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Mozi
Apr 4, 2004

Forms change so fast
Time is moving past
Memory is smoke
Gonna get wider when I die
Nap Ghost
I think he lost most of his money in speculative investments at some point so this is all trying to get back to where he used to be.

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LazyMaybe
Aug 18, 2013

oouagh

NoNotTheMindProbe posted:

There are only two memorable ladders in video games. The first is in F.E.A.R. when your climbing down the ladders and the ghost girl does a jumps scare. The second is in Return to Castle Wolfenstein when your at the airbase and paratroopers are dropping in on the big scaffold thing and if you try to climb down a ladder at a slightly wrong angle you fall the whole way and die.
also the ladder in (the original pc release of) dark souls leading down to lower undead burg, where if you got the mod that increased the framerate from 30 to 60(that everyone used) and slid down the ladder you would clip out of the map and fall to your death

Thoatse
Feb 29, 2016

Lol said the scorpion, lmao
sound
https://thumbs.gfycat.com/OffbeatAchingFallowdeer-mobile.mp4

Experimental Skin
Apr 16, 2016

Perfect for the Store Citizer doco to illustrate the almost cargo cult rituals CIG present as game dev.

no_recall
Aug 17, 2015

Lipstick Apathy

Somebody, please tag the beginning as Idris Concept $1 per ship.

After it comes out of the Microwave Idris, $1000.

tane

Mirificus
Oct 29, 2004

Kings need not raise their voices to be heard

Ability to 'modify' the attitude of the NPC shop attendants posted:

I grow increasingly aggravated at the lack of respect by the NPC shopkeepers.. YES, it IS your job to replace items on the shelf, YES you are paid to stand here. If I am patronizing your shop, I don't need to hear you whining.

Perhaps the ability to engage in smacking the attendant around a little (as we were able to briefly in Grim Hex that one wonderful patch).
However, obviously, that would result in some criminal proceedings, but it should also result in a variable change in behavior towards the customer. (Everything from abject terror, to actually being POLITE)

Just a suggestion.

TheDeadlyShoe
Feb 14, 2014

still pining for that one patch you could beat the poo poo out of random shop keepers for disrespecting you

jesus christ....

Thoatse
Feb 29, 2016

Lol said the scorpion, lmao

no_recall posted:

Somebody, please tag the beginning as Idris Concept $1 per ship.

After it comes out of the Microwave Idris, $1000.

tane

lmao I knew there was some good metaphor lurking there but couldn't quite get my finger on it

Sammus
Nov 30, 2005

Lammasu posted:

What about Metal Gear Solid 3?

As far as I’m concerned, metal gear solid 3 has the only memorable ladder in video gaming.

You can’t climb a tall or excessively tall ladder in Elden Ring without finding finding messages about Snakes at the top.

Mirificus
Oct 29, 2004

Kings need not raise their voices to be heard

Been watching from the sidelines posted:

I'm pretty close to pulling the trigger and buying a starter pack just to see the amazing looking universe first hand and fly around a bit.

But I'm confused about where all the hate for SC is coming from. I get that people are saying the game has been in development for a long time, or Chris Roberts is [fill in the blank], or whatever. It's all over any gaming website. People say there is no game and it's vaporware and all that.

In the last couple of days, I've been watching these beginners' guides, and it looks like there is a lot to do for $45 if you want to buy in and fly around a sandbox. I get that it's not finished yet and has a long way to go, but what is there right now looks substantial and interesting and the community seems to be dedicated and having fun.

What am I missing? Why is there so much hate in the games press? If people don't like it, they don't have to spend $45 to play what's there and whatever comes out in the future. Right? It's that simple?

quote:

I don't think there one single reason you can point to for being the reason of the hate.

Between the
  1. "It's cool to hate" trend we have nowadays (not just for gaming),
  2. The long time development (a lot of it is CIG fault too, let's not white knight everything here),
  3. The current state of the game. It's alpha sure, but it feels that for a "game" that can already be played, devs could put in more time fixing the player experience. This could be a whole discussion on it's own, since more polishing during active development can mean even longer time to develop, so I think it's a matter of personal preference between the "wait longer but have a good experience in the meantime", or "release soon, despite of the state of the alpha we've playing for years" topics. But still, if there's one reason to hate, like in point 1 (the "trend"), a lot of people will latch onto that reason.
  4. The 1000$ priced ships (optional... true, you can get almost everything in the game with just a 45$ package and grind time, but people can only fixate on the "There's a 1000$ priced ship, and that's bad!" theme)
  5. And the several controversial events that happened over the years (lawsuits, ever changing release dates, roadmap to roadmap, "development delays are the community's fault" roadmap update, 500 Million $ and no game yet)
  6. (This is not SC related, but I think it's worth being mentioned) The fact that a lot, and I mean a LOT of AAA games for the last 10 years or so have been so disappointing that the current general mentality of the gaming community is more like "The game is bad until you prove it's good" (which is a questionable and subjective topic in SC, as it completely relies on your personal opinion on whether you can play the game even with all the bugs or not)
And probably a few other reasons I'm not even remembering now, it's sort of understandable why people sort of hate this project.


As for me, I use this simple metric:

AAA studios have access to BILLIONS of dollars and have teams of thousands skilled and experienced developers.

We could've already have a SC 10 years ago if they just decided to do it. But instead they choose not only keep recycling their worn out franchises, but making them progressively worse with each new release, and with even more cash grab schemes.

CIG at least had the balls to try and make the biggest and most complex game in history even without private funding.

So despite all their bad decisions and even current state of the game, I'll keep supporting the project the best I can. This can fail, I know that, but if it doesn't, not only it'll be the greatest game ever, but it'll show the world that gaming can be more than just "run around... press E to interact" (simple and stupid example, but I think you get the point).


Cheers

quote:

The hate is mainly there to draw clicks. Star Citizen is a big deal, it's news, and blogs and magazines make money off of writing about it. A lot of these media outlets are subject to payola, but CI is probably not dishing out cash to get good reviews posted. So the default is going to be negative.

There is also probably some money floating around in maintaining FUD around Star Citizen. It is truly alarming to some folks to see a crowd-funded game that is worth so much money. There is no way to just drop a million dollars on it and take some control over the project.

quote:

I personally think that the hate is manufactured. Anyone who self publishes, particularly if they are insanely successful, is not financially beholden to a publisher. This irritates the large publishing houses because it breaks their financial model. Given that there are about 4 or 5 (off the top of my head) large game publishers they do not want to see a successful indie AAA game, because other people might try to bypass their financial model (i.e. not borrow from the publisher to write their game and let the publisher make bank from the sales of the game).

quote:

"Officially" the story goes that the core haters are mostly composed of bitter goons, angry that the game isin't more like EVE and Elite fanboys who see Star Citizen as competition.

The unoficial one is much more interesting and it's roots come from ORG rivalry between GoonSwarm and another big Org. What goes around is that it was a deep cover from a rival ORG who planted the idea of refunds as a way to undermine the Goons ORG increasing fleet power and player numbers.

A FUD before the FUD if you will.

Somehow the deep cover got close with Blinky/Bootcha and Beer (main Goon Org guys) and managed to convince them that the project was collapsing in a year.

That proppeled the refunding gospel to the rest of the goon fleet and subsequential selling of full accounts with capital ships and such diminishing their power.

A lot of the goon fleet got sold at a loss in the grey and black market, bought by who else than the rival ORG guys who reinforced their fleet while Goon were left with scraps.

They eventually put one and two toguether and with a bruised ego have made eveything in their power to bring the game down.

That's why Derek got into this. He was used to lure minions outside of goonfleet but eventualy he was rendered obsolete because he caused more harm than good.

Now the high tops that still care operate mostly in the shadows using clone accounts to rally the few sheep that still follow them as a way to make noise.

Deep down they've accepted that Star Citizen has gained enough playability to be brought down by FUD and only do it as a way to ease the pain of knowing they got played at their own game.

That's the core reason for goon hate for SC.

Financial loss and Bruised Ego.

Popete
Oct 6, 2009

This will make sure you don't suggest to the KDz
That he should grow greens instead of crushing on MCs

Grimey Drawer

Mirificus posted:

Now the high tops that still care operate mostly in the shadows using clone accounts to rally the few sheep that still follow them as a way to make noise.

poo poo, they're on to us.

mdxi
Mar 13, 2006

to JERK OFF is to be close to GOD... only with SPURTING

I was once in a room at Dragoncon with Garriot and some other people, as panels were changing out.

I too owe a lot of happy hours of my childhood to his Ultima games (mainly 5 and 6 for me), and I was mildly tempted to say hello but all I could come up with in my head was a more polite and fleshed out version of the first half of this sentence. Plus maybe a congrats for putting in the obscenity catch into the text parser so that NPCs would be scandalized if the Avatar walked up to them and said things like "EAT MY FARTS". So I said nothing, and just hung back listening to him talk to other people for a couple minutes.

I don't have any tea to spill. In that pre-scam era, he just came across as an amiable but weird dude who actually wore that medallion around his neck in public at all times. And his wife actually has that French Lady Grace and Poise thing that you've probably only seen in movies if you're a filthy American like me.

FishMcCool
Apr 9, 2021

lolcats are still funny
Fallen Rib
You can tell a game is the culmination of art when even the hate is deliberately manufactured. That's the kind of details AAA games can't be bothered with, despite billions of dollars in budget.

Solarin
Nov 15, 2007

Parp shitizen :pgabz:

TheAgent
Feb 16, 2002

The call is coming from inside Dr. House
Grimey Drawer
Garriotts wife is the rich one, btw

And I mean like...rich rich

TheAgent
Feb 16, 2002

The call is coming from inside Dr. House
Grimey Drawer
Lmao I love that there must be a high level conspiracy about thinking star citizen is bad. Like we can play it and it sucks. Sorry if that doesn't make sense to someone that purchased 15,000 buckaroos of spacejpgs

Fidelitious
Apr 17, 2018

MY BIRTH CRY WILL BE THE SOUND OF EVERY WALLET ON THIS PLANET OPENING IN UNISON.

The Titanic posted:

This.

Yeah but I lived in the era of cowboy devs like Romero and Sid Meyers Pirates! and I'd read about the wild parties Garriott had in his real life castle with secret passages and as an ignorant kid, I actually believed that he believed in stuff like the virtues he sold in his game and that he was literally the nicest human being ever to live.

Fast forward to me as a more seasoned, bitter-er adult realizing my idol was not genuine and now I feel like he's just scamming people left and right.

The age of "hero devs" is over I think, and I'm glad it is. Screw them and their greedy ways. Once Chris and Garriott and all of them age out and retire from trying to con people, I hope nobody else steps up.

Yeah, I agree that that age is and should be over with. Like you said there was that weird period where it was a thing to put the "auteur's" name on the game and marketing: Sid Meier, American McGee, Peter Molyneux, John Romero, and so forth. And it was always a lie, even in the 90s and 2000s these games had big teams of people.
It went to the heads of some of these guys for sure and they started to think they actually were the geniuses that the marketing portrayed them as. And now a huge number of them have degraded into complete failures. It's kind of incredible what the failure rate is on these modern ventures by old names.

BumbleOne
Jul 1, 2018

by Fluffdaddy

The Titanic posted:

Super disappointed that I used to admire Garriott as a girl. His inspiration to help me become a programmer is junk.

why do you question that? he might have been a good man then, but somehow he changed?
i dunno but if he was good enough to inspire you then so be it.
just because he changed for the worse does not mean that you have to question everything. neither him in the past, neither your decision.

just my 2 cents/this is at least hot i see it/yadayada.

we all change all the time, no one has a great plan, each day we wake up a different person. if we can inspire someone one day then that is a good thing, but both persons can change.

thanks for your playing! (i think that is an f-zero quote iirc)

marumaru
May 20, 2013



Beet Wagon
Oct 19, 2015






Oh neat I love it when they write new lore about us.

Also I just want to put it on record that if there is someone out there paying people to make fun of SC I haven't been getting my cut.

TheDarkFlame
May 4, 2013

You tell me I didn't build that?

I'll have you know I worked my fingers to the bone to get where I am today.
What baffles me about that is, we've already seen the potential best outcomes of what Star Citizen could have been. They could have been No Man's Sky, as an open world space game which was criticised for lying to players when on launch it was missing a ton of features and content. They then over time introduced those features into the basic game they had, developed further to iterate on what they already had, and over years they redeemed themselves and made something they could be proud of. This is about as close to being the idealised space sim as CIG cloud ever get, had they done it properly.

Or you know, they could have been Cyberpunk 2077, an ambitious and immersive single player experience that waa hit by delay after delay and culminated in something so completely and inarguably half-baked that they basically told customers to get refunds. Many of their systems were broken or outright missing, and they needed some significant patches just to get to a basic level of functionality. In its favour some people really enjoyed it when the game was eventually playable, but it'll never be everything it was hyped to be. CIG could have arrived at this years ago if they'd stopped trying to beat Cryengine into a MMO spaceflight engine, and got some ghostwriters to un-Roberts the script.

Or hell they could have been Duke Nukem Forever, getting delayed and reworked and delayed until it quietly goes away, to become a perpetual joke about development hell. Eventually it got picked up and rebuilt by another developer looking for some quick publicity. It was half-arsed, which was fine because nobody really cared and all that people remember is the years of wasted time and effort. You know what, actually it still could be Duke Nukem Forever. Probably the best outcome they could hope for at this point.

.random
May 7, 2007

Beet Wagon posted:

Oh neat I love it when they write new lore about us.

Also I just want to put it on record that if there is someone out there paying people to make fun of SC I haven't been getting my cut.

The lulz harvest is lean this year, brother Beet… we all are doing without. Truly, we have underestimated the moxie and dedication of the brave Citizem. Each of them is surely worth 10 of ours and they grow stronger with each passing day. Their ranks swell even as ours wane, every patch a bolster to them and a shiv through our hearts.

*cough* now, brother… before it’s too late… now, while there is still… some chance… we must… defeat them… before Squadron 42 releases. If you ever believed in the cause - if this ever meant anything to you - GO! NOW! Don’t let our sacrifice be in vain.

slagmatic
Apr 28, 2004

glowy melty swirling things!

TheDarkFlame posted:

Probably the best outcome they could hope for at this point.

The best outcome for the developers is to continuously churn pledges, keep the noisy heretics quiet so they don't disturb the new marks, and continue the grift indefinitely. It's worked out great for them in that regard.

tuo
Jun 17, 2016

The Titanic posted:

Super disappointed that I used to admire Garriott as a girl. His inspiration to help me become a programmer is junk.

This is why I'm just going to make porn games and art now. I'll have to make up for believing he was a nice guy. :sigh:

Kill your idols. Then again, I got into programming through Doom, which - to this day - I assume most people of the original team are more or less decent people.

Then I got hired by SAP……(insert downward spiral by Nine Inch Nails when it comes to morale of the working environment)


https://www.youtube.com/watch?v=2jdVferwbmQ

Gladly, I‘m free since like 15 years

Khanstant
Apr 5, 2007

TheDarkFlame posted:

What baffles me about that is, we've already seen the potential best outcomes of what Star Citizen could have been. They could have been No Man's Sky, as an open world space game which was criticised for lying to players when on launch it was missing a ton of features and content. They then over time introduced those features into the basic game they had, developed further to iterate on what they already had, and over years they redeemed themselves and made something they could be proud of. This is about as close to being the idealised space sim as CIG cloud ever get, had they done it properly.

Or you know, they could have been Cyberpunk 2077, an ambitious and immersive single player experience that waa hit by delay after delay and culminated in something so completely and inarguably half-baked that they basically told customers to get refunds. Many of their systems were broken or outright missing, and they needed some significant patches just to get to a basic level of functionality. In its favour some people really enjoyed it when the game was eventually playable, but it'll never be everything it was hyped to be. CIG could have arrived at this years ago if they'd stopped trying to beat Cryengine into a MMO spaceflight engine, and got some ghostwriters to un-Roberts the script.

Or hell they could have been Duke Nukem Forever, getting delayed and reworked and delayed until it quietly goes away, to become a perpetual joke about development hell. Eventually it got picked up and rebuilt by another developer looking for some quick publicity. It was half-arsed, which was fine because nobody really cared and all that people remember is the years of wasted time and effort. You know what, actually it still could be Duke Nukem Forever. Probably the best outcome they could hope for at this point.



what are you talking about dude? hasn't star citizen already or nearly become the most money makingest game there ever was? and without having ever made a game people with good mental health would consider playing? The best outcome they could hope for is here, they get basically infinite money to spin wheels slowly indefinitely. Most AAA service games out there have a timer of days or weeks before their playerbases start rabblerousing and whining and jumping ship to other games, SC has a grace window of years to decades. they can announce negative progress to great praise from their supporters. They have a built-in excuse for any faults, flaws, bugs, or problems with anything they release. they have dedicated communities of haters who spend more time seeing footage and hearing about their game.

you're just being selfish. to you, there's nothing here since there's no game worth playing, not even to laugh at first hand, but there are more important things going on here and everything about SC makes it stellar in that context. NMS, Cyberpunk, and DNF wish they could manage the poo poo Star Citizen is pulling.

bandaid.friend
Apr 25, 2017

:obama:My first car was a stick:obama:

What's the name of the space org that outplayed you all? They must be pretty famous on account of owning the two biggest spacefleets

Mozi
Apr 4, 2004

Forms change so fast
Time is moving past
Memory is smoke
Gonna get wider when I die
Nap Ghost

Fidelitious posted:

Yeah, I agree that that age is and should be over with. Like you said there was that weird period where it was a thing to put the "auteur's" name on the game and marketing: Sid Meier, American McGee, Peter Molyneux, John Romero, and so forth. And it was always a lie, even in the 90s and 2000s these games had big teams of people.
It went to the heads of some of these guys for sure and they started to think they actually were the geniuses that the marketing portrayed them as. And now a huge number of them have degraded into complete failures. It's kind of incredible what the failure rate is on these modern ventures by old names.

At least Sid is still sane (and retired, hopefully.)

There's definitely truth in what you're saying in that these people didn't program the entire games themselves but for Sid at least having played most if not all of his stuff there's a definite through-line of a basic sense of fun gameplay that I really think he helped create.

Bootcha
Nov 13, 2012

Truly, the pinnacle of goaltending
Grimey Drawer

The Titanic posted:

Super disappointed that I used to admire Garriott as a girl. His inspiration to help me become a programmer is junk.

This is why I'm just going to make porn games and art now. I'll have to make up for believing he was a nice guy. :sigh:

I can only speak for my own experience, so don't take this as a full-throated defense.

Garriott was a gracious host, and went out of his way to accommodate the WC-CIC group and myself on a visit mid-day over an event that wasn't his. He did not speak in envy or spite over what CR was doing, nor was he trying to steer the conversation back on himself and his accomplishments. He shared some old Origin memories of himself and CR, noted that CR made a smart move (back in the beginning) by making his designs more visually identifiable rather than super-realistic bricks, as demonstrated by an exercise of "draw me a wing commander spaceship. now draw me a freelancer spaceship". At the end of it, I had in my hand the letter from the special edition box of Tabula Rasa from "General British", and despite the animosity between himself and NCSoft, Garriott told a quick nice anecdote of working on the game, and signed my letter with "Lord British" and his actual signature. In addition, I was invited to help out with early setup of his annual "Scare for the Cure" Halloween charity.

I don't know if his attitude was governed by the position of being an idol in front of 30-year-old-ish nerds who grew up playing his games.
I don't know if he extended this level of graciousness to all visitors.
I don't know if he extended this level of kindness to all people around him.
I don't know if the failure, or imminent failure, of SotA turned him into a sour has-been. I still don't know honestly. His pivot to NFT games may simply be following the currents. Or it might be him getting a piece of what he thinks he deserves.

Over the period I was with CIG, ex-Origin folks I spoke to both leads and juniors had little limit of kind things to say about him. This is very different from my personal experiences with CR and Sandi, whom while were kind and courteous with their time with me, weren't so kind and courteous with people beneath them, and I got to hear those stories.

The best I can give you is, from the times of Origin to at least right up until he did his own Kickstarter for SotA, Garriott was by all appearances and anecdotes from people who worked with him, a good person and kind to others.

Viscous Soda
Apr 24, 2004

Popete posted:

I do wonder if the downfall of Star Citizen won't be that they failed to make a game but that people interested in continuing to throwing money at it will have just moved on to NFT MMO scams. A lot of these scam MMOs have the same premise behind them that it will be a huge living universe where you can do and be anything which is kind of SCs bread and butter.

I dunno, it's hard for anyone but a tech bro or moronic managers to get excited about the Metaverse/Web 3.0/buzzword du jour. I'd argue that a lot of SC's fan base is die hard whales at this point and if ten years of broken promises and lack of progress hasn't driven them away yet I doubt Second Life with cryptocurrency is going to tempt them away.

JugbandDude
Jul 19, 2016

Remember when you were young, you shone like the sun

Shine on you crazy diamond!
Garriott may not be a nasty grifter, he is just deluded about the state of SotA, as well as believing he can make a difference in the MMO/NFT space.

Remember when someone challenged him about SotA in Twitter, by comparing him to CR? He got all defensive by claiming he actually delivered a game.

He, like CR, may not be intently scamming people, instead they got surrounded by sycophants who protect them from the harsh reality.

Double Agent
Mar 28, 2005

Maybe we're not just a bunch of frak-ups after all.
Tane

JugbandDude
Jul 19, 2016

Remember when you were young, you shone like the sun

Shine on you crazy diamond!
Let's rub!

trucutru
Jul 9, 2003

by Fluffdaddy

JugbandDude posted:

Garriott may not be a nasty grifter, he is just deluded about the state of SotA, as well as believing he can make a difference in the MMO/NFT space.


Yeah chief, SotA could not have ended in the state it ended without him being a nasty grifter. You can delude yourself but that doesn't mean you ain't one.

Plan R
Oct 5, 2021

For Romeo

Sammus posted:

As far as I’m concerned, metal gear solid 3 has the only memorable ladder in video gaming.

You can’t climb a tall or excessively tall ladder in Elden Ring without finding finding messages about Snakes at the top.

https://www.youtube.com/watch?v=c3yrTuu9nIE

Nothing is sacred.

TheDarkFlame
May 4, 2013

You tell me I didn't build that?

I'll have you know I worked my fingers to the bone to get where I am today.

slagmatic posted:

The best outcome for the developers is to continuously churn pledges, keep the noisy heretics quiet so they don't disturb the new marks, and continue the grift indefinitely. It's worked out great for them in that regard.

Admittedly I was talking about CIG's developmental ambitions in terms of making a video game. This was probably a mistake, because what they actually did to get them this far was revolutionise the Kickstarter method and make the best drat crowdfunding project ever. Which is not the same thing.

Bofast
Feb 21, 2011

Grimey Drawer
Store Citizen: Fool me once, shame on you. Fool me 27 times, how much is an Idris again?

Thoatse
Feb 29, 2016

Lol said the scorpion, lmao

I'm up bro!

<homoerotic cybermeme code>

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Plan R
Oct 5, 2021

For Romeo

Bofast posted:

Store Citizen: Fool me once, shame on you. Fool me 27 times, how much is an Idris again?

Meanwhile, I have my new 3d card and I am delighting in playing older games like Alien: Isolation; smooth as an azure sky of deepest summer!

A masterpiece that none of these ignorant, servile scum could ever hope to achieve.

Thoatse
Feb 29, 2016

Lol said the scorpion, lmao

Plan R posted:

Meanwhile, I have my new 3d card and I am delighting in playing older games like Alien: Isolation; smooth as an azure sky of deepest summer!

A masterpiece that none of these ignorant, servile scum could ever hope to achieve.

Too bad they start citizened the sequel that was supposed to have proper VR vs the bolted on mod of the original you had to use a gamepad with and was saddled stupid with look-to-turn mechanics

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an actual frog
Mar 1, 2007


HEH, HEH, HEH!

Thoatse posted:

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lmao it's been a while. Remember when lurkers actually thought USER MUST HAVE PLATINUM ACCOUNT TO VIEW THIS MESSAGE

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