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Serephina posted:UW has been rolling their own engines for a decade now, god willing they'll finally stop. Gonna have to say that even though I didnt like the performance in the Spark engine, the physics that enabled smooth wall climbing and cool 3d movement in NS2 was pretty fun.
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# ? Apr 12, 2022 17:41 |
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# ? May 31, 2024 21:36 |
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Rupert Buttermilk posted:For the love of all that is good, get Margeurit back home. maegurit being just dropped out of the plot partway through was an even more obvious sign that bz went through an extensive rewrite than when uw came out and said that they were doing an extensive rewrite
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# ? Apr 12, 2022 20:18 |
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If you instead consider Al-An to be a hallucination brought upon by slowly dying of cold and oxygen deprivation, then the whole storyline makes sense and characters just transiently coming and going through the plot without rhyme or reason fits.
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# ? Apr 12, 2022 20:52 |
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LonsomeSon posted:Seafloor Subnautica, you escape the collapse of a Rapture-like deep-ocean habitat where Something Happened and Everyone Went Wrong, and need to advance the plot enough to be able to get a rescue Cyclops sent That would be amazing. Instead of a dive depth and air limitation, it's equipment and skills needed to be able to get higher in the water column without ending up as leviathan chow. Your air tank now has two parts, due to the Alterra-Nanotrans Metabolic support nanites, which you were graciously allowed to be voluntold to test, in the fine print of your midweek Employee Technology Usage Agreement update you were compelled to agree to. This acts as an emergency air supply, allowing you to quickly retrace your path when your tank runs dry and the surface is 4km straight up. Instead of a single seamount that trails off into the abyss, you're in a huge expanse of absurdly huge geothermal vent chimneys. The base you flee from ends up falling into a newly opened vent, consuming everything in a fiery orgy of explosively decompressing hab modules. This vent opening awakens the much bigger versions of those flesh eating crab things from the first game, which proceed to slowly annihilate most of the outstation workers, prompting dozens of panicked radio messages. You wake up from your Nanite infusion nap with 2 oxygen bars, a wicked hangover, the inability to speak, and the crushing realization that you're most likely totally boned. Step 1 is escaping a twisted wreck of a base, grabbing what you can, snagging emergency oxygen breathers that last like 2 minutes because Alterra cost savings initiatives, and make it to one of the outstations on the edge of the big hole the base fell into. The surrounding is filled with tons of caves, reefs, tubes and dozens of species that wish to avoid the harsh reality that being outside where you can see nothing but blackness and hear something big getting closer is in fact a bad idea. First you have to find a radio that still has a teletype keyboard on it, so you can let the surface group know you exist. Then you have to find and jury rig a way to get your radio to talk to your PDA, and eventually do it via jailbreaking it. This is treated as an emergency measure on par with sending a man into the reactor to weld it, because you're defeating DRM on company property. Once you're able to text message the surface, you're able to hold onesided conversations with topside(tm), who are trying to find a way to meet their contractual obligation to provide 'best effort rescue services' by basically making you harvest all the poo poo they need to build a custom Cyclops for you to be rescued with. You have to gather up tons of super rare materials that are shockingly common, load them inside the surface launch device, which packs them in a box, inflates a bag and lifts it to the surface. Except the first one you launch gets fuckmurdered by the faintly glowing angry screamy thing sitting a few hundred feet up in the water column, with 2-3 chunks of your harvested resources flung out into the area to be recovered. So then you have to figure out from finding it's droppings what it eats and what might be poisonous to it, then create enough of it via harvested corals and plants that the next package makes it sick and teaches it to not eat your packages. You have to explore a number of areas to get all of the rare stuff they need, for fish bits for superenameled glass, kyanite and naturally occurring fullerene sheets, and so on. You finally get the last batch launched, and are told to sit tight for a while while they work on the problem, but in the mean time, they might need something from somewhere, so get looking. The sudden midgame twist is that your DRM crack they walked you through in order for you to talk with them away from the radio station means that because you defeated Alterra DRM systems their contract to save you is null and void, or so says the lawyer they have on retainer. So thanks for all the materials, but we're gonna go gently caress off now, best of luck chum. As a pity move, one of the voices sends down plans for some useful stuff for you to prototype your own escape system. A high powered sonar station at the top of a vent you sneak up to and rebuild lets you know roughly how many layers of suck you're stuck under, and how big they are, how fast they move, and what your PDA speculates they eat. The sonar station also pisses off the Titan Class fuckhuge 200m long Dunkleosteus which straight up eats it whole shortly after you de-rear end the area. It's basically a more robust windowless escape pod from the 1st game, but you have a few ways to outfit it, with there being 2 or 3 methods for getting past each layer of leviathans. So now you have a choice between playing marine biologist to figure out what the hell the several layers of hell swimming around above you likes to eat, and how to get past all of it, or you build the subnautica equivalent of a manned naval mine. Playing marine biologist, the pod is covered in blinky lights you learned are from a fish that is so disgusting tasting to most leviathans that it's basically deep sea skunk stripes. Dispensers waft out the extracted scent of something one species of leviathan are allergic to, a repurposed mapping sonar set that mimics an infant of whatever species is in level 3, and a homemade cocktail of herbs and spices that testing shows prevents the Bends via enzyme magic or some poo poo. Playing as Commander Badass, the options are straight up brute force science and engineering, which results in your ride covered in power cells, electro shock spars, homing gravtrap torpedoes and unstable Rubidium Tetrazole explosives, and your original nanite infusion tube repurposed as a decompression chamber to keep you from turning into screaming frothy meat juice as you go from 3800 psi to 15 in 5 minutes.
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# ? Apr 14, 2022 07:38 |
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Subnautica but you crashland on a gas giant.
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# ? Apr 15, 2022 04:25 |
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Just non-stop falling as you get heavier and heavier.
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# ? Apr 15, 2022 04:34 |
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hell I'd play it
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# ? Apr 15, 2022 05:31 |
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chainchompz posted:Just non-stop falling as you get heavier and heavier.
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# ? Apr 15, 2022 15:43 |
chainchompz posted:Just non-stop falling as you get heavier and heavier. Why you gotta come at me like that
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# ? Apr 15, 2022 22:37 |
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SlothfulCobra posted:Subnautica but you crashland on a gas giant. If you want to read an enjoyable scifi romp set on a gas giant, Iain M Banks' "The Algebraest" is one of my favourite of his.
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# ? Apr 15, 2022 22:43 |
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All Planet Crafter needs is a bit of Sub's exploration and its the game it needs to be. (yes it has a bit of number goes up, but i literally have 5,500 hours in NGU - on steam, god knows how long before that). Just you on a hostile planet, surviving (and terraforming) I really liked the exploration, the seamoth, the cyclops, the base building. It doesnt need a story. (which is what BZ seems to be focused on) And punching leviathins to death. Every game needs a prawn suit to punch leviathins to death
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# ? Apr 17, 2022 13:44 |
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What are everyone's thoughts on No Man's Sky? I've never played it and I'm only generally aware of the whole situation with it. It started off technically impressive but generally just empty, and has since had a poo poo load of updates and content added to it. So, what's it like now? Obviously there's little to no story in that I don't think there's an end like Subnautica, right?
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# ? Apr 17, 2022 14:14 |
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Rupert Buttermilk posted:What are everyone's thoughts on No Man's Sky? I've never played it and I'm only generally aware of the whole situation with it. It started off technically impressive but generally just empty, and has since had a poo poo load of updates and content added to it. NMS is a weird creature, there's a ton of stuff to do and the game is gorgeous, but there's areas of the game that haven't been improved since launch and it really shows - the UI and gameplay depth are still notably lacking, but it makes up for it is a billion different, marginally connected things to do. The storyline is dumb as poo poo and best just done as quickly as possible and then ignored. Overall i really enjoy it as a casual explore and chill game, but I don't think I'd rank it anywhere near Subnautica in terms of engagement.
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# ? Apr 17, 2022 15:44 |
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Rupert Buttermilk posted:What are everyone's thoughts on No Man's Sky? I've never played it and I'm only generally aware of the whole situation with it. It started off technically impressive but generally just empty, and has since had a poo poo load of updates and content added to it. Never actually played it, but I've heard it's pretty good these days. I think a lot of of the negative response of the game at release was that part of its hype got conflated with the absurd hype over Star Citizen (which still doesn't have a real game to it). There might've also been some poor marketing decisions on top of that which leaned into the hype and gave people the wrong expectations. One of the most unique things about Subnautica as a game is that unlike most other survival/crafting games, its world isn't procedurally generated but has a crafted world with planned experiences and unique sites with stories to them. No Man's Sky's biggest gimmick (aside from being one of these crafting games but IN SPACE, which is still fairly unique) was that their procedural generation system for the galaxy was so complex and expansive that it provided so many procedural things to explore and fool around with. So it's a polar opposite to Subnautica in that sense.
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# ? Apr 17, 2022 16:55 |
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No man's sky is still bad with a lot of really baffling choices made. That said it can be fun, just be sure to put it down once you're like aha, this is all there is here.
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# ? Apr 17, 2022 17:10 |
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Rupert Buttermilk posted:What are everyone's thoughts on No Man's Sky? I've never played it and I'm only generally aware of the whole situation with it. It started off technically impressive but generally just empty, and has since had a poo poo load of updates and content added to it. I was hooked on it awhile around the time that they added player built settlements with colonists which was fun but a little hollow. For a game where all you do is goof off in the universe and explore it isn't bad but don't go looking for much of a story. I thought the limit on storage until you could research a tech was bullshit, you can fix up a starship from scratch but can't build chests or boxes(?), and I hate the resource management that that creates. Whereas in Subnautica you can plop down storage wherever no biggie.
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# ? Apr 17, 2022 21:49 |
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Rupert Buttermilk posted:What are everyone's thoughts on No Man's Sky? I've never played it and I'm only generally aware of the whole situation with it. It started off technically impressive but generally just empty, and has since had a poo poo load of updates and content added to it. It's fun to mess around in for a little while, but 1.) everything is procedurally generated and 2.) all points of interest are generated on the fly depending on what's close to you It makes the whole setup incredibly shallow. Also there's even less reason to build anything than in Subnautica
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# ? Apr 17, 2022 21:59 |
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Rupert Buttermilk posted:What are everyone's thoughts on No Man's Sky? I've never played it and I'm only generally aware of the whole situation with it. It started off technically impressive but generally just empty, and has since had a poo poo load of updates and content added to it. Since everything is procedurally generated, there is nothing "interesting" in the game. All the planets are the same, this planet is too cold, I need my cold suit, this planet is too hot, therefore I need my hot suit. There are 9 or 10 or however many alien races, but again they are the same just different colors. There are no unique ships, no unique planets, no unique characters and so as a result there is no reason to ever go anywhere and exploration is pointless. Some people like it, but it's too shallow to be fun. I much prefer a richer hand-crafted world like Subnautica provides, even though Subnautica didn't do as much as it could have with it's world.
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# ? Apr 17, 2022 22:21 |
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I bought it at launch and bounced. Started up again after beating Subnautica recently and have enjoyed it a fair deal. I think it just fits my groove of copacetic, chill traveling and resource gathering. Kinda somewhere between Subnautica and Satisfactory a bit. I totally get other people not liking it or finding it bad, but I just like popping to different systems and seeing what's shaking, and it scratches that itch pretty well.
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# ? Apr 17, 2022 23:24 |
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I don't quite understand how the NMS system works. If I'm on a given planet and build like.... A fake town or something, and then leave that planet and never return or even stop playing the game, would anyone else ever see what I made?
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# ? Apr 18, 2022 10:59 |
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Rupert Buttermilk posted:I don't quite understand how the NMS system works. When you discover a planet/system you have the option to rename and upload that info. Also when you set up a base you upload that data, though i'm not sure if it periodically gets updated with like your structures, but that area is marked as yours. Now the chances of someone finding it on the other hand are quite slim. Though I have come across plenty of systems already named, usually in towards the galactic hub. But on the outskirts of a galaxy, doubtful.
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# ? Apr 18, 2022 11:05 |
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Yea at the planet closest to the center of a galaxy, you’ll find bases that people uploaded. Go look for Gateway Station in the Euclid galaxy (it may still be there, idk ) to see mine. Otherwise echoing other comments. Game is gorgeous, but not very deep. Having a fleet of little ships pop in around your flagship is a cool sight, too (haven’t seen that mentioned yet).
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# ? Apr 18, 2022 11:11 |
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This will be my last NMS/nom-Subnautica question: is your ship anything more than an NMS version of the Arwing from Star Fox, or can you actually move around inside it?
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# ? Apr 18, 2022 11:59 |
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Rupert Buttermilk posted:This will be my last NMS/nom-Subnautica question: is your ship anything more than an NMS version of the Arwing from Star Fox, or can you actually move around inside it? Ship itself: arwing (actually my ship’s name ) You can get a gigantic freighter to build a base inside of, though. And it has space for 9 ships.
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# ? Apr 18, 2022 12:03 |
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Icon Of Sin posted:Ship itself: arwing (actually my ship’s name ) Ok, quick follow up; can you like.... Walk around and treat the freighter like some sort of base or home? If so,
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# ? Apr 18, 2022 13:24 |
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Rupert Buttermilk posted:Ok, quick follow up; can you like.... Walk around and treat the freighter like some sort of base or home? Yep! They’re a bit awkward to acquire initially, but you can build out a base inside a certain (large) area within the freighter itself. I think there’s 7 available floors? One of the later patches transfers your base over if you get a new freighter too, so you don’t have to go rebuilding. The story is bare-bones and the planets are all procgen, but the things NMS does well are done really well. And it just got another update! fake edit: No Man's Sky thread. https://forums.somethingawful.com/showthread.php?threadid=3864065&pagenumber=360#lastpost
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# ? Apr 18, 2022 13:35 |
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Icon Of Sin posted:Yep! They’re a bit awkward to acquire initially, but you can build out a base inside a certain (large) area within the freighter itself. I think there’s 7 available floors? Thank you for this!
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# ? Apr 18, 2022 14:37 |
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Rupert Buttermilk posted:Thank you for this! Definitely pick it up on sale. It was just (and may still be) down to $24 recently. No, Gamebillet has it for under $22 right now, cheapest ive come across. https://isthereanydeal.com/game/nomanssky/info/
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# ? Apr 18, 2022 16:36 |
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I booted up OG Subnautica for the first time in about a year on my PS4 and found myself sucked in to starting a new game. I actually did find myself missing a lot of things from BZ; not just the QoL stuff like a functional air bladder, but some of the environments like Twisty Bridges.
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# ? Apr 18, 2022 22:37 |
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I just ended a hardcore run in a brilliant manner. I saw how slow the cyclops was spawning at the vehicle bay and thought "I wonder what happens if you're under it"
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# ? Apr 20, 2022 01:02 |
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How did I make it this far into the game without ever knowing there was a battery charger? I've just been chucking the spent ones down in the jellyshroom caves.
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# ? Apr 20, 2022 01:10 |
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Bargearse posted:How did I make it this far into the game without ever knowing there was a battery charger? I've just been chucking the spent ones down in the jellyshroom caves. Pro use of dead batteries is crafting fresh power cells.
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# ? Apr 20, 2022 01:20 |
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Bargearse posted:How did I make it this far into the game without ever knowing there was a battery charger? I've just been chucking the spent ones down in the jellyshroom caves. I.... don't know what to say to that. It's a beautiful encapsulation of modern consumerism, tech waste, environmentalism, all rolled into one. Subnautica's minor theme of such pales in comparison. Well done.
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# ? Apr 20, 2022 01:31 |
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Ethics_Gradient posted:Pro use of dead batteries is crafting fresh power cells. In that case, here's hoping they're all still down there.
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# ? Apr 20, 2022 01:42 |
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Bargearse posted:In that case, here's hoping they're all still down there. Oh, they are. They’re all down there. Waiting
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# ? Apr 20, 2022 02:08 |
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Bargearse posted:How did I make it this far into the game without ever knowing there was a battery charger? I've just been chucking the spent ones down in the jellyshroom caves. The Subnautica version of the car batteries in the ocean meme. Beautiful.
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# ? Apr 20, 2022 13:54 |
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Bargearse posted:In that case, here's hoping they're all still down there. They are but they may be clipped under the floor. I learned this after thinking that dumping stuff in piles on the ground outside of my base was a valid alternative to building storage lockers.
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# ? Apr 20, 2022 17:24 |
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I managed to recover six of I don’t know how many I’d thrown down there. The rest of them either clipped out of the world, or rolled down into the volcanic vent. It’s not even my first play through, I just never stumbled upon the battery charger fragments before. I never even figured out to use spent ones for power cells because I’d always craft the solar charger and thermal charger upgrades or use the moon pool and never worried about crafting additional cells.
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# ? Apr 21, 2022 00:07 |
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Bargearse posted:I managed to recover six of I don’t know how many I’d thrown down there. The rest of them either clipped out of the world, or rolled down into the volcanic vent. Yeah, I've found the battery charger fragments tend to be a bit thin on the ground compared to a lot of the other stuff (my guess is they're often hidden in those back rooms of wrecks that you have to swim through disorienting vents to get to, which I hate doing even with plenty of air). I did get the charger just now in my current playthrough though! Anyhow, without the charger I throw the dead ones in a locker and use them as they come up to craft tools that require a battery (like the repulsion canon, etc). Once I've got all the tools I'm gonna build, I start turning the spares into power cells. I like to have a backup set of power cells for 100% juice in the storage of each of my vehicles just for peace of mind, although I've needed to use them maybe... once or twice in like ~5 days total playtime between both games.
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# ? Apr 21, 2022 01:05 |
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# ? May 31, 2024 21:36 |
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Listen I fell into this mess with my phone and my loving shipsuit, you’re not going to catch me not packing two spare beacons, an extra each of battery and power cell, a nutrient block and a bottle of water anytime I go anywhere and you’d better fucken believe that poo poo goes in and stays with each vehicle, too. If I’m getting caught unprepared again it’s not for lack of effort!
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# ? Apr 21, 2022 02:42 |