|
Al Cu Ad Solte posted:I'm not sure! I don't think it was Graven, that one has much more in common with Hexen or Heretic than Arx Fatalis. Now I'm curious, I'd love a Not-Arx Fatalis to play. Also, don't let my post discourage you, maybe you'll like Blood West. I mean it's got a pretty positive reception, I'm just very, very picky about my game experiences. I like what I've played of Blood West, though I'm waiting for them to add FOV adjustment before I delve in properly. Stalker is the closest thing gameplay wise I think.
|
# ? Mar 29, 2022 12:27 |
|
|
# ? May 30, 2024 02:17 |
|
Al Cu Ad Solte posted:Now I'm curious, I'd love a Not-Arx Fatalis to play. Monomyth!! The steam page is dusty but the dev is still posting teasers regularly on his twitter feed so I guess it's chugging along. It's probably gonna be nothing like Arx Fatalis, but I can always dream.
|
# ? Mar 29, 2022 12:38 |
|
Does anyone here have a deep (and I do mean very deep) understanding of Boom voodoo dolls? I have some esoteric questions about linedef operation orders, instant floors and ceilings, and such.
|
# ? Mar 29, 2022 13:58 |
|
Rev. Melchisedech Howler posted:Stalker is the closest thing gameplay wise I think. *busting in here so fast the thread door flies off its hinges* tell me more
|
# ? Mar 29, 2022 14:09 |
|
The Kins posted:After 13 years and at least two split-off projects, TNT2: Devilution has released a public beta. cool, love decades long megawad projects
|
# ? Mar 29, 2022 16:02 |
|
New thing in the add-ons for the Quake rerelease: czg's Terra episode. Glad to see they are properly exploiting one of the MachineGames resident mappers. :-)
|
# ? Mar 29, 2022 17:09 |
|
JLaw posted:New thing in the add-ons for the Quake rerelease: czg's Terra episode. Glad to see they are properly exploiting one of the MachineGames resident mappers. :-) If you've played Terra before, this is apparently an updated version with two new levels (a start map and a finale) and the previously released Witch House Mixtape. Meanwhile, as threatened, Civvie vs. Nightmare Reaper https://www.youtube.com/watch?v=kh_pTUZjXJA The Kins fucked around with this message at 17:18 on Mar 29, 2022 |
# ? Mar 29, 2022 17:14 |
|
The Kins posted:
So, I went from being vaguely aware of Nightmare Reaper, just from it being the subject of a then-unplayed-by-me video of Civvie's, then to read about it here itt like a few days ago, to starting his new video, to going back, watching the first video before I continue on with the latest, which is where I am right now. As a big fan of PW and ROTT, I am 100% down with this game, and I need it now. Now to go back and reread what people were complaining about. The framerate?
|
# ? Mar 29, 2022 17:26 |
It also seems it's really difficult to see the enemies over all your weapon effects.
|
|
# ? Mar 29, 2022 17:27 |
|
Nightmare Reaper does look a lot better in motion. I’ll give it a try sometime.
|
# ? Mar 29, 2022 17:47 |
|
Rupert Buttermilk posted:So, I went from being vaguely aware of Nightmare Reaper, just from it being the subject of a then-unplayed-by-me video of Civvie's, then to read about it here itt like a few days ago, to starting his new video, to going back, watching the first video before I continue on with the latest, which is where I am right now. The dev is really attached to dynamic lighting, making everything reflective and putting light sources everywhere. It runs pretty terribly for what it is. If you turn on resolution scaling it looks much better because you don't have the massive difference in pixel density between the textures/sprites and the effects. It's still rendering a billion lights all of the time though. Anyone try Lunacid? I just picked it up this weekend and I'm enjoying it a lot. caleb fucked around with this message at 18:19 on Mar 29, 2022 |
# ? Mar 29, 2022 18:17 |
|
Yeah, Nightmare Reaper is entirely too visually busy at all times. Even if you have a system that can handle all the effects, I'd still recommend bumping a bunch of the options down, such as lens flares and shadows. It's really fun though, so once you get past the above it's all good.
|
# ? Mar 29, 2022 20:36 |
|
caleb posted:The dev is really attached to dynamic lighting, making everything reflective and putting light sources everywhere. It runs pretty terribly for what it is. This actually fixed one of my complaints. I never thought of reducing the resolution, usually that would be the last thing I'd try, but in a game like this with very pixellated art, sprites, and primitive textures, you can barely notice the difference between 100% resolution and 50%. The game gets a bit better when you discover new, better enemies, the first three level were pretty meh in that regard. Also, in Civvie's video he talks of dash and double jump, stuff I don't have. Turin Turambar fucked around with this message at 22:08 on Mar 29, 2022 |
# ? Mar 29, 2022 22:01 |
|
Turin Turambar posted:This actually fixed one of my complaints. I never thought of reducing the resolution, usually that would be the last thing I'd try, but in a game like this with very pixellated art, sprites, and primitive textures, you can barely notice the difference between 100% resolution and 50%. I'm pretty sure the dash ability is on the first skill upgrade 'world'. Speaking of, while the minigames at first were a novelty, I'm glad you can turn them off. I know you miss out on a certain amount of bonus gold, but I feel like you level too quickly in this anyway.
|
# ? Mar 29, 2022 23:34 |
|
Rev. Melchisedech Howler posted:I'm pretty sure the dash ability is on the first skill upgrade 'world'. Let me check.. no, it's the second upgrade of the second world First world has the first weapon unlock as the more gameplay altering change.
|
# ? Mar 30, 2022 11:17 |
|
Yeah been playing nightmare reaper. The base speed feels needlessly hindered to make the upgrade feel better, but its a perfectly fine game. Its the maximum amount of rogue I want in a game. Turning off the minigames was like the very, very first thing I did I feel bad devs but that was a complete waste of time, Im sorry.
|
# ? Mar 30, 2022 11:41 |
|
You can toggle the mini games off and back on right, cause if so I might do it for the first stage of the second world cause I can't seem to figure that one out Might turn off the topaz one permanently as it's kind of terrible overall compared to Skill Tree
|
# ? Mar 30, 2022 11:42 |
|
drrockso20 posted:You can toggle the mini games off and back on right, cause if so I might do it for the first stage of the second world cause I can't seem to figure that one out The Pokémon one is terrible, yeah. Also it seems to be made up mostly of not especially great upgrades - stuff like 1% incremental chances of a crit etc. Don't sleep on the pills you can add to the rucksack in the 2nd skill tree though. They're like mutators that give you bonus gold etc in exchange for taking more damage or some other negative effect.
|
# ? Mar 30, 2022 13:31 |
|
JLaw posted:New thing in the add-ons for the Quake rerelease: czg's Terra episode. Glad to see they are properly exploiting one of the MachineGames resident mappers. :-) The path to unlocking nightmare difficulty is also quite amusing. Good luck.
|
# ? Mar 30, 2022 14:23 |
|
The Topaz Minigame is, uh, dogshit. Sorry. Got a weird bug where it just wont let me shoot sometimes. Its usually short lived but its noticeable and got me killed once. Might need to try another mouse even though no other game has input issues. Barudak fucked around with this message at 17:42 on Mar 30, 2022 |
# ? Mar 30, 2022 16:49 |
|
Deus Ex Randomizer has been updated to let you combine it with GMDX.
|
# ? Mar 30, 2022 18:40 |
|
How much randomization are we talking here? I’ve been meaning to give Lay D Denton a try sometime so if these all play nice together now I’ll probably do that.
|
# ? Mar 30, 2022 19:08 |
|
Casimir Radon posted:How much randomization are we talking here? I’ve been meaning to give Lay D Denton a try sometime so if these all play nice together now I’ll probably do that. https://www.youtube.com/watch?v=A0Li3XuBjGg quote:## Currently in v1.8, DXRando randomizes
|
# ? Mar 30, 2022 19:37 |
|
That made me look up this: https://www.moddb.com/mods/half-life-randomizer/downloads/half-life-randomizer And now I have to try it. It even randomizes voice lines lol
|
# ? Mar 30, 2022 23:09 |
|
Jim Silly-Balls posted:That made me look up this: https://www.moddb.com/mods/half-life-randomizer/downloads/half-life-randomizer I'd be down for Barney calmly asking if you'd wanna get a beer after work, all the while being chased by a headcrab.
|
# ? Mar 30, 2022 23:17 |
|
As much as I'm not a fan of roguelites i keep thinking about Nightmare Reaper. Some reviews (negative andpositive) have me worried that it's just fun for a short while before the later areas get annoying/unfun. Considering all I wanna do is shoot AND loot, I'm only mildly confident that I'll get of fun/longevity from it. Anyone stuck with it beyond the honeymoon phase? Are you enjoying it at least?
|
# ? Mar 31, 2022 05:41 |
|
Im still early, its repetitive but easy enough and bite sized enough still Im enjoying it, even with this crippling bug. Im more confused someone paid money to put official art for Fur Fighter's PS2 port of all loving games into this and I hope whatever entity owns acclaims shambling corpse doesn't find out.
|
# ? Mar 31, 2022 07:35 |
|
Morter posted:As much as I'm not a fan of roguelites i keep thinking about Nightmare Reaper. Some reviews (negative andpositive) have me worried that it's just fun for a short while before the later areas get annoying/unfun. There's a demo so you can try it for free.
|
# ? Mar 31, 2022 09:22 |
|
Morter posted:As much as I'm not a fan of roguelites i keep thinking about Nightmare Reaper. Some reviews (negative andpositive) have me worried that it's just fun for a short while before the later areas get annoying/unfun. I'm a fan of roguelikes and lites, so maybe not the best person to respond, but I've sunk 7 hours in already and still enjoying it a lot. The variety of weapons is huge and they have modifiers that switch them up further still. The levels are clearly mostly procgen so come with the usual problems there, but still comes up with some interesting and varied spaces. I've just reached chapter two, which switches things up further with new movement abilities so that's helping to keep things fresh.
|
# ? Mar 31, 2022 09:58 |
|
Arivia posted:There's a demo so you can try it for free. Sorry i wasn't clear. I played and best the demo.. I enjoyed it, but I'm worried they the difficulty spike, metaprogression, or any other design flaws will make it unfun. Hence my question/emphasis on whether people STILL like it
|
# ? Mar 31, 2022 12:43 |
|
This is 2 years old so it might've been posted here already, but this is absolutely fascinating. Wolfenstein: Enemy Territory. Two machine guns, identical stats, one has bass-y-er audio, so players are convinced it's more powerful. https://www.youtube.com/watch?v=RDxiuHdR_T4 As a sound designer, I definitely get it; when I used to work for IGT as a sound designer, my work literally added a near-unquantifiable amount of 'fun' to a given slot game. It was and still is amazing to me just how much sound can affect your gameplay experience, even when everything else is the same.
|
# ? Mar 31, 2022 14:43 |
|
Rupert Buttermilk posted:This is 2 years old so it might've been posted here already, but this is absolutely fascinating. You're absolutely correct. Just imagine Darkest Dungeon without Wayne June's evocative narration.
|
# ? Mar 31, 2022 15:01 |
|
I'm really glad that Nightmare Reaper lets us skip those skill minigames cause I genuinely cannot fathom who thought that that was a good decision choice?! Yes, let me play a dumb Mario/Pokemon game to make my ammo count 5% bigger or give me 20 more health points, great thanks. Otherwise, this game gives me the vibes that I used to get with playing all those Doom wads with wacky weapon loadouts, just chill quick spurts of mass murder with loot. The platforming isn't even too bad and doubly trivialized with the chainsaw grappling hook.
|
# ? Mar 31, 2022 15:40 |
|
Deakul posted:I'm really glad that Nightmare Reaper lets us skip those skill minigames cause I genuinely cannot fathom who thought that that was a good decision choice?! It's a cute idea but shouldn't have made it past the prototype stage. Am I missing something or is there no way other than completing a level to get topazes for the second skill tree?
|
# ? Mar 31, 2022 15:47 |
|
How to acquire topazes, like how to start a new game (which was recommended to me by the game; I played early access!) sure both seem to be very unexplained. Anyway, I'll bite. I enjoy the game play loop, the weapons, the music a lot. The issues I have are all related to the monsters, though. It's too hard to pick them apart from the background, figure out where you're being shot from, etc.. its also too hard to figure out whether a puddle of ...acid? is just gore or whether it will hurt if I touch it. Is this red speck a baby dragon or blood?
|
# ? Mar 31, 2022 16:16 |
|
Rev. Melchisedech Howler posted:It's a cute idea but shouldn't have made it past the prototype stage. I think if you level up your monsters (somehow) you can also sell them for money but like I just do not want to interface with this at all mechanically so I'm just taking the topaz coins for finishing for missions and calling it a life. The game now also hardlocked on me. Good lord nightmare reaper, please stop jamming my guns and crashing. Edit: Fixed it. The game decided it should run at fullscreen windowed 1024x768. Making it run actual fullscreen fixed it Barudak fucked around with this message at 17:03 on Mar 31, 2022 |
# ? Mar 31, 2022 16:24 |
|
I'm a nightmare reaper, I'm a midnight creeper
|
# ? Mar 31, 2022 17:07 |
|
Alright fine you jerks, I'll buy it. Cheers.
|
# ? Mar 31, 2022 17:22 |
|
Rupert Buttermilk posted:This is 2 years old so it might've been posted here already, but this is absolutely fascinating. Doom is a good showcase for this; just changing the wimpy pistol sound effect to something punchier makes it feel much more powerful and fun to use. A lot of older WADs (before gameplay changes could easily be distributed) would have a few changed sound effects but no functional differences.
|
# ? Mar 31, 2022 18:13 |
|
|
# ? May 30, 2024 02:17 |
|
david_a posted:Doom is a good showcase for this; just changing the wimpy pistol sound effect to something punchier makes it feel much more powerful and fun to use. A lot of older WADs (before gameplay changes could easily be distributed) would have a few changed sound effects but no functional differences. Yeah, I'm not a fan of the pistol sound, and even less of a fan of the chaingun sound, which is a quickly-repeated pistol sound Bobbyyyyyyy!!
|
# ? Mar 31, 2022 19:00 |