|
Open world game design is different from linear game design. I think the lack of quest log or markers is a detriment in an open world game. Morrowind solved the problem of not having a marker by describing to you where to go, and the previous Soulses solved it by not having your interactions be very complicated (the last time you meet Siegmeyer you have a couple options that affect how his quest ends, but other than that you just have to talk to NPCs when you meet them). Hell, even Breath of the Wild (previous pinnacle of showing you where to go through architecture and world design) has quest markers. It's just part of what you have to do when you make an open world game, no matter how janky Miyazaki-sama wants it to be.
|
# ? Apr 10, 2022 19:42 |
|
|
# ? Jun 5, 2024 20:44 |
|
If Elden Ring had a meticulous journal like Morrowind it would be so much better. It can be done without the floating arrows!
|
# ? Apr 10, 2022 19:50 |
|
Elden Ring could do something as simple as NPCs not being vague, cryptic pieces of poo poo.
|
# ? Apr 10, 2022 19:57 |
|
Elden Ring should gave your character the smallest piece of characterization and have them make a bestiary that updates with monsters, bosses, and NPCs you encounter.
|
# ? Apr 10, 2022 20:55 |
|
RyokoTK posted:Elden Ring is like the exact perfect example of why lobotomy arrows exist, “figure it out rear end in a top hat” in a 100-hour-long game sucks. The only stuff you need to do in Elden Ring does have the arrows, though.
|
# ? Apr 10, 2022 22:09 |
|
I'd at least like NPCs to be able to remind me what they want. I talked to one who had some whole plan for me, but shortly afterwards I forgot it and went to ask again and she just said "..."
|
# ? Apr 10, 2022 22:20 |
|
The map drawing in Persona Q 2 is already painfully finicky, and I'm not even out of the first dungeon yet.
|
# ? Apr 10, 2022 22:47 |
|
RyokoTK posted:If Elden Ring had a meticulous journal like Morrowind it would be so much better. It can be done without the floating arrows! Yeah I think the journal approach is probably the best- just have somewhere you can look up all the prompts you've gotten. As mentioned Breath of the Wild does that (none of its subquests are terribly complex either), and you can do that and still be mind-bending and enigmatic. Paradise Killer is a murder mystery game that does a good job of this, it gives you meticulous details of everything you've learned in conversation, which is a lot because the entire game is talking to characters with some light platforming and exploration thrown in.
|
# ? Apr 10, 2022 22:56 |
|
Oxxidation posted:this scene was how the forums became aware of the game and it hit like a meteor strike ^This fight happens after a character is confronted with acknowledging his sister's suicide, in case it wasn't wacky enough without context. I wish Elden Ring had more music. I miss the boss music from Bloodborne or Ash Lake from DS1, everything kind of blends at the moment. I don't understand why fall damage is a thing when it seems like you have "Worringly deep drop that is actually ok with no damage" and "instant death" with zero in-between. Sometimes it feels like the dungeons have different fall damage rules to the over world. The double jump on Torrent keeps tripping me up trying to negate falls like other platformers, when instead I get a little air hop two feet from the ground and then die, lol
|
# ? Apr 10, 2022 23:24 |
|
RareAcumen posted:Elden Ring should gave your character the smallest piece of characterization and have them make a bestiary that updates with monsters, bosses, and NPCs you encounter. I don’t agree with the quest log but an Elden ring bestiary would be rad if for no other reason, it’d flesh out the lore/backstory even more and I dig that stuff
|
# ? Apr 10, 2022 23:45 |
|
imagine investing so much self-worth in whether or not you can find things in a game that you call them "lobotomy arrows"
|
# ? Apr 11, 2022 00:11 |
|
DrSnakeLaser posted:^This fight happens after a character is confronted with acknowledging his sister's suicide, in case it wasn't wacky enough without context. Fall damage in Elden Ring is consistent, but it's extremely counter-intuitive
|
# ? Apr 11, 2022 00:11 |
|
I'm pretty sure your character in Elden Ring and the Souls games (although probably not Bloodborne) is nowhere near sane and conscious enough to keep a journal. Like, I could be wrong but I always got the impression that Hollows and Tarnished are baaaaarely holding on to any semblance of sanity. Bloodborne gets weird with it in that the whole plot kinda deals with trying to balance your beasthood and mania with actual human goals. For an actual thing-dragging-this-down tied to an earlier discussion, I've been trying to jump into Planetside 2 with some friends and it's just bizarre to play an FPS with so much chest-high architecture that doesn't have mantling.
|
# ? Apr 11, 2022 00:22 |
|
Frank Frank posted:I don’t agree with the quest log but an Elden ring bestiary would be rad if for no other reason, it’d flesh out the lore/backstory even more and I dig that stuff I think you can buy info from merchants about certain enemies and that's as close as it gets
|
# ? Apr 11, 2022 00:26 |
|
Frank Frank posted:I don’t agree with the quest log but an Elden ring bestiary would be rad if for no other reason, it’d flesh out the lore/backstory even more and I dig that stuff As it happens I have an exhaustive google doc written on just this subject. Non-canon of course but I could post it if there’s interest?
|
# ? Apr 11, 2022 00:28 |
|
Rockman Reserve posted:For an actual thing-dragging-this-down tied to an earlier discussion, I've been trying to jump into Planetside 2 with some friends and it's just bizarre to play an FPS with so much chest-high architecture that doesn't have mantling. What's mantling?
|
# ? Apr 11, 2022 01:36 |
|
I replayed XCOM 2 with the War of the Chosen expansion and there's just not enough diversity in it for me. By the time you finish you'll probably have completed more or less the entire tech tree and have two or three units of each class allowing you to unlock all of the class skills. It shows you the global stats at the end and my playthrough was actually only about 75% as long as average, and I was still able to see pretty much everything it had to offer. The game feels like it should be highly repayable but there's just not much that would make my second run any different from my first run.credburn posted:What's mantling? It's a kind of lymphoma iirc
|
# ? Apr 11, 2022 01:44 |
|
credburn posted:What's mantling? It's an anti-inflammatory.
|
# ? Apr 11, 2022 02:53 |
|
Rockman Reserve posted:loving what
|
# ? Apr 11, 2022 04:40 |
|
Rockman Reserve posted:I'm pretty sure your character in Elden Ring and the Souls games (although probably not Bloodborne) is nowhere near sane and conscious enough to keep a journal. Like, I could be wrong but I always got the impression that Hollows and Tarnished are baaaaarely holding on to any semblance of sanity. Bloodborne gets weird with it in that the whole plot kinda deals with trying to balance your beasthood and mania with actual human goals. You make a good point but surely they're not? Like, people ask you to do side quests and talk to you and you're allowed to buy things from people and go to blacksmiths and such. Like, have you ever walked somewhere with NPCs and everyone pulls out their weapons assuming you're Hollow? People are generally pretty friendly to you, no one suspects you of being dangerous. And there's also your class options.
|
# ? Apr 11, 2022 05:05 |
|
I've noticed whether or not a game is collectively considered bad for having quest markers/radar pips/whatever the gently caress has no actual relation to those elements existing or their overall quality of implementation. It's just dumb tribalistic bullshit and the thrill of getting to take swings at easy targets. Battleborn.jpg
|
# ? Apr 11, 2022 05:39 |
|
I wasn't ready for how fast Sekiro would be reusing zones.
|
# ? Apr 11, 2022 07:26 |
|
The Moon Monster posted:I replayed XCOM 2 with the War of the Chosen expansion and there's just not enough diversity in it for me. By the time you finish you'll probably have completed more or less the entire tech tree and have two or three units of each class allowing you to unlock all of the class skills. It shows you the global stats at the end and my playthrough was actually only about 75% as long as average, and I was still able to see pretty much everything it had to offer. The game feels like it should be highly repayable but there's just not much that would make my second run any different from my first run. There are a lot of good mods out there that target this problem, providing additional tech paths and enemy paths to up the challenges and variety. They are perfect, but they also aren’t any buggier than the base game was.
|
# ? Apr 11, 2022 07:33 |
|
the little thing dragging down video games in general is i went from elden ring to monster hunter rise to sekiro and now i can't keep any of their control schemes straight in my head
|
# ? Apr 11, 2022 07:37 |
|
gently caress Nintendo for being the last holdout for the japanese style controller button configuration. I've been playing stuff on my switch for a couple of days and after switching over to my PS5 i keep loving canceling stuff because i push the wrong button!
|
# ? Apr 11, 2022 08:46 |
|
DrSnakeLaser posted:I don't understand why fall damage is a thing when it seems like you have "Worringly deep drop that is actually ok with no damage" and "instant death" with zero in-between. Sometimes it feels like the dungeons have different fall damage rules to the over world. If you fall less than 15m you take zero damage. If you fall between 15m and 19.99m you take like 10%-50% of your max hp as fall damage, depending on the height. If you fall 20m or more you die, and nothing can prevent this. There are some parts of the world with irregular terrain on cliffs just at the cutoff height so if you fall off one place you take 50% damage but if you went off at a slightly different angle you die.
|
# ? Apr 11, 2022 09:27 |
|
Also your horse can double-jump which cancels your apparent downward velocity, but this doesn't affect falling damage in any way.
|
# ? Apr 11, 2022 09:32 |
|
Toss a rainbow stone over the edge. If it shatters, you gon die.
|
# ? Apr 11, 2022 09:39 |
|
DrSnakeLaser posted:I don't understand why fall damage is a thing when it seems like you have "Worringly deep drop that is actually ok with no damage" and "instant death" with zero in-between. Sometimes it feels like the dungeons have different fall damage rules to the over world. This is also a thing that annoys me about the new Deus Exes. Adam can either fall and be fine, fall and lose almost all of his health, or fall and die, without much indication of what is which.
|
# ? Apr 11, 2022 09:42 |
|
DrSnakeLaser posted:I don't understand why fall damage is a thing when it seems like you have "Worringly deep drop that is actually ok with no damage" and "instant death" with zero in-between. Sometimes it feels like the dungeons have different fall damage rules to the over world. One of the first things Borderlands 3 does is tell you there is no fall damage, but some drops will just instantly kill you, whether it's because it's clearly meant to be some unreachable far drop or just an out of the way place the game failed to prevent you from reaching. loving hell, don't tell me there's no fall damage and then present me with cliffs to jump off of. Philippe posted:This is also a thing that annoys me about the new Deus Exes. Adam can either fall and be fine, fall and lose almost all of his health, or fall and die, without much indication of what is which. I like how in Deus Ex you could fall and break both your legs and still be a master stealth cyberpunk assassin, oozing around on the floor and through vents like a paralyzed dog.
|
# ? Apr 11, 2022 09:55 |
|
John Murdoch posted:I've noticed whether or not a game is collectively considered bad for having quest markers/radar pips/whatever the gently caress has no actual relation to those elements existing or their overall quality of implementation. It's just dumb tribalistic bullshit and the thrill of getting to take swings at easy targets. Pretty much, yeah.
|
# ? Apr 11, 2022 11:59 |
|
credburn posted:I like how in Deus Ex you could fall and break both your legs and still be a master stealth cyberpunk assassin, oozing around on the floor and through vents like a paralyzed dog. This is how I finished the tutorial, having blown both my legs off with explosive barrels. The infinite power of nano-augmentation!
|
# ? Apr 11, 2022 12:29 |
|
i think the wind in ghost of tsushima is my favorite "quest arrow" in games
|
# ? Apr 11, 2022 12:31 |
|
Barudak posted:I wasn't ready for how fast Sekiro would be reusing zones. ?
|
# ? Apr 11, 2022 13:18 |
|
cohsae posted:Toss a rainbow stone over the edge. If it shatters, you gon die. If it doesn't shatter you might still die if there's a death plane.
|
# ? Apr 11, 2022 13:42 |
|
Elden Ring has fake floors that you have to be online to get messages for or attack the floor in petulant gamer rage to find, this poo poo’s a self-parody at this point
|
# ? Apr 11, 2022 13:46 |
|
someone post the tweet of the guy attacking an illusory wall like 50 times to get it to open
|
# ? Apr 11, 2022 14:15 |
|
Last Celebration posted:Elden Ring has fake floors that you have to be online to get messages for or attack the floor in petulant gamer rage to find, this poo poo’s a self-parody at this point It also has invisible floors that you have no idea are actually there.
|
# ? Apr 11, 2022 14:21 |
|
muscles like this! posted:It also has invisible floors that you have no idea are actually there. Dark Souls 1 did this too. The invisible floor in the one dungeon I think is telegraphed pretty well. The one for the mage tower is awful.
|
# ? Apr 11, 2022 14:26 |
|
|
# ? Jun 5, 2024 20:44 |
|
kazil posted:Dark Souls 1 did this too. And this was a bad system there too
|
# ? Apr 11, 2022 14:33 |