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Libluini
May 18, 2012

I gravitated towards the Greens, eventually even joining the party itself.

The Linke is a party I grudgingly accept exists, but I've learned enough about DDR-history I can't bring myself to trust a party that was once the SED, a party leading the corrupt state apparatus ...
Grimey Drawer

Jarvisi posted:

Jeez. Ackdarians start with a super stardock. Commerce station, research lab, hospital, recreation center and a ton of guns

Are you sure you haven't accidentally taken one of the advanced start options? Because there are like 4 options, going from "single colony, nothing" up to a fully developed star empire. This sounds like you switched to option 2 or something before starting.

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Jarvisi
Apr 17, 2001

Green is still best.

Libluini posted:

Are you sure you haven't accidentally taken one of the advanced start options? Because there are like 4 options, going from "single colony, nothing" up to a fully developed star empire. This sounds like you switched to option 2 or something before starting.

I'm just going with the prewarp options. They start with a ruined Spacedock in orbit that you can recover.


Edit: I restarted on the lowest start settings and it's still there

Libluini
May 18, 2012

I gravitated towards the Greens, eventually even joining the party itself.

The Linke is a party I grudgingly accept exists, but I've learned enough about DDR-history I can't bring myself to trust a party that was once the SED, a party leading the corrupt state apparatus ...
Grimey Drawer

Jarvisi posted:

I'm just going with the prewarp options. They start with a ruined Spacedock in orbit that you can recover.

Ah, that's interesting. I've started with Teekan, but hadn't much time to play beyond noticing there's a bunch of ancient technology to research on our homeworld. I guess every race has a different line of events back to space if you start pre-warp?

Jarvisi
Apr 17, 2001

Green is still best.

Libluini posted:

Ah, that's interesting. I've started with Teekan, but hadn't much time to play beyond noticing there's a bunch of ancient technology to research on our homeworld. I guess every race has a different line of events back to space if you start pre-warp?

Yes, each race seems to start with something different. Space cats get pirates who try to scam them and various ancient stuff to find, and I assume every race gets their own poo poo to discover

chglcu
May 17, 2007

I'm so bored with the USA.
I assume those go away if you disable the race stories option, but I haven't tried a game with that, yet.

chglcu
May 17, 2007

I'm so bored with the USA.
Fun. My automated main feet decided to go for a refit at some random abandoned station I claimed half way across the galaxy and are now like a year away from my empire when I notice.

BrotherJayne
Nov 28, 2019

chglcu posted:

Fun. My automated main feet decided to go for a refit at some random abandoned station I claimed half way across the galaxy and are now like a year away from my empire when I notice.

Seems rather realistic tbh

chglcu
May 17, 2007

I'm so bored with the USA.

BrotherJayne posted:

Seems rather realistic tbh

They were homebased to my best starbase and in that system already. Not sure what led them to decide somewhere else was better, but I really need to find a way to prevent it. Might just have to disable the refit automation.

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸
This game is made my space racists. Every non-mammal playable race are assholes.

Squiggle
Sep 29, 2002

I don't think she likes the special sauce, Rick.


Spracists

chglcu
May 17, 2007

I'm so bored with the USA.
Does anyone happen to know what the icon with the orange banner with a water droplet and an arrow looping around it means? I've made sense of most other stuff, but that one 's eluding me.

This guy:

MinorRed
Jul 27, 2011




chglcu posted:

Does anyone happen to know what the icon with the orange banner with a water droplet and an arrow looping around it means? I've made sense of most other stuff, but that one 's eluding me.

This guy:

Somewhere ships can refuel

Jarvisi
Apr 17, 2001

Green is still best.

Splicer posted:

This game is made my space racists. Every non-mammal playable race are assholes.

Naxillians seem pretty chill. They just want to play space football

chglcu
May 17, 2007

I'm so bored with the USA.

MinorRed posted:

Somewhere ships can refuel

Awesome, thank you.

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

MinorRed posted:

Somewhere ships can refuel
I've got one that's a blue water droplet with no orange.

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸
Advisor: You should build a research station.
Advisor: You should build some escorts.
Advisor: You should genoc͠i̵d҉e̢͟ ̸̛t̶̵͝h̷͡͏e͏͟͡ ͘͜͢͝ì̴͘͟n̶̷͢͠͞ş̸̛̕͜e̷͞͏͞͡c̢̕͢͟͟͝t̛͏̶̧͜͝ ̷̷̷̡̨̡͟m̷̧̨̀͘͟͢e̵͟҉̷̴͜͝ń̴̢̨̛̀͘͝.̴̶̵̷̧͟͢͜
Advisor: You should build a mining station.

Zurai
Feb 13, 2012


Wait -- I haven't even voted in this game yet!

Splicer posted:

Advisor: You should build a research station.
Advisor: You should build some escorts.
Advisor: You should genoc͠i̵d҉e̢͟ ̸̛t̶̵͝h̷͡͏e͏͟͡ ͘͜͢͝ì̴͘͟n̶̷͢͠͞ş̸̛̕͜e̷͞͏͞͡c̢̕͢͟͟͝t̛͏̶̧͜͝ ̷̷̷̡̨̡͟m̷̧̨̀͘͟͢e̵͟҉̷̴͜͝ń̴̢̨̛̀͘͝.̴̶̵̷̧͟͢͜
Advisor: You should build a mining station.

This is how you accidentally cause a planet to cease existing.

MinorRed
Jul 27, 2011




Splicer posted:

I've got one that's a blue water droplet with no orange.

I think it's a caslon deposit that doesn't have a mining station. I've got one in my own game on a planet with a deposit that I can't get to because of a pirate base there.

Caconym
Feb 12, 2013

Game still doesn't take ship hyperdrive speed/range into account when deciding where to build ships I see.

At least I'll have better hyperdrives available by the time that constructor makes it back to my home system from the joined pirate base it decided to build at.

Looks like I'll still want to Micro build queues well into the midgame.

Squiggle
Sep 29, 2002

I don't think she likes the special sauce, Rick.


Splicer posted:

I've got one that's a blue water droplet with no orange.

It's a planet with a refueling station that you can't use - enemy/neutral stations, basically. MinorRed, yours is because the pirate base is hovering over it where one COULD refuel, if the pirates weren't assholes.

Why bother pointing them out on the galaxy map?

War targets.

Squiggle fucked around with this message at 02:14 on Mar 13, 2022

chglcu
May 17, 2007

I'm so bored with the USA.
Hmm, looks like I'm not gonna be able to rely on the automatic design upgrading. I've had multiple designs without enough reactor to run the hyperdrive at full speed.

e: And apparently, can't trust the autosave frequency either. Just crashed and the last save was 30 minutes ago with the autosave set at 5. At least I had more money then, I guess.

chglcu fucked around with this message at 03:03 on Mar 13, 2022

Drunk in Space
Dec 1, 2009
I'm a bit confused about asteroid fields/belts. Individual asteroids almost always have miniscule resource amounts (often only a few percent), but on the mining screen, they show up as having huge amounts, sometimes more than 100%, and it'll even show them as having resources the individual asteroid actually doesn't have when you click on it. Is it because it's showing an aggregate of nearby asteroids that a mining station built around that specific asteroid could potentially harvest?

I also wish there was a way to tell automated exploration ships not to bother with asteroid fields, since it takes a long time to survey them all (in the early game at least) and can easily tie up all your explorers if they decide to converge there for some reason. Yeah, I know you can just manually send them somewhere more useful and then switch them back to auto, but it's nice to keep the micro down as much as possible.

Squiggle
Sep 29, 2002

I don't think she likes the special sauce, Rick.


Drunk in Space posted:

I'm a bit confused about asteroid fields/belts. Individual asteroids almost always have miniscule resource amounts (often only a few percent), but on the mining screen, they show up as having huge amounts, sometimes more than 100%, and it'll even show them as having resources the individual asteroid actually doesn't have when you click on it. Is it because it's showing an aggregate of nearby asteroids that a mining station built around that specific asteroid could potentially harvest?

Yep - mining modules have ranges, so they'll collect from any asteroid in that range.

Bloodly
Nov 3, 2008

Not as strong as you'd expect.

Splicer posted:

This game is made my space racists. Every non-mammal playable race are assholes.

Pretty much all the playables are the ones with serious negative feelings to each other. Look at, say the Securans or Ikkuro modifiers in the Galactopedia as compared to, say, even the Zenox.

War is bound to happen. Also most of the races chosen have powerful troops, the Teekan and the Ackdarian are the exceptions.

chaosapiant
Oct 10, 2012

White Line Fever

How’s the art and presentation of DW2 for those of you playing? Gooder than DW1?

chglcu
May 17, 2007

I'm so bored with the USA.

chaosapiant posted:

How’s the art and presentation of DW2 for those of you playing? Gooder than DW1?

Definitely prettier than DW1, though still obviously made by a small team. Some of the planets look a bit poo poo, but you don't really spend much time looking at them. It's using 3D assets now, though the gameplay is still on a 2D plane. The ship models are functional, but not amazing. The UI works reasonably well once you get used to it, and has built in scaling options now. The audio has been inoffensive. I'm a bit worried that performance is going to be bad late game, but I haven't gotten there yet. The limited number of empire colors makes seeing who's who on a populated map a bit of an effort. I just had a large amount of the galaxy revealed through treaties, and I'm thinking it may turn into a bit of a headache keeping track of what's going on.

Beefeater1980
Sep 12, 2008

My God, it's full of Horatios!






I really like the art direction on the ship models. Up close they’re quite crude but they pop really well from a distance IMO, and this adds to the sense of having a huge galaxy with tons of ships from all over, especially if you go to a planet that has a lot of interstellar trade.

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


Does time acceleration really only go to 4x in DW2? This early game is taking loving ages

NoNotTheMindProbe
Aug 9, 2010
pony porn was here
Shadows of Forbidden Gods is in a pretty good state for Early Access. It's an anti-4X game where you play as a dark god and send out agents to ruin the AI's kingdoms. Pretty sure it's goon made as well.

Jack Trades
Nov 30, 2010

NoNotTheMindProbe posted:

Shadows of Forbidden Gods is in a pretty good state for Early Access. It's an anti-4X game where you play as a dark god and send out agents to ruin the AI's kingdoms. Pretty sure it's goon made as well.

This looks like extremely my poo poo.

Ardryn
Oct 27, 2007

Rolling around at the speed of sound.


NoNotTheMindProbe posted:

Shadows of Forbidden Gods is in a pretty good state for Early Access. It's an anti-4X game where you play as a dark god and send out agents to ruin the AI's kingdoms. Pretty sure it's goon made as well.

The original was made by Bobbytwohands as a spite-game for a fake kickstarter game that had the same premise. This is the third game by them in that series.

Brendan Rodgers
Jun 11, 2014




In my first game I spawned right in the core of the galaxy, and I'm guessing that's why I quickly had lots of metal and fuel. I invaded and colonised both my rivals at the same time, and then an event happened and a hive swarm carrier thing spawned, and then more spawned, they have like 35k Power each.

What do I do? I found a World Destroyer around the remains of a dead world, but it seems like it will take decades to refurbish, so I don't think that will be helpful unless there's some way to fix it faster? Is the answer to just make a really big fleet? Since I'm not sure I'll win that race when I also have to fuel and defend my entire empire. Maybe I expanded too fast.

Great game. This is what I imagined Stellaris would be like before I played it.

Brendan Rodgers fucked around with this message at 18:31 on Mar 13, 2022

Bloodly
Nov 3, 2008

Not as strong as you'd expect.

Ardryn posted:

The original was made by Bobbytwohands as a spite-game for a fake kickstarter game that had the same premise. This is the third game by them in that series.

I remember the long, long post following that thing. Everyone was into it, then it....vanished. I forget the circumstances.

LLSix
Jan 20, 2010

The real power behind countless overlords

NoNotTheMindProbe posted:

Shadows of Forbidden Gods is in a pretty good state for Early Access. It's an anti-4X game where you play as a dark god and send out agents to ruin the AI's kingdoms. Pretty sure it's goon made as well.

There's a demo too. Rad.

Corbeau
Sep 13, 2010

Jack of All Trades

NoNotTheMindProbe posted:

Shadows of Forbidden Gods is in a pretty good state for Early Access. It's an anti-4X game where you play as a dark god and send out agents to ruin the AI's kingdoms. Pretty sure it's goon made as well.

It loving owns. I spent all of yesterday ignoring my responsibilities and playing Shadows instead. It's easy to fail due to the sheer variety of options available, but for the same reason it's super satisfying when you start accumulating enough knowledge to identify opportunities. Each of those options seems to have a genuine purpose; they can be a trap that gets you wrecked, but only because the situation isn't right based on world gen and NPC choices.

Brendan Rodgers
Jun 11, 2014




Dunno if this is a bug but it seems if a fleet has 10x the power of your fleet, you can still kill it easily. Maybe it's not taking all the technologies into account.

Phlegmish
Jul 2, 2011



Just bought Distant Worlds 2 on a whim, let's see how this goes.

RandomBlue
Dec 30, 2012

hay guys!


Biscuit Hider
First start right after buying none of my ships would work, they were constantly stuck in construction. Sometimes they'd finish for a sec then go right back in. Thought it was some weird construction bug but it turns out the game started my colony in the middle of a huge ion storm and it was completely unplayable.

:shrug:

e: zero notification on the ships as to what was wrong, no damage or missing parts, full fuel and energy, just wouldn't accept commands even in manual. I only found out by turning on the nebula overlay, though the screen flashes and thunder sounds were some indicator. Just thought that was ambient effects though.

RandomBlue fucked around with this message at 19:44 on Mar 13, 2022

babydonthurtme
Apr 21, 2005
It's my first time...
Grimey Drawer

Squiggle posted:

The primer from DasTactic if you've got time to watch it
This guide one of the Matrix forum nerds wrote, specific to the DW2 early game and how he plays it

And it's for DW1, but possibly the most helpful thing for me was this obnoxiously-written, eight-year-old forum post intended to guide someone through playing DW1 completely manually. It ends abruptly and, again, the tone is dumb.
I heartily second following Scott's early game guide. It's missing some small tips/details I assume got left out because he's an old player (e.g. right click hold on a system/planet for options when you're trying to make a fleet or ship do something), but his guide gives you a good grounding and an easy path to follow if you're completely new to the game.

The full manual guide, otoh, is garbage. I got as far as the extremely lame joke about how it's ~realistic that all scientist characters are men in the game (...) before ditching it. What good tips are in there are hard to find because it's got no formatting or structure, and the science and ship design bits are too different from DW2's setup to be useful. The worst thing about it was how it put me in a min-max mindset of worrying about my performance and constantly pausing the game to fiddle with this or that rather than actually letting it run and watching my ship ants at work, aka a high crime since the fun of this game is doing just that

Squiggle posted:

My best advice for DW2 so far is to use the UI menus and their "build a thing here" or "send a fleet here" easy buttons while you're getting a grip on it all. Don't gotta send a construction ship somewhere yourself - just build a few, set 'em to Automated, and let the the "build poo poo" button and the AI handle the job from there.
This is extremely good advice too.

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RandomBlue
Dec 30, 2012

hay guys!


Biscuit Hider
Right click hold? WTF?

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