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PYF Game Glitch: it just kinda sat there mournfully twerking its rear end at the sky
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# ? May 30, 2024 22:23 |
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Son of Thunderbeast posted:I'm surprised Kojima hasn't made a prestige TV series yet, it's clearly something he really wants to do He's set up a studio in LA to do just that.
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One of the things I was proudest of in the game I made was how almost every cutscene can be interrupted by the player going "gently caress it, gonna start shooting now" or just ignoring whoever's talking to her and moving on, and that the NPCs will react accordingly. I think the one exception is right at the end, when one of the antagonists literally locks you in a room because he's so desperate to make you listen to the offer he's trying to make.
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Did anyone at all laugh at the Oblivion glitch I posted two pages ago I thought it was pretty funny ![]()
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Yeah. I love oblivion glitch videos.
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Phlegmish posted:Did anyone at all laugh at the Oblivion glitch I posted two pages ago It was! Elder Scrolls glitches are always good for a laugh. It just got caught up in Metal Gearchat.
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Phlegmish posted:Did anyone at all laugh at the Oblivion glitch I posted two pages ago I always laugh at oblivion glitches. ALWAYS.
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Phlegmish posted:Did anyone at all laugh at the Oblivion glitch I posted two pages ago
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There are some pretty obvious, to me at least, "objectively correct" (Yes, objectively, to me. gently caress words) takes re: cutscenes. 1. They should be skippable. 2. Skipping them on your first playthrough IS engaging with the game in the wrong way. There are wrong ways to do things! This is fine. Playing Advance Wars as a romance sim is also engaging with the game in the wrong way. You're still allowed to try, but it's wrong. 3. They probably shouldn't be hella long. 4. Idiots will leave bad reviews based on flawed preconceptions whatever you do, so do something that is nice for good people instead. 5. Fight me. Edit: Also, someone brought up "You can pause and rewind in movies". That's great! 6. cutscenes should have movie controls. Pause, rewind, fastforward. Also, any you've unlocked should be rewatchable, so if one is going on and you're out of time you can skip it without being hosed. Phosphine has a new favorite as of 13:47 on Apr 14, 2022 |
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Phosphine posted:There are some pretty obvious, to me at least, "objectively correct" (Yes, objectively, to me. gently caress words) takes re: cutscenes. Yeah pretty much.Not a big fan of no. 5 up there, but otherwise, yup.
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Arrath posted:QTE's were the worst addition to gaming since you now have to be on your toes during cutscenes instead of enjoying it or zoning out. From Software games are direct descendent of Dragon's Lair,
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Necrothatcher posted:He's set up a studio in LA to do just that. ![]()
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Phosphine posted:5. Fight me. There was a bunch of words in your post but I skipped them and am now ready to fight. What are we fighting about again?
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Necrothatcher posted:He's set up a studio in LA to do just that. i hope he gets mads ![]() https://twitter.com/hideo_kojima_en/status/1433432309793890305
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He should make a game where it's all weird sci-fi poo poo as usual but you're playing as Mads. Not as a character portrayed by Mads, just Mads
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mrpwase posted:There was a bunch of words in your post but I skipped them and am now ready to fight. I don't know, but the mechanics of the fight are gonna be great.
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Carthag Tuek posted:i hope he gets mads Shouldve gone with Mads About You.
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It's a Mads, Mads, Mads, Mads World
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Will Mads have enough time, though? I hear he's busy with the Nuthead franchise.
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nota bene: most of the puns don't really work since Mads is pronounced more like "mass"
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Carthag Tuek posted:nota bene: most of the puns don't really work since Mads is pronounced more like "mass" So you're saying the game should be called Mads Effect?
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Golden Dragon posted:So you're saying the game should be called Mads Effect? ![]()
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I'm Mads as hell, and I'm not going to take this anymore!
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Angry Diplomat posted:Those guys are kind of wonky. I had one manage to get its head stuck between a wall and a staircase, and it just kinda sat there mournfully twerking its rear end at the sky until I stopped laughing long enough to stab it to death. There's a secret catacombs with one of those big octopus ball enemies in it and those do not work well in enclosed spaces. It quickly got stuck and just started vibrating like crazy. Thankfully when you kill one they vanish so it didn't cause too many issues.
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Carthag Tuek posted:nota bene: most of the puns don't really work since Mads is pronounced more like "mass" Well now I just kinda feel like a Madshole
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https://twitter.com/apel__/status/1514622227987189765?t=JpIPK-LymfmxRwTnDRBMWQ&s=19 Hooray...?
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did you know that snake spelled backwards is doki doki panic 2 in japan?
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PhazonLink posted:did you know that snake spelled backwards is doki doki panic 2 in japan? Napaj ni 2 cinap ikod ikod?
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Phosphine posted:There are some pretty obvious, to me at least, "objectively correct" (Yes, objectively, to me. gently caress words) takes re: cutscenes. 7. there should be more games that just don't have them cuz they're loving annoying at least 99% of the time. In the thousands of games I've played in my life I'm betting there were fewer than 10 cutscenes I actually enjoyed. Which makes it absolutely asinine to have people insist everyone should watch them the first time through. I typically do because I want to know the premise of the games I play, but it would be much preferable if they conveyed that in a way that's actually suitable for a video game, that is to say, something that at least pretends to be interactable. Of course, we all have different tastes but as time goes on cutscenes just seem to get more and more ubiquitous and anything that leads to that level of homogeneity in game design is categorically bad. Also games should almost never start with a cutscene. The player should be given control of their character first and be able to faff about a bit to get a feel for what the game is like / configure settings / see if the game runs adequately.
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I miss the days when a cutscene was a fuckin reward Prerendered cutscenes I find annoying now, since we've reached a point where our systems can render the cutscene in real time and have it look just as good, if not better. Max Payne 3 and some of the Yakuza games have cutscenes that use all in-game models and textures but are prerendered, and you can tell because the frame rate is cut in half and everyone looks a little blurry. Max Payne 3 was especially awkward for me because actually the videos were rendered at what seemed like the same resolution I was playing, and I didn't realize these were prerendered; I just kept wondering why every third cutscene everything drops to 30 fps. credburn has a new favorite as of 19:33 on Apr 15, 2022 |
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I miss Wing Commander cut scenes.
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I always liked the cutscenes in ff7 that used the weird overworld models way more than the ones with the more detailed character designs https://www.youtube.com/watch?v=ISLereSDJbo These little lego guys are my friends that I've been playing with the whole time https://www.youtube.com/watch?v=Jlu_KK1YIuA I don't know those people, why are their chins so drat pointy
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Live, in-engine cutscenes are the best, for the simple reason that just like ever more advanced physics: they allow for wonderful gently caress ups to occur. A very tame one for example, from the first Halo: I triggered the level ending cutscene with enemies still alive in the area, so the chief stood there chatting while taking hits and grunting, until he died. The body was then teleported out and on to the next mission. It was great.
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I remember back in the day playing pirated games that didn't have any cutscenes where they were supposed to because they got stripped out to reduce the download size. Also cutscenes are always gonna be a divisive topic but one thing we can all agree on is giving players the option to skip them if they so choose.
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I loved swapping ff7 discs to gently caress up which fmv played and when https://youtu.be/8WNBtzp5dw4 Enjoy whatever accent this is Upsidads has a new favorite as of 22:39 on Apr 15, 2022 |
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Getting strong "Engrish Knife Commerical" vibes from that guy.
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Pile Of Garbage posted:I remember back in the day playing pirated games that didn't have any cutscenes where they were supposed to because they got stripped out to reduce the download size.
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zedprime posted:Reminding me of the famous Deus Ex warez glitch. The level change script to get off tutorial island required a successful play of a sound effect. They stripped the sound effect out for size and their trial run before uploading didn't bother finishing the first level unleashing a wave of confused people confusing other people asking why they can't leave Liberty Island. I always wondered about that one. Given that the people who played the ![]()
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Gynovore posted:I always wondered about that one. Given that the people who played the Yeah that's what I always heard, though it sounded apocryphal, that they secretly released the game but with this one little teehee glitch. If I remember right, my ![]()
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# ? May 30, 2024 22:23 |
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I always enjoyed the way the Half Life series did cutscenes; as "live" things where the characters sat around and conversed while you were free to wander the room and whip whatever loose objects were around at their heads. But my favorite story, from this thread or the previous one no less, was of.... one of the metal gear games, I think? Where early in the game you're put into a cutscene with the BBEG, them up on a walkway on the other side of the room, monologing at you. But the thing is, it wasn't a cutscene, you were free to move and do as you wished. This included whipping out your sniper rifle and capping the boss in the face mid-sentence. If you did that, the scene ended immediately and you could just move right along. And then at the end of the game, the big final boss arena is empty, no battle takes place, and you basically just stroll on through. Because you loving shot the guy mid-speech at the beginning of the game.
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