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Elex 2 has a minor sidequest (questline, maybe) where Jax (the player character) isn't actually doing the quest. Minor spoilers for the Fort: Somebody took a poo poo in Hitch's house and he thinks some of the local kids did it. You eventually meet some of the kids when they ask for your help (or in one case, tell you leave an active crime scene because you could contaminate it). After doing what little you can, you find the kid detectives at their little clubhouse, where they go over the details of the case and proceed with their next steps. Whenever you try to talk to them about the case (other than the small amount of help you can give), they basically tell you to go away and stop interfering in an ongoing investigation. You can't even convince Hitch that the kids are actually trying to help figure out who took a poo poo in his house so maybe he shouldn't just brush them off when they want to tell him something. I haven't seen an ending to it yet, but if it continues the way it has been, it feels like a pretty good troll by the devs: keep the player character out of the loop but still able to watch the "quest" happen if you pay attention. Even the stuff you can do to "help" feels like they just want to keep you occupied so you don't interfere. I just want to know who took a poo poo in Hitch's house! It's the biggest unanswered question in the game so far.
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# ? Mar 18, 2022 00:57 |
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# ? Jun 8, 2024 08:04 |
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IS ELEX 2 OUT
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# ? Mar 18, 2022 01:21 |
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beats for junkies posted:Elex 2 has a minor sidequest (questline, maybe) where Jax (the player character) isn't actually doing the quest. Minor spoilers for the Fort: Somebody took a poo poo in Hitch's house and he thinks some of the local kids did it. You eventually meet some of the kids when they ask for your help (or in one case, tell you leave an active crime scene because you could contaminate it). After doing what little you can, you find the kid detectives at their little clubhouse, where they go over the details of the case and proceed with their next steps. Whenever you try to talk to them about the case (other than the small amount of help you can give), they basically tell you to go away and stop interfering in an ongoing investigation. You can't even convince Hitch that the kids are actually trying to help figure out who took a poo poo in his house so maybe he shouldn't just brush them off when they want to tell him something. I haven't seen an ending to it yet, but if it continues the way it has been, it feels like a pretty good troll by the devs: keep the player character out of the loop but still able to watch the "quest" happen if you pay attention. Even the stuff you can do to "help" feels like they just want to keep you occupied so you don't interfere. That makes me think of this bit from MBMBAM: linked in keeping with your spoiler tags
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# ? Mar 18, 2022 02:40 |
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I booted up Dungeon Encounters and it’s a pretty cool budget game so far that has (afaik) all of its OST be remixes of classical music, some pretty chill, others not quite so much.
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# ? Mar 18, 2022 02:53 |
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A small thing I like about Nioh's story is that it's not just confined to one mythology. William is killing his way through Japanese mythology to rescue a Gaelic spirit from a British sorcerer.
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# ? Mar 18, 2022 04:17 |
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BioEnchanted posted:A small thing I like about Nioh's story is that it's not just confined to one mythology. William is killing his way through Japanese mythology to rescue a Gaelic spirit from a British sorcerer. While allying with real historical figures. It’s so weird. I love it. Did you know Hattori Hanzo’s father was a giant toad? You do now!
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# ? Mar 18, 2022 05:02 |
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I don’t remember seeing this posted in here but dang it owns that your weapons are just straight-up disabled in the hub in ER so you don’t accidentally aggro vital NPCs.
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# ? Mar 18, 2022 06:39 |
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Rockman Reserve posted:I don’t remember seeing this posted in here but dang it owns that your weapons are just straight-up disabled in the hub in ER so you don’t accidentally aggro vital NPCs. I never ended up swinging at an NPC but it’s still a much appreciated feature regardless. also having that lulls you into a false sense of security when getting invaded, which made for a pretty cool/shocking moment
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# ? Mar 18, 2022 06:54 |
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That was great, last night I went AFK as soon as I loaded in to the hold, and then had to run back to my computer as I suddenly realised I was being attacked. Really threw me off!
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# ? Mar 18, 2022 12:43 |
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Rockman Reserve posted:I don’t remember seeing this posted in here but dang it owns that your weapons are just straight-up disabled in the hub in ER so you don’t accidentally aggro vital NPCs. With how easy it is to accidentally swing your weapon in any Soulborne game by putting your controller down and hitting one of the bumpers, I took it as headcanon that your character is pretty much constantly on the verge of flipping out and murdering everyone, and it's only by the grace of concentrated effort that they're not doing so
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# ? Mar 18, 2022 15:31 |
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Kit Walker posted:With how easy it is to accidentally swing your weapon in any Soulborne game by putting your controller down and hitting one of the bumpers, I took it as headcanon that your character is pretty much constantly on the verge of flipping out and murdering everyone, and it's only by the grace of concentrated effort that they're not doing so I mean, that sounds canon.
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# ? Mar 18, 2022 15:44 |
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The term is "murder hobo".
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# ? Mar 18, 2022 15:49 |
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That’s what going hollow is, accidentally hitting your bumpers
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# ? Mar 18, 2022 15:53 |
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Frank Frank posted:While allying with real historical figures. It’s so weird. I love it. Did you know Hattori Hanzo’s father was a giant toad? You do now! Giant Toad (pronounced: Giant Toad) was the most enjoyable boss fight in the game because he's a giant toad with a big pipe that he smokes during the fight (and also he wasn't too fast or tanky like some of the other bosses). I was so happy when I unlocked the later duel mission where he wants to fight you again just because he had so much fun the first time.
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# ? Mar 18, 2022 20:08 |
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I am finding that Nioh gets less frustrating the more progress you make as you get more and more options for dealing with poo poo, from new guardian spirits (although I haven't got the paired electric dogs because that duel is hard and I'm going to do it later if the game lets me go back). I have a few different ways to make elements happen now. Although I take umbrage at how hidden the backstab/stealth attack skill is. Not only is it in the Ninja tree, it requires a mission to unlock before you can actually buy it and it's buried under all the weapons that you can unlock almost right at the bottom. I'm glad I have it though. Also I like that you can turn off the poison (I'm at the second shrine in the poison filled Silver mine right now. At least so far the only boss that's been spoiled for me is that giant toad, just now, thanks for that :P)
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# ? Mar 18, 2022 20:42 |
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Nioh and Nioh 2, both of which are amazing, certainly unfold a lot as you progress. You end up with so many new abilities and mechanics after a fairly rough and underpowered start. It's kind of like if you unlocked jumping 90 minutes into Super Mario Bros. And then you have 3 coin counters, five quickbars of different fireballs and mushrooms, and two new differently colored mana bars that won't be explained or used for another 12 hours. Bowsers wander the land freely. The end boss is Luigi wielding a princess corpse as a weapon and he is only vulnerable to shadow Yeehaw attacks (the flashing teal mana bar which just unlocked). They're great. Nioh 2 is even better than 1.
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# ? Mar 18, 2022 21:25 |
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SLOSifl posted:Nioh and Nioh 2, both of which are amazing, certainly unfold a lot as you progress. You end up with so many new abilities and mechanics after a fairly rough and underpowered start. It's kind of like if you unlocked jumping 90 minutes into Super Mario Bros. And then you have 3 coin counters, five quickbars of different fireballs and mushrooms, and two new differently colored mana bars that won't be explained or used for another 12 hours. Bowsers wander the land freely. The end boss is Luigi wielding a princess corpse as a weapon and he is only vulnerable to shadow Yeehaw attacks (the flashing teal mana bar which just unlocked). I do appreciate that certain items that help close the gap between you and enemies are infinite. It's not like the gold pine resin in Dark Souls where you'd find 3 things of it before a boss that was weak to it, but if you died three times after using it that's it and now you have to fight the boss without it, only making it harder. Once you unlock the ability to wreath your weapon in an element, you can just do that 3 times while it's equipped. If you die? You get all three shots back. same with the 7 shurikens or kunai, certainly they aren't too good now, but maybe you'll feel like putting more points into that skill and then equip them again just to see how they are. Maybe there were useless before, but now 3 missions later they are actually starting to hurt enemies more. I can mix and match, reduce a boss's defense, then wreath my weapon in it's elemental weakness and if I die? I can just try again. Just need to move better, and I can still do that poo poo.
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# ? Mar 18, 2022 21:34 |
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Going absolutely apeshit with bombs in the middle of an army of murderous skeletons is one of the purest joys in the Nioh games.
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# ? Mar 18, 2022 21:44 |
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I just saw a tiktok that says Elden Ring has an illusory door that can only be opened by hitting it 50 times Holy poo poo, Fromsoft
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# ? Mar 18, 2022 21:55 |
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thecluckmeme posted:I just saw a tiktok that says Elden Ring has an illusory door that can only be opened by hitting it 50 times from context it looks like it and a few other illusionary walls people have found like that are likely illusionary walls that were meant to be disabled for whatever reason in development, so they maxed out the health value of said wall -- so you can still "kill" the wall by trying hard enough, it just takes forever. all the ones that have been found that are like this don't actually lead anywhere new or helpful
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# ? Mar 18, 2022 23:23 |
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I’ve been kinda hanging out in the room while my wife burns through H:FW and in a big underwater area with some giant machines the ambient music includes the Jaws theme
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# ? Mar 19, 2022 05:46 |
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flatluigi posted:from context it looks like it and a few other illusionary walls people have found like that are likely illusionary walls that were meant to be disabled for whatever reason in development, so they maxed out the health value of said wall -- so you can still "kill" the wall by trying hard enough, it just takes forever. Absolutely none of that matters to me, the fact that there is a bullshit secret that somebody has found because they spent a boss fight's length of time pressing R1 on a wall and it payed off is all I care about. The community has always pitched really convoluted ideas that they inevitably check for in every new game, and so far I have seen three illusory wall related "this is so dumb I love it" level goofs
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# ? Mar 19, 2022 14:58 |
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I liked that aspect of Nioh where certain buff items you could just learn as spells. I think Elden Ring crafting system kind of improves on that aspect of Dark Souls where you wouldn't necessarily want to use items because you'd just get clamped 3 seconds after using an item to put a bunch of fire on your weapon, but Nioh probably had it correct by just having it as a skill you can learn. Anyway a cool little thing in Elden Ring is that when you're standing in poison or rot or whatever it begins to slowly poison you as long as you're standing in it, but if you step out of it your poison level starts to drain. UNLESS you dodge rolled while you were in it, in which case the poison keeps ticking up, because now you're covered in it.
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# ? Mar 20, 2022 13:31 |
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Imo that really belongs in the other thread, it’s a big dick move since rollinv rapidly out of the swamp/death swamp doesn’t mitigate it Also Elden Ring: I went underground via a looooong tunnel ride to an area that just looked like genericish abandoned runes with some mud golem monsters, thinking it was just an optional side dungeon. Then I found another elevator. and had a real holy poo poo moment. This game blows me away with how loving big it is a lot, but going through an elevator and finding a beautiful perpetual starry sky and fauna was the first time I’ve been taken aback, not just from knowing that there’s what seems to be an entire game region hidden under all of the poo poo I haven’t explored yet, but because it was the absolute last thing I ever could expected. No wonder they let me use Torrent down here…
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# ? Mar 20, 2022 13:58 |
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Schneider Inside Her posted:UNLESS you dodge rolled while you were in it, in which case the poison keeps ticking up, because now you're covered in it. You can also craft soap, which lets you wash away that layer of grime
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# ? Mar 20, 2022 14:28 |
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That reminds me that Sekiro had a really cool poison mechanic. There was an item that would intentionally poison yourself, but with a very weak poison. Doing so would make you immune to the much more severe poison buildup of enemies.
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# ? Mar 20, 2022 14:33 |
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kazil posted:That reminds me that Sekiro had a really cool poison mechanic. Oddly reminds me of how in Pokemon, using items or moves that give your Pokemon a status effect on purpose is in some cases a reliable competitive strategy, both because of certain abilities and/or effects that benefit from it or simply because a Pokemon can't have more than one status effect at a time. Or more specifically, Poisoning your own Pokemon means they can't get the much more severely ramping effect of Toxic.
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# ? Mar 20, 2022 15:07 |
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kazil posted:That reminds me that Sekiro had a really cool poison mechanic. I think that’s how poison works in general in Soulsborne which is neat for niche strats. Like iirc, there’s a strat for dealing with Blighttown that involves throwing poo until you inflict toxic that’s much weaker than what the dart men throw out, the devs never expected people to do that but they were impressed that they stumbled on it.
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# ? Mar 20, 2022 15:08 |
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Ghost Leviathan posted:Oddly reminds me of how in Pokemon, using items or moves that give your Pokemon a status effect on purpose is in some cases a reliable competitive strategy, both because of certain abilities and/or effects that benefit from it or simply because a Pokemon can't have more than one status effect at a time. Or more specifically, Poisoning your own Pokemon means they can't get the much more severely ramping effect of Toxic. As if imprisoning animals and making them battle isn't cruel enough.
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# ? Mar 20, 2022 19:53 |
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Started playing Tunic which is a Zelda-like where you're this little fox dude. When you start the game there's no tutorial or anything like that but over the course of the game you find pages of an instruction manual that starts explaining various mechanics and controls. Which is a fun way to kind of dole out the information.
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# ? Mar 20, 2022 20:39 |
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The instruction manual in Tunic is charming as hell. It's designed to look like the manuals you would get with some SNES games. Most of the manual is written in the games language, it reminds me of playing a game imported from Japan and trying to piece some of it together from the pictures. I also love how I've been picking up these cards and golden coins, which according to the manual go together, I just need to turn to page 20 to figure out how. I don't have page 20.
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# ? Mar 20, 2022 21:09 |
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Dawn of the Monsters is a kaiju beat-em-up, and the love for the genre is palpable. I have been constantly playing as not-Godzilla, and have unlocked some very fun skins so far: The King, which has the colors of King of the Monsters, and 1954, which is completely in in black and white. My favorite, though, is a skin that uses the color scheme of the Godzilla games on the GBA. It's a deep cut, but if you're a kaiju and video game fan from the same generation as the lead developer, it's something that immediately stands out.
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# ? Mar 20, 2022 22:36 |
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Pulsarcat posted:The instruction manual in Tunic is charming as hell. The manual has genuinely introduced some things that have completely changed the game multiple times for me. Around the time I was thinking "God drat this game keeps getting bigger, I hope I find fast travel" and then the next page I find has instructions for how you actually use the fast travel system of the game. Which immediately opens up two new areas I can go to with bosses I should nooooot be fighting yet I get the same kind of vibe in this game that I get in a good zelda or zeldalike, where one new item revolutionizes how I'm walking around the game. In this game, I found a whip that lets me insta-teleport to any hook I can lock-on to. gently caress a ladder, whip 4 lyfe It also contextualizes all these little things around the map that didn't make sense at first glance but now I can get to all kinds of chests for upgrades.
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# ? Mar 20, 2022 23:29 |
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Schneider Inside Her posted:I liked that aspect of Nioh where certain buff items you could just learn as spells. I think Elden Ring crafting system kind of improves on that aspect of Dark Souls where you wouldn't necessarily want to use items because you'd just get clamped 3 seconds after using an item to put a bunch of fire on your weapon, but Nioh probably had it correct by just having it as a skill you can learn. Going back to Nioh (and probably other games), I like that you can remove the burning status effect more quickly if you use the dodge-roll move.
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# ? Mar 20, 2022 23:45 |
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beats for junkies posted:Going back to Nioh (and probably other games), I like that you can remove the burning status effect more quickly if you use the dodge-roll move. Every game with a burning effect should have this (I know Monster Hunter does). I don't think Forbidden West does, and it's disappointing.
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# ? Mar 21, 2022 00:03 |
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Morpheus posted:Every game with a burning effect should have this (I know Monster Hunter does). I don't think Forbidden West does, and it's disappointing. Yeah, I was struggling with that the whole game after playing a couple other games where you can roll or hit some button to put the flames out. I assume it's like that in HZD too, I can't remember, but it's tough to switch back to that style from other games.
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# ? Mar 21, 2022 00:05 |
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Ahaha the Placidusax fight in ER is utter bullshit. Enormous boss model, huge AoE damage with VERY short tells and then the 2nd phase kicks in and the game intentionally weaponizes the loving camera against you. The boss begins instantly teleporting from in front of you (with no warning) to one of your blind spots and immediately attacking. The moment you orient yourself and move towards the boss, it does it again. Oh and when it gets to a sliver of health, it healed itself somehow. Not only that but there’s no stake nearby and the run back involves riding an elevator plus annoying platforming. I got so mad at it I genuinely started laughing. It’s a giant neon flashing “u mad” sign from Fromsoft to the player base. I hope to god it doesn’t have a 2nd health bar. The boss is probably pretty easy if you’re a magic user but just lol if you’re melee only.
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# ? Mar 21, 2022 00:22 |
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I found a tiny surface ruin in Elden Ring that had one of those giant bears in it, I managed to get the gently caress out of the ruins before it finished its standing animation and figured it was trapped and I could plink it with arrows or something. Then it attacked and knocked down an entire wall and chased me across a field. Environmental destruction in a Souls game….
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# ? Mar 21, 2022 00:26 |
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bears of unusual size? i don't believe they exist *gets tackled by two-story bear from offscreen*
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# ? Mar 21, 2022 00:38 |
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# ? Jun 8, 2024 08:04 |
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Rockman Reserve posted:I found a tiny surface ruin in Elden Ring that had one of those giant bears in it, I managed to get the gently caress out of the ruins before it finished its standing animation and figured it was trapped and I could plink it with arrows or something. There are a couple boss fights that do this too. "Oh hey I'll just take cover behind this pillar aaaaand the boss has crushed the pillar, hit me and now I'm taking damage from the flying debris". They really did dial up the rear end in a top hat-factor in this game. Who likes googly-eyed instadeath basilisks? No one? Here's a tree full of 500 of them. Have fun you fuckman! Edit: Yes, I know those aren't their eyes.
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# ? Mar 21, 2022 00:40 |