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Absurd Alhazred posted:I'm pretty sure I read Baker talking about adjustments he makes when running this at cons, so no, I don't think it was originally designed around that format. Thank you for doing the legwork to find stuff I half remembered! Looks like my memory of this creeped somewhat to exaggerate how con-focused AW was initially - which doesn't surprise me because running an RPG at a con is so alien to me that anything that suits that is going to get more and more exaggerated in my memory.
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# ? Mar 27, 2022 13:55 |
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# ? May 25, 2024 02:22 |
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Well I think the central point still stands that AW lends itself to convention or one-shot play without limiting itself. The way it codifies good GMing probably also creates a better experience and helped it catch on.
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# ? Mar 27, 2022 15:35 |
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I was having this conversation somewhere else the other day, and I feel like the key innovation with the GM stuff in Apocalypse World was the way it was presented as rules instead of guidelines. Not 'try to keep presenting your players with things that demand action', but a concrete list of things you are allowed to do, each of which demands action.
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# ? Mar 27, 2022 19:40 |
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potatocubed posted:I was having this conversation somewhere else the other day, and I feel like the key innovation with the GM stuff in Apocalypse World was the way it was presented as rules instead of guidelines. I think that's a bit of a syntactic option. The list is concrete, but the options are not. Because a GM has to deal with any number of shifting circumstances, they couldn't be. And there's the issue of the applicability of the options that results in the Bear World complaint.
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# ? Mar 27, 2022 20:51 |
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Bear World is solved because the rules of the game exist within the rules of social interaction that govern people playing games together. Like, in a trad game the GM has Ultimate Power within the game -- but if they want to continue running a game and/or having friends, they have to use this power responsibly. Likewise, the players are supposed to be engaging with the game in good faith, maintaining a certain level of buy-in, and so on, but that's a social expectation placed on them rather than part of the game text. This is why you can solve in-game problems with out-of-game conversations, but you can't solve out-of-game problems with in-game fixes. The fact that so many people have horror stories suggests that, historically, something has gone disastrously wrong with this model. Or maybe that I'm wrong about everything.
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# ? Mar 27, 2022 22:17 |
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(back in Dogs chat)SkyeAuroline posted:I have to agree, as well as where it doesn't link mechanics to the fiction - anything outside of "interpersonal conflict, whether verbal or physical" is pretty much up in the air. Arbitrate it however, the mechanics only really work if you have sentient opposition that you have some interest in not immediately escalating with though, and there's no support for anything else. Main disappointment out of the system for adapting it to something broader. Baker's Star Wars version is supposed to fix that, but I'm still waiting on him to actually give me the access to his Patreon drafts that I already paid for before I can even see how it's managed. I think there's something valuable in Vincent's guidance on this. The idea that a mountain, or a storm, or a natural disaster is only interesting if you can frame it as an adversary closes the door on a lot of tedious activity. I agree with SkyeAurolinev that it's just not sufficient for general purpose games. One wants a simpler way to adjudicate minor obstacles.
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# ? Mar 27, 2022 22:23 |
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potatocubed posted:
"Your escapist fantasy does not match my escapist fantasy"
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# ? Mar 27, 2022 23:05 |
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This reminds me that I really need to get around to actually reading AW cover to cover.
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# ? Mar 28, 2022 00:10 |
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Absurd Alhazred posted:This reminds me that I really need to get around to actually reading AW cover to cover.
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# ? Mar 28, 2022 00:29 |
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Absurd Alhazred posted:This reminds me that I really need to get around to actually reading AW cover to cover. I don't agree with everything in its GM section as being the best approach, but it's very much worth reading and learning from. The threat map & threat types in particular are something I've imported to other games and used to great effect (and, on thinking about it, are probably something I should use for this project too).
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# ? Mar 28, 2022 00:39 |
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Absurd Alhazred posted:Presumably you'd also want to avoid the CCG aspect of it. Maybe more in the deckbuilding genre? all Slay the Spire would need to function as an RPG would be slightly more sophisticated narrative prompts in ? rooms, maybe a little more interaction between story events and what's in your deck. i steal the abstract dungeon navigation part of the game for TTRPG stuff all the time as it is
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# ? Mar 28, 2022 07:04 |
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What RPG ruleset would be best for playing a Jane Austen game? "Good Society"? What's that? Oh, some weird indie game? But learning new rules is hard! I guess what I meant was, I want Jane Austen in D&D.
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# ? Mar 28, 2022 14:03 |
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I would be really interested to know what their excuse for shutting down magic is.
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# ? Mar 28, 2022 15:34 |
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The adventure is designed as a level 3 adventure, but the book includes scalable encounters so that the adventure can be played by all characters of level 1-20. https://youtu.be/rIidf0flMvc
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# ? Mar 28, 2022 15:37 |
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Tuxedo Catfish posted:all Slay the Spire would need to function as an RPG would be slightly more sophisticated narrative prompts in ? rooms, maybe a little more interaction between story events and what's in your deck. i steal the abstract dungeon navigation part of the game for TTRPG stuff all the time as it is
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# ? Mar 28, 2022 15:40 |
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Is there any cyberpunk RPG that isn't a bloated clunky mess of subsystems?
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# ? Mar 28, 2022 15:41 |
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90s Cringe Rock posted:The adventure is designed as a level 3 adventure, but the book includes scalable encounters so that the adventure can be played by all characters of level 1-20. Pride & Prejudice & Tanks
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# ? Mar 28, 2022 15:43 |
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Absurd Alhazred posted:What RPG ruleset would be best for playing a Jane Austen game? We finally have proof that Wickham is a cad : he did a level dip into Rogue.
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# ? Mar 28, 2022 15:46 |
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ZearothK posted:Is there any cyberpunk RPG that isn't a bloated clunky mess of subsystems?
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# ? Mar 28, 2022 15:47 |
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I hear TechNoir is good also.
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# ? Mar 28, 2022 15:48 |
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hyphz posted:I would be really interested to know what their excuse for shutting down magic is. I do not wish to know more about the Laws and Customs of the Eldar.
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# ? Mar 28, 2022 15:50 |
Tuxedo Catfish posted:all Slay the Spire would need to function as an RPG would be slightly more sophisticated narrative prompts in ? rooms, maybe a little more interaction between story events and what's in your deck. i steal the abstract dungeon navigation part of the game for TTRPG stuff all the time as it is Card Hunter, but in paper, basically?
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# ? Mar 28, 2022 16:00 |
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ZearothK posted:Is there any cyberpunk RPG that isn't a bloated clunky mess of subsystems? Hard Wired Island is the only one I can think of that actually gets cyberpunk as a genre and happens to be a good game on top of it. PbtA with some variations from the standard format that, mostly, I like.
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# ? Mar 28, 2022 16:05 |
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ZearothK posted:Is there any cyberpunk RPG that isn't a bloated clunky mess of subsystems?
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# ? Mar 28, 2022 16:07 |
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I haven't played Technoir myself but I liked the F&F. It seems designed for actually replicating a cyberpunk novel, rather than the Cyberpunk/Shadowrun model of playing mercenaries in a cyberpunk pastiche setting.
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# ? Mar 28, 2022 16:16 |
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Remember Tomorrow is a simple GMless cyberpunk game where the PCs attempt to reach a goal of theirs and you also create Factions that get in the way. There’s some lists of gear, but it’s really just for descriptive purposes.
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# ? Mar 28, 2022 16:27 |
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ZearothK posted:Is there any cyberpunk RPG that isn't a bloated clunky mess of subsystems? Metropole Luxury Coffin
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# ? Mar 28, 2022 16:49 |
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ZearothK posted:Is there any cyberpunk RPG that isn't a bloated clunky mess of subsystems? But that's part of Cyberpunk's thing!
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# ? Mar 28, 2022 17:29 |
MonsieurChoc posted:But that's part of Cyberpunk's thing! When you think about it, humans are a bloated clunky mess of subsystems already, before you start adding cyberpunky mods
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# ? Mar 28, 2022 17:36 |
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World of Horror and Ghostwire Tokyo got me wondering about finding a good j-horror ttrpg. I already bothered a bunch of discords but maybe here will give me mroe suggestions. There's the usual WoD but in japan, with all that entails. There's a Secrets of Japan CoC book I can't find. There's a french game called Kuro. What else is there out there?
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# ? Mar 28, 2022 22:38 |
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MonsieurChoc posted:World of Horror and Ghostwire Tokyo got me wondering about finding a good j-horror ttrpg. I already bothered a bunch of discords but maybe here will give me mroe suggestions.
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# ? Mar 28, 2022 22:44 |
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MonsieurChoc posted:World of Horror and Ghostwire Tokyo got me wondering about finding a good j-horror ttrpg. I already bothered a bunch of discords but maybe here will give me mroe suggestions.
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# ? Mar 28, 2022 22:44 |
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What combat systems would you name that aren't grid-based, but that have what you'd call good movement systems?
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# ? Mar 28, 2022 22:45 |
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Hostile V posted:Kuro sucks, it's trying to be both J-Horror and Cyberpunk and understands neither well because it's basically a game meant to be part of a series with metaplot to ease into the players becoming powered by kami and spirits in a followup game of a localized apocalypse trapped on Japan by way of Scion for resistance and world-saving. Oh wow. I kinda liked Qin by the same guys, although it had the same problem of metaplot (in this case railroading Qin Shi Huangdi to victory).
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# ? Mar 28, 2022 22:45 |
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Rand Brittain posted:What combat systems would you name that aren't grid-based, but that have what you'd call good movement systems?
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# ? Mar 28, 2022 23:04 |
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MonsieurChoc posted:Oh wow. I kinda liked Qin by the same guys, although it had the same problem of metaplot (in this case railroading Qin Shi Huangdi to victory).
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# ? Mar 28, 2022 23:38 |
Arivia posted:Have you tried Kaidan the Japanese horror pathfinder setting now available on major distributors Thats a blast from the past
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# ? Mar 28, 2022 23:40 |
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Pocky In My Pocket posted:Thats a blast from the past Thank you I was worried everyone had forgotten and someone would take it seriously
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# ? Mar 28, 2022 23:45 |
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Siivola posted:CBR+PNK, by virtue of being two pages long. Kickstarter for a gorgeous physical edition from the same people who published Wildsea: https://www.kickstarter.com/projects/mythopoeia/cbr-pnk
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# ? Mar 29, 2022 00:05 |
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# ? May 25, 2024 02:22 |
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MonsieurChoc posted:World of Horror and Ghostwire Tokyo got me wondering about finding a good j-horror ttrpg. I already bothered a bunch of discords but maybe here will give me mroe suggestions. Chris Field's Black Tokyo.
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# ? Mar 29, 2022 00:16 |