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JcDent
May 13, 2013

Give me a rifle, one round, and point me at Berlin!
That's unironically what I want from miniatures, but I'm too bad at everything to do it.

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BULBASAUR
Apr 6, 2009




Soiled Meat
So... new rules likely in May

Count Thrashula
Jun 1, 2003

Death is nothing compared to vindication.
Buglord

BULBASAUR posted:

So... new rules likely in May

Yeah they're doing a big open house in May to show off the box and contents and rules and have open gaming and stuff, so it's GOTTA be around then.

Count Thrashula
Jun 1, 2003

Death is nothing compared to vindication.
Buglord
For what it's worth, here is the rumored release schedule:





SpaceViking
Sep 2, 2011

Who put the stars in the sky? Coyote will say he did it himself, and it is not a lie.

Count Thrashula posted:

Yeah they're doing a big open house in May to show off the box and contents and rules and have open gaming and stuff, so it's GOTTA be around then.

It would be really weird if they had an event to show off the new rules and new box and didn't take preorders/sell the box that same day. And by weird I mean that I can't imagine GW arranging anything so they can't immediately get money after hyping up event attendees.

Endman
May 18, 2010

That is not dead which can eternal lie, And with strange aeons even anime may die


Count Thrashula posted:

For what it's worth, here is the rumored release schedule:







"Space Marine Auxillary" might just be an upgrade set to make tactical support marines/command squads or something

BULBASAUR
Apr 6, 2009




Soiled Meat

Count Thrashula posted:

For what it's worth, here is the rumored release schedule:







Thanks for posting, but its likely a fake

Broken Record Talk
Jul 28, 2009

A three-hundred thousand degree baptism by nuclear fire;
we had it coming.

BULBASAUR posted:

Thanks for posting, but its likely a fake

Yeah, the original poster (on Reddit or whatever) is apparently known for blasting out pretty "low-risk" guesses and still getting things wrong more often than not.

Also, a Spartan kit for the same amount as the current highest-cost Land Raider kit has like a zero percent chance of being real.

Cessna
Feb 20, 2013

KHABAHBLOOOM


White Scras are the best.

moths
Aug 25, 2004

I would also still appreciate some danger.



Isn't £9.50 the pre-increase price for an upgrade sprue?

TTerrible
Jul 15, 2005
I'm surprised they'd sell anything for less than £15

ijyt
Apr 10, 2012

I'm still surprised they're selling Horus Heresy tbh.

Mango Polo
Aug 4, 2007
I’m surprised they haven’t started offering mortgages.

working mom
Jul 8, 2015

Mango Polo posted:

I’m surprised they haven’t started offering mortgages.

They do offer ISA savers in the form of plastic mans you can sell to cover a deposit

TTerrible
Jul 15, 2005
Rumours are just Horus Hearsay.

Xir
Jul 31, 2007

I smell fan fiction...
How long have you been sitting on that joke?

Endman
May 18, 2010

That is not dead which can eternal lie, And with strange aeons even anime may die


TTerrible posted:

Rumours are just Horus Hearsay.

:golfclap:

Hixson
Mar 27, 2009

The rules look good folks

BULBASAUR
Apr 6, 2009




Soiled Meat
Like any normal dude I abandoned all responsibilities to spend this week pouring over the new rules. I've digested probably 3/4s of the ruleset so I wanted to share how it feels this edition is shaping out to be. While these are playtest rules, they're latestage and likely not very different from what's being printed somewhere right now.

"A huge autist" posted:

I've been playing since Book 1. This new edition will feel familiar to longtime players, but underneath it's a major rework. What we have is closer to a new game than an incremental change. You can feel the influence of more recent specialist games with tighter, more deliberate rules, and less traps or erroneous wargear options. I'm sure everyone can find something they wish was different, but overall what I'm seeing is quite good and an exciting new direction for 30k.

The new game is much more mobile than before- most units can move longer distances, many significantly so. Simultaneously, there are less ways to scout, infiltrate, or outflank. Coming in from reserves is more reliable, more tactically interesting for both players, and also more concentrated- units come in as groups in an area rather than piecemeal across many turns. Assault from certain kinds of reserves is now possible, but can be countered by reactions or planning. Reactions give you an economy of actions to take during an opponents turn, keeping you engaged during the entire game. Fliers can even react to enemy fliers from off the table. All this combined, I think we're going to see a more interesting, dynamic, game. You're going to be planning your turn, how your opponent might react to you, and how you will react to them... and then half an army shows up somewhere else on the table on the second turn. Very cool.

New or existing special rules have been reworked to enable you to buff or debuff units, leading to new interesting interactions. For many of these new interactions there are wargear options that enable you to mitigate them, leading to new, very different, list building opportunities. Some legions lean more heavily into using these new mechanics, but everyone still has access to them. Regarding internal balance, there are some deliberate design choices that have given breathing room to underused wargear and units. Melta bombs, AP2, AP3, and large blast weapons are much more rare. Artillery, in particularly, is either gone or capped out at AP3. Opposite to this, there is now much more access to weapons with things like pinning(), shred(), rending(), or new similar mechanics. Giving special rules scales to how good they pin and rend further helps differentiate equipment. Weapon balance is the best its been with pretty clear niches for most weapons. Leadership has been knocked down a notch, many of the old wargear options are not as strong, and Sergents only bring a unit up to 8. Fearless is somehow even more rare, yet there are more situations where you'll need to test against leadership. Many infantry units now have two wounds with the 'mandatory' wargear options builtin or clearly presented to you. There seems to be a conscious effort to limit the number of trap choices presented to players and to reduce erroneous rolling- no more look out sir, for example, because you don't need it with how the new wound allocation system works. RoW, HQs, and legion abilities are generally less restrictive, but also less powerful.

Its impossible to update a game of this scope without something not working right or somebody getting disappointed. A few of the new rules, like defensive weapons, add granularity without a lot in return. This edition comes almost a decade after Book 1, so the influence of corporate GW is certainly here. While there are less trap choices, there are also less quirky interesting wargear options. Its a change of the times. If a unit doesn't have a model, you can expect it to be gone. Retiring physical models is not an easy pill to swallow- some units are entirely gone, others taken out from the legion book and placed into other army lists. We can only speculate if we'll see some return. Balance is also a double edged sword- the same deliberate design choices that are encouraging big units of infantry are also hurting others. Plasma is less effective, but it still costs a lot. Big powerful ordinance weapons find themselves in strange new niches, doing notably less hits, at notably worse AP, against cheaper, more numerous infantry with the ability to tank the damage better. Despite their best efforts, some habits die hard, so you can still look forward to finding some of that 'old' Forgeworld flavor in here- categorically overpriced plasma pistols, units left without a niche as other things changed around them, wargear options that interact with themselves in a way that nullifys the wargear you paid for, etc. These aren't many, but they're still here.

I get the feeling this new edition will open up favoring large diverse units of infantry and direct fire weapons. Infantry are more survivable than ever, and they're cheap. There's a big emphasis on attrition now, either through the importance of leadership or the multitude of mechanics that rend, shred, sunder, or breach their way past your armor saves. Battles should feel more like gritty slug fests where you're wearing down each other rather than removing models while standing around with a beer. With how reserves work, you'll see bigger more meaningful shifts to a battle once or twice a game instead of a harassment from enemy units deepstriking anywhere throughout the entire game. Reactions are also really important, so finding out when and how to use yours, with the army you build, will be a big part of figuring out the new game. 1500pts in the new edition feels closer to 1850 today. Combined with the completely new unit and equipment meta? We'll, its all very new and exciting.

1000 words to say, the rules look good folks

BULBASAUR fucked around with this message at 22:26 on Mar 31, 2022

ijyt
Apr 10, 2012

My only concern is the missing units - I didn't like it with 8th and I don't like it here. It makes zero sense because while it doesn't stop GW releasing a kit later, it means having to have rules spread across more books which always kills the vibe for me.

That and I've spent more money making something like Iron Havocs look distinct from Heavies than a single box would likely cost, so dissuading the hobby aspect (which 30K was clearly leading for a long time now) is really annoying.

TTerrible
Jul 15, 2005
I'm a little teapot.

Count Thrashula
Jun 1, 2003

Death is nothing compared to vindication.
Buglord
Did the whole play test ruleset leak? I've only seen snippets of legion specific rules.

Improbable Lobster
Jan 6, 2012

"From each according to his ability" said Ares. It sounded like a quotation.
Buglord

ijyt posted:

My only concern is the missing units - I didn't like it with 8th and I don't like it here. It makes zero sense because while it doesn't stop GW releasing a kit later, it means having to have rules spread across more books which always kills the vibe for me.

That and I've spent more money making something like Iron Havocs look distinct from Heavies than a single box would likely cost, so dissuading the hobby aspect (which 30K was clearly leading for a long time now) is really annoying.

It is very unfortunate but I guess we can expect GW games to follow the format from now on. Too bad.

Endman
May 18, 2010

That is not dead which can eternal lie, And with strange aeons even anime may die


ijyt posted:

My only concern is the missing units - I didn't like it with 8th and I don't like it here. It makes zero sense because while it doesn't stop GW releasing a kit later, it means having to have rules spread across more books which always kills the vibe for me.

That and I've spent more money making something like Iron Havocs look distinct from Heavies than a single box would likely cost, so dissuading the hobby aspect (which 30K was clearly leading for a long time now) is really annoying.

Ever since GW lost a court case against a third party manufacturer that was making a model for rules they themselves hadn’t made one for yet, they’ve been allergic to releasing rules without a model to go with them. It set a precedent where you can’t claim copyright for something in the UK unless there’s an actual physically existing thing.

Still sucks but at least there’s a dumb reason. :v:

BULBASAUR
Apr 6, 2009




Soiled Meat
Hard not to agree, its one of the worst parts about this coming from a Big English Corporation. That court case also blew the dam on 3rd party bits manufacturing. People made fun of them at the time, but in that respect chapterhouse did a big thing for the community by showing in court you could protect a bits company from predation by GW legal. Now with 3D printing they have no hope really.

panascope
Mar 26, 2005

Played a couple games of 2.0 today, here are some initial thoughts.
I played Sons of Horus in both games, with a Black Reaving list that included a Praetor, a Master of Signal, a squad of Justaerin, a Tactical Squad, and a Despoiler Squad.
The Praetor was with the Justaerin, and basically fine. He had a Paragon Blade and carved up some guys in the first game against Night Lords (I lost), but didn't really do much in my second game against Emperor's Children (I barely won).
The Master of Signals is pretty bonkers for being a 35 point upgrade. Being able to test off his leadership once per turn is nanners. Strategic Comms is a nice upgrade and this guy easily paid for himself in both games.
The Justaerin will have to be handled in every game, they are total beefcakes, they put out a lot of damage with the combi-banestrike bolters, and their axes having Rending (4+) helps put them over the top. For 300 points though they better be brick shithouses. Black Reaving giving them Deep Strike coupled with the Master of Signals made bringing them on basically a sure thing.
The Despoilers were totally pointless in both games. I was hoping to use them to turn on Rage for the Justaerin but it just didn't work out. They simply did not match up against the 2W assault units - Night Raptors and Palatine Blades - they were facing.
On the flip side the Tac Squad with a vexilla were extremely resilient and useful in both games. With the Master of Signals attached they were outputting a lot of firepower with Fury of the Legion activating in every game. My original list was 30 Tactical Marines but I left some of those models at home so I had to sub in the Despoilers.

I liked the Reaction system, I'm not sure anybody turned on Return Fire but I know the others got turned on, as did everyone's special reactions and Interceptor. It introduced a nice push and pull to each turn. The Legion-specific reactions were great, the Emperor's Children player used hers to absolutely dunk on my Despoilers, and I turned on Death Dealer to good effect in both games. Hixson went ape for his, using The Better Part of Valour to set up some big league dunkings.

Something interesting we found was that the Dreadnought Close Combat weapon has been reduced to merely being S8, meaning that Dreadnoughts can't double out Justaerin or any multi-wound Sons of Horus models. Hixson's Contemptor was a bit of a bust in general it seemed, in part because of this.

Hixson had his Warlord with an Assault Squad and took the Warlord Trait that allows you to reroll failed Dangerous Terrain checks, which came up every turn since we were playing Zone Mortalis and saved him from losing several models. Jump Packs make you move far now, the mobility was definitely a clear bonus and directly led to him winning our game.

Salynne's Emperor's Children gave me a run for my money, her Phoenix Terminators and Palatine Blades were basically unkillable in melee thanks to their Perfect Defense, which ground down my Justaerin over the course of several turns. I wound up eking out a victory after losing a combat with my Tactical Squad thanks to my Vexilla only forcing me to retreat 2".

Outflank is pretty lame now. It's very easy to counter-deploy against and if you gently caress up the deployment thing you wind up in a corner. Deep Strike is much stronger.

panascope fucked around with this message at 06:57 on Apr 3, 2022

Ghazk
May 11, 2007

I can see EVERYTHING
Thanks for the write up, I'm super excited for this edition! :coronatoot:

Broken Record Talk
Jul 28, 2009

A three-hundred thousand degree baptism by nuclear fire;
we had it coming.
Great report. Very much looking forward to getting an opportunity to try out the new rules myself.

Count Thrashula
Jun 1, 2003

Death is nothing compared to vindication.
Buglord
Definitely excited. I'm painting my World Eaters as fast as I can!

Yvonmukluk
Oct 10, 2012

Everything is Sinister


So looking at what's on the Last Chance to Buy page, it seems to suggest we might also be seeing a plastic Leviathan Dread, too.

BULBASAUR
Apr 6, 2009




Soiled Meat
That lines up with the past rumors

AnEdgelord
Dec 12, 2016
I wonder what Night Lord beakies are supposed to look like. I don't think I've ever seen one without a skull helm or a modern Chaos Space Marine helm

Improbable Lobster
Jan 6, 2012

"From each according to his ability" said Ares. It sounded like a quotation.
Buglord
Parrots

Nancy
Nov 23, 2005



Young Orc
There's pictures floating around from old books where they're clearly in the MK VI armor but they don't show depth real well so it just looks like a flat faceplate with a skull painted on.

Hixson
Mar 27, 2009

Theres a NL legionary in mk6 in the last FW black book:

JcDent
May 13, 2013

Give me a rifle, one round, and point me at Berlin!

Charles Get-Out posted:

There's pictures floating around from old books where they're clearly in the MK VI armor but they don't show depth real well so it just looks like a flat faceplate with a skull painted on.



That skull would look real silly in profile unless you were going for a horse skull or smth

TTerrible
Jul 15, 2005
I never relased that was mk6 before but it makes sense now.

I'm getting a lot of mileage out of this right now:

JcDent
May 13, 2013

Give me a rifle, one round, and point me at Berlin!
https://www.warhammer-community.com/2022/04/07/heresy-thursday-introducing-the-all-plastic-legion-tactical-squad/

No special weapons outside Sarge stuff, so who knows how easy will it be to make them into recon/vets/seekers. Maybe they'll pull a Necromunda with upgrade kits.

The Demilich
Apr 9, 2020

The First Rites of Men Were Mortuary, the First Altars Tombs.



Quick question, any idea if they upscaled the new plastic beakies? Think they might be a tall as at least the new 40k chaos figures?

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JcDent
May 13, 2013

Give me a rifle, one round, and point me at Berlin!

The Demilich posted:

Quick question, any idea if they upscaled the new plastic beakies? Think they might be a tall as at least the new 40k chaos figures?

Only speculation thus far:

https://twitter.com/sonicsledge/status/1512056657358037001?t=bs0BgkjYM4d4Q99pfBGeug&s=19

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