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sebmojo
Oct 23, 2010


Legit Cyberpunk









Alchenar posted:

It's the Pirates! problem. Sword fighting is awesome, ballroom dancing is terrible. They're both rhythm games using the numberpad (sword fighting is better not because it is sword fighting but because the player gets to be proactive rather than reactive).

The lesson is that if you are going to have a minigame then there needs to be either an actual skill element to it (Skyrim's lockpicking is now pretty much industry gold standard) or it needs to be consistently and universally fun to play.

e: the problem with the hacking is that it's consistently pretty easy to just brute force click your way though the nodes without needing to worry about any of the niche features of the minigame.

Fallout 3 pioneered that kind of lockpicking iirc

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Eason the Fifth
Apr 9, 2020
I think Thief Deadly Shadows pioneered it, but the Bethesda version was a lot more refined. (Though it wouldn't surprise me if I was wrong, and another game did a similar take before Thief)

Zeniel
Oct 18, 2013
I didn't hate hacking in HR, it wasn't amazing or anything either. I always thought it was a little peculiar though, especially how you hack nodes that give you money sometimes and your just hacking a random keypad.

aparmenideanmonad
Jan 28, 2004
Balls to you and your way of mortal opinions - you don't exist anyway!
Fun Shoe

Zeniel posted:

I didn't hate hacking in HR, it wasn't amazing or anything either. I always thought it was a little peculiar though, especially how you hack nodes that give you money sometimes and your just hacking a random keypad.

My head cannon is that this is yet another thing DX got right - you were actually finding random NFTs and buttcoins and stuff in the process of unlocking things.

Grand Fromage
Jan 30, 2006

L-l-look at you bar-bartender, a-a pa-pathetic creature of meat and bone, un-underestimating my l-l-liver's ability to metab-meTABolize t-toxins. How can you p-poison a perfect, immortal alcohOLIC?


Eason the Fifth posted:

I think Thief Deadly Shadows pioneered it, but the Bethesda version was a lot more refined. (Though it wouldn't surprise me if I was wrong, and another game did a similar take before Thief)

Thi3f's lockpicking was the only time I didn't hate a minigame since it was thematically appropriate. And IIRC it didn't pause the game and you could look around during it to make sure nobody was there? I may be confusing it with another one.

Gaius Marius
Oct 9, 2012

Canon

Butterfly Valley
Apr 19, 2007

I am a spectacularly bad poster and everyone in the Schadenfreude thread hates my guts.

In Deus Ex its definitely cannon

SimonChris
Apr 24, 2008

The Baron's daughter is missing, and you are the man to find her. No problem. With your inexhaustible arsenal of hard-boiled similes, there is nothing you can't handle.
Grimey Drawer

Butterfly Valley posted:

In Deus Ex its definitely cannon

Skull gun, to be precise.

Zeniel
Oct 18, 2013

aparmenideanmonad posted:

My head cannon is that this is yet another thing DX got right - you were actually finding random NFTs and buttcoins and stuff in the process of unlocking things.

I mean sure, but in a key pad?

Doc Hawkins
Jun 15, 2010

Dashing? But I'm not even moving!


Zeniel posted:

I mean sure, but in a key pad?

someone else had hacked it before you to skim the credit cards of people using it

Doc Hawkins
Jun 15, 2010

Dashing? But I'm not even moving!


Nier Automata also has a good hacking mini game

Arivia
Mar 17, 2011

Grand Fromage posted:

Thi3f's lockpicking was the only time I didn't hate a minigame since it was thematically appropriate. And IIRC it didn't pause the game and you could look around during it to make sure nobody was there? I may be confusing it with another one.

I know Dying Light 1 uses it that way - the same lockpicking interface as the others use, but it doesn't pause the game. Locks have difficulty but there's no perks or anything to open harder locks, it'll just take you more time to figure it out - the problem is that without the game being paused, it taking longer to find the sweet spot increases the chances of zombies coming to nom nom on you (and you're warned by their moans and footsteps coming closer). It's quite well done, actually: you can find hard locked police vans with very good loot extremely early on, but you have to have enough resources to clear the area and keep it clear so you can do the lockpicking.

Big Scary Owl
Oct 1, 2014

by Fluffdaddy
Still in the early parts of Mankind Divided but I just wondered: what happens to kids who get born from aug parents in shitholes like Golem City? Do they get to leave or what?

Captain Walker
Apr 7, 2009

Mother knows best
Listen to your mother
It's a scary world out there

Big Scary Owl posted:

Still in the early parts of Mankind Divided but I just wondered: what happens to kids who get born from aug parents in shitholes like Golem City? Do they get to leave or what?

When the main story takes you there there's a couple emails and pocket secretaries that bring up the subject.

Stumiester
Dec 3, 2004

"Music expresses that which cannot be said and on which it is impossible to be silent."

Doc Hawkins posted:

Nier Automata also has a good hacking mini game

I don’t think minigame is the right term for hacking in N:A. I mean, I suppose it is a minigame of sorts, but in most games hacking is a tool to access locked rooms whereas in N:A hacking is the main form of attack of a main character, and involves playing bullet hell sections almost identical to the ones in the main game, just in a digital world.

What a fantastic game, either way. Alot of stuff in it fans of deus ex would probably enjoy too, about the nature of existence & what it means to be human when the main two groups fighting are robots & androids.

Gynovore
Jun 17, 2009

Forget your RoboCoX or your StickyCoX or your EvilCoX, MY CoX has Blinking Bewbs!

WHY IS THIS GAME DEAD?!

Big Scary Owl posted:

Still in the early parts of Mankind Divided but I just wondered: what happens to kids who get born from aug parents in shitholes like Golem City? Do they get to leave or what?

I kinda got the impression that Golem City is rather new, so the problem hasn't come up yet.

Casimir Radon
Aug 2, 2008


Probably have to stay there because the state doesn’t feel like dealing with them.

MysticalMachineGun
Apr 5, 2005

Casimir Radon posted:

Probably have to stay there because the state doesn’t feel like dealing with them.

Same deal as kids born in refugee camps

Cheston
Jul 17, 2012

(he's got a good thing going)
Has anyone played the GMDX mod for Deus Ex? How does it compare to Biomod? (i'm probably just gonna play biomod again)

Casimir Radon
Aug 2, 2008


Cheston posted:

Has anyone played the GMDX mod for Deus Ex? How does it compare to Biomod? (i'm probably just gonna play biomod again)
Most of my posts in here for the past few years have been me singing the praises of GMDX. It’s similar to Biomod’s rebalancing, but with massively improved gunplay and some AI tweaks. Only way I play anymore.

Captain Walker
Apr 7, 2009

Mother knows best
Listen to your mother
It's a scary world out there
Finally got LDDP v1.1 working after months of barks and Infolinks playing completely wrong audio files. Ended up copying all the vanilla files into their own folder, loading that through Kenzie's launcher, and loading LDDP on top of all that. All this, just to hear "sticks and stones" for the first time again.

Mister Speaker
May 8, 2007

WE WILL CONTROL
ALL THAT YOU SEE
AND HEAR
About to get to London in a new playthrough of Mankind Divided. I'm being more thorough than I had been in previous playthroughs; I think I've got all the side missions mentioned in the wiki walkthrough but I'm pretty sure there are others? There's some mission involving negotiating with Botkoveli about Koller, that I don't think I found. I knocked out Otar while I was sneaking through his underground casino.

This time around I'm sort of throwing out the pacifist idea. For one thing, this game is exceptionally easy to ghost through if you have any interest in hacking, some stealth augs, and patience. But I've found the real rewarding challenge this time has been making my own moral judgments of enemy NPCs and dispatching them in kind, without being noticed.

For example, I didn't kill any of the Dvali dudes that were shooting up Koller's bookstore, but now that I'm in their territory reading all of their email correspondence on every single terminal, I'm picking them off and trying not to get noticed, or alert any of the dancing girls. It's a nice challenge. Dispatching everyone in GARM without being noticed was similarly challenging, except I never did manage to take out the four guys on the shooting range (one of whom has rhino armour).

Mr E
Sep 18, 2007

Cheston posted:

Has anyone played the GMDX mod for Deus Ex? How does it compare to Biomod? (i'm probably just gonna play biomod again)

I just finished a GMDX playthrough after usually using Biomod and think that it'll probably be my mod of choice in the future. It pretty much does what biomod does along with changing some more things, mostly for the better (except for making the dragon's tooth slightly less powerful).

The_White_Crane
May 10, 2008

Captain Walker posted:

Finally got LDDP v1.1 working after months of barks and Infolinks playing completely wrong audio files. Ended up copying all the vanilla files into their own folder, loading that through Kenzie's launcher, and loading LDDP on top of all that. All this, just to hear "sticks and stones" for the first time again.

It's incredibly good though, isn't it?
I'm utterly stunned by how well all the new voice acting fits with the original feel of the game. Like, even the two troopers in the UNATCO foyer they added to provide an in-universe explanation of why they still call you "sir"; they feel entirely in keeping with all the other guys around the base. The recuts they made to existing lines to correct gendered terms are almost all impossible to spot unless you're looking. There have been one or two "shes" that didn't quite fly, but most of them are flawless.
It's one of the most impressive achievements in fan voiced modding I've seen in years.

Mister Speaker
May 8, 2007

WE WILL CONTROL
ALL THAT YOU SEE
AND HEAR
I love Mankind Divided but it really suffers from a similar problem to some of my other favourite games: a staggering jump in difficulty at the last minute. Like I said a few posts ago, everything is a breeze in this game if you have a modicum of patience and some upgraded augs - until the convention centre mission. Yeesh, these guards must have robot ears (lol) because the 'silently take down everybody' sub mission is waaay harder than I remember.

Mister Speaker
May 8, 2007

WE WILL CONTROL
ALL THAT YOU SEE
AND HEAR
Sorry to keep dragging up this thread (eh, not so sorry, at least one of you probably reinstalled the game(s)). But I'm wondering how to get Jensen's Stories running. I've got the Day One Edition for PS4, registered the game through Square Enix, but in the Jensen's Stories section all I can see or download is System Rift (the one you still have to pay for). It downloads fine, but I can't even get to a download page for Desperate Measures or A Criminal Past. I've tried un/reinstalling the game to no avail. Help?

Captain Walker
Apr 7, 2009

Mother knows best
Listen to your mother
It's a scary world out there

The_White_Crane posted:

It's incredibly good though, isn't it?

Sadly, I did not get the kill phrase from Jaime when I played v1.0, and I haven't even left NY in my current run, so I have no idea how the original reading went. The mod really is is a masterclass in how to make one big change and touch as little else as possible. Aside from the almost seamless pronoun and address edits (the readme gives a special-thanks to every character who refers to Gunther Hermann) it's remarkable how faithful they kept to the original game.

IIRC, male JC's line deliveries were intentionally kept as flat as possible so the player could project their own emotions onto his. Karen Rohan does something similar; her JC sounds like she's been through plenty of "emotions-are-prohibited" drills at the UNATCO Academy, so when she delivers a snappy one-liner or threatens someone like the pimp harassing Sandra, it hits harder.

Also, Liam :kimchi:

The_White_Crane
May 10, 2008

Captain Walker posted:

IIRC, male JC's line deliveries were intentionally kept as flat as possible so the player could project their own emotions onto his. Karen Rohan does something similar; her JC sounds like she's been through plenty of "emotions-are-prohibited" drills at the UNATCO Academy, so when she delivers a snappy one-liner or threatens someone like the pimp harassing Sandra, it hits harder.

Yeah. I think she sounds slightly less affectless than Original JC, but only a bit.
She still nails that tone of cool detachment that JC has for most of the dialogue, and yeah, she puts just the right spin on the handful of lines where JC gets more worked up.

Captain Walker
Apr 7, 2009

Mother knows best
Listen to your mother
It's a scary world out there

The_White_Crane posted:

Yeah. I think she sounds slightly less affectless than Original JC, but only a bit.
She still nails that tone of cool detachment that JC has for most of the dialogue, and yeah, she puts just the right spin on the handful of lines where JC gets more worked up.

Something, something, female voice patterns, biotruths, unsubtle sexism. I really do mean it as a compliment when I say that she successfully suppressed all of her actor instincts about natural human speech in favor of the original game's deliberately flat intonations. She's better-acted than several major characters from the original game. I'm talking to you, Tong. Or I would be if my infolink was two-way so I could stop you from babbling about the history of the Paris catacombs and how you can get movies for 2c on the Hong Kong black market.

Angry_Ed
Mar 30, 2010




Grimey Drawer

Captain Walker posted:

Something, something, female voice patterns, biotruths, unsubtle sexism. I really do mean it as a compliment when I say that she successfully suppressed all of her actor instincts about natural human speech in favor of the original game's deliberately flat intonations. She's better-acted than several major characters from the original game. I'm talking to you, Tong. Or I would be if my infolink was two-way so I could stop you from babbling about the history of the Paris catacombs and how you can get movies for 2c on the Hong Kong black market.

And also getting information about Adam Weishaupt wrong

Captain Walker
Apr 7, 2009

Mother knows best
Listen to your mother
It's a scary world out there
The best part about Nameless Mod is the guy dedicated to making fun of Tong's infolink bullshit

e: the default female character model is about a head shorter than the default male one, so Paul's note in his apartment suggests moving the couch if you can't the top shelf in his hidden cabinet. "Wipe your feet first." It's the little details :allears:

Captain Walker fucked around with this message at 17:56 on Apr 4, 2022

Serephina
Nov 8, 2005

恐竜戦隊
ジュウレンジャー
Is that a lady Denton thing or a Nameless mod thing?

MysticalMachineGun
Apr 5, 2005

Captain Walker posted:

The best part about Nameless Mod is the guy dedicated to making fun of Tong's infolink bullshit


Which character is this? I'm currently doing a WorldCorp playthrough of TNM and it... kinda sucks.

MysticalMachineGun
Apr 5, 2005

I should clarify I think TNM is fun enough (if a bit too hard) but the WC path is blah

Xander77
Apr 6, 2009

Fuck it then. For another pit sandwich and some 'tater salad, I'll post a few more.



MysticalMachineGun posted:

Which character is this?
The crazy dude in the catacombs, I'm assuming? Beeblebrox?

MysticalMachineGun
Apr 5, 2005

Xander77 posted:

The crazy dude in the catacombs, I'm assuming? Beeblebrox?

Ah, I'm not back up to there yet

Captain Walker
Apr 7, 2009

Mother knows best
Listen to your mother
It's a scary world out there

Serephina posted:

Is that a lady Denton thing or a Nameless mod thing?

The bit about the couch? That's added by LDDP.

Xander77 posted:

The crazy dude in the catacombs, I'm assuming? Beeblebrox?

Yeah, him. TNM is kind of all over the place in terms of gameplay, and large swaths of the world building just make no sense at all, but some of the best individual parts still stick with me; the secret ending is another.

drat it now I need to reinstall TNM, which means either reinstalling Revision or screwing up my LDDP install. I wish the Revision guy would take the memo that his new maps are the part of his mod I care about least.

MysticalMachineGun
Apr 5, 2005

While we're talking TNM, was there any of the mods featured on posters in that game that got finished? I haven't touched many DE mods aside from GMDX and Shifter, so haven't played any conversions.

As shown by the fact I enjoyed The Fall, I'm happy with just about anything as long as it's more Deus Ex.

Captain Walker
Apr 7, 2009

Mother knows best
Listen to your mother
It's a scary world out there

MysticalMachineGun posted:

While we're talking TNM, was there any of the mods featured on posters in that game that got finished? I haven't touched many DE mods aside from GMDX and Shifter, so haven't played any conversions.

Off the top of my head, the major completed DX1 mods are: TNM, Zodiac, 2027, Redsun 2020, Terminus Machina, Nihilum, and Burden of 80 Proof. The latter is pretty cool and has almost no combat.

https://steamcommunity.com/sharedfiles/filedetails/?id=2382743089

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Gynovore
Jun 17, 2009

Forget your RoboCoX or your StickyCoX or your EvilCoX, MY CoX has Blinking Bewbs!

WHY IS THIS GAME DEAD?!

Captain Walker posted:

Off the top of my head, the major completed DX1 mods are: TNM, Zodiac, 2027, Redsun 2020, Terminus Machina, Nihilum, and Burden of 80 Proof. The latter is pretty cool and has almost no combat.

https://steamcommunity.com/sharedfiles/filedetails/?id=2382743089

I played Burden of 80 proof a long time ago. It's weird and quirky but very different from regular Deus Ex.

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