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I think I’ll try out that mod, my best guess is I’m going to entirely play settlement battles and get bored around the same point.
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# ? Mar 10, 2022 15:32 |
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# ? Jun 8, 2024 09:11 |
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Is the supply line big that big of a deal? How many of you are constantly hiring/firing lords anyway? I finished the game without even noticing it Now I know about it it's a bit annoying during confederation but it's just a matter of sending the new ones off to die
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# ? Mar 10, 2022 15:33 |
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dogstile posted:I braved the forums to try and find it but i couldn't get past the "CATHAY IS SO OUT OF PLACE, JARRING AND IMMERSION BREAKING." post. yea I remember reading epic fights about how elves had to have the strongest infantry (because they were so experienced and also elves, you see) with comparable model counts to humans, but also the strongest cavalry for the same reason. Like, their spearmen should be able to take out tier-III infantry easily. Their archers should be equally powerful. Their casters need all spells and lores of magic combined into their wizards but Teclic and Alarielle at the very least. and it was like whatttt Alctel posted:Is the supply line big that big of a deal? How many of you are constantly hiring/firing lords anyway? It does make a huge difference on Legendary and confederation absolutely can hurt you bad. You can send them off to die, which works, but in the meantime you get huge punishment and it can cost you hard.
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# ? Mar 10, 2022 15:33 |
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Deketh posted:I'm amazed this supply line bug will persist unfixed for so long. I suppose it doesn't matter too much to me as I can go back to all the content in WH2 I haven't touched yet but loving hell. Their goal is to make the game playable and stable for everyone first, before addressing balance or minor bugs. Can’t fault them for that.
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# ? Mar 10, 2022 15:34 |
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quote:NuKislev was ill thought out and cheaply made. CA is always right apparently. Like for example the insistence that Streliski with axe guns were the greatest idea and no accommodation could be made for the original units or the hideous Wargon Wagon ice. It was more than rushed, there is a very prideful ethos which can not listen to any fan feedback at CA. That pride results in them cutting content as was seen in Chaos Daemons rather than admit some races such as Tzeentch had a barely existent rooster. That pride also made them ignore any feedback from content creators such as Legend of Total war who told them that the rifts spam and being forced to do the story every playthrough was a bad idea. I want Warhammer 3 to do well so we can hopefully see Southern Realms(done faithfully and properly unlike Kislev). quote:Look, it's one thing for Elves, who are an elegant and immortal race, and likely better in some physical ways (men and women) to be represented on the battlefield. Women of the race playing a more distant role, not being hardened phalangists or corsairs. Every time…
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# ? Mar 10, 2022 15:43 |
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Alctel posted:Is the supply line big that big of a deal? How many of you are constantly hiring/firing lords anyway? In a game that brought the increase of additional armies down from 15% to 4%, the AI sends a lot of trash stacks at you that are easier to respond to if you can quickly raise your own trash stacks and disband then when they're not needed anymore. With the bug, that poo poo adds up fast and forces you to turtle more. So yeah, based on their timeline from last week, the supply line bug is staying in until 1.1, which is estimated to be out by mid April. I guess now's as good a time as any to go finish the vampirates campaign I put on hold to install 3 Angrymantium fucked around with this message at 15:49 on Mar 10, 2022 |
# ? Mar 10, 2022 15:45 |
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Alctel posted:Is the supply line big that big of a deal? How many of you are constantly hiring/firing lords anyway? Alctel posted:I finished the game without even noticing it Alctel posted:Now I know about it it's a bit annoying during confederation but it's just a matter of sending the new ones off to die orangelex44 posted:Their goal is to make the game playable and stable for everyone first, before addressing balance or minor bugs. Can’t fault them for that.
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# ? Mar 10, 2022 15:48 |
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orangelex44 posted:Every time… One day the human race hopes to see women powerful enough to handle the recoil of firing a rifle.
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# ? Mar 10, 2022 15:50 |
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orangelex44 posted:Every time… I don't know about you guys but I agree with this dude. Tzeench could definitely use some more roosters. I mean he already has the bird theme and all.
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# ? Mar 10, 2022 15:51 |
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AAAAA! Real Muenster posted:Absolutely, and I would do the same thing. My confusion about why its taking so long is "dont they have literally hundreds of people working on WH3 right now?". Because putting more bodies on stability fixes has dramatically diminishing returns so I'm surprised and disappointed they cant put like... one guy that knows what he's doing on bugfixing? Dont get me wrong, I'm not trying to be lovely and I have no idea how their development process works or is structured, but having experience in software dev I know just putting literally everyone on fixing stability will only be maybe 10% more effective than putting exactly half of everyone on it. I'm probably thinking too hard about this. They actually probably don’t. Many of the people that worked on the game are graphics/sound/animation specialists who don’t code, others have moved on to DLCs or the next big game, and even for the ones that remain they’re likely working in parallel - each person fixing one assigned problem independent of the others. The time to fix any one problem isn’t sped up by the number of people, and given the complexity of merging all these different fixes together it means that CA is highly incentivized to do fewer, bigger updates anyway. CA isn’t planning in weeks for this game, they think in months and even years. They’re not in a huge rush for the non-stability bugs.
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# ? Mar 10, 2022 16:07 |
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You can click yor faction income summary button at the top of the screen and it fixes the supply lines bug
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# ? Mar 10, 2022 16:08 |
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Deketh posted:I'm amazed this supply line bug will persist unfixed for so long. I suppose it doesn't matter too much to me as I can go back to all the content in WH2 I haven't touched yet but loving hell. TWC seems less feral than the steam community at least
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# ? Mar 10, 2022 16:17 |
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Ristolaz posted:You can click yor faction income summary button at the top of the screen and it fixes the supply lines bug How dare you even suggest
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# ? Mar 10, 2022 16:27 |
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orangelex44 posted:Every time… Total Warhammer 3 - throw the mothers of its future warriors, farmers, alchemists, and artists away in the field of battle
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# ? Mar 10, 2022 16:28 |
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Ristolaz posted:You can click yor faction income summary button at the top of the screen and it fixes the supply lines bug I tried this and can confirm I'm a gullible moron.
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# ? Mar 10, 2022 16:29 |
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Mercrom posted:I tried this and can confirm I'm a gullible moron. I'm serious and I tested it myself to make sure. Hire a new lord and disband him, notice your upkeep was higher than it was before. Click the faction summary and close it again, it should go back to the number it was before. Maybe it only works if you do it before saving? Or something like that?
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# ? Mar 10, 2022 16:32 |
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I hope the mention of chaos realm traits mean they are axing them completely, it's a unnecessary level of annoyance to just have your faction leader sit in a capital city for a bit and wash off the chaos traits. It also didn't make much sense that the demon lords would get negative traits from their own domains.
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# ? Mar 10, 2022 16:43 |
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orangelex44 posted:Every time… Every time I read something like this, I picture David Harbour's neckbeard character in Brooklyn 99 politely explaining his 'Dragons Have Dicks' petition: "and this is NOT about sexism. Women just aren't strong enough to be dragons."
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# ? Mar 10, 2022 16:47 |
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The bug really seemed like a big deal to me. My Kislev campaign was ground to halt when I confederated Kostaltyn and saw my income plummet by 10k into the negatives. Dude had like 20 level 1 Boyars that weren't active on the field, so I had to spend a bunch of turns suiciding them. I fully accept that I'm an idiot who knows nothing about game development, and I've had no performance issues beyond alt tab woes, but to me this also feels like part of making the game playable for everyone. There will be people who don't even know the bug exists, as it goes against what the UI is telling you, who will have no idea why their campaign economy is suddenly almost impossible to continue. Anyway, apologies for going on about it Communist Thoughts posted:TWC seems less feral than the steam community at least This is one dark corner of the internet that I've never ventured into, sounds like I'm not missing much Deketh fucked around with this message at 17:03 on Mar 10, 2022 |
# ? Mar 10, 2022 16:48 |
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Yeah base Kislev campaign with forced confederation seems like poo poo and a bug like this is like custom designed to gently caress up that campaign while with demons confederation largely seems not worth it. I seemed to get lucky confederating with Cathay and got either Lords I wanted to keep or the faction confederated at the moment it lost its stacks.
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# ? Mar 10, 2022 16:53 |
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orangelex44 posted:They actually probably don’t. Many of the people that worked on the game are graphics/sound/animation specialists who don’t code, others have moved on to DLCs or the next big game, and even for the ones that remain they’re likely working in parallel - each person fixing one assigned problem independent of the others. The time to fix any one problem isn’t sped up by the number of people, and given the complexity of merging all these different fixes together it means that CA is highly incentivized to do fewer, bigger updates anyway. CA isn’t planning in weeks for this game, they think in months and even years. They’re not in a huge rush for the non-stability bugs. I think you're giving them too much credit with the bolded part there. If they had some big brained strategy about maximizing value over the life of the title, they would have delayed another month or two to fix more of this poo poo ahead of launch. People would have been disappointed, but they wouldn't be alienating fans the way that they have been over the last three weeks. I still think they can win most of those players back in the long term if the fixes are good and they do a new marketing push to let people know when the game's in a better state, but this kind of release doesn't show a company that did a good job of long term planning to me.
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# ? Mar 10, 2022 16:55 |
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Ra Ra Rasputin posted:I hope the mention of chaos realm traits mean they are axing them completely, it's a unnecessary level of annoyance to just have your faction leader sit in a capital city for a bit and wash off the chaos traits. I'd be okay if the traits disappeared as soon as you left the Realms OR you could spend some devotion/cash to get rid of them.
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# ? Mar 10, 2022 17:07 |
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Ra Ra Rasputin posted:I hope the mention of chaos realm traits mean they are axing them completely, it's a unnecessary level of annoyance to just have your faction leader sit in a capital city for a bit and wash off the chaos traits. Seconding that demon lords need a relevant touch up. Maybe they get a pass in their home realm but take stricter penalties in their rival realm? But that'd involve a redesign of traits overall as it'll suck to go to Nurgle's realm as Tzeentch and get Super Attrition or some bullshit. They'd need to redesign realm traits to go with the good ideas in the Khorne/Slaanesh realms. Risk/reward ideas. Imagine having to weigh down losing armor/move speed on your LL but you gain +replenishment flat percentage per level of Nurgle corruption. Or getting -control/+upkeep but your LL gains speed, MA, MD and attack strength as they become narcissistically perfect thanks to Slaanesh. In my N'Kari game I ended up with a Khorne trait which is -10 Control(local province) and -50% leadership aura size. I'd think that'd fit Slaanesh better. Make the individual Lord more perfect and gently caress my troops, they're here to bask in my magnifience. As for Khorne corruption itself maybe you could give the entire army rising bloodlust and battle prowess at cost. Imagine if Tier 3 gave your army Frenzy but halved your armor and MD? You could amplify the negatives for rival traits(Khorne shouldn't try to gain Slaanesh traits!) and flatten out the penalties if you get your ideal trait(Ku'gath should be pleased if he gets the Nurgle realm traits!) Thematically I'd also suggest some traits for non-demon lords that give some more back and forth or reward acting "in character." Imagine entering the realm of Khorne as Kislev and balancing a line between how many extra Khorne armies you destroy(you'd have to adjust the neutral army spawns in that realm, of course) to get the soul and to get benefits without turning your zealous army of religious fanatics too bloodthirsty, but giving them a reward for vanquishing evil with the fervor of Kislev? More fun with traits, basically, especially the degrees of them you can get. Imagine having to weigh spending more time in a realm of chaos and time the degree of bullshit you want to tolerate for superpowers. You know, the theme of Chaos itself? Take my blessing. No costs or downsides, I promise. Of course this is a very gameable action: I send my offensive oriented LL into a realm to get a bunch of Fight Good/Govern Bad traits and never allow them to hang out in their homeland again. But as it is now the traits are just lame penalties for doing a mandatory task so even an attempt at some decision making and cost/benefit analysis would be a welcome improvement. Besides, people already just hop into Slaanesh/Khorne for free goodies while doing Dom victories in RoC. It's like they had a decent idea in the Sword of Khaine from WH2 and forgot about it in several spots in WH3 while trying to recreate it and then succeeded in two spots with Khorne/Slaanesh.
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# ? Mar 10, 2022 17:30 |
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Sinteres posted:I think you're giving them too much credit with the bolded part there. If they had some big brained strategy about maximizing value over the life of the title, they would have delayed another month or two to fix more of this poo poo ahead of launch. People would have been disappointed, but they wouldn't be alienating fans the way that they have been over the last three weeks. I still think they can win most of those players back in the long term if the fixes are good and they do a new marketing push to let people know when the game's in a better state, but this kind of release doesn't show a company that did a good job of long term planning to me. I mean Sega or GW might now have allowed them an additional delay. Really there's a lot of reasons the game could have released the way it did without it being CA being incompetent.
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# ? Mar 10, 2022 17:38 |
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Lucinice posted:I mean Sega or GW might now have allowed them an additional delay. Really there's a lot of reasons the game could have released the way it did without it being CA being incompetent. Is there any reason to think whoever's in a position to tell CA what to do isn't anymore though? It doesn't matter who's making the decisions for the point to be basically the same.
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# ? Mar 10, 2022 17:51 |
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Its not an original idea, but they really need to make IE the sandbox mode for WH3. Available if you only own WH3, it can show all the DLC options without someone having to spend to get all three base games. Additionally, their post-launch DLC from here on out can take into account that everyone who has WH3 has the IE map.
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# ? Mar 10, 2022 17:51 |
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Never noticed the supply bug until it was pointed out and even then I ignored it most of the time because lol what are you confederating instead of beating to death
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# ? Mar 10, 2022 18:01 |
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Ristolaz posted:You can click yor faction income summary button at the top of the screen and it fixes the supply lines bug Since I keep seeing this thrown around, I decided to run an actual test. I started a Legendary Campaign as Kislev, checked the cost of my army, the UPKEEP of a unit of basic spears (as shown on the recruit screen), and my total income. I checked this before recruiting a lord, after recruiting one, after disbanding one and after pressing the finance button. I did this over 3 turns and here were the results. Short version: Your income doesn't return to normal even after pressing the income button, and the income of your units that you recruit stays increased. Note: If you get a lord killed then everything seems to normalize. (I recruited, disbanded, recruited and then suicided and returned to my base, T0 values) I then decided to see what happens in TWW2 by playing as Tyrion and recruiting and disbanding a lord for 3 turns. Troop income on the recruit screen returns to normal, your income returns to normal and so does your army upkeep. Chucat fucked around with this message at 18:21 on Mar 10, 2022 |
# ? Mar 10, 2022 18:04 |
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Third World Reagan posted:Never noticed the supply bug until it was pointed out and even then I ignored it most of the time because lol what are you confederating instead of beating to death
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# ? Mar 10, 2022 18:05 |
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Also rather hilariously, after I pressed end turn on Kislev after not doing anything on Turn 1, I got congratulated for beating up the enemy army I didn't actually touch. God bless this lovely game.
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# ? Mar 10, 2022 18:09 |
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Chucat posted:Since I keep seeing this thrown around, I decided to run an actual test.
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# ? Mar 10, 2022 18:17 |
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orangelex44 posted:They actually probably don’t. Many of the people that worked on the game are graphics/sound/animation specialists who don’t code, others have moved on to DLCs or the next big game, and even for the ones that remain they’re likely working in parallel - each person fixing one assigned problem independent of the others. The time to fix any one problem isn’t sped up by the number of people, and given the complexity of merging all these different fixes together it means that CA is highly incentivized to do fewer, bigger updates anyway. CA isn’t planning in weeks for this game, they think in months and even years. They’re not in a huge rush for the non-stability bugs. I work in a different realm of software dev and have friends that work for different software companies. None of the companies I'm aware of just send the majority of staff to do other things when there is a major release. Now, every software company is different, but I would sure hope a AAA videogame release would be considered an all-hands event where people would not be sent off to do other work. AAAAA! Real Muenster fucked around with this message at 18:32 on Mar 10, 2022 |
# ? Mar 10, 2022 18:22 |
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Mods have already fixed the upkeep bug, it is insane to me that CA can't fix it in a timely manner.
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# ? Mar 10, 2022 18:30 |
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video game development is a swamp, full of miasma and the wailing of the damned
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# ? Mar 10, 2022 18:41 |
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AAAAA! Real Muenster posted:You do not think that they would be All Hands On I'm actually in game dev. For our big release most of our staff went onto the next project immediately and we kept a smaller crew on to fix the older poo poo. The people that stay on are the programmers/coders/tech designers/whatever you wanna call 'em who can fix the gamebreaking poo poo and then we borrow resources from other departments as needed. If something was truly broken it'd be all hands on deck from the appropriate staff but I don't know how broken it is for WH3 because i've not had many issues, which means i've not really kept up on it. I know there's what, alt tabbing crashing, supply lines bugs and mass issues (why the gently caress are enemy dogs just running directly through my spear unit to hit my archers) but it hasn't stopped me from playing. But who knows, every company is different. CA have a big "we want this game to go on for a long time" philosophy, so I imagine they kept on more than a lot of companies. KPC_Mammon posted:Mods have already fixed the upkeep bug, it is insane to me that CA can't fix it in a timely manner. Probably just got chucked in the next "sprint" rather than pushed out. A single person moves faster than a team for small poo poo.
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# ? Mar 10, 2022 18:43 |
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KPC_Mammon posted:Mods have already fixed the upkeep bug, it is insane to me that CA can't fix it in a timely manner. Where are these mods located?
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# ? Mar 10, 2022 18:43 |
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KPC_Mammon posted:Mods have already fixed the upkeep bug, it is insane to me that CA can't fix it in a timely manner. I'm not sure that mod is a "real" fix, its just a script that forces the correct upkeep amounts. At least I think.
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# ? Mar 10, 2022 18:52 |
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AAAAA! Real Muenster posted:You do not think that they would be All Hands On Dogstile made most of my points for me, but I’ll also reiterate that the majority of people “working on the game” aren’t coders and wouldn’t be helpful in this matter regardless. Edit: I hate phone posting orangelex44 fucked around with this message at 19:34 on Mar 10, 2022 |
# ? Mar 10, 2022 19:06 |
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dogstile posted:I'm actually in game dev. For our big release most of our staff went onto the next project immediately and we kept a smaller crew on to fix the older poo poo. The people that stay on are the programmers/coders/tech designers/whatever you wanna call 'em who can fix the gamebreaking poo poo and then we borrow resources from other departments as needed.
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# ? Mar 10, 2022 19:20 |
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# ? Jun 8, 2024 09:11 |
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Crazy Joe Wilson posted:Where are these mods located? Check the modding discord
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# ? Mar 10, 2022 19:21 |