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CatstropheWaitress
Nov 26, 2017

minor squabble, but I do with the cash rewards also scaled in NG+. There's a mock piggy bank mission, but lord knows how many times I'm going to replay that just to buy sup threads from local merchants.

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McTimmy
Feb 29, 2008

The World Inferno posted:

minor squabble, but I do with the cash rewards also scaled in NG+. There's a mock piggy bank mission, but lord knows how many times I'm going to replay that just to buy sup threads from local merchants.

Lionel's bonus to pick-up money gets better as he levels so if you have Seranoa with the Golden Pinkie Ring clear the money-farm map then have Lionel pick up the drops it'll be better.

Still awful though.

Jack B Nimble
Dec 25, 2007


Soiled Meat
Quick question, I wanted to check to see if this game has the same language and audio options as Octopath Traveler.

In Octopath Traveler, you can set the game text to French, and while you can't change the voices to French you can turn down the volume specifically on voices. Does Triangle Strategy have these two features?

Deified Data
Nov 3, 2015


Fun Shoe

Jack B Nimble posted:

Quick question, I wanted to check to see if this game has the same language and audio options as Octopath Traveler.

In Octopath Traveler, you can set the game text to French, and while you can't change the voices to French you can turn down the volume specifically on voices. Does Triangle Strategy have these two features?

You can change both individually

Jack B Nimble
Dec 25, 2007


Soiled Meat

Deified Data posted:

You can change both individually

:tipshat:

Blackbelt Bobman
Jul 17, 2004

I don't need friends! I've been
manipulatin' you since the start!
All so I can something,
something X-Blade!


McTimmy posted:

Lionel's bonus to pick-up money gets better as he levels so if you have Seranoa with the Golden Pinkie Ring clear the money-farm map then have Lionel pick up the drops it'll be better.

Still awful though.

You can do the lv 10 mental battle in like 5 minutes with Lionel and Frederica w/ the golden pinkie ring and get a shitload of coin each time, like $10k+. He gets $1000 per pickup at lv 50.

Elephant Ambush
Nov 13, 2012

...We sholde spenden more time together. What sayest thou?
Nap Ghost

Blackbelt Bobman posted:

You can do the lv 10 mental battle in like 5 minutes with Lionel and Frederica w/ the golden pinkie ring and get a shitload of coin each time, like $10k+. He gets $1000 per pickup at lv 50.

It's even faster if you use Ezana

Fangz
Jul 5, 2007

Oh I see! This must be the Bad Opinion Zone!
It's fastest if you use Narve and his ridiculous extended range wind spell.

Blackbelt Bobman
Jul 17, 2004

I don't need friends! I've been
manipulatin' you since the start!
All so I can something,
something X-Blade!


Pfft, Frederica gets 1 TP every time she kills an enemy, she never runs out of TP in the battle.

Arist
Feb 13, 2012

who, me?


Hey is this game good for someone who's only mildly into strategy games? I'm going out of town this weekend and it seems like a good thing to pick up.

The Moon Monster
Dec 30, 2005

Arist posted:

Hey is this game good for someone who's only mildly into strategy games? I'm going out of town this weekend and it seems like a good thing to pick up.

If you enjoy games like Final Fantasy Tactics you'll probably enjoy this. It's a bit heavier than, say, Fire Emblem.

Arist
Feb 13, 2012

who, me?


Good to know, I was never very good at FFT but I was willing to give it a shot and Fire Emblem was always just a little too easy so maybe this'll be perfect.

PaybackJack
May 21, 2003

You'll hit your head and say: 'Boy, how stupid could I have been. A moron could've figured this out. I must be a real dimwit. A pathetic nimnal. A wretched idiotic excuse for a human being for not having figured these simple puzzles out in the first place...As usual, you've been a real pantload!

Arist posted:

Good to know, I was never very good at FFT but I was willing to give it a shot and Fire Emblem was always just a little too easy so maybe this'll be perfect.

There's no permadeath here and experience on characters actually carries over if you lose which makes it easier than Fire Emblem or Brigandine.

Elephant Ambush
Nov 13, 2012

...We sholde spenden more time together. What sayest thou?
Nap Ghost

Arist posted:

Hey is this game good for someone who's only mildly into strategy games? I'm going out of town this weekend and it seems like a good thing to pick up.

Yes. There are difficulty settings and Normal difficulty is relatively easy compared to some other SRPGs. And like others said, no permadeath and even if you lose a scenario your units keep all the XP they earned and you don't lose the items you used. It's really forgiving.

Arist
Feb 13, 2012

who, me?


Cool, I grabbed it. Cheers, all.

Prowler
May 24, 2004

One thing to also note in comparison to FFT and Tactics Ogre: enemies don't gain experience. So you won't have an enemy that starts on level 11 with 97 experience who suddenly gains a level after smacking you.


Edit, to restate a post from earlier:

Cool things about exp gain in this game that I hope other games adopt:
1. Failed actions gain experience. So your level 1 unit whiffing a hit on a level 50 unit still gives them 100 experience.
2. Reactions give experience.
3. Follow-up actions give experience.
4. Support actions (e.g. using an item) give experience.
5. Experience gain is capped at 100, but does not reset to zero on level up (i.e. if you have 33 experience points and get 100, you'll level up and have 33 experience points towards your next level).
6. Each action per turn gives experience.

Prowler fucked around with this message at 19:27 on Apr 18, 2022

Sega 32X
Jan 3, 2004


This game is really fun and good. My wife and I are playing it (she chooses the story parts, I play the battles) and just did the big CH7 battle.

We decided to try it once without the flame traps and managed to win after an hour or so, with only Hughette, Jens, and the apothecary double item girl surviving, and using up most of our consumables. I overextended a bit and lost Serenoa in the first couple turns, and honestly didn't bring enough mages, but almost every other character really felt like they dramatically sacrificed themselves after taking a few of the opposition or lured Avlora into Jens's traps. The last few rounds were Jens laddering himself on to the roof, laying a trap, and knocking Avlora down when she chased after him for like 90+ damage.

The one issue is I keep forgetting to use Quietuses. I could have definitely saved some units early on (or at least conserved some consumables) had I remembered that they exist. I wish there was a more obvious part of the UI reminding the player about them. Still, the fights feel challenging but satisfying, and even if it ends up with the tactics-style-game late-game snowballing over battles issue, the design decisions I was worried about (lack of permadeath, fixed character classes) have been used perfectly so far.

Deified Data
Nov 3, 2015


Fun Shoe
I made it to chapter 6 and this game is very good.

I honestly only have one complaint and it's that I wish character portraits displayed during dialogue, they're too pretty to hide in battle in such a wordy game

Zulily Zoetrope
Jun 1, 2011

Muldoon
You can also press X during conversations to bring up profiles of named characters, including ones who don't show up in battles, which include a portrait.

I somehow missed this for half the game, even though it helpfully shows up on the UI for every single conversation unless you press the hide UI button.

Srice
Sep 11, 2011

Zulily Zoetrope posted:

You can also press X during conversations to bring up profiles of named characters, including ones who don't show up in battles, which include a portrait.

I somehow missed this for half the game, even though it helpfully shows up on the UI for every single conversation unless you press the hide UI button.

What I really like about that is that it updates the profiles as the story goes on. Pretty helpful!

Blackbelt Bobman
Jul 17, 2004

I don't need friends! I've been
manipulatin' you since the start!
All so I can something,
something X-Blade!


There are also younger portraits for flashbacks. It’s a great detail.

Every battle where you have to protect Roland takes me like five tries on hard because he’s so squishy. I really should give him a resurrection earring.

CatstropheWaitress
Nov 26, 2017

Mild complaints:

I want to fight a dragon, or some beefy elemental monster. Suppose it goes against the theme of the game being legit political drama, for the effort of having different elemental spellcasters, never felt like that was exploited to much gain.

Also, wish they'd gone more hog wild on the story recruits. Give me a path where you get medicine from the Hyzants that cures Serona's dad. Or one where you get to recruit the beefy archer high house. Or even the bad guys, like one of the evil albino siblings. The secret recruits they do have are a good start, but why not just go more wild with it.

Likewise, going more wild with the equipment/accessories.

Finally, more wild bosses in the mental missions. Put me up against a fire wizard that sets half the field ablaze on their first turn. Or an ice knight who slows all units in T direction from themselves. Mechanics are all there, they don't seem to have as much fun with them as they could.

Hope they end up using these mechanics/structure for future tactics games. It's a solid platform.

CatstropheWaitress fucked around with this message at 01:14 on Apr 19, 2022

mandatory lesbian
Dec 18, 2012

The World Inferno posted:

Mild complaints:
Also, wish they'd gone more hog wild on the story recruits. Give me a path where you get medicine from the Hyzants that cures Serona's dad. Or one where you get to recruit the beefy archer high house. Or even the bad guys, like one of the evil albino siblings. The secret recruits they do have are a good start, but why not just go more wild with it..

Tell me you dont know what dev time is without telling me you dont know what dev time is

CatstropheWaitress
Nov 26, 2017

mandatory lesbian posted:

Tell me you dont know what dev time is without telling me you dont know what dev time is

Oh of course. Hence the 'mild' note at the top.

& the wish that they take this base and build something even more indulgent on top of it.

Junpei
Oct 4, 2015
Probation
Can't post for 11 years!
Yeah mostly what I want out of the next game they make using it is to go in deeper on the elemental/weather/terrain manipulation thing. It feels like most of the people who can do things like that are Jens, Giovanna and the mages. Gimme a character who goes in on the oil thing that the sister could do. Give me a water mage who can directly get tiles wet without having to do the freeze + melt thing or dealing with the randomness of the puddles created via Ezana's rain spell.

I also want more characters who mix magic and physical attributes.

Blackbelt Bobman
Jul 17, 2004

I don't need friends! I've been
manipulatin' you since the start!
All so I can something,
something X-Blade!


There’s a slight otherworldly element with the Goddess’s magic and stuff. In the Liberty ending where you side with Aesfrost, the Hierophant is revealed to be a robot animated by the Goddess’s magic, along with a bunch more automaton puppet enemies. It has a supernatural feel to it.

Even in the Morality ending, Iodore uses the Goddess’s magic to fly around and turn himself into a living bomb.

But yeah, I’m not sure about monsters. Maybe in a sequel that takes place in Easzalia or something they have dragons lol

Zulily Zoetrope
Jun 1, 2011

Muldoon
Both of those things are actually Aelfric, the evil necromancy crystals Lyla is developing. Its use as an explosive is just a side-effect they happen to be exploring when you turn up; it's real purpose is to animate puppets and turn Idore into a lich king. He only mentions this briefly on the Morality ending, but add in Lyla's research you find in the chapter beforehand and the Hierophant and her pink-haired puppet minions on the liberty route and it becomes clear what's going on. There is no "goddess' magic" it's all Aelfric. At least that's my read on it; there's magic, but it's relatively grounded magic.

Also in the fourth route, Idore explicitly says the goddess' magic is a lie he made up to control the masses.

CatstropheWaitress
Nov 26, 2017

Will repeat to the aether, I'm ecstatic that Square Enix is still funding and chugging along with whatever studio is making these games. Throwback RPG's with a modern twist on em' that are entirely separate from the 'Final Fantasy' brand. It's neat and they got a good thing going on.

Saw this sold 800,000 copies worldwide. Is that a lot for a Switch game? Hope so.

CatstropheWaitress fucked around with this message at 03:34 on Apr 19, 2022

Nameless Pete
May 8, 2007

Get a load of those...
All media needs to have a dedicated button that pauses the scene and briefly reminds you who the character currently speaking is.

Tae
Oct 24, 2010

Hello? Can you hear me? ...Perhaps if I shout? AAAAAAAAAH!
Smt v just sold 1 million after 5 months so yes 800k is huge

Mezzanon
Sep 16, 2003

Pillbug

Tae posted:

Smt v just sold 1 million after 5 months so yes 800k is huge

Squenix: hmmm, all the kids who loved Super Nintendo do final fantasy games and final fantasy tactics are now mid 30’s and middle class. Let’s give them nostalgia heroin.

Modoh
Jul 23, 2007
Just beat the game on the Morality path and I'm really satisfied with that ending. I'm sure I'll replay it on the "golden" path eventually but I'll probably take a break from the game first. Not sure if I'll bother with the others because screw allying with those other assholes, they deserve to burn.

I played the first half of the game on Hard, but the two shot potential was just too high with the terrible position a lot of maps start you in. I knew I made the right choice in switching to Normal when I saw that my last mission involved escorting braindead ai guests under archer fire. Plus Normal let me switch around my roster without doing a bunch of extra battles to catch up their levels between missions.


Overall I don't think the game's quite as good as FFT or TO, but I had a lot of fun with it, and I'm glad that it was successful so we might see more.

I do have some complaints of course. They really need to give you some indication that reinforcements are incoming before they show up (and can immediately get turns). The English voice acting was a bit flat so I ended up switching to Japanese. The soundtrack, while decent, wasn't as good as their previous game Octopath.

I also hope we see it on PC eventually (or an upgraded Switch) because it looks much better at native res and 60 fps than it does on Switch hardware.

Clarste
Apr 15, 2013

Just how many mistakes have you suffered on the way here?

An uncountable number, to be sure.

Modoh posted:

I do have some complaints of course. They really need to give you some indication that reinforcements are incoming before they show up (and can immediately get turns). The English voice acting was a bit flat so I ended up switching to Japanese.

I'm not saying you made the wrong choice, but the English voice acting definitely gets a lot better as you get later in the game and the actors seem to have a better understanding of the characters and the emotions involved. I would say that the best examples are the scenes when you've chosen an ending and Serenoa argues with whoever is vehemently against it. Those had some great acting, imo.

Prowler
May 24, 2004

This game was not made by the company that made Octopath Traveler. Same director, though.

Harrow
Jun 30, 2012

Out of curiosity, is there any random aspect to convincing people to your side, or is it completely deterministic? Like if someone's at "better luck talking to a stone wall," is it possible to pick all of the "right" choices to convince them and still fail due to a random check?

Clarste
Apr 15, 2013

Just how many mistakes have you suffered on the way here?

An uncountable number, to be sure.
IIRC it's completely deterministic, but that doesn't mean it's always possible to succeed. It could just as easily be the case that it's impossible to convince someone because none of the choices provide enough points to sway them at your current Conviction levels.

Harrow
Jun 30, 2012

That makes sense.

Looks like I'm (chapter 9) foolishly trying to rat out Sorsley to the Saintly Seven. I have a very strong feeling that is a monumentally stupid thing to try but nobody will listen to me because my convictions are too weak so, here we go...

Also, I keep forgetting to use Quietuses. Some of these would've really helped in chapter 7 if I'd remembered they existed :v:

Zulily Zoetrope
Jun 1, 2011

Muldoon
I remember thinking I'd convinced a stone wall Benedict, but when it got to the actual voting phase he said "You've got a good plan, but it's not the best plan" and voted for his own thing. I'm guessing most characters have some variation of that line to indicate that you said the correct things and only failed because your conviction scores were too low.

Harrow
Jun 30, 2012

Zulily Zoetrope posted:

I remember thinking I'd convinced a stone wall Benedict, but when it got to the actual voting phase he said "You've got a good plan, but it's not the best plan" and voted for his own thing. I'm guessing most characters have some variation of that line to indicate that you said the correct things and only failed because your conviction scores were too low.

Yeah everyone had some line along the lines of "you made some great points and I understand where you're coming from but I have to go with my gut," or variations on that. Benedict was like "sorry, but if you want to convince me you have to leave me with no doubt."

I'm guessing I said the best things I could but it doesn't surprise me that I can't convince people. I think guessing by the colors that the path I'm trying to take is the Utility one and I feel like I haven't been giving that kind of answer very often so I bet that score is real low.

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Prowler
May 24, 2004

I think it's important to mention that, in all of this, you are NEVER locked out of a path, regardless of conviction score. The only way you can screw yourself is by responding incorrectly, or flipping the (usually lone) undecided incorrectly. There's always a person you can convince, and you only ever need one.

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