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16-bit Butt-Head
Dec 25, 2014

strength is the canon build

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scary ghost dog
Aug 5, 2007

buffalo all day posted:

finally went back and fought mogh, lord of blood, it's so good. might be my favorite fight. great atmosphere, he's really nasty but fair. not sure when you're supposed to fight him, i did him at the same time as the fire giant and they felt similar. jumping l1s with powerstanced halberds ftw

theres a somber ancient dragon stone right in front of his boss door so i think youre supposed to be fully upgraded. hes my favorite fight in the game

Orange DeviI
Nov 9, 2011

by Hand Knit

Lunchmeat Larry posted:

I'm not 100% sure what I mean by this but I feel like the dungeon master comparison is spot on because the game feels like a... conversation? It feels like you're going back and forth with it to ensure that everyone's having a good time. I have no idea how to explain that because it is a piece of software and I am probably insane. It respects your agency and doesn't insult your intelligence I guess

every time something cool happens it feels like it's not by pure accident like in other open world games, but because the cool thing was intended to happen after doing a bunch of really specific poo poo/just getting lucky or unlucky. like every ledge, hole in the floor, gap in a road etc was put there for a specific reason

EmmyOk
Aug 11, 2013

I'm having a good time with it but imo it's very much Dark Souls 2 2 down to the endless mediocre copy paste bosses you beat first time and never think of again. I think 3 and BB are still better for me especially 3 just has so many quality bosses. I think the open world suits these games really well though but they didn't figure out how to give it any kind of balance outside of early and late game. I look forward to dark souls 2 3 very much.

Control Volume
Dec 31, 2008

I found the entire game reasonably well-balanced going through zones in the intended order. You can still get above the curve by fully clearing every zone, but it didnt trivialize encounters and the benefit was mostly being able to take more hits during bosses. Its just really easy to dip into late game zones, get a +9 weapon, and cleave through everything up to the mountaintops when the enemies catch up with your upgrades.

scary ghost dog
Aug 5, 2007
my friend just asked for coop help with a dungeon and its one i never found. 200 hours played

scary ghost dog
Aug 5, 2007
its a chariot dungeon :gonk:

American McGay
Feb 28, 2010

by sebmojo

scary ghost dog posted:

my friend just asked for coop help with a dungeon and its one i never found. 200 hours played

You're bad at the game. Explore more noob.

buffalo all day
Mar 13, 2019

scary ghost dog posted:

its a chariot dungeon :gonk:

lol that’s the worst thing I can imagine cooping, it’s all timing puzzles and like no fights

scary ghost dog
Aug 5, 2007

buffalo all day posted:

lol that’s the worst thing I can imagine cooping, it’s all timing puzzles and like no fights

he wants me to do it for him. jokes on him —- i will never complete a chariot dungeon

16-bit Butt-Head
Dec 25, 2014

i think the chariot dungeons are good but im never going to coop one

EmmyOk
Aug 11, 2013

I was crushed when a random building I thought was going to be a church ended up being a hero’s grace. Ended up being a much better puzzle and had 0 chariots!

Knuc U Kinte
Aug 17, 2004

I did a chariot dungeon and all the chariots crashed into each other at the bottom while I was waiting for the right time to run out (I’m sure it wasn’t supposed to happen that way). They dropped a bunch of sick loot too. I went back to the one at the start and there was a way to kill that one too.

tawal
Feb 7, 2012

Dongicus posted:

can a imp on pc give me a cross naginata i wanna powerstance it

if you didn't find anybody to give you one, you can have mine

bees x1000
Jun 11, 2020

The capital is wild, I've got 6 different directions I need to explore

finding the abandoned roundtable hold was a cool moment

bees x1000 fucked around with this message at 04:36 on Mar 29, 2022

sourdough
Apr 30, 2012

EmmyOk posted:

I'm having a good time with it but imo it's very much Dark Souls 2 2 down to the endless mediocre copy paste bosses you beat first time and never think of again. I think 3 and BB are still better for me especially 3 just has so many quality bosses. I think the open world suits these games really well though but they didn't figure out how to give it any kind of balance outside of early and late game. I look forward to dark souls 2 3 very much.

I started a replay of ds2 when I saw someone post this opinion and man I can't agree, ds2 enemies, bosses, and gameplay generally are so bad. Tree penis and erdtree avatar would easily be top tier ds2 bosses lol. Try it again if you haven't recently, it's really rough to go back to.

tawal
Feb 7, 2012



finally starting to look at some of the armor pieces and they're all incredibly cool.

Bicyclops
Aug 27, 2004

got to play a little and took down Margit. I also finally spent some smithing stones, bought a bow and started actually using the fire oil I can make, so it might be time to go back and try some of the smaller bosses who were giving me trouble. still get totally torn to shreds by any giant bear, though, I just can't figure them out.

Bicyclops
Aug 27, 2004

also I think I know what chariot dungeons are now and I hate them

Knuc U Kinte
Aug 17, 2004

I haven’t died to a boss since last week but I’m getting my poo poo pushed in by regular enemies on giant mountain…stay humble folks.

EmmyOk
Aug 11, 2013

sourdough posted:

I started a replay of ds2 when I saw someone post this opinion and man I can't agree, ds2 enemies, bosses, and gameplay generally are so bad. Tree penis and erdtree avatar would easily be top tier ds2 bosses lol. Try it again if you haven't recently, it's really rough to go back to.

I think I played DS2 through three times last year or at the end of 2020.

You’re thinking about the comparison in the wrong way. I’m not saying it’s just DS2 or that it’s bad. I’m saying it feels like a continuation from DS2 more than it feels like any other Fromsoft game. The combat of Elden Ring is DS3 combat with some small changes not DS2 combat.

When you read about all the stuff they cut from DS2 and the open world they wanted it’s very clear Elden Ring is the realisation of that. DS2 is Sinai late still I having a lot of outdoor areas or woods and so on leading long ways between dungeons in a way that feels prototypical of how Elden Ring does legacy dungeons. None of the other games imo feel like that.

They both give you far more levels than the other games do too letting you have a much less specialised end game character which is pretty fun and a good idea imo.

They also have a lot of the same shortcomings too. They’re both very big so encounters and enemies end up feeling a lot more tired and played out than they do in the other games especially with the endless reuse of bosses. I think Erdtree avatar probably is better than a big chunk of DS2 bosses but it’s also better than probably every single catacombs/cave/grave boss. It also isn’t nearly good enough to be used more than once as an interesting encounter, which is the real issue with fights like that.

I also don’t think it’s had any truly amazing bosses I think the best stuff is on par with Fume Knight or Sir Alonne but not better than them. And even the best stuff gets used so much it ends up feeling tired.

It also feels really janky compared to 3 and bloodborne which is understandable with its size and nature compared to them but still a downside.

I really like the game but I think after playing for close to 100 hours it’s not as good as 3 or Bloodborne. But is better than the rest.

Harrow
Jun 30, 2012

I definitely still like Bloodborne better but also Bloodborne might be my favorite game of all time so that was probably always going to be the case

I think I was less bothered by repeated overworld bosses because I didn't really think of them as having the same gameplay role as a "Dark Souls boss" does. Erdtree Avatars aren't boss-bosses, they're just strong field enemies that usually drop new tears for the physick flask. Night's Cavalry aren't "bosses," they're overworld guys who often drop ashes of war and fancy weapons. And the side dungeons are basically just Chalice Dungeons but without the procedural generation and with a more varied tileset, so having repeated bosses or normal enemies repurposed as bosses there is something I was used to from Bloodborne.

This isn't so much to say "it's good" or "it's bad" but more like it's more different from Dark Souls than I think I expected from the gameplay reveal. Elden Ring feels as much like its own thing as Bloodborne does, partially due to the combat changes (jumping attacks and WAs being good are big differences) but mostly due to the way an open world just kind of changes the genre of the game in a way. It's not Dark Souls 4 so much as Dark Souls's open-world cousin.

Lunchmeat Larry
Nov 3, 2012

The bosses definitely haven't lived up to the highest standards set in DS3 or BB, though I just reached Malenia who seems promising and haven't done the last few yet so they might be saving the best for last. I'm excited to see what we might get in DLC though since they always have bosses that are leagues above the base game

doingitwrong
Jul 27, 2013
Some of the mini bosses are well re-used by having varied contexts. Sometimes it’s a big arena, sometimes a tiny room, sometimes you can ride the horse, sometimes there’s other hazards to deal with. That keeps them fresh and the fights feel really different.

pog boyfriend
Jul 2, 2011

i like all the souls games including dark souls 2, and have been playing this with all of the little free time i have lol. just beat maliketh, and i think elden ring might be my favourite souls game - not quite as good as sekiro to me, but definitely a game i see myself replaying a lot to try all the builds

16-bit Butt-Head
Dec 25, 2014

dark souls 2 is good

I got the tude now
Jul 22, 2007
Without spirit ashes id find t he boss refights way more annoying. It’s a feature I like a lot, and i think elden rings feature mechanical depth in general elevates it above some very fair criticisms. I also give it some leeway since it seems kind of impossible to make a game at this scale without reusing assets at some point, but it’s leagues ahead of anything else just because it feels thoughtfully designed throughout

Bicyclops
Aug 27, 2004

re-using mini-bosses creates some interesting interactions of play IMO. by the time I found the mad pumpkin head boss, I'd already beaten it as a regular enemy several times, but because it was behind a fog door (in an area with one if those big poison flower enemies), I held off on fighting it for awhile and when I finally went in, I breathed a sigh of relief. I don't know if it's what they intended, but it made me feel my own progression in a game where that's sometimes hard to do.

did anyone buy the item (early game spoilers)patches sells that specifically targets Margit? I feel like it's probably a prank and obviously I have no way to tell now. also too afraid to open the new box in his room, lol.

I got the tude now
Jul 22, 2007

16-bit Butt-Head posted:

dark souls 2 is good

It’s a number 2 alright

I got the tude now
Jul 22, 2007

Bicyclops posted:

re-using mini-bosses creates some interesting interactions of play IMO. by the time I found the mad pumpkin head boss, I'd already beaten it as a regular enemy several times, but because it was behind a fog door (in an area with one if those big poison flower enemies), I held off on fighting it for awhile and when I finally went in, I breathed a sigh of relief. I don't know if it's what they intended, but it made me feel my own progression in a game where that's sometimes hard to do.

did anyone buy the item (early game spoilers)patches sells that specifically targets Margit? I feel like it's probably a prank and obviously I have no way to tell now. also too afraid to open the new box in his room, lol.

it totally works lol. Also works a few other places. Patches stays trusty

Bicyclops
Aug 27, 2004

hm. maybe I'll open the box tonight....

MeatwadIsGod
Sep 30, 2004

Foretold by Gyromancy

pog boyfriend posted:

i like all the souls games including dark souls 2, and have been playing this with all of the little free time i have lol. just beat maliketh, and i think elden ring might be my favourite souls game - not quite as good as sekiro to me, but definitely a game i see myself replaying a lot to try all the builds

This is pretty much how I feel. Bloodborne and Sekiro are in a higher tier but Elden Ring was so good that I might never go back to the Souls games again. There are so many little QOL improvements and everything is really modular/flexible

scary ghost dog
Aug 5, 2007

Lunchmeat Larry posted:

The bosses definitely haven't lived up to the highest standards set in DS3 or BB, though I just reached Malenia who seems promising and haven't done the last few yet so they might be saving the best for last. I'm excited to see what we might get in DLC though since they always have bosses that are leagues above the base game

i think some of the bosses are better than anything in ds3, like morgott, malekith, and hoarah loux, but i didnt have this opinion until i fought them on ng+ and had to actually pay attention to their moves. i dont think its really possible to compare bosses to bloodborne though, since the bloodborne quickstep so drastically changes the tempo to combat

16-bit Butt-Head
Dec 25, 2014

Bicyclops posted:

did anyone buy the item (early game spoilers)patches sells that specifically targets Margit? I feel like it's probably a prank and obviously I have no way to tell now. also too afraid to open the new box in his room, lol.

it will let you get a few hits in on him for free if you use it in phase 1... didnt use it because i couldnt afford it lol


I got the tude now posted:

It’s a number 2 alright

lol

Harrow
Jun 30, 2012

The boss design is really interesting in this because From went really hard on making bosses adaptable. They change up their combos based on what you do, how you dodge, or if you try to punish in certain ways. Or sometimes they'll have one wind-up that can turn into two different attacks based on your distance from the boss or your positioning when the attack goes off.

I remember being really tilted by Artorias back when DS1 first came out on PC because sometimes he'd do his sword flip twice and sometimes he'd do it three times. Now every boss has something like that with most of their combos and it's kind of cool. Makes it feel more like I'm fighting an actual opponent when the combos aren't always the same every time.

pog boyfriend
Jul 2, 2011

Bicyclops posted:

re-using mini-bosses creates some interesting interactions of play IMO. by the time I found the mad pumpkin head boss, I'd already beaten it as a regular enemy several times, but because it was behind a fog door (in an area with one if those big poison flower enemies), I held off on fighting it for awhile and when I finally went in, I breathed a sigh of relief. I don't know if it's what they intended, but it made me feel my own progression in a game where that's sometimes hard to do.

did anyone buy the item (early game spoilers)patches sells that specifically targets Margit? I feel like it's probably a prank and obviously I have no way to tell now. also too afraid to open the new box in his room, lol.

miniboss reusing isnt a problem if done well. i love sekiro but it keeps reusing the crappy headless boss that nobody likes which is one of the few blemishes on the game(which is otherwise one of my favourites). elden ring does some boss reusing well and others poorly, i think. there was a moment with a field boss crucible knight using a spear and past that field boss is a boss variant of the same enemy but this one was a boss and dropped armour, it seemed really weird. it doesnt make me dislike the game but it is noticeable

also yeah it works. mid-late game spoilers it also works on morgott lol, and if you beat mohg in the sewers he drops a similar item that works on mohg lord of blood, but i did the latter fight first

scary ghost dog
Aug 5, 2007

pog boyfriend posted:

miniboss reusing isnt a problem if done well. i love sekiro but it keeps reusing the crappy headless boss that nobody likes which is one of the few blemishes on the game(which is otherwise one of my favourites). elden ring does some boss reusing well and others poorly, i think. there was a moment with a field boss crucible knight using a spear and past that field boss is a boss variant of the same enemy but this one was a boss and dropped armour, it seemed really weird. it doesnt make me dislike the game but it is noticeable

also yeah it works. mid-late game spoilers it also works on morgott lol, and if you beat mohg in the sewers he drops a similar item that works on mohg lord of blood, but i did the latter fight first

i think sekiro’s minibosses have an identical design ethos. cutscene/memory bosses never get reused unless they also get totally new moves, but there are loads of pseudo-bosses all over the world with their own little arenas and they get reused as regular mobs and as slightly harder versions with no modification

buffalo all day
Mar 13, 2019

Harrow posted:

I think I was less bothered by repeated overworld bosses because I didn't really think of them as having the same gameplay role as a "Dark Souls boss" does. Erdtree Avatars aren't boss-bosses, they're just strong field enemies that usually drop new tears for the physick flask. Night's Cavalry aren't "bosses," they're overworld guys who often drop ashes of war and fancy weapons. And the side dungeons are basically just Chalice Dungeons but without the procedural generation and with a more varied tileset, so having repeated bosses or normal enemies repurposed as bosses there is something I was used to from Bloodborne.

This is how I feel/felt about the reused bosses too, I didn’t expect like 75 unique bosses and am glad they focused on the story bosses and made them each distinct. I also definitely used ashes the second+ time I fought the repeat bosses, gently caress fighting a seventh ulcerated tree spirit without my girl Tiche.

16-bit Butt-Head
Dec 25, 2014

my only problem with the reused bosses in elden ring is that some of them really dont go well together if there are two of them at once and they arent really fun to fight because of it. i am talking about the godskins and crucible knights where you need to fight to two at once lol

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pog boyfriend
Jul 2, 2011

scary ghost dog posted:

i think sekiro’s minibosses have an identical design ethos. cutscene/memory bosses never get reused unless they also get totally new moves, but there are loads of pseudo-bosses all over the world with their own little arenas and they get reused as regular mobs and as slightly harder versions with no modification

yeah its mildly annoying at worst except for the draconic tree sentinel just before finishing farum azula who kept jumping away and standing against the railing making hitting his shield side near impossible and you cant go on torrent. most annoying boss arena ever... i had more trouble with him than maliketh lmao

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