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Subjunctive
Sep 12, 2006

✨sparkle and shine✨

Psycho Landlord posted:

Wait the Elliot post was real? Lmfao I just thought it was someone making a crack about the delivery of that statement

E: Also your game looks good in the visual way good job

It was indeed a joke, apologies for the confusion!

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Darkrenown
Jul 18, 2012
please give me anything to talk about besides the fact that democrats are allowing millions of americans to be evicted from their homes

sebmojo posted:

Yeah everyone just sailed right past him lol

Best thing for him really.

E: Oh it was fake - well not being here is even better for him!

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸
Genuinely disappointed you didn't start congratulating MTP on his work with the upcoming anime babes DLC.

e: same goes for darkrenown

Neophyte
Apr 23, 2006

perennially
Taco Defender
I don't play the game rn but looking at various DW2 LPs you also shouldn't spam colonies on every possible world, low quality ones especially, you'll be in the red on them nearly forever and they're a huge drag on the economy. Settle a few high-quality ones only, unless maybe you need a particular planet for a special resource or trait or something.

Libluini
May 18, 2012

I gravitated towards the Greens, eventually even joining the party itself.

The Linke is a party I grudgingly accept exists, but I've learned enough about DDR-history I can't bring myself to trust a party that was once the SED, a party leading the corrupt state apparatus ...
Grimey Drawer

Neophyte posted:

I don't play the game rn but looking at various DW2 LPs you also shouldn't spam colonies on every possible world, low quality ones especially, you'll be in the red on them nearly forever and they're a huge drag on the economy. Settle a few high-quality ones only, unless maybe you need a particular planet for a special resource or trait or something.

This seems to be easy, at least in my case. After 7 hours playtime, so far the only other colony I got was through an event chain.

There are multiple colonizable planets around, some even with high quality, but they're the wrong type and still need tons and tons of research, so for now I've been concentrating on industry, exploration and trading.

Edit:

Right now my first playthrough encountered some slow down because I spend ages moving around with skip drives, when I eventually realized that's not enough for my explorers to reach the nearest stars, I had spend tons of research on other stuff. Now I'm up to warp bubbles, but we still need better fuel cells and bigger explorers to even get to the nearby stars and back. My work-around for this terrible self-inflicted situation is sending around tank ships to refuel my explorers mid-flight. It takes ages :shepface:

chglcu
May 17, 2007

I'm so bored with the USA.
You can get pretty far on warp bubbles and basic fuel cells as long as you build mining bases on any caslon you find so your ships can refuel. Also, if you bring in independent colonies, you can use their population to colonize other planet types if they’re better suited.

Arsonide
Oct 18, 2007

You're breaking my balls here

Sankis posted:

Stellaris feels like its constantly a patch or expansion away from being good and feeling like a fulfilling experience but then that patch or expansion comes and hmm maybe the next one will make it good.

It's fine, imo, but constantly feels like it's missing something. The early game in particular is pretty enjoyable.

This is a poignant observation, but isn't this also basically their monetization strategy? Constantly blue balling you to chase the fulfilling experience dragon, that you will never reach?

PerniciousKnid
Sep 13, 2006

Sankis posted:

Stellaris feels like its constantly a patch or expansion away from being good and feeling like a fulfilling experience but then that patch or expansion comes and hmm maybe the next one will make it good.

It's fine, imo, but constantly feels like it's missing something. The early game in particular is pretty enjoyable.

That's because it has high production quality, but fundamentally it's a Paradox game but without the depth of complexity and variety that their historical games have, so ultimately it's oversimplified and boring. Or at least it was the last time I tried it. Ultimately I think it's doomed to be exactly as fun as CK or EU would be if you modded out 95% of the nations and events.

OPAONI
Jul 23, 2021
Wht game was it that was reccomended as space Mount and Blade?

queeb
Jun 10, 2004

m



Starsector. It's really good

A Wizard of Goatse
Dec 14, 2014

It's really really good

sebmojo
Oct 23, 2010


Legit Cyberpunk









Subjunctive posted:

It was indeed a joke, apologies for the confusion!

Oh! Owned, I guess.

Dandywalken
Feb 11, 2014

queeb posted:

Starsector. It's really good

Brendan Rodgers
Jun 11, 2014




That empty box feeling of Paradox games is something I also felt with Endless Space 2 and Humankind.

Truga
May 4, 2014
Lipstick Apathy

queeb posted:

Starsector. It's really good


A Wizard of Goatse posted:

It's really really good

Impermanent
Apr 1, 2010
It's really really really good

Ardryn
Oct 27, 2007

Rolling around at the speed of sound.


queeb posted:

Starsector. It's really good


A Wizard of Goatse posted:

It's really really good


Impermanent posted:

It's really really really good

MrTargetPractice
Mar 17, 2004

sebmojo posted:

Oh! Owned, I guess.

Got me and my buddy that sent me the post. I really am an artist on DW2 though.


I kinda of feel that the peak of enjoyment of Stellaris for me was shortly after release. All the stuff they've added over the years has kinda felt tacked on or a massive overhaul of how things work.

Moonshine Rhyme
Mar 26, 2010

Hate Hate Hate Hate Hate
Here is the thread for starsector:
https://forums.somethingawful.com/showthread.php?threadid=3570400

Psycho Landlord
Oct 10, 2012

What are you gonna do, dance with me?

queeb posted:

Starsector. It's really good


A Wizard of Goatse posted:

It's really really good

Impermanent posted:

It's really really really good




Post in the starsector thread it's really good

HopperUK
Apr 29, 2007

Why would an ambulance be leaving the hospital?

Arsonide posted:

This is a poignant observation, but isn't this also basically their monetization strategy? Constantly blue balling you to chase the fulfilling experience dragon, that you will never reach?

Lol no they are genuinely trying to make the game fun. Whether they manage or not is arguable but no, of course that's not what they're doing, it's not that planned out.

Azhais
Feb 5, 2007
Switchblade Switcharoo

Psycho Landlord posted:

Post in the starsector thread it's really good

The thread always feels like it's a patch or expansion short of being good.

I remember ages ago there were Star trek (or Wars or both) ship mods for starsector, those still exist?

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


You gotta keep in mind that Stellaris was their first try at the space 4X, and it’s obviously come a very long way since the original release. The main issue is suffers from is much the same as other Paradox games. Their DLC model is what supports their extremely long support for their games, and they need to have features to justify their DLCs, so they end up practically completely overhauling the game to be nigh unrecognisable from launch and either some DLCs become irrelevant and unnecessary or others become Extremely loving Important. Stellaris has suffered less of that than say, EU4, but it’s still a factor.

I think Stellaris is a lot of fun, though it’s always had a lot of problems. Very satisfying game to play.

Distant Worlds 2 meanwhile, is a peculiar experience. I have no clue if I’m doing it right. I think I’m doing it better than the other space empires. I’m in the red but my money is going up. I don’t know when my fleet will get anywhere. I have random ships stranded - will the fleet’s tankers rescue it automatically?

Why is that nebula lightning green

Caconym
Feb 12, 2013

HerpicleOmnicron5 posted:


Distant Worlds 2 meanwhile, is a peculiar experience. I have no clue if I’m doing it right. I think I’m doing it better than the other space empires. I’m in the red but my money is going up. I don’t know when my fleet will get anywhere. I have random ships stranded - will the fleet’s tankers rescue it automatically?

Why is that nebula lightning green

Automated tankers will try to refuel out of fuel ships, but the ship to be refuelled has to stop, and... they don't. So a tanker will chase a merchant that trundles along at 1/4 hyperdrive speed or whatever it is, but won't catch it until it arrives at it's destination.
I set them to manual and stage them where I need them for manual state ships.

I'm guessing the color of nebulae might be related to their ion strength, I'll see tomorrow if a large constructor with two ion armor and 4 ion shields have enough ion defence to get to a star in a green nebula.
I'm guessing the purple nebula I found is stronger than the green, it's protecting a planet with a deposit of the caprillex shard things you can salvage from the caprillex monsters, and that seems rather valuable.

Brendan Rodgers
Jun 11, 2014




I found DW2 strange at the start, I never played the first one, but I think I've adapted now, it's an incredible game, though it's got some jank to it. It's kinda about having a strategic overview and knowing what to delegate, and when you figure the different parts out you know which ones to tinker with at which time, and it allows that potential of 4X to be realised, rather than becoming the slog that the more traditional 4X games become in the lategame.

For example in my current game most of my huge navy is automated, my human faction now follow the "Path of the Ancients" political system and we have become a galactic superpower. I have like 3 million total fleet power, and most of that wasn't made by me, and I never gave them any orders, but there are like 50 fleets flying around defending my space, and the logistics are all handled for me, though I do design the ships.

Meanwhile I'm manually controlling a few specialised fleets that I use for raiding enemy assets, invading planets, and destroying enemy fleets.

In a more traditional 4X game this save would have become an unplayable mess by now, and I would have restarted. I never finished a Stellaris game.

Brendan Rodgers fucked around with this message at 23:51 on Mar 20, 2022

MrTargetPractice
Mar 17, 2004

There are actually different types of nebula. The 'view nebula' button thing in the bottom right corner has a tool tip that tells you what the different colors are.

chglcu
May 17, 2007

I'm so bored with the USA.

MrTargetPractice posted:

There are actually different types of nebula. The 'view nebula' button thing in the bottom right corner has a tool tip that tells you what the different colors are.

Where do those colors show up? The nebulas all just look like transparent white spheres when I have that mode enabled.

Brendan Rodgers
Jun 11, 2014




HerpicleOmnicron5 posted:

I’m in the red but my money is going up. I don’t know when my fleet will get anywhere. I have random ships stranded - will the fleet’s tankers rescue it automatically?

That's your private sector, a bunch of income doesn't get counted in your projected income but I'm not sure about the specifics.

Fleet tankers will try to do that but it depends on a lot of different moving parts. Even non-fleet tankers will try, but you have to have them in the right places, with actual fuel in the tanks, and they need the technology to get to where they need to be, and it's all linked to your general fuel economy and logistics. Also there are some weird bugs with fleet organisation at the moment. Sometimes ships teleport outside the galaxy.

Brendan Rodgers fucked around with this message at 23:52 on Mar 20, 2022

MrTargetPractice
Mar 17, 2004

chglcu posted:

Where do those colors show up? The nebulas all just look like transparent white spheres when I have that mode enabled.

It's most visible in the bolts of lighting.

Brendan Rodgers
Jun 11, 2014




If DW2 had the UI and presentation of Endless Legend/Space it would be the perfect 4X.

Psycho Landlord
Oct 10, 2012

What are you gonna do, dance with me?

Azhais posted:

The thread always feels like it's a patch or expansion short of being good.

I remember ages ago there were Star trek (or Wars or both) ship mods for starsector, those still exist?

Wrong game for that joke

PerniciousKnid
Sep 13, 2006

queeb posted:

Starsector. It's really good

Is Starsector good if I've never particularly been enamored with 2D space poo poo like Escape Velocity?

Psycho Landlord
Oct 10, 2012

What are you gonna do, dance with me?

PerniciousKnid posted:

Is Starsector good if I've never particularly been enamored with 2D space poo poo like Escape Velocity?

1) Do you like Mount and Blade or Mechwarrior? Because it's more like those than EV

2) You should post in our Starsector thread we have linked several times and not in the 4x thread, as Starsector, while excellent, is not a 4x

LLSix
Jan 20, 2010

The real power behind countless overlords

I just had an NPC (Teekan Monarchy) Empire offer me a Migration treaty. Anyone know what that means?

I've got Human and Mortalen's in my empire right now, and have been micro-managing colony population settings to avoid increased maintenance costs from having citizens living on worlds that aren't suited for them.

HerpicleOmnicron5 posted:

Distant Worlds 2 meanwhile, is a peculiar experience. I have no clue if I’m doing it right. I think I’m doing it better than the other space empires. I’m in the red but my money is going up. I don’t know when my fleet will get anywhere. I have random ships stranded - will the fleet’s tankers rescue it automatically?

Why is that nebula lightning green


If you have enough fuel tankers, they will, eventually, rescue the stranded ships. As long as the ships have energy collectors on them (all the AI designs do) the ships will eventually limp to their destination as well.

No clue on the nebula.

Das Tactic's videos are very helpful for learning the game, but he plays dreadfully slow.

Quill 18's videos are almost the complete opposite. Quill always plays on 4x speed, but, like me, he's got no clue what's going on.

LLSix fucked around with this message at 03:59 on Mar 21, 2022

Sankis
Mar 8, 2004

But I remember the fella who told me. Big lad. Arms as thick as oak trees, a stunning collection of scars, nice eye patch. A REAL therapist he was. Er wait. Maybe it was rapist?


I think it allows free resettlement for your citizens between each empire? Not sure. Galactapedia may have something.

In my first DW2 game every single empire hates me because i got so much more powerful than them early on. I haven't been able to do much of any diplomacy.

metasynthetic
Dec 2, 2005

in one moment, Earth

in the next, Heaven

Megamarm

Psycho Landlord posted:

2) You should post in our Starsector thread we have linked several times and not in the 4x thread, as Starsector, while excellent, is not a 4x

Starsector once it hits the colony stage of the game is sort of 4x-adjacent so I think it's probably good that it gets mentioned in here every now and then, for those that aren't already aware of it (and how awesome it is.)


Sankis posted:

In my first DW2 game every single empire hates me because i got so much more powerful than them early on. I haven't been able to do much of any diplomacy.

I had the same issue early on. Keep sending bribes, research (or steal) the politeness techs, and eventually you'll be able to setup a trade agreement, at least with the more peaceful races. Once you get that first trade agreement you should be good, your relationship will go up over time and you can get more and more treaties that over time give you more and more relationship bonuses, etc. Plus having a good rep / being allied with someone makes their friends like you more too. There's 4 teekan civs in my game, including my 2 starting neighbors. I spied on them until I knew space rat etiquette and now I'm best buds with all of them.

Lampsacus
Oct 21, 2008

I've played a bucketload of MOO over the years and have finally moved on to MOO 2. Why does it take so, so long to build anything? I'm talking 30-80+ turns for the cheapest available item. It feels weird to build a colony ship for an in-system colony that will take 90 turns so I can begin to start my empire. And this doesn't feel like just a problem for the beginning turns either, it's like all production times are inflated x8. I've tried fiddling with the citizen icons on the colony screen. Is this just the game? Has MOO ruined me with its snappy gameplay?

pedro0930
Oct 15, 2012

Lampsacus posted:

I've played a bucketload of MOO over the years and have finally moved on to MOO 2. Why does it take so, so long to build anything? I'm talking 30-80+ turns for the cheapest available item. It feels weird to build a colony ship for an in-system colony that will take 90 turns so I can begin to start my empire. And this doesn't feel like just a problem for the beginning turns either, it's like all production times are inflated x8. I've tried fiddling with the citizen icons on the colony screen. Is this just the game? Has MOO ruined me with its snappy gameplay?

Doesn't really jived with what I remembered. Did you touch the game length setting? Otherwise putting your citizens in industry should get things build relatively quickly, more like 10-20 turns unless you are building something way beyond your current capability.

Sankis
Mar 8, 2004

But I remember the fella who told me. Big lad. Arms as thick as oak trees, a stunning collection of scars, nice eye patch. A REAL therapist he was. Er wait. Maybe it was rapist?


metasynthetic posted:

Starsector once it hits the colony stage of the game is sort of 4x-adjacent so I think it's probably good that it gets mentioned in here every now and then, for those that aren't already aware of it (and how awesome it is.)

I had the same issue early on. Keep sending bribes, research (or steal) the politeness techs, and eventually you'll be able to setup a trade agreement, at least with the more peaceful races. Once you get that first trade agreement you should be good, your relationship will go up over time and you can get more and more treaties that over time give you more and more relationship bonuses, etc. Plus having a good rep / being allied with someone makes their friends like you more too. There's 4 teekan civs in my game, including my 2 starting neighbors. I spied on them until I knew space rat etiquette and now I'm best buds with all of them.


I'll give that a shot next game. I just ended up befriending the only other human civ and starting to conquer everyone else.

I also found Sol but its in a nebula and I'm on default colonization settings so no matter how hard I try I can't colonize it :(

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A Wizard of Goatse
Dec 14, 2014

Lampsacus posted:

I've played a bucketload of MOO over the years and have finally moved on to MOO 2. Why does it take so, so long to build anything? I'm talking 30-80+ turns for the cheapest available item. It feels weird to build a colony ship for an in-system colony that will take 90 turns so I can begin to start my empire. And this doesn't feel like just a problem for the beginning turns either, it's like all production times are inflated x8. I've tried fiddling with the citizen icons on the colony screen. Is this just the game? Has MOO ruined me with its snappy gameplay?

it starts extremely slowly but if it's still that way a few hundred turns in something's hosed up yeah

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