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deeply glad I gave up on that project then
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# ? Apr 3, 2022 07:01 |
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# ? May 9, 2024 12:07 |
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Lady Radia posted:in fairness you also had Darkest Hour and Arsenal of Democracy, as well as For the Glory which was.. a commercial failure, but honestly the perfect version of what those folks wanted. does EU1 use the paradox scripting language? if so it would predate JSON
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# ? Apr 3, 2022 09:48 |
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VostokProgram posted:does EU1 use the paradox scripting language? if so it would predate JSON EU1 didn't have modding, or at the very least it wasn't modder friendly.
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# ? Apr 3, 2022 10:00 |
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Randallteal posted:
Yeah, that pitch makes me not interested in the game at all. Not you grandma's GSG, yeah yeah. Mods often come from the idea more is good. And that "no mana" remark, bleah. I see true game designers that would only use real resources like gold that you can store for 700 years and teleport around the world to turn into buildings or something.
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# ? Apr 3, 2022 12:47 |
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VostokProgram posted:does EU1 use the paradox scripting language? if so it would predate JSON Yes. We used it for scenariosetup then. It started as simple object read/write system, where objects could hold other objects inside it. Think i wrote it early 1998 or so
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# ? Apr 3, 2022 13:34 |
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A Buttery Pastry posted:Well, it would support poo poo like visually expanding farmlands into former forests, land reclamation, or desertification, though I doubt the developers of the game have put much thought into terrain and climate. What with the 1356 world terrain map being literally just modern satellite imagery. Considering its still in pre alpha hopefully theyll use a more accurate map, but deforestation and desertification are confirmed features, and on the reddit they said they are working on stuff like land reclamation/loss.
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# ? Apr 3, 2022 14:48 |
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Good luck to those guys but "tons of provinces and a huge timescale" are both huge red flags to me The actually spherical Earth is good though RabidWeasel fucked around with this message at 15:15 on Apr 3, 2022 |
# ? Apr 3, 2022 15:12 |
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Lady Radia posted:deeply glad I gave up on that project then I've found recursive descent with each component handling its own parsing of the incoming data and letting sub-components do their thing works well. A handful of helpers handle 99% of cases. And I believe others have done more efficient parsers than mine, in a plethora of languages. So if you ever wanted to do so for kicks, you're in good company. Or if you wanted that as a stepping-stone towards a bigger project, others have handled that step for you.
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# ? Apr 3, 2022 17:46 |
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I haven't written anything serious on Unity, but doesn't it use .NET platform? You can just write the same code people write in enterprise application development and it will not interact with Unity internal objects till it needs to render something. In any case, I doubt performance is what you should worry about in this project.
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# ? Apr 3, 2022 18:39 |
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idhrendur posted:I've found recursive descent with each component handling its own parsing of the incoming data and letting sub-components do their thing works well. A handful of helpers handle 99% of cases. And I believe others have done more efficient parsers than mine, in a plethora of languages. So if you ever wanted to do so for kicks, you're in good company. Or if you wanted that as a stepping-stone towards a bigger project, others have handled that step for you. might follow up in some PM's, thanks friend
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# ? Apr 3, 2022 19:23 |
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idhrendur posted:I've found recursive descent with each component handling its own parsing of the incoming data and letting sub-components do their thing works well. A handful of helpers handle 99% of cases. And I believe others have done more efficient parsers than mine, in a plethora of languages. So if you ever wanted to do so for kicks, you're in good company. Or if you wanted that as a stepping-stone towards a bigger project, others have handled that step for you. Recursive descent is really the best for anything with a tricky grammar. Afaik every production C and C++ compiler uses it
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# ? Apr 3, 2022 20:48 |
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VostokProgram posted:Recursive descent is really the best for anything with a tricky grammar. Afaik every production C and C++ compiler uses it Huh, that would mean my compilers class lied to me so many years ago. The instructor indicated it was all about lexx and yacc. Though we do better than the other session that was hand-writing tokenizers. Theirs would take tens of minutes to do that step alone whereas were sub-second.
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# ? Apr 3, 2022 21:31 |
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Man, that project is not going to end well. Just by common sense, if you're a team of successful modders branching out into standalone games, your first project should be something smallish and tightly designed. Not "like those games we like but an order of magnitude bigger".
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# ? Apr 3, 2022 21:54 |
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No, never let fear keep you from attaining your dreams. Imagine if Arnold Einstein had been too scared to invent physics. Or if Micheal Jackson had listened to all his naysayers instead of doing basketball really well. Shoot for the stars, even if you miss you'll still be adjacent to the stars probably
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# ? Apr 3, 2022 21:58 |
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Guildencrantz posted:Man, that project is not going to end well. Just by common sense, if you're a team of successful modders branching out into standalone games, your first project should be something smallish and tightly designed. Not "like those games we like but an order of magnitude bigger". Are you saying it's not tightly designed to take EU4, increase the number of provinces by two orders of magnitude, and then slap Vicky's POP system on???
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# ? Apr 3, 2022 22:14 |
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Vizuyos posted:Are you saying it's not tightly designed to take EU4, increase the number of provinces by two orders of magnitude, and then slap Vicky's POP system on??? Ah, the worse than late game stellaris slow down challenge.
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# ? Apr 3, 2022 22:16 |
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Guildencrantz posted:Man, that project is not going to end well. Just by common sense, if you're a team of successful modders branching out into standalone games, your first project should be something smallish and tightly designed. Not "like those games we like but an order of magnitude bigger". March of the Eagles but good would be a nice project. Maybe a slightly bigger timeframe, going from like 1760 to 1820.
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# ? Apr 3, 2022 22:31 |
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idhrendur posted:Huh, that would mean my compilers class lied to me so many years ago. The instructor indicated it was all about lexx and yacc. Though we do better than the other session that was hand-writing tokenizers. Theirs would take tens of minutes to do that step alone whereas were sub-second. I think the hotness these days are GLR parsers, and there are some production C++ compilers that use them. Bison can generate them. lex/yacc are fine if your grammar is amenable to LALR parsing, but doing that with C++’s grammar requires a lot of hacking around to keep extra state and so forth.
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# ? Apr 3, 2022 22:42 |
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I think their biggest flaw, amongst many, is their attitude towards abstraction. The entire conceit of video games is abstraction. It is funny that they mention they dislike board games because by definition boardgames are tightly scoped and often revolve around a limited number of mechanics and ways to interact with those mechanics. Content has to be engaging. 1 billion boring provinces is much worse than 1000 interesting ones.
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# ? Apr 4, 2022 00:22 |
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IncredibleIgloo posted:It is funny that they mention they dislike board games Okay I like them now
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# ? Apr 4, 2022 00:36 |
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I am still waiting on my kickstarter for the Board game of Europa Universalis, based on the computer game Europa Universalis, based on the prior board game Europa Universalis.
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# ? Apr 4, 2022 01:46 |
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Guildencrantz posted:Man, that project is not going to end well. Just by common sense, if you're a team of successful modders branching out into standalone games, your first project should be something smallish and tightly designed. Not "like those games we like but an order of magnitude bigger". I am super excited to see the absolute nightmare that the XCOM Long War mod people have made of their hyper ambitious strategy game.
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# ? Apr 4, 2022 03:00 |
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Orv posted:I am super excited to see the absolute nightmare that the XCOM Long War mod people have made of their hyper ambitious strategy game. they already did it's called long war 2
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# ? Apr 4, 2022 04:00 |
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hobbesmaster posted:Ah, the worse than late game stellaris slow down challenge. Rework the game so you can only play as the Mongols, and the goal is to depopulate the earth before the ever-increasing pop count of the simulation destroys your CPU.
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# ? Apr 4, 2022 07:01 |
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Lady Radia posted:Nah Paradox game mods are mostly around.. fake, pseudo-JSON? I've never seen it as pseudo json. But yeah it's more like a markup language to call functions and manipulate data. But it is incredibly fast for what it is since it is like a 1-1 mapping almost to machine code. Faster than Lua I believe when we tested that some years ago. VostokProgram posted:does EU1 use the paradox scripting language? if so it would predate JSON EU1 was on the Europa Engine and not the Clausewitz Engine. The script language of today was based of something from the Europa Engine I believe though. Someone like Johan would know better. e: Ah I see Johan has already answered. Groogy fucked around with this message at 10:18 on Apr 10, 2022 |
# ? Apr 10, 2022 10:16 |
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Groogy posted:I've never seen it as pseudo json. But yeah it's more like a markup language to call functions and manipulate data. But it is incredibly fast for what it is since it is like a 1-1 mapping almost to machine code. Faster than Lua I believe when we tested that some years ago. I used to see so many projects where people try to write a tool to translate PdxScript to JSON and back. And then they discovered it doesn't really map.
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# ? Apr 10, 2022 19:56 |
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Pdx script is better than JSON - it allows comments, for one
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# ? Apr 11, 2022 14:33 |
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IncredibleIgloo posted:I am still waiting on my kickstarter for the Board game of Europa Universalis, based on the computer game Europa Universalis, based on the prior board game Europa Universalis. https://boardgamegeek.com/boardgame/254127/europa-universalis-price-power I have good news for you
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# ? Apr 11, 2022 22:02 |
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Does anyone have that meltdown post from after Sunset Invasion got announced where the guy went on about losing the ability to feel human?
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# ? Apr 14, 2022 01:37 |
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TTBF posted:Does anyone have that meltdown post from after Sunset Invasion got announced where the guy went on about losing the ability to feel human? some bozo posted:October 31st, 2012 is a day I will always remember. It was the day I became cynical, bitter, and distraught. You may call it an overreaction for me to feel this way simply because of the business practices of a single video game company, but let me explain what all of this means to me.
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# ? Apr 14, 2022 01:56 |
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He's been vindicated by history
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# ? Apr 14, 2022 01:57 |
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Thank you!
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# ? Apr 14, 2022 02:03 |
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Gaius Marius posted:He's been vindicated by history There was definitely a point where dlc/release quality collapsed but it wouldn't be until a few years later. Also Sunset Invasion was A+ wacky fun.
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# ? Apr 14, 2022 02:15 |
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Rynoto posted:There was definitely a point where dlc/release quality collapsed but it wouldn't be until a few years later. Like regardless of how 'plausible' it was, having a big crisis that shook up the western part of the map really helps for gameplay variety.
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# ? Apr 14, 2022 02:32 |
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If every one of their DLC was like sunset invasion, I’d be buying a whole lot more of them.
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# ? Apr 14, 2022 03:05 |
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CK3 does not have a sunset invasion and it is the lesser for it.
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# ? Apr 14, 2022 03:07 |
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Hellioning posted:CK3 does not have a sunset invasion and it is the lesser for it.
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# ? Apr 14, 2022 03:25 |
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Hellioning posted:CK3 does not have a sunset invasion and it is the lesser for it.
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# ? Apr 14, 2022 03:46 |
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Eimi posted:Like regardless of how 'plausible' it was, having a big crisis that shook up the western part of the map really helps for gameplay variety. Yeah it's like a standard feature of Total War games too
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# ? Apr 14, 2022 04:35 |
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# ? May 9, 2024 12:07 |
AnoHito posted:If every one of their DLC was like sunset invasion, I’d be buying a whole lot more of them. I've wanted an alien invasion DLC for HOI4 for ages. HOI2 even had the alien invader tag and an event (that you had to manually trigger) for it, it's just begging to make a comeback.
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# ? Apr 14, 2022 07:50 |