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My first bonemass kill was just a friend and I who had heard "he's a big blob" and that was it, otherwise we went in fairly blind. We've played a lot of various games so we just planned for the normal blob tropes (cause poison, weak to blunt, resistant to pierce/slash) and went in with iron maces and anti-poison meads. It was a cakewalk. And yeah, of course Frostner is going to mess up bonemass, the design is that you need the thing he drops to be able to build it. I honestly feel like Frostner is in the game specifically to be the anti-swamp weapon for when you have to go back to farm more iron.
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# ? Mar 8, 2022 16:32 |
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# ? May 28, 2024 10:18 |
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thespaceinvader posted:we tried this yesterday, physics went wonky and fired the cart into the ether, we lost it and had to spaawn replacement silver D: well poo poo, it was a joke suggestion, maybe i should have said so, lol. sorry
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# ? Mar 8, 2022 16:35 |
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Spear hitbox sucks. Last time I tried them, you couldn't hit enemies that are even slightly downhill from you, which makes it unreliable, not to mention intensely frustrating. Knives are good but only because you can get yourself an abyssal razor really early on, and having a tier 4 weapon in forest and swamp biomes lets you melt through the content. I haven't tested it in mountain and plains to see how it holds up. I generally use maces because tons of common enemies are weak against crushing damage and very few are resistant to it (I think only trolls and abominations?), and Frostnir is just too good, especially when playing solo.
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# ? Mar 8, 2022 16:48 |
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I find the knife leap attack very useful for killing cultists. It will stagger them then you finish them off Still haven't seen a stone golem inside a cave which is weird. This char got insane trophy luck: first dungeon had a rancid remains that dropped trophy, then first wraith dropped a trophy, second serpent, third abom, but then it was 20th cultist.
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# ? Mar 8, 2022 16:56 |
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I really wish Fulings were a bit bigger as they are drat hard to spot in the tall grass. I generally dont like mountain and i still feel there isnt enough variety in terms of mob variety, but more at its basic i dont think ive ever seen even a 1 star drake. 2 star wolves i only ever fought one and dont even know if there are tougher werewolf spawns either.
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# ? Mar 8, 2022 16:58 |
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Thorn Wishes Talon posted:well poo poo, it was a joke suggestion, maybe i should have said so, lol. sorry sorry, shoudl have specified, not as a result of the suggestion, we did it fine on our first playthrough.
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# ? Mar 8, 2022 17:33 |
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Hasselblad posted:Difficulty scales between solo play and multi-player, plus it is not all that shocking that you found it easy to solo him using mountain tier gear. it caught me off guard because i remembered how long it took us to take him down even with like 15 guys all wailing on him, so i went in very prepared with ideal gear thinking it'd be this big long fight, and it was just over in a few minutes
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# ? Mar 8, 2022 17:43 |
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Finally got around to exploring some ice caves; they are definitely very spooky and cool. Kinda make me wish for an indoors minimap though, they seem more random in their layout than the other dungeon types. Might be just a matter of getting accustomed though, I only found two so far.
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# ? Mar 10, 2022 07:47 |
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Nordick posted:Finally got around to exploring some ice caves; they are definitely very spooky and cool. Kinda make me wish for an indoors minimap though, they seem more random in their layout than the other dungeon types. Might be just a matter of getting accustomed though, I only found two so far. Same, they're super fun but rather confusing. Just hugging one wall gets most of it but these do have isolated islands, which makes it go a little wonky.
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# ? Mar 10, 2022 21:08 |
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thespaceinvader posted:Same, they're super fun but rather confusing. The first rule of all the caves is Always Left.
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# ? Mar 11, 2022 00:25 |
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oXDemosthenesXo posted:The first rule of all the caves is Always Left. WRONG It's always right. And it goes for caves, crypts, and chambers.
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# ? Mar 11, 2022 05:36 |
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oXDemosthenesXo posted:The first rule of all the caves is Always Left.
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# ? Mar 11, 2022 06:56 |
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drewhead posted:WRONG Heresy. Left wall following 4lyfe
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# ? Mar 11, 2022 13:44 |
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Right for Fite
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# ? Mar 11, 2022 13:55 |
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i always loot all the yellow mushrooms i see, as a way of tracking where ive already been
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# ? Mar 11, 2022 15:27 |
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Thorn Wishes Talon posted:i always loot all the yellow mushrooms i see, as a way of tracking where ive already been They grow back after a while
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# ? Mar 11, 2022 15:37 |
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Thorn Wishes Talon posted:i always loot all the yellow mushrooms i see, as a way of tracking where ive already been How many months have you been down there
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# ? Mar 11, 2022 17:08 |
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I apparently have a draugr farm in the first swamp crypt I explored. There's a room that I've opened enough to shoot into and there are like 30 spawners in there or something, the flow of them is endless. I take three down and by the time I've walked over to start picking up guts there are three more. If I ever finished opening this door the world would end in a zerg rush of draugr.
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# ? Mar 11, 2022 17:17 |
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Grand Fromage posted:I apparently have a draugr farm in the first swamp crypt I explored. There's a room that I've opened enough to shoot into and there are like 30 spawners in there or something, the flow of them is endless. I take three down and by the time I've walked over to start picking up guts there are three more. If I ever finished opening this door the world would end in a zerg rush of draugr. Well you're covered for sausages forever I guess.
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# ? Mar 11, 2022 17:20 |
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I just wish they'd only spawn with melee weapons, those bows hit hard. A two star with a bow showed up and that was a hell of a fight, I never want to have to do that in the open.
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# ? Mar 11, 2022 17:21 |
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Grand Fromage posted:I just wish they'd only spawn with melee weapons, those bows hit hard. A two star with a bow showed up and that was a hell of a fight, I never want to have to do that in the open. SAME! I died like 3 times trying to kill an abomination because bow Draugr kept butting in and shooting me in the back
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# ? Mar 11, 2022 17:52 |
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NoNotTheMindProbe posted:They grow back after a while yeah but the respawn timer is like two hours i think? maybe three. you can clear most crypts in 15 mins tops. i havent tried the mountain caves yet
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# ? Mar 11, 2022 17:54 |
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started fresh on this with some pals after not having played for two years or so. it's great and everything they added is good. i love this game very much.
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# ? Mar 11, 2022 18:00 |
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Back in the days of Morrowind, cliff racers used to annoy the poo poo out of me - then some kind soul created a mod that makes them ignore you if you're significantly higher level than they are. I need that for greylings and greydwarves, they are irritating as poo poo. I don't want to use the mod that turns down their frequency because I need their eyes.
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# ? Mar 11, 2022 18:12 |
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Grand Fromage posted:I just wish they'd only spawn with melee weapons, those bows hit hard. A two star with a bow showed up and that was a hell of a fight, I never want to have to do that in the open. It's pretty easy in the open, you just never stop side strafing and they can't hit you. Takes forever but works fine as long as nothing else is chasing you. Glad to see the Lefts outvote the Rights. I think I'd actually get confused if I tried to follow the right hand wall.
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# ? Mar 11, 2022 18:47 |
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There's a emote, is there even a :goright: emote?? No
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# ? Mar 11, 2022 18:58 |
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Sir Sidney Poitier posted:Back in the days of Morrowind, cliff racers used to annoy the poo poo out of me - then some kind soul created a mod that makes them ignore you if you're significantly higher level than they are. I need that for greylings and greydwarves, they are irritating as poo poo. I don't want to use the mod that turns down their frequency because I need their eyes. Plus one million to this. There really really needs to be a way to tell the game "hey I'm building poo poo right now and I'm in the Meadows with Plains tier equipment, I do not wish to be interrupted by greylings every fifteen seconds thanks." I get the whole "there always needs to be danger" ~vision~ the devs have but there is no loving danger here, it's just tedious swatting of flies. It would be a better game if they'd let people who want to enjoy building cool poo poo just enjoy building cool poo poo without having to plow hours into building moats and fences first.
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# ? Mar 11, 2022 20:22 |
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I would like some version of the merchant's runeward. Have it take some kind of fuel like fires.
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# ? Mar 11, 2022 20:24 |
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Tamed wolves seem like a good role for that too but they need a way to come back "home" or have some kind of prescribed area to roam. A rune ward or totem that causes fear/barrier to greydwarves would be pretty neat too. Ravenfood fucked around with this message at 20:42 on Mar 11, 2022 |
# ? Mar 11, 2022 20:37 |
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Kibayasu posted:I would like some version of the merchant's runeward. Have it take some kind of fuel like fires. Greydwarf eyes for fuel. Actually, that made me think of putting up trophies as a ward for that particular monster, or being able to craft a ward totem or something out of a stack of trophies. Being able to use trophies in some way would be nice.
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# ? Mar 11, 2022 20:45 |
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Gadzuko posted:Greydwarf eyes for fuel. Yeah trophies make the most sense to me: by having them you've shown the game that you can kill significant numbers of the enemies in question and so they are less of a threat. If you wanted you could make the wards stop working during the invasion events to keep those impactful.
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# ? Mar 11, 2022 21:00 |
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oXDemosthenesXo posted:Glad to see the Lefts outvote the Rights. I think I'd actually get confused if I tried to follow the right hand wall. Sir Sidney Poitier posted:Back in the days of Morrowind, cliff racers used to annoy the poo poo out of me - then some kind soul created a mod that makes them ignore you if you're significantly higher level than they are. I need that for greylings and greydwarves, they are irritating as poo poo. I don't want to use the mod that turns down their frequency because I need their eyes. And drakes. And greylings and greydwarfs. And bats. But mostly bats, they are hard to hit and drop only scrap leather and I have tons of it from boars already.
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# ? Mar 11, 2022 21:55 |
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Right is tight. Left is bereft.
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# ? Mar 11, 2022 22:06 |
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We just created an army of wolves to eat all of the greydwarfs.
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# ? Mar 11, 2022 22:17 |
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Yeah just set the wolves to stay in an area and you're good to go What's the best way to kill bats, they are horrible to hit. Axe is better than knife or claws but still not very good
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# ? Mar 11, 2022 23:09 |
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Hey all, just started this game totally fresh and I need some suggestions/help. I just killed the first boss so now I can mine. I explored the dark forest a little bit and found some more I can harvest, but the other two resources I need are proving to be harder to find. Is there like a cave or something in the dark forest? Also, how far away from the spawn do I need to find the ore that is by the water?
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# ? Mar 12, 2022 15:23 |
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Mesadoram posted:Hey all, just started this game totally fresh and I need some suggestions/help. I just killed the first boss so now I can mine. I explored the dark forest a little bit and found some more I can harvest, but the other two resources I need are proving to be harder to find. Is there like a cave or something in the dark forest? Also, how far away from the spawn do I need to find the ore that is by the water? Copper is found in the middle of the forest in big boulders that are usually 3/4s buried. They looks slightly different than normal boulders as in they have a shinny streak in them. When you are on top of one it will say "Copper Ore". Each boulders yields roughly a cart full of copper ore. Tin ore is found on the shoreline in small rocks that required breaking them. Each one usually yields 3-4 ore. I don't think there is any relationship to spawn point for their occurrence. There is something like a cave in the dark forest and there is a resource you will need in order to smelt the copper and tin ore in them. Keep exploring, they tend to be plentiful.
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# ? Mar 12, 2022 15:46 |
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drewhead posted:Copper is found in the middle of the forest in big boulders that are usually 3/4s buried. They looks slightly different than normal boulders as in they have a shinny streak in them. When you are on top of one it will say "Copper Ore". Each boulders yields roughly a cart full of copper ore. Tin ore is found on the shoreline in small rocks that required breaking them. Each one usually yields 3-4 ore. I don't think there is any relationship to spawn point for their occurrence. There is something like a cave in the dark forest and there is a resource you will need in order to smelt the copper and tin ore in them. Keep exploring, they tend to be plentiful. Awesome thank you! Also is there a certain weapon type I should focus on? I currently am using all of them for certain enemy types (with bow being my primary).
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# ? Mar 12, 2022 16:04 |
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Aside from blunt being kinda always relevant, just use whatever weapon you like best, you can't really hamstring yourself unless you totally refuse to use a mace against certain enemies.
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# ? Mar 12, 2022 16:11 |
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# ? May 28, 2024 10:18 |
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Evil Kit posted:Aside from blunt being kinda always relevant, just use whatever weapon you like best, you can't really hamstring yourself unless you totally refuse to use a mace against certain enemies. This basic rear end club seems to be doing well against these skeletons. Speaking of which, I found a skeleton spawner or something like it (it looks purple). Should I destroy it or keep it alive to farm materials from it? Sorry for so many questions .
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# ? Mar 12, 2022 16:14 |