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Each player invariably hitting their curve every game sucks actually
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# ? Apr 18, 2022 18:11 |
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# ? May 29, 2024 06:23 |
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The reason MTG has remained relevant and vital for 3 decades is that it feels like chess but plays out a lot closer to Uno. Pretty much everything people complain about being bugs are actually its most enduring features. e: this statement is true for both Uno and Magic. And hell, maybe chess too, for that matter. Huxley fucked around with this message at 18:24 on Apr 18, 2022 |
# ? Apr 18, 2022 18:17 |
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Getting screwed by variance in a ring format* isn't too bad because over the course of hundreds of matches you'll even out. Getting screwed by variance in a tournament format sucks because it means that in any given tourney, the best player can be out early due to a relatively short string of bad luck. However, this is identical to how the best card game ever invented, poker, works, and it works. Enter lots and lots of tournaments and your drawing luck will even out. You may go through dry spells of no wins for years, but play for decades and you'll win your fair share. Sometimes you're playing for your tournament life and you get dealt a 7-2 off suit; sometimes you get dealt aces. Sometimes you suck out on the river, sometimes your opponent sucks out on the river. Just play well, and accept the vagaries of variance as part of the game. *is there such a thing as a ring- or cash-game-like format in magic? Just, a few people get together and play matches, no elimination?
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# ? Apr 18, 2022 18:29 |
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TipTow posted:How highly should murder be valued for limited in SNC? My initial thought is "not very" considering it's BB cost, but removal seems to be at a premium in this set, and fwiw Draftsim rates it a 3.1 base value. I'm assuming Draftsim's ratings are only based on speculation, hence the question to y'all. Hmm, is Murder the pick in this P2P1.... the rare seems good and playable in UW though Or re: the shield counter discussion, is Hold for Ransom actually good CharlieFoxtrot fucked around with this message at 18:35 on Apr 18, 2022 |
# ? Apr 18, 2022 18:32 |
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Leperflesh posted:*is there such a thing as a ring- or cash-game-like format in magic? Just, a few people get together and play matches, no elimination? A million years ago when I was playing a lot of pauper on MTGO, one of the formats people "recommended" to practice was one-off matches, each person pays $2, winner gets $3 (or something like that). It seemed like the kind of thing only an insane person would do.
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# ? Apr 18, 2022 18:36 |
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https://twitter.com/TheGr8Aspie/status/1516110030201892868
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# ? Apr 18, 2022 18:47 |
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CharlieFoxtrot posted:Hmm, is Murder the pick in this P2P1.... the rare seems good and playable in UW though I would definitely take the rare over murder here considering where your deck currently is Hold for ransom seems pretty meh in a set with casualty
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# ? Apr 18, 2022 18:48 |
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Huxley posted:A million years ago when I was playing a lot of pauper on MTGO, one of the formats people "recommended" to practice was one-off matches, each person pays $2, winner gets $3 (or something like that). It seemed like the kind of thing only an insane person would do. That rake is horrific, lol In a poker "cash" or "ring" game, players just sit and play, and if they wager off their stack they can go rebuy some more chips and keep playing if they want. Unless it's a home game, the house does take a rake, but it's typically the smallest chip of the chip sizes being played. Consequently, "1/2" poker has a one percent rake but minimum rake is a $1 chip since that's the smallest at the table; in the minimum situation, where the entire table folds around to the big blind and the big blind takes the $3 pot, that player loses a third of the pot and that's godawful. But more typically there's some action and pot sizes at 1/2 frequently range into the several hundred dollar size. Nonetheless, many pros would argue nobody should ever play 1/2 because the effective rake is so ruinous, even players with solidly positive +EV get pulled into negatives after taking the rake into account. You can play Magic in what amounts to a "ring" or "cash" format without actually wagering money by just letting players play matches, perhaps in an organized rotating fashion, and accumulate wins without elimination. You can even declare a winner at the end of the day, by identifying who has accumulated the most match wins. The important thing here for accounting for variance is that every player gets to play lots of matches, smoothing out the effect of a series of bad draws on the long-term result.
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# ? Apr 18, 2022 18:56 |
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Leperflesh posted:That rake is horrific, lol Team draft/Money draft was the closest. Two teams of (usually) three players each do a draft. The site is in alternating seats so if one team is players A B and C and they other team is 1 2 and 3, they sit A1B2C3 and draft like normal. Each player plays each opponent in a 1on1 match, so it's three rounds of three matches, winning team is whichever team won the best of 9 matches. People play for cash, or just the cards opened in the packs. It used to happen a lot at live events (Grand prix, etc) but wizards cracked down on gambling and you hear about it far less often these days. The Lords of Limited podcasters and Limited Resources podcasters do one every set over Arena and all 6 of them stream their drafts so you can see what they're all about doing, it rules.
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# ? Apr 18, 2022 19:11 |
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clearly you should just play as Richard Garfield intended and play for ante
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# ? Apr 18, 2022 19:36 |
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flatluigi posted:clearly you should just play as Richard Garfield intended and play for ante the real protip is to find a non-ante tournament, stuff your deck with "remove this card if not playing for ante" cards and slim it down to like 40 cards to remove variance and more consistently get your combos off.
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# ? Apr 18, 2022 20:03 |
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Leperflesh posted:
That used to be the tournament format. Everyone plays X number of rounds with points awarded for W/L/D. Use the points to determine who advances to the elimination rounds on day 2. There's an unofficial elimination threshold though since you know three dropped matches means you won't make the cut so just drop and play some side events. Very similar to golf tournaments really.
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# ? Apr 18, 2022 20:11 |
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The Nastier Nate posted:a mulligan rule that lets you tutor for a basic land and put it on top on your first turn. Maybe there would be a way to break the game with that in certain formats but it would be nice in limited MDFCs have ruined any muligan rule that relies on land counts, however.
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# ? Apr 18, 2022 21:08 |
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I'd simply just get rid of lands. Too much of a hassle.
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# ? Apr 18, 2022 21:11 |
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Strong Sauce posted:I'd simply just get rid of lands. Too much of a hassle. Even Manaless dredge is playing lands now.
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# ? Apr 18, 2022 21:12 |
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how much would it break the game to have any card be placed face down could be a waste? it wouldn't eliminate the need for lands to produce colored mana.
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# ? Apr 18, 2022 21:56 |
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Party Miser posted:how much would it break the game to have any card be placed face down could be a waste? it wouldn't eliminate the need for lands to produce colored mana. the hidden thing lands do to make the game more fun is give the chance for a winning deck to whiff on a few draws and let the loser get back into the game, so people always feel like they've got a chance the more you reduce the need to have lands in your deck, the more that goes away
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# ? Apr 18, 2022 22:01 |
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Party Miser posted:how much would it break the game to have any card be placed face down could be a waste? it wouldn't eliminate the need for lands to produce colored mana. Incredibly. A control deck always hitting their land drop is hard to beat. ANd a combo deck that doesn't need lands gets more consistent.
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# ? Apr 18, 2022 22:04 |
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Party Miser posted:how much would it break the game to have any card be placed face down could be a waste? it wouldn't eliminate the need for lands to produce colored mana. B E L C H E R
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# ? Apr 18, 2022 22:09 |
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HootTheOwl posted:Even Manaless dredge is playing lands now. Oops is, but I haven't seen manaless dredge lists playing them
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# ? Apr 18, 2022 22:23 |
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the separation between lands and spells is a fundamental component of the game's design. any game mechanic that attempts to "fix" this separation, to close the gap and make decks operate more consistently, will probably result in a less "fun" game overall.
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# ? Apr 18, 2022 23:12 |
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but it's still a matter of losing a spell that could otherwise be valuable. it's still choices that need to be made.
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# ? Apr 18, 2022 23:29 |
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Party Miser posted:how much would it break the game to have any card be placed face down could be a waste? it wouldn't eliminate the need for lands to produce colored mana. You're just playing a different game at that point. e: the mana system is fundamentally what makes magic what it is. Just play a different card game if you hate it so much!
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# ? Apr 18, 2022 23:46 |
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Party Miser posted:but it's still a matter of losing a spell that could otherwise be valuable. it's still choices that need to be made. or just play a colourless deck with a bunch of main deck hate cards
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# ? Apr 18, 2022 23:47 |
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There are cube formats where you can try magic with rigged action economy: Danger room is the one I'm most familiar with, where each player had a deck of 10 lands and could play one every turn from the land deck.
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# ? Apr 19, 2022 00:00 |
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Paul Zuvella posted:You're just playing a different game at that point. who said i hate it? I don't think it takes away the mana system because you still need lands that produce color mana.
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# ? Apr 19, 2022 00:09 |
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Party Miser posted:how much would it break the game to have any card be placed face down could be a waste? it wouldn't eliminate the need for lands to produce colored mana. This game is called Duel Masters/Kaijudo and it still exists in Japan, but failed not once but twice in America.
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# ? Apr 19, 2022 00:20 |
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GonSmithe posted:This game is called Duel Masters/Kaijudo and it still exists in Japan, but failed not once but twice in America. WOWTCG also did this, except you could still get
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# ? Apr 19, 2022 00:56 |
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Every single card game that has tried to "fix" lands has failed. It doesn't feel good sometimes, but it introduces the perfect amount of variance to make the game good.
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# ? Apr 19, 2022 02:24 |
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Just lol if you aren't playing strip magic with you and your buds. You loving morons are missing out on bonding while slinging spells.
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# ? Apr 19, 2022 04:14 |
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DangerDongs posted:Just lol if you aren't playing strip magic with you and your buds. You loving morons are missing out on bonding while slinging spells. Each life point is an article of clothing
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# ? Apr 19, 2022 04:29 |
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Force of Will’s solution was fairly elegant I think. Every turn you could tap your ruler (kinda like a commander in that it is in its own out of game zone at the start) to play the top card of your Mana Stone deck. At the start of the game you shuffle your mana stone deck as well as your normal deck. You also cannot summon your ruler the turn you play a mana stone with them. Still has variance in multi-Color decks, but avoids hard mana screw/flood.
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# ? Apr 19, 2022 05:02 |
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edit: nvm i'm an idiot because i just checked again and i see the red dots.
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# ? Apr 19, 2022 07:10 |
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Question: does anyone know a website or someplace that lets you make your own cards in the style of the Godzilla and Dracula arts? I've got an idea buzzing around in my head and it'll drive me insane if I don't do anything about it.
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# ? Apr 19, 2022 07:14 |
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Hasbro missed earnings last quarter so expect even more Secret Lairs.
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# ? Apr 19, 2022 13:12 |
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you could reasonably blame that on the impact of the war in Ukraine. but I've always maintained that in this current era of growth for MTG, as soon as Hasbro's profit margins decelerate two quarters in a row, the board is going to panic and actively push the design team to accelerate power creep. if they miss their target in Q2, then assuming sets are designed a year out at this point, I would expect to see an eldraine-level jump in power level of standard around Q2 or Q3 2023, or alternately, the release of an extremely power-crept and ip-branded mh3 E: which is to say nothing about the increase of direct to consumer sales via secret lairs, which will certainly become more frequent regardless of Hasbro's earnings kalel fucked around with this message at 13:51 on Apr 19, 2022 |
# ? Apr 19, 2022 13:48 |
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Hasbro eyeing the "end the reserved list, print secret layers of one dual and three basics" increasingly nervously
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# ? Apr 19, 2022 13:58 |
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kalel posted:you could reasonably blame that on the impact of the war in Ukraine. but I've always maintained that in this current era of growth for MTG, as soon as Hasbro's profit margins decelerate two quarters in a row, the board is going to panic and actively push the design team to accelerate power creep. if they miss their target in Q2, then assuming sets are designed a year out at this point, I would expect to see an eldraine-level jump in power level of standard around Q2 or Q3 2023, or alternately, the release of an extremely power-crept and ip-branded mh3 Call me pessimistic, but I don't know if Hasbro execs understand Magic enough to use power creep as a tool to sell more product. I think power creep happens as Maro & Co. get so wrapped up in an idea that they underestimate what it means for competitive Magic. The sales push probably will look more like: more Secret Lairs, more special product exclusive cards, cutbacks on tournament prizes, more IP crossovers, etc.
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# ? Apr 19, 2022 13:59 |
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Do sales actually go up when they print busted poo poo? Or do people leave the game in droves when the format sucks and they have to do mass bannings (urza block, mirrodin classic, eldraine, etc)?
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# ? Apr 19, 2022 14:03 |
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# ? May 29, 2024 06:23 |
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LifeLynx posted:Call me pessimistic, but I don't know if Hasbro execs understand Magic enough to use power creep as a tool to sell more product. I think power creep happens as Maro & Co. get so wrapped up in an idea that they underestimate what it means for competitive Magic. The sales push probably will look more like: more Secret Lairs, more special product exclusive cards, cutbacks on tournament prizes, more IP crossovers, etc. Hasbro execs dont for sure but the people they tell to improve sales probably do, altho whether they think power creep would drive sales is not at all a sure thing to me
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# ? Apr 19, 2022 14:04 |