# ? Mar 3, 2022 13:33 |
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Seventh Arrow posted:I am vengeance. I am the night. I haven't thought this through very carefully!
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# ? Mar 3, 2022 14:45 |
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So this is my claws/SR scrapper at 38 so far. I have a lot of toggles, so I will need to put endurance reducers in those I think. I know I probably don't need to use named enhancements until 50, but I wanted to give it a try. The Scirocco's Dervish has made a pretty big improvement on Spin. http://www.vaughn-s.net/CoH/Razorslice%20-%20Scrapper%20(Claws).mxd Some other thoughts: the claws/SR combo is pretty clunky in terms of flow and combat feel. The scrapper has to re-"snikt" for a lot of things, which breaks up the flow; and the Practiced Brawler animation interrupts everything in a "feels bad" kind of way. Other powerset have anti-mez powers without that kind of flow-breaking nonsense.
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# ? Mar 3, 2022 23:42 |
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Seventh Arrow posted:Some other thoughts: the claws/SR combo is pretty clunky in terms of flow and combat feel. The scrapper has to re-"snikt" for a lot of things, which breaks up the flow I played claws/sr on live and this was always a pet peeve
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# ? Mar 3, 2022 23:45 |
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Bonny Jock Lemon posted:I played claws/sr on live and this was always a pet peeve I did claws/sr on Homecoming and had a fantastic time. That was a character who grouped a lot, though with the goon rush soon after it went public so I didn't have too much opportunity for solo stuff, but even duo-ing with a peacebringer I felt it played extremely well.
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# ? Mar 4, 2022 00:04 |
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Practiced Brawler works like a break free now, so you don't have to put it on auto fire. You can just ignore it until you get mezzed and hit it then.
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# ? Mar 4, 2022 03:12 |
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Unless you die from your toggles suppressing in the however-many seconds pass between you getting mezzed, noticing you got mezzed, and hitting Practiced Brawler.
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# ? Mar 4, 2022 04:53 |
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Check your power customization screen and see if you can set all of your Claws attacks to No Redraw. That'll make it so any time an attack would trigger the snikt it'll just skip right into the actual animation instead. It'll look a bit weird but hey, no more interruptions.
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# ? Mar 5, 2022 02:07 |
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DEKH posted:They actually did nerf Hasten. The changes that have been made to how procs activate have made Hasten unnecessary for a lot of classes and builds. The more recharge you put in a build the less likely procs will activate, so now a lot of elite tier builds eschew recharge bonuses completely. When did that happen? Feels like nearly every build I’ve seen had recharge out the wazoo
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# ? Mar 8, 2022 09:23 |
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Tabletops posted:When did that happen? Feels like nearly every build I’ve seen had recharge out the wazoo A little after launch. Hasten not only cost no end, but it buffed your defense as well.
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# ? Mar 8, 2022 09:46 |
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DEKH posted:They actually did nerf Hasten. The changes that have been made to how procs activate have made Hasten unnecessary for a lot of classes and builds. The more recharge you put in a build the less likely procs will activate, so now a lot of elite tier builds eschew recharge bonuses completely. That's not quite how it works. It is correct that slotting in Recharge will lower the proc rate of a power. However, global recharge bonuses, including Hasten and Luck of the Gambler (but not including the alpha incarnate slot), don't affect the chance of procs - if anything, Hasten is even more powerful when you start getting into proc shenanigan's, because you want global recharge bonuses to let your proced out attacks recharge faster. E: agghh I missed the post above me. but Here's a guide to how procs work. There's probably no good way to nerf hasten at this point that wouldn't break just a ton of builds, and making it into a passive benefit everyone gets would probably be too much power creep since now top end builds no longer need to worry about hitting perma hasten or the END crash it has every so often. Meeko fucked around with this message at 06:25 on Mar 9, 2022 |
# ? Mar 9, 2022 06:22 |
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So I don't really care about fire farming for the most part. I like the game's content and don't worry in the least that it may take all of my alts a long time to hit 50 BUT I nevertheless would like one fire farmer to keep my army of alts stocked with cool IO enhancements. I have a Rad/ Fire Brute and have read guides, but am not sure of the best way to rocket the dude to 50. I've heard that stocking up on XP boosters and finding someone to let me sit in on a farming session is best but I really have no idea
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# ? Mar 9, 2022 22:06 |
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Seventh Arrow posted:So I don't really care about fire farming for the most part. I like the game's content and don't worry in the least that it may take all of my alts a long time to hit 50 I did fine just running the farming maps to level as well. You won't start at +4/x8, but it doesn't take very long to get up to +0/x8. Stick with the double xp boost for a while, the amount of inf that drops early on isn't worth the slower levelling, plus you still get a shot at IO set drops. Something I found useful is to disable every inspiration drop except defense and damage. Hitting the 90% fire resist cap is hilariously easy, but defense is tougher to get until you have enough to stack a few sets, so the inspirations fill in those holes.
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# ? Mar 9, 2022 22:32 |
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# ? May 26, 2024 02:15 |
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Bybus Slago posted:I did fine just running the farming maps to level as well. You won't start at +4/x8, but it doesn't take very long to get up to +0/x8. Stick with the double xp boost for a while, the amount of inf that drops early on isn't worth the slower levelling, plus you still get a shot at IO set drops. Something I found useful is to disable every inspiration drop except defense and damage. Hitting the 90% fire resist cap is hilariously easy, but defense is tougher to get until you have enough to stack a few sets, so the inspirations fill in those holes. I'm not sure I understand. You started farming at level 1?
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# ? Mar 9, 2022 22:39 |