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Anno posted:How much does exploration or story/lore/world stuff play into the game? I really love bopping about in Stellaris scanning stuff and excavating archaeological sites and whatnot. there's a fair amount but that poo poo's Stellaris's whole gimmick, nobody has as much planet-scanning as Stellaris while there's less narrative variety it can be a bit more rewarding in DW on the whole, some of the stuff you can turn up in old precursor caches is pretty wild (also you can fix up any old wrecks you come across, which are everywhere and sometimes cartoonishly OP) A Wizard of Goatse fucked around with this message at 23:52 on Mar 9, 2022 |
# ? Mar 9, 2022 23:47 |
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# ? Jun 6, 2024 06:10 |
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Everything said so far makes me happy with my purchase. Again, assuming it's not a SotS II deal, which I really want to emphasise was the last time I pre-ordered a game.
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# ? Mar 9, 2022 23:58 |
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With regards to exploration, I've ironically found that Stellaris has been way over-tuned in that direction. In a single 15 minute session I'll see no less than 20 popups regarding anomalies and ruins and "Situation Log has been updated" notifications. I found myself breathing a sigh of relief when an event turned out to be a little flavor text and a planet bonus instead of the start of yet another galaxy-spanning quest (that half the time I couldn't complete because the next location was too far away or in enemy territory) I had the exact opposite opinion when it first launched, so maybe they've overcorrected. or maybe I'm just playing the game wrong now. They do keep completely reinventing the game every 6 months ironically this is a problem that the state / civilian split of DW could solve really neatly. your state ships find stuff, generate lists of projects and possibilities, and then the civvies are the ones that handle the actual grunt work of long term surveying and research
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# ? Mar 10, 2022 01:00 |
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The problem there with Stellaris is it's all extremely front loaded. You spend the initial exploration phase deluged with popups and then once you start bumping shoulders with other empires it's like, well, you found it, you found everything, good job. It's like if ST:TOS found literally everything there was to find in or near federation space and the entirety of TNG was just Picard and co hovering over earth giving science advice.
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# ? Mar 10, 2022 01:27 |
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I wish they would stop developing Stellaris and make a sequel with none of the huge flaws the current design has that no amount of updating really solves.
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# ? Mar 10, 2022 01:33 |
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There's also just not much game to the popup end of it, either, you rarely make any real decisions or mechanically engage with any of the vignettes just pull the lever on the slot machine and see a random little story fall out. Then you run out of stories and there's still not much of a game but it keeps going for 20 more hours
A Wizard of Goatse fucked around with this message at 02:26 on Mar 10, 2022 |
# ? Mar 10, 2022 02:14 |
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with all the announcements of various devs leaving stellaris in the hands of maintenance teams, i've got no doubt stellaris 2 is in some early stage of development. paradox is just busy developing every other grand strategy game on the market. vicky 3 is all i ever wanted anyway
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# ? Mar 10, 2022 02:15 |
Mr. Fall Down Terror posted:with all the announcements of various devs leaving stellaris in the hands of maintenance teams, i've got no doubt stellaris 2 is in some early stage of development. paradox is just busy developing every other grand strategy game on the market. vicky 3 is all i ever wanted anyway Hmmm? I feel like they recently said that with the Custodian team added that the number of people working on Stellaris was higher than ever. Unless you mean the change of Game Directors, though I don't know that that portends anything in particular. I think Stellaris is probably the best it's ever been right now and enthusiasm in the playerbase is pretty high. I'd like to see a sequel as well but I think they can keep adding to it for awhile as well.
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# ? Mar 10, 2022 02:37 |
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A Wizard of Goatse posted:There's also just not much game to the popup end of it, either, you rarely make any real decisions or mechanically engage with any of the vignettes just pull the lever on the slot machine and see a random little story fall out. Then you run out of stories and there's still not much of a game but it keeps going for 20 more hours Yeah, this is ultimately why I keep ducking out on the game. It's constantly asking me to have opinions on each popup, but really it's just asking me "do you want to roll the dice now, or do you want to roll it later?", and that's just not a super interesting thing to do a billion times the fact this type of system / design coexists in a game where you're also expected to micromanage both buildings and civilian job assignments on a planetary level is just so strange
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# ? Mar 10, 2022 02:40 |
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Stellaris just updated it's AI to be something like 6 times more efficient when it comes to it's economy and fleet building, which makes the AI actually competent instead of eXtremely bad. The game is better than ever.
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# ? Mar 10, 2022 03:46 |
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I really wanna get into Stellaris but every time I play I wind up bored. And Distant Worlds didn’t help because that game seems so drat lively and huge by comparison. One day I’ll break through and enjoys it!
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# ? Mar 10, 2022 05:13 |
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I found DW1 fascinating but I never really felt I was playing a game. I hope DW2 involves more player choice and interaction. E. I'm most interested in DW2 as Victoria in space than as a trad 4x.
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# ? Mar 10, 2022 08:45 |
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So DW2 is gonna be DW1 without expacs but with better UI?
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# ? Mar 10, 2022 08:46 |
Splicer posted:The problem there with Stellaris is it's all extremely front loaded. You spend the initial exploration phase deluged with popups and then once you start bumping shoulders with other empires it's like, well, you found it, you found everything, good job. It's like if ST:TOS found literally everything there was to find in or near federation space and the entirety of TNG was just Picard and co hovering over earth giving science advice. I sometimes wonder about modding it so you can only find anomalies in actually colonised space at the start, and have searching in deep space gated behind a mid game tech. On the one hand you might make the early game very boring; on the other it might pace things a bit better.
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# ? Mar 10, 2022 08:54 |
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Jack Trades posted:So DW2 is gonna be DW1 without expacs but with better UI? There's a pretty good overview of many of the differences in this dev post on the Matrix forum: https://www.matrixgames.com/forums/viewtopic.php?p=4763940#p4763940
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# ? Mar 10, 2022 10:57 |
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Beefeater1980 posted:I sometimes wonder about modding it so you can only find anomalies in actually colonised space at the start, and have searching in deep space gated behind a mid game tech. On the one hand you might make the early game very boring; on the other it might pace things a bit better. That's basically the premise behind the archaeology stuff they added, you get the normal surveys and then when you claim systems you go back and do a longer exploration for bigger rewards.
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# ? Mar 10, 2022 11:10 |
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Drunk in Space posted:There's a pretty good overview of many of the differences in this dev post on the Matrix forum: https://www.matrixgames.com/forums/viewtopic.php?p=4763940#p4763940 e: though "just use the one from sots" was one of those rants Splicer fucked around with this message at 11:27 on Mar 10, 2022 |
# ? Mar 10, 2022 11:12 |
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I think Stellaris' biggest sin is throwing away all the character-based stuff from CK. Without it it's mostly just another bog standard MoO clone. Either that, or a Victoria-style politics and economy simulation would liven it up.
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# ? Mar 10, 2022 11:22 |
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god space opera Crusader Kings would own so hard
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# ? Mar 10, 2022 11:34 |
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grate deceiver posted:I think Stellaris' biggest sin is throwing away all the character-based stuff from CK. Without it it's mostly just another bog standard MoO clone. Either that, or a Victoria-style politics and economy simulation would liven it up. Stellaris biggest sin, imho, is to throw you into a sterile universe where past races are just dormant sectors and randomly seeded archeological sites. And then, a dozen races all starting at the same time from the same point. It'd be a lot better were it simulating the galaxy's history Dwarf Fortress style, resulting in preexisting borders, alliances, conflicts, etc, all documented somewhere (and you can learn about it through, diplomacy, galactic libraries, whatever). And potentially allowing you to choose to either pop in as a fresh FTL species, or to take over a pre-existing empire with its own past. Stellaris is like playing Europa Universalis on a grey map where each nation starts with the same resources and a single province.
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# ? Mar 10, 2022 11:52 |
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FishMcCool posted:Stellaris biggest sin, imho, is to throw you into a sterile universe where past races are just dormant sectors and randomly seeded archeological sites. And then, a dozen races all starting at the same time from the same point. It'd be a lot better were it simulating the galaxy's history Dwarf Fortress style, resulting in preexisting borders, alliances, conflicts, etc, all documented somewhere (and you can learn about it through, diplomacy, galactic libraries, whatever). And potentially allowing you to choose to either pop in as a fresh FTL species, or to take over a pre-existing empire with its own past. Yeah, this too. Also the fact that most races play kind of samish. There is some variation with the ethics you choose, but most of it is +/- X%, or a different special technology path which doesn't amount to all that much. Now compare to how big of an impact your religion and inheritance laws have in CK. Like you said, too sterile and by the book (that has been out of date for the last 20 years). A Wizard of Goatse posted:god space opera Crusader Kings would own so hard I've said it before, but a Paradox remake of Emperor of the Fading Suns would loving destroy my free time.
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# ? Mar 10, 2022 11:59 |
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grate deceiver posted:I think Stellaris' biggest sin is throwing away all the character-based stuff from CK. Without it it's mostly just another bog standard MoO clone. Either that, or a Victoria-style politics and economy simulation would liven it up. I suggested that once and the devs laughed at me. I guess they are right though, the boring stasis is irrelevant because people keep handing them fistfulls of cash.
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# ? Mar 10, 2022 12:24 |
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FishMcCool posted:Stellaris biggest sin, imho, is to throw you into a sterile universe where past races are just dormant sectors and randomly seeded archeological sites. And then, a dozen races all starting at the same time from the same point. It'd be a lot better were it simulating the galaxy's history Dwarf Fortress style, resulting in preexisting borders, alliances, conflicts, etc, all documented somewhere (and you can learn about it through, diplomacy, galactic libraries, whatever). And potentially allowing you to choose to either pop in as a fresh FTL species, or to take over a pre-existing empire with its own past. yeah generally multiplayer games kinda require the playable factions to start on a level playing field, or a hell of a lot more interest in mechanical fine-tuning than the dev team have shown make asymmetrical gameplay work, Dwarf Fortress is one man's passion project and doesn't even have to support multiple cores Agreed with the general sentiment that Stellaris's biggest sin is not being an entirely different game with unrelated mechanics and goals though. Probably not even a 4x, just really lean into the USS Enterprise simulator A Wizard of Goatse fucked around with this message at 12:46 on Mar 10, 2022 |
# ? Mar 10, 2022 12:33 |
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Jack Trades posted:So DW2 is gonna be DW1 without expacs but with better UI? And less Empires, possibly. Though if it's moddable that can be fixed easily. Apparently there''s only 7 playable races.
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# ? Mar 10, 2022 12:48 |
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If wishing for an asymmetric map/start like pretty much every single (multiplayer-enabled) Paradox game before it is unrelated mechanics and turning it into a USS Enterprise Simulator, then fair enough. I'll bow to your expertise.
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# ? Mar 10, 2022 12:49 |
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Not seeing anything in the features announcement about whether they left in the mode where you start as a station and basically have to steal your empire, this is critical
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# ? Mar 10, 2022 12:58 |
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Is distant worlds 2 single player only? Kinda want a game to play multiplayer that isn't stellaris
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# ? Mar 10, 2022 15:35 |
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it's singleplayer, get SOTS for multi
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# ? Mar 10, 2022 15:43 |
They did say it was built so that MP is possible to create in the future, and it’s something they’d like to do if the game does well enough or something. So maybe in the future. Also the game is live on Steam.
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# ? Mar 10, 2022 15:44 |
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Archonex posted:And less Empires, possibly. Though if it's moddable that can be fixed easily. No race customization either, from what I can see starting a new game. Weird lack of feature in 2022. Edit: no mouse over help on icons in the main UI either, yikes. Yeah it's cool I suppose but there's a ton of basic QOL and expected features (like choosing your color on the map) that aren't there. Like they went through what is clearly a lot of effort to poach Stellaris' moving racial avatars but don't let you customize much of anything, seems a weird set of priorities. Sheep fucked around with this message at 16:09 on Mar 10, 2022 |
# ? Mar 10, 2022 15:58 |
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You guys are really making me want to play Distant Worlds, it sounds awesome.
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# ? Mar 10, 2022 16:01 |
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Sheep posted:No race customization either, from what I can see starting a new game. Weird lack of feature in 2022. Exit to desktop dumps you directly to desktop with no confirmation or autosave lol. Splicer fucked around with this message at 16:18 on Mar 10, 2022 |
# ? Mar 10, 2022 16:16 |
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Splicer posted:If you go into the icons there's a little ? that gives you a small tour of the associated screen. I'm talking like if I hover over my planet I can't mouse over the resources and get a pop-up. Gotta select the planet then mouseover. Still don't know what the 5k means on that panel either. There's an oil drum with a semicircle around it, no idea what that is. Etc. Also what are the blue and red circles around ships? Seems it might be standard/point defense weapon range but I'm just guessing. Sheep fucked around with this message at 16:25 on Mar 10, 2022 |
# ? Mar 10, 2022 16:20 |
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loving pirates I'm paying you your goddamn money stop shooting me
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# ? Mar 10, 2022 16:25 |
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Clarste posted:You guys are really making me want to play Distant Worlds, it sounds awesome. It really is. Jury is still out on the sequel but Distant Worlds Universe is amazeballs.
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# ? Mar 10, 2022 16:27 |
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Bug Squash posted:I suggested that once and the devs laughed at me. I guess they are right though, the boring stasis is irrelevant because people keep handing them fistfulls of cash. Judging by how often I see Stellaris on Humble Bundle, it can't be doing that well.
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# ? Mar 10, 2022 16:58 |
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PerniciousKnid posted:Judging by how often I see Stellaris on Humble Bundle, it can't be doing that well. Is that the base game only by any chance? They make the real money with the dlc. The base game is to try and rope people in.
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# ? Mar 10, 2022 17:19 |
IIRC Nemesis was their best-selling expansion ever, and aquatic pack was their best selling species pack ever. There are only so many people still interested in buying the base game but the expansions are still selling very well, as do the big bundles they’ve put together on Steam whenever sales come around.
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# ? Mar 10, 2022 17:27 |
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so far i really like the polish put on dw2. it feels a lot more coherent as a game. its 90% a clone of the original but the 10% that has been overhauled is the bit they needed to overhaul pros -multi-threaded research -LOTS to explore, holy crap -fleet and army templates! cons -LOTS to explore, holy crap -popup spam -don't like the music
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# ? Mar 10, 2022 17:34 |
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# ? Jun 6, 2024 06:10 |
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Wait, it's a pausable real-time game? lol What a mess.
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# ? Mar 10, 2022 17:43 |