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I actually had the exact opposite reaction, the early part was great and then as the game goes on gathering tons of stuff gets more tedious and the delays between milestones get longer. The former you can eventually (mostly) fix with the automated extractors, but you still need to wander the countryside to get to all of them. I'm still enjoying it but now it's mostly wandering around seeing what I can find or expanding my base while waiting for numbers to go up because there's nothing left to do except built more of whatever I already have and that's not compelling.
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# ? Apr 4, 2022 21:49 |
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# ? May 28, 2024 00:00 |
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power crystals posted:I actually had the exact opposite reaction, the early part was great and then as the game goes on gathering tons of stuff gets more tedious and the delays between milestones get longer. The former you can eventually (mostly) fix with the automated extractors, but you still need to wander the countryside to get to all of them. I'm still enjoying it but now it's mostly wandering around seeing what I can find or expanding my base while waiting for numbers to go up because there's nothing left to do except built more of whatever I already have and that's not compelling. That or build more rockets.
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# ? Apr 5, 2022 01:05 |
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The game also functionally ends after the tree stage right now. Every following stage is literal number go up busywork as filler. I did get a big kick out of planting whole jungles around my base though.
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# ? Apr 5, 2022 01:09 |
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Yeah he's said that he wants to add animals and things but tree stage is basically endgame right now.
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# ? Apr 5, 2022 01:14 |
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Vasudus posted:Icarus is really growing on me. I don't know what it was like at launch (other than bad) but it seems like there has been a considerable amount of development, plus Rocket appears to be finally relenting to player pressure for some things (like the timers / gold and copper spawns / etc.) so that's good. The weekly updates are good as well, I'm personally more of a fan of drip content rather than waiting six months for a huge update. Polar bears are amazing. I swear my wife got PTSD from the bears in this game. It's good fun, I genuinely enjoy it and do agree it could be the very best game in the genre given time. Im still hesitant about the teaching up and base building every mission though, admittedly I haven't played it for more than 30 mins since they updated the ore yields and added more caves etc. But I'm keeping a keen eye on the progress in the game.
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# ? Apr 5, 2022 16:42 |
Splicer posted:It's got heavy subnautica aesthetic but yeah subnautica is much more story/exploration based. That's the thing, I fully disagree with this statement. Subnautica had you explore as a person going through a living world packed with animals and plants that seemed to fit into a proper ecosystem. Planet Crafter, from what I saw from the demo, takes place on a barren rock full of wrecks and debris. They couldn't be any more different. Yes Subnautica had some barren areas but it's the lively nature of the other areas that made them stand out, and there was usually a reason why they were so depopulated. CuddleCryptid fucked around with this message at 19:31 on Apr 5, 2022 |
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# ? Apr 5, 2022 19:28 |
I think the point of the barren areas of Planet Crafter is that they're not barren later on
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# ? Apr 5, 2022 19:33 |
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CuddleCryptid posted:That's the thing, I fully disagree with this statement. Subnautica had you explore as a person going through a living world packed with animals and plants that seemed to fit into a proper ecosystem. Planet Crafter, from what I saw from the demo, takes place on a barren rock full of wrecks and debris. They couldn't be any more different. Is the idea that it's going to become less barren and maybe even start having wildlife as you fix the environment? I thought that was the whole point of Planet Crafter, that you're essentially terraforming it.
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# ? Apr 5, 2022 19:41 |
a7m2 posted:I think the point of the barren areas of Planet Crafter is that they're not barren later on Yeah, but they are made that way by your own actions. Subnatuica's whole bit is that you crash into a food chain that you can use technology to climb the ranks of but can never make it to the top.
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# ? Apr 5, 2022 19:42 |
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Planet crafters added an update todo list earlier https://store.steampowered.com/news/app/1284190/view/3187993091429806369 Much larger map and a vehicle are cool. I've been using the spaceship mod on Nexus. its not faster and doesnt fly, its really just an extra backpack for making a miner run for me.
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# ? Apr 5, 2022 19:42 |
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It does have the overall aesthetic, though. Everything is super clean and built via nanite bullshit or whatever Planet Crafter calls it. Sure the actual game is different, but if you dropped the Subnautica structures into Planet Crafter it'd look totally at home.
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# ? Apr 5, 2022 19:43 |
power crystals posted:It does have the overall aesthetic, though. Everything is super clean and built via nanite bullshit or whatever Planet Crafter calls it. Sure the actual game is different, but if you dropped the Subnautica structures into Planet Crafter it'd look totally at home. I mean if that is the standard to judge it by then Satisfactory would apply the same way on its own.
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# ? Apr 5, 2022 19:45 |
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CuddleCryptid posted:I mean if that is the standard to judge it by then Satisfactory would apply the same way on its own. I mean, yes? The first time I played Satisfactory I immediately thought "huh this looks a lot like Subnautica" for exactly that reason. In specific areas anyway, there's a lot more going on there. But the original claim was "heavy subnautica aesthetic" which I fully agree with.
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# ? Apr 5, 2022 20:03 |
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every game is subnautica if you think about it
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# ? Apr 5, 2022 21:03 |
- Hostile Enviroment - Safest inside large mechanical body - Limited resources on map Mechwarrior is basically Subnautica
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# ? Apr 5, 2022 21:24 |
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More games should give me a submarine.
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# ? Apr 5, 2022 21:33 |
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It's not the angle I would take for Subnautica comparisons, but I still find the comparison apt (and mentioned it in my commentary in the chat thread) in terms of presentation and the core loop.
The issue is, as I framed it before, TPC is an idle game as made by someone who literally only has ever heard of Subnautica in terms of video games. It does nothing that couldn't easily be accomplished on a bloody webpage without losing out on any of the gameplay. Instead it's a surprisingly demanding game (on default settings) that does absolutely nothing of value with its 3D environment, but wants you to wait for your timers to tick up while it's chugging away at 100% utilization. There's no interesting gameplay mechanics, there's no exploration to really be had right now, there's no story to follow on account of the whole "early access", there's literally nothing to keep you playing except wanting to watch number go up on your tracks. It's the worst video game I've played since Starforge, without any doubt in my mind. I hope that its full release is better fated than Starforge's was, but with the state that this released in, I have serious doubts about that.
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# ? Apr 6, 2022 00:53 |
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OgNar posted:Planet crafters added an update todo list earlier They still have a really long way to go but this looks like a promising start.
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# ? Apr 6, 2022 04:22 |
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CuddleCryptid posted:Yeah, but they are made that way by your own actions. Subnatuica's whole bit is that you crash into a food chain that you can use technology to climb the ranks of but can never make it to the top. *laughs in grapple drill prawn suit*
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# ? Apr 6, 2022 10:54 |
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SkyeAuroline posted:It's not the angle I would take for Subnautica comparisons, but I still find the comparison apt (and mentioned it in my commentary in the chat thread) in terms of presentation and the core loop. Sure you could cut the next unlock down from three hours to 30 minutes by going on a trip, but the game doesn't naturally push you to go on that trip. The passive progression means you can just wait three hours for the next thing to unlock, and the tedious-but-abundant resources means if you do get bored the most obvious solution is tediously grinding your immediate location. With Subnautica you very quickly hit points where you either go exploring or you accept you're not playing the game anymore. This game currently very quickly hits a point where you can theoretically keep bouncing between the same three locations while theoretically progressing. Similarly there's no pull to other locations. You can build almost all your stuff beside your initial base (unless you build it in the lake by mistake lol). There's no distress signals. The meteors fall on your current location and the resources don't persist through saving and reloading. These are all things that could be fixed, and need to be fixed. Increasing the size of the map won't help if the game isn't encouraging you to explore it. Cutting down on the number of easily acquirable resources and inserting an exploration-unlocked resource tier between ground and mines would go a long way. Making meteors easier to track and having them fall near points of interest would mimic the distress signals. ~Somehow~ encouraging the player to set up meaningful satellite bases would be good.
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# ? Apr 6, 2022 14:27 |
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The game doesn't try to present itself as some ultimate super-crunchy hard science simulation, the marketing info is pretty up front about what it is.
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# ? Apr 6, 2022 14:37 |
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I got completely lost from my starting area and now there are little shacks outside of each POI with all of the loot hauled out of each and I'm assuming that at some point I will stumble back onto the starting area because I don't think the game map is actually that big? Imo it's a fine game for what it is, it could use more content ultimately, but for a $17 game it's not bad and the demo very accurately represents what you're getting.
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# ? Apr 6, 2022 19:21 |
More than anything I want an actual hard science terraforming game. Make me learn about atmospheric composition, albedo, greenhouse gasses and all that poo poo.
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# ? Apr 6, 2022 22:30 |
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Wasn’t Sim Earth kinda like that?
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# ? Apr 6, 2022 22:34 |
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I love the cinematic kill cam and crazy headshot multiplier in Icarus. Turns out survival games just needed to copy Sniper Elite.
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# ? Apr 6, 2022 23:03 |
Galaga Galaxian posted:Wasn’t Sim Earth kinda like that? Man, long time since I've played that. Reading about it, it's very complex. I'm guessing I couldn't quite wrap my head around it when I was a kid. Having it in 3D and first person is something else though. I think it's one of the reasons I ultimately played way more Satisfactory than Factorio, for example.
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# ? Apr 6, 2022 23:09 |
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If you're looking for a pretty good Subnautica-like I'm enjoying Elden Ring
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# ? Apr 7, 2022 04:56 |
Black Griffon posted:More than anything I want an actual hard science terraforming game. Make me learn about atmospheric composition, albedo, greenhouse gasses and all that poo poo. It models atmospheric composition, albedo, and greenhouse gasses (and plenty more) while also updating what the planet looks like throughout the process. stringless fucked around with this message at 05:33 on Apr 7, 2022 |
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# ? Apr 7, 2022 05:29 |
FFT posted:There's TerraGenesis, but it's entirely external, you're just working with satellite images of Mars basically. Kind of an idle game, but it'll go runaway Venusian if you're not careful. oh dang, might as well check it out since it's on mobile. thanks!
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# ? Apr 7, 2022 08:36 |
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Terragenesis definitely has the terraforming theme down pat but I have a really hard time swallowing the time/energy based f2p phone game model.
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# ? Apr 7, 2022 14:17 |
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Black Griffon posted:More than anything I want an actual hard science terraforming game. Make me learn about atmospheric composition, albedo, greenhouse gasses and all that poo poo. Surviving Mars isn't exactly super deep planetology but all of that less albedo are in Green Planet There is nothing that comes even sorta close to SimEarth tragically
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# ? Apr 7, 2022 16:41 |
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OK what if, and hear me out, there's a collab with the Subnautica devs and the planet you're terraforming in Planet Crafter goes horribly wrong and floods and we have a Subnautica Prequel!
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# ? Apr 9, 2022 02:38 |
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LegoMan posted:OK what if, and hear me out, there's a collab with the Subnautica devs and the planet you're terraforming in Planet Crafter goes horribly wrong and floods and we have a Subnautica Prequel! If I recall correctly the Subnautica devs are basically at "Boy we sure are glad everyone enjoyed these two subnautica games but please don't make us make any more subnautica games"
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# ? Apr 10, 2022 08:18 |
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Spanish Matlock posted:If I recall correctly the Subnautica devs are basically at "Boy we sure are glad everyone enjoyed these two subnautica games but please don't make us make any more subnautica games" They do have a non-Subnautica project planned for early access later this year, but uhh... https://twitter.com/UnknownWorlds/status/1512146852258459649
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# ? Apr 10, 2022 08:32 |
I mean, "please don't make us make any more subnautica games, we've got enough money to expand the team and pay someone else to do it"?
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# ? Apr 10, 2022 08:49 |
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Now that they've been bough by (to quote wikipedia) " one of the seven gaming billionaires in South Korea", I hope they stay doing what they've been doing. Subnautica and BZ has been some great fun that i've played repeatedly.
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# ? Apr 10, 2022 09:17 |
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Me personally, I just want them to make Natural Selection 3.
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# ? Apr 10, 2022 13:43 |
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Below Zero was already too much of Subnautica 1.5 for me so I think they need some radically new ideas or a completely different game/genre.
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# ? Apr 10, 2022 14:48 |
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For Project Zomboid so far the absolute most fun is finding a decent modded PvE MP server and setting up a small faction to go do stuff. Mods, especially vehicles, clothes, weapons, trailers and the extra workshop stuff really make it shine (though prepare for dropped frames in heavy populated areas). The key mod is the Journal mod that lets you save your stats so you don't have to re grind every drat point on respawn. I was worried it'd be too "god mode" and ruin the game but I haven't found myself getting bored or losing motivation. I'm cool with grinding stats with books and stuff, but not over and over because I died after my car bugged out or something. The slow, methodical gameplay just makes it great for rewarding good tactics instead of just running in like leeroy Jenkins. I've yet to play on a PvP server but I imagine that turns into a boring DayZ experience of getting constantly murked by sweaty chads. If I could stomach it I bet doing a roleplay server would be the best because you have ppl looking to create an immersive experience but I can't do the acting, it's just too cringey for me (which isn't a fair feeling, just leftover hangups). It'd be really cool to do a fresh wipe starting somewhere with a group, with different people taking on specialist roles (medic, cook, carpenter, etc).
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# ? Apr 10, 2022 15:09 |
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# ? May 28, 2024 00:00 |
Trivia posted:Me personally, I just want them to make Natural Selection 3. Natural Selection 3 except it's played underwater like Depth and set in the subnautica universe would be tight as gently caress.
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# ? Apr 10, 2022 18:35 |