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GokuGoesSSJ3 posted:I think NPC Invasions can involve time travel, in a way. There's two Hoslow brothers, one of whom you kill for volcano manor and the whip they both drop says it's a unique heirloom of their family, making you having two of them some sort of time paradox. You also invade members of the original roundtable hold who are almost certainly long dead. I'm not sure if it ever states that Rykard was eaten willingly or not but yeah he wants to eat strong people and absorb their power. this would particularly make sense with respect to the Erdtree being a psychopomp that determines who gets reborn and who gets retained/imprisoned to further empower the tree. Rykard is in the early stages of creating a makeshift "tree" of his own, by devouring people's souls and sending some of them back out to peel off powerful loyal spirits in addition to more diplomatic methods of recruitment a lot of speculation but it puts all his actions in context and just makes them morally unhinged instead of completely random "lol he's crazy"
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# ? Apr 12, 2022 15:15 |
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# ? Jun 12, 2024 19:12 |
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Finally beat the game. I like to get pretty into the lore when I play From games, so I took some notes while playing. Been writing up a timeline of the game for myself and while trying to piece things together, I came to this conclusion about some of the ancient civilizations in The Lands Between. Interested to see thoughts from any of the other lore fans on here. I will spoiler the sections pertaining to one of the civilizations, since they relate to one of the optional bosses in the game. The game mentions 4 ancient civilizations that seem to be dated further back than others, but their history in terms of geography, time period, and interactions with the other societies is murky at best.
Let’s talk about a possible connection between these groups. Abnormal Stone Cluster enemies drop a ruin fragment of Farum Azula on death. If you look at the design of the abnormal stone cluster, you can actually see the ruin fragment, and it’s clear that fragment is the source of the purple light that is likely keeping the construct together. Of note, the most common place to find Abnormal Stone Clusters are the Evergaols, which also happen to be stone structures that have a purple glow when activated. I am going to use this to infer that whoever built Farum Azula also built the Evergaols and Abnormal Stone Clusters. If we take into account that Farum Azula is a mausoleum for Placidusax, it would be fair to infer that it was built while the Dragonlord dynasty was collapsing/dying. Whichever group is responsible for building Farum Azula, they were either a direct part of the Dragonlord Dynasty or a neighboring civilization that watched its demise. So, who built the Evergoals & The Abnormal Stone Constructs? I think there are three arguments that could be made:
I would really like the 3rd option to be correct, because it would be more elegant. Gravity magic being used to power elevators makes sense. If gravity magic is responsible for the Evergaol’s ability to wrap prisoners to an alternate dimension, then using that same tech for the Waygates is consistent. One issue with this theory is that the Divine Tower/ Well elevators & Waygates utilize a white light rather than a purple light, and From Software is usually not sloppy with their aesthetic design. If this turns out to be correct though, then it’s quite possible that the Stone Lords were simply part of the Dragonlord Dynasty, and 3 out of the 4 of these ancient beings are part of the same civilization. What about the Scarlet Rot worshippers? Turns out we can link them as well via the legend of The Blind Swordsman, which also connects to The Erdtree Dynasty. There is a unique dungeon in Limgrave called the Highroad Cave. The boss is a special Golem construct named The Guardian Golem, which holds “a precious item” [Wherever Fextralife get their enemy descriptions]. This item is the Blue Dancer Charm, which states there is a legend of a fairy who bestows on a flowing sword upon a blind swordsman, who then uses the weapon to seal away an ancient god that was rot itself [Blue Dancer Charm, Flowing Curved Sword]. This swordsman would go on to become Malenia’s mentor [Prosthesis-Wearer Heirloom].
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# ? Apr 12, 2022 15:17 |
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loquacius posted:I'm having a lot of trouble with the Banished Knights in Stormveil, specifically the guy near Rogier's chapel who has a greatsword and shield. Jump attacks are very strong and flinch enemies like banished knights fairly easily.
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# ? Apr 12, 2022 15:20 |
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loquacius posted:I'm having a lot of trouble with the Banished Knights in Stormveil, specifically the guy near Rogier's chapel who has a greatsword and shield. Jump R2 then roll away twice until another opening. A great sword should be enough to interrupt most attacks EXCEPT the stomp+whirlwind which sucks balls and you should always roll away for that one. Also try light armour if you’re struggling w stamina, maybe the stamina flask as well.
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# ? Apr 12, 2022 15:24 |
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That specific knight you can just wait at the top of the ladder near him to walk by then run past him too.
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# ? Apr 12, 2022 15:28 |
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loquacius posted:I'm having a lot of trouble with the Banished Knights in Stormveil, specifically the guy near Rogier's chapel who has a greatsword and shield. 2H the GS and whack him with a jump. If he does the stormy-leapy-thing, wait a second and dodge into it (you can even get a free backstab here if you like). Most other attacks he performs, a jumping L2 or even L1 will interrupt him. If this still doesn't make you happy, upgrade a dagger or misericorde and either parry (anything besides the storm weapon arts) or backstab (roll 2-3 times tops, stab in the back). If you're getting hit with follow-ups after rolling, you're likely a) rolling backwards and b) spamming follow-up rolls. Almost always roll into attacks, and jump over some horizontal swipes for free damage. The second attack is delayed for most chains, and in general enemies will have a lot of delayed attacks designed to catch roll-spamming. Make sure you're not holding up a shield inbetween, so that you regenerate stamina. Also consider choosing between heavy weapons and holding up a shield. The benefit of big sticks is that they stagger when 2-handed or powerstanced, but they take a lot of stamina and equip load to do that. Both things a shield competes for (also shields kinda boring except for parrying, ngl).
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# ? Apr 12, 2022 15:32 |
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decided to try the haligtree and spent ages trying to make sure I had everything upgraded and my loadout was optimal after a couple of botched respecs I didn't plan out well enough, wound up immediately falling off and dying because of the dootmen shooting at me. Immediately quit out and decided to try again when I have a day off work in a week
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# ? Apr 12, 2022 15:37 |
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My instinct is always to roll to the side, but this just gets me combo'd, especially from the whirlwind thing. I'll play around with dodging into stuff, and I actually haven't been jump-attacking so far but that seems like it'll be an important strategy if I keep rolling STR. The idea of jumping over sword strikes is an especially good tip. Thanks guys I taught myself to dodge-roll fighting the Night's Cavalry in Weeping Peninsula, and side-rolling worked wonders there because he was weak on the side he wasn't holding his flail on, but it sounds like it's a bad idea in the general case.
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# ? Apr 12, 2022 15:39 |
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If I could have one more question answered it'd be why tf are vulgar militia so small, like what are they? Humans? Goblin freaks?
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# ? Apr 12, 2022 15:41 |
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this is fantastic work
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# ? Apr 12, 2022 15:41 |
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GokuGoesSSJ3 posted:That specific knight you can just wait at the top of the ladder near him to walk by then run past him too. or if you're cool, jump from the right spot outside where the grace is over the pit onto the roof and then down from there (make sure it's a running jump though) and ignore the birds too
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# ? Apr 12, 2022 15:41 |
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Idiot Doom Spiral posted:Yupp, although it sounds like an odd move to have your spy wear a team jersey. i dislike powerstance daggers for that reason. I like curved swords though. scavenger sword is my fav. it has innate bleed so the jumping and running L1s that have 4? hits will proc bleed almost immediately. or you can add frost or whatever effect you want to it
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# ? Apr 12, 2022 15:47 |
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https://twitter.com/dril/status/460673146451161088?lang=en-GB
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# ? Apr 12, 2022 15:49 |
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loquacius posted:My instinct is always to roll to the side, but this just gets me combo'd, especially from the whirlwind thing. I'll play around with dodging into stuff, and I actually haven't been jump-attacking so far but that seems like it'll be an important strategy if I keep rolling STR. The idea of jumping over sword strikes is an especially good tip. Thanks guys The sides are fine, just pay some attention to the direction of the swing. Generally rolling through the swing will make the timing more generous. And you also want to of course more-and-more be in a good position to punish after 1 or 2 rolls. Many things are avoidable with a perfectly timed roll in almost any direction. But a very half-assed roll in the correct direction, or jump over a horizontal swing/stomp, will be much, much more generous and therefore also leave you more time to punish.
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# ? Apr 12, 2022 16:03 |
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loquacius posted:I'm having a lot of trouble with the Banished Knights in Stormveil, specifically the guy near Rogier's chapel who has a greatsword and shield. Those guys are huge assholes. You might try an ash of war with good stagger potential. Spinning slash or impaling thrust (with a great sword) are both really good for breaking enemies stance and neither should be terribly hard to land. You should be able to interrupt most of the knight’s moves with those, and a couple of them will open them up for a critical.
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# ? Apr 12, 2022 16:08 |
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So I finally made it to the Lake of Rot last night and I raised up all the pillars before I fell off the tall ones and the Godskin rear end in a top hat killed me before I could heal up. Since I raised that platform it doesn't seem like I can get back up onto it now. Do I have to find a new path up or is there a way back onto the platform that I'm just not seeing?
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# ? Apr 12, 2022 16:09 |
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Should be a ladder there
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# ? Apr 12, 2022 16:15 |
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Video Nasty posted:So I finally made it to the Lake of Rot last night and I raised up all the pillars before I fell off the tall ones and the Godskin rear end in a top hat killed me before I could heal up. There's a ladder you can use to climb back up. Heithinn Grasida posted:Those guys are huge assholes. You might try an ash of war with good stagger potential. Spinning slash or impaling thrust (with a great sword) are both really good for breaking enemies stance and neither should be terribly hard to land. You should be able to interrupt most of the knight’s moves with those, and a couple of them will open them up for a critical. Yeah, I was dicking around with the ones in CFA last night using different weapons, and holy poo poo it's really hard to fight them with a straight sword and shield, or even two straight swords. For the last 70 hours I've been jump-attack staggering things with big maces or greatswords, and I basically haven't learned how to deal with these kinds of enemies when they don't even acknowledge it when I hit them.
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# ? Apr 12, 2022 16:17 |
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Megasabin posted:Finally beat the game. I like to get pretty into the lore when I play From games, so I took some notes while playing. Been writing up a timeline of the game for myself and while trying to piece things together, I came to this conclusion about some of the ancient civilizations in The Lands Between. Interested to see thoughts from any of the other lore fans on here. I will spoiler the sections pertaining to one of the civilizations, since they relate to one of the optional bosses in the game. this is super interesting. my initial read on the alabaster lords was that they were the ancestors of the Nightfolk race, given that they also bleed silver, but I've since changed on that. this might help with your work, but i'm piecing together stuff about the Nox, another one of the prior civilisations who now lives underground. The Nox worshipped the night sky in the age when fate was determined by the stars. I think this is a very literal state of affairs: formerly fates were linked to the stars, and by reading the stars you could read the future. The items that mention this are stuff like the astrologers set, astrologers cane, and some spells. The Erdtree supplanted that state of affairs. The stars were sealed away, and their role was taken over by the Golden Order, the new determiner of fate. There is no true night in elden ring, even though there is a day/night cycle. It's still almost daylight bright at night, just gloomy, and there are no stars. Now you would think that that is what drove the Nox underground to their false sky, but it's not. They were explicitly banished there by the Greater Will for some transgression, and I think I know what it was: everyone's favourite summon. The description of the mimic tear states that it was an attempt by the eternal city to create an artificial lord. The nox await the age of stars, and their lord of night (paraphrased from the nox armour again), but I imagine were not too keen on waiting for the stars to be restored naturally and wanted to make something to kill radahn and release the stars. I don't think the Greater Will would be jazzed about this, and so sealed them off in the underworld just in case. Remember, you can't access either of the Nox towns until the stars have already been released. There's a few types of mimics in the underground cities, but the main variety of note is the type that turns into player-style NPCs. They all turn into naked nightfolk, who bleed silver, much like the description of the player race once said. What is interesting is that the Nox, while resembling nightfolk physically (they at least have the same skin tone), do not bleed silver. So my theory of the nightfolk player race is that they are descended from escaped mimics. There are a few ways out of the eternal cities despite there not being many ways in. Over time in the light and surface order of the Erdtree their mimic biology changed to more resemble the 'acceptable' human form in the Golden Order, leading to the loss of shape-changing powers and silver blood. It sounds like a big jump, but the Erdtree is explictly said to be responsible for present form of things, and minor changes in its health have led to stuff like the Omens and Misbegotten. A functioning, younger Erdtree would probably be able to force something human-like into something human. Where this is neat is that if your player character is a Nightfolk, and you beat the game, it means Nokstella's gambit of creating an artificial lord paid off. also with regard to your issues of colour coding with the elevators, it's worth noting that the enhanced versions of the golems also use a blue glow effect, so both blue and purple light are within the wheelhouse of that historical era.
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# ? Apr 12, 2022 16:20 |
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This talk of the knights reminds me - I was a little sad at how quickly stealth gets forgotten in this game. Really early on, there's some thrilling guerilla warfare going on with pulling enemies and watching for patrol routes and making big use of stealth backstabs. The first ruins/camp you are likely to encounter can play out like Metal Gear Solid 5 at low levels. And then you just kind of forget about hiding in bushes and smash/blast everything after about 3hrs.
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# ? Apr 12, 2022 16:24 |
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I was still using sneak and upgraded to invisibility and silenced footstep stuff later, and then was wondering why everyone was having problems with Ordina, Liturgical Town because I just snuck up on everything and stabbed them
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# ? Apr 12, 2022 16:28 |
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juggalo baby coffin posted:this is super interesting. Thanks for thoughtful response. Some questions: 1. When you refer to the night folk as an option for the player race, what do you mean? I thought you might be referring to starting class, but I don't see that as an option? 2. Can you tell me where the golems glow blue instead of red? That would be really helpful, because it definitely would strengthen the final part of the theory.
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# ? Apr 12, 2022 16:32 |
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GokuGoesSSJ3 posted:I think NPC Invasions can involve time travel, in a way. There's two Hoslow brothers, one of whom you kill for volcano manor and the whip they both drop says it's a unique heirloom of their family, making you having two of them some sort of time paradox. You also invade members of the original roundtable hold who are almost certainly long dead. I'm not sure if it ever states that Rykard was eaten willingly or not but yeah he wants to eat strong people and absorb their power. the hoslow weapon is unique to their house, not that there is only one of them. The other members of the roundtable hold you hunt are Tarnished that have lost their grace, or are simply not visiting the hold while the player is.
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# ? Apr 12, 2022 16:32 |
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Mercury_Storm posted:I was still using sneak and upgraded to invisibility and silenced footstep stuff later, and then was wondering why everyone was having problems with Ordina, Liturgical Town because I just snuck up on everything and stabbed them It's definitely viable, it just seems to go away a bit. But yeah, moat humanoid enemies seem ro have patrol routes, so skulking for backstabs is usually an option! But also, my pre-release game was a Sekiro replay, so I might have just been carrying behaviour over.
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# ? Apr 12, 2022 16:32 |
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Phenotype posted:There's a ladder you can use to climb back up. Straight swords have Square Off which is super strong there against both the banished knights and beast men. Square off and unsheathe, despite being the basic, default skills of their weapon classes, are both incredibly good complements to light, quick weapons like straight swords or katanas. Disco Pope posted:This talk of the knights reminds me - I was a little sad at how quickly stealth gets forgotten in this game. Really early on, there's some thrilling guerilla warfare going on with pulling enemies and watching for patrol routes and making big use of stealth backstabs. The first ruins/camp you are likely to encounter can play out like Metal Gear Solid 5 at low levels. And then you just kind of forget about hiding in bushes and smash/blast everything after about 3hrs. There were some points in the game where I forgot about stealth, but plenty of late game areas still seem designed with sneaking in mind. The placement of banished knights in Farum Azula, for example, seems to clearly encourage sneaking up and backstabbing most of them.
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# ? Apr 12, 2022 16:36 |
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I'm always creeping around in stealth my first run through any dungeon or catacombs. Even if you're not watching patrol routes for backstabs, enemies don't spot you as quick and you have more time to notice stuff up ahead and laser beam it to death.
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# ? Apr 12, 2022 16:36 |
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Megasabin posted:
That was very interesting. I was feeling a little burned out banging my head against the wall that is Malenia, but I feel like that's piqued my interest to explore out in a different way in the game and dig around some of the corners I haven't uncovered yet.
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# ? Apr 12, 2022 16:36 |
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Megasabin posted:Thanks for thoughtful response. Some questions: 1. when you pick the 'base template' for your character you can pick from a set of appearances that have lore descriptions. there's some really interesting stuff in there, because you can pick the same numen race as marika and the black knife assassins. 2. the blue glowing golems are in caelid in front of the Colosseum where the giant jar is. they're preceded by a ton of the little ruin snake creatures, which also adds to your theory, and that little area is mainly accessible by a long magic elevator in the siofra deep river. So all the technological elements of your theory are together in one little area.
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# ? Apr 12, 2022 16:36 |
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Phenotype posted:Wait, huh? So how does Rykard's thing work, anyway? Maybe I missed stuff when I was going through there, but I only have the vaguest idea of what they're up to in Volcano town. Rykard made a pact with a giant serpent, right? Who's actually another outer god like the Greater Will? And then he let the serpent eat him and now he's the face inside the serpent? So when he wants you to join the famaleee, he really wants to eat you and what, absorb your power? So then if Henricus gets eaten by the snake, then he gets spit out as a Recusant phantom to attack you? I don't get the deal with all the other recusants in the manor, unless they're just not as worthy as you are and never got introduced/eaten by the snake. I believe that because of when the invasion happens in the game that Henricus is just basically ahead of you in the volcano manor 'questline'. if the invasion still happens even after you finish that storyline then i guess it is just some kind of time travel thing.
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# ? Apr 12, 2022 16:37 |
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Wow only 161 new posts in the last 17 hours. RIP Elden Ring 2022-2022.
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# ? Apr 12, 2022 16:40 |
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WR is down to under 7 minutes now https://www.youtube.com/watch?v=XuUEk6e1LOE
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# ? Apr 12, 2022 16:42 |
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Gonna post this here since Dist came on and commented below the vidquote:This time I'm going to give a thorough explanation of what is going on in this category as this run was insane.
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# ? Apr 12, 2022 16:46 |
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guy's absolutely loving insane and also quote =/= edit
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# ? Apr 12, 2022 16:47 |
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Megasabin posted:ancient civilizations You’re forgetting the Nox of the Eternal Cities, who are to my mind the most interesting of the ancient civilizations. Their ruins are absolutely gigantic, exist above and below ground, and they were apparently in conflict with the Greater Will. What’s more, they seem to have had some similarity to Ranni’s dark moon ideology. Reading between the lines, it sure seems like they were an advanced civilization which got nuked into subterranean bunkers by alien aggression, to the point of deliberately meteor-bombing them with Astel to gently caress them over even once they were underground.
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# ? Apr 12, 2022 16:48 |
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"The tale of house hoslow is told in blood" is such a grrm line that I rolled my eyes the first time I heard it. Then they said it again, and again. Words are wind, nuncle.
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# ? Apr 12, 2022 16:51 |
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good poo poo
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# ? Apr 12, 2022 16:52 |
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as a braindead button toucher incapable of deeper thoughts beyond when to dodge and when to stab, i love the lore posts so much
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# ? Apr 12, 2022 16:55 |
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juggalo baby coffin posted:1. when you pick the 'base template' for your character you can pick from a set of appearances that have lore descriptions. there's some really interesting stuff in there, because you can pick the same numen race as marika and the black knife assassins. I completely missed that option until way late in my first playthrough even after messing around with my character's appearance a bunch
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# ? Apr 12, 2022 16:55 |
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That speed run explanation is loving insane.
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# ? Apr 12, 2022 16:55 |
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# ? Jun 12, 2024 19:12 |
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How do you all get so much lore out of this game? I am basically at the end, and have the faintest idea of wtf is going on in the game. I learned more reading this thread than in the game.
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# ? Apr 12, 2022 16:56 |