trucutru posted:Decades? A decade of months. A dekamonth
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# ? Apr 20, 2022 23:23 |
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# ? May 31, 2024 16:56 |
Mirificus posted:
What even the gently caress? Arpanet only existed for 16 years, from 1969 to 1985. It's entire lifespan wasn't even 2 decades. It took about 3 years to be up and fully functional IIRC.
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# ? Apr 20, 2022 23:27 |
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Do you think he just considers the modern internet as ARPANET T4 or whatever
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# ? Apr 20, 2022 23:40 |
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The July Blog was also 6 years in the making and was only T0.
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# ? Apr 20, 2022 23:50 |
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Taking bets on whether the narrative in the next year goes for.. Option A: “Chris was never the sole visionary force behind the project, his purpose was to set the project in motion but it was really the failure of the rank and file of CIG, our unreasonable expectations as backers, and FUD from the goons that made it fail to really take off” Option B: “Chris is a dreamer and single handedly pushed the limits of what’s possible. Alas, the game failed to meet expectations because technology can’t keep up with Chris’s vision” Option quantum: Both simultaneously
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# ? Apr 21, 2022 00:41 |
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BitBasher posted:What even the gently caress? Arpanet only existed for 16 years, from 1969 to 1985. It's entire lifespan wasn't even 2 decades. It took about 3 years to be up and fully functional IIRC. Fully functional? Madness! They are talking specifically about the T0 version, which took months. But then again, it's not like the ARPANET losers were building some never-seen-before poo poo, like Star Citizen does.
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# ? Apr 21, 2022 00:43 |
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DaysBefore posted:Do you think he just considers the modern internet as ARPANET T4 or whatever Yes, the ARPANET was developed from 1969 to the launch of Facebook, when the real internet took form. You may not know but SomethingAwful is actually an DARPA experiment gone horribly awry.
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# ? Apr 21, 2022 00:43 |
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I remember Derek Smart said saying the game required 350 mil to be made, how we all laughed at him. It’s hilarious to see now wrong he was. Take that, you failed, has been developer.
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# ? Apr 21, 2022 00:45 |
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Let me login to my ARPANET account...quote::: ... seems to still be working properly
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# ? Apr 21, 2022 00:46 |
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https://giant.gfycat.com/FeistyAcrobaticHypsilophodon.mp4
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# ? Apr 21, 2022 04:57 |
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cmdrk posted:Yes, the ARPANET was developed from 1969 to the launch of Facebook, when the real internet took form. You may not know but SomethingAwful is actually an DARPA experiment gone horribly awry.
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# ? Apr 21, 2022 08:09 |
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I always like this depiction of Chris Roberts as this hopeful dreamer, wistfully daydreaming of the ultimate video game he'd make someday if only the technology could catch up to his unparalleled creative vision, which seems to forget the part where he hosed off from the game industry for like 20 years because he clearly wanted to make movies instead and only came back cause his film career was somehow even worse than his game making career.
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# ? Apr 21, 2022 08:59 |
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You are all forgetting that the people behind ARPANET didn't have to build up 5 companies from scratch.
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# ? Apr 21, 2022 09:05 |
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Shazback posted:I kind of want these people to say what a realistic timeline and budget is to complete the game... Part of being a visionary means making sure something meets your expectations as a visionary. Pretty sure the only time CR played his game was like 8 years ago. He's not envisioning anything except getting paid for minimal delivery, where his participation is nebulous at best.
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# ? Apr 21, 2022 11:44 |
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"Visionary" that does not see his visions become reality is just delusional "idea guy"
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# ? Apr 21, 2022 11:48 |
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Chris Roberts is full of poo poo, if not over flowing with it .... he totally sniffs his own farts and thinks they smell like the best french perfume. He has no understanding of the modern game design, and still thinks that 'graphics' is the most important part of video games. It's really sad that he has taken so much money from people based on lies. Just how much of other peoples money did he spend to do motion capture with Hollywood stars that many are now pasted their 'five minutes of fame' - and putting his wife in amoungst them! Really, one of the most scummy people in the industry.
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# ? Apr 21, 2022 12:49 |
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Mirificus posted:You can have a game that's well made, made quickly, or made cheaply. But you can only pick two. We chose "Good and cheap" and that's what we're getting, which means it will take time. So putting aside that this adage doesn't apply very well to video games (time and cost pretty much scale together in video games), this doesn't make much sense. Even the faithful know that it hasn't been quick, that's pretty clear. But where is this guy getting "cheap" from? Going by how you calculate budgets Star Citizen is very arguably the most expensive video game ever made and inarguably in the top 10. It's objectively not quick or cheap. Obviously "well made" is a bit of a sticking point. It would've made more sense for the theoretical triangle to be well made-cheap-innovative. It's still none of those things but at least you've got a chance.
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# ? Apr 21, 2022 14:07 |
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Now that covid is over do you think they will be starting up the backer dinners again? The entire thing was so funny and I've missed stuff like that from CIG.
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# ? Apr 21, 2022 14:33 |
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Sandweed posted:Now that covid is over do you think they will be starting up the backer dinners again? The entire thing was so funny and I've missed stuff like that from CIG. No, that brings attention to the project and CIG has already figured out that the less noise they make the better. No more dinners, letters from the chairman, actual citizencons, etc.
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# ? Apr 21, 2022 15:02 |
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Sandweed posted:Now that covid is over do you think they will be starting up the backer dinners again? The entire thing was so funny and I've missed stuff like that from CIG. depends on how much they can charge for mashed potatoes. the backers want extra 'tates!
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# ? Apr 21, 2022 15:05 |
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Fidelitious posted:So putting aside that this adage doesn't apply very well to video games (time and cost pretty much scale together in video games), this doesn't make much sense. The real innovation here is that CIG created a new triangle: Made slowly, made expensively, made poorly — pick three. …and the funny part is that they managed to make it look cheaply and hastily slapped together, in spite of that.
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# ? Apr 21, 2022 15:17 |
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cmdrk posted:depends on how much they can charge for mashed potatoes. the backers want extra 'tates! Those backers spent a lot of money and they can feel a little too entitled, amirite?
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# ? Apr 21, 2022 15:56 |
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Sandweed posted:Now that covid is over Uhhhhhhhhhhhhh...
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# ? Apr 21, 2022 17:40 |
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A cloud engineer explains Server Meshing posted:I try my best to explain Server Meshing, based on my experience and understanding :smile: quote:I think, once this project is done, they can even license their system to other developers to allow them to create new MMO worlds, unachievable before. quote:That can't be allowed. Otherwise UE5 will have competition, and all the EPIC fan boys will lose their minds that anyone would decide to use the God Engine of Unreal. :P quote:They love to tout that Nanite tech is so great, yes it's good for making cinematics, but not useful for actual gameplay. quote:I'm starting to think UE5 is going usurp CIG for "wall paper and trailer" rendering. I guy in my game group talks almost non-stop about how cool UE5 is.... but its always just tech demos, and isolated applications. Which is ironic, because he gives SC poo poo for not proving the engine looks good running a game; yet UE5 is still at least a year away from having a game that proves it works in practical applications. I have fun being a skeptical poo poo back to him about it.
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# ? Apr 21, 2022 18:13 |
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Time_pants posted:Uhhhhhhhhhhhhh... Wait, I thought that was the joke ...like no non-chuds really believe that do they?
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# ? Apr 21, 2022 18:29 |
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Mirificus posted:A cloud engineer explains Server Meshing lol watched the video and it's loving hilarious. so many concerns just handwaved away. the mythical replication layer. Mellow_ fucked around with this message at 18:58 on Apr 21, 2022 |
# ? Apr 21, 2022 18:35 |
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Thoatse posted:Wait, I thought that was the joke ...like no non-chuds really believe that do they? Yes they do.
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# ? Apr 21, 2022 18:59 |
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As a bonus to watching that lovely video, apparently Monoclecat has a YouTube account. Has this been found before? https://www.youtube.com/channel/UCBbkPcVkmhP2-eYG1V8ltYQ https://www.youtube.com/watch?v=A1kt2gUp1-M lmfao
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# ? Apr 21, 2022 19:03 |
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quote:
quote:STOP.
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# ? Apr 21, 2022 19:11 |
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Mirificus posted:A Citizen explains Server Meshing You absolute loving buffoon, CIG themselves admitted last year that server meshing wouldn't be feasible and they'd resort to shards but you go on and keep that dream alive!
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# ? Apr 21, 2022 19:13 |
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trucutru posted:No, that brings attention to the project and CIG has already figured out that the less noise they make the better. they could at least show up on the parking lot of gamescom 2022 in cologne. its funny that we have a game here which the closer it gets to release (hahaha), the less its promoted...
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# ? Apr 21, 2022 20:13 |
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Star Citizen: rational choice theory adherence for participating agents
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# ? Apr 21, 2022 20:32 |
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Mirificus posted:We got that WITH graphical textures and particle effects that outmatch Crysis3 Crysis 3 was released in 2013.
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# ? Apr 21, 2022 20:34 |
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Mellow_ posted:lol skipped around a bit, it kind of felt like somebody attempting to explain scientology
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# ? Apr 21, 2022 20:52 |
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Bubbacub posted:skipped around a bit, it kind of felt like somebody attempting to explain scientology how high does my Thetan level need to be in order to captain an Idris?
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# ? Apr 21, 2022 21:28 |
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Star citizen engine for an mmo? No.. it's not even an mmo. It's like a crappy arena game that has less players than console games. Star citizen over UE5? Not entirely sure how to go about that one. I think if you think that CIGs literal Frankenstein version of CryEngine is going to be better than Unreal, I'm not sure you are living in the same universe. CIG will never get past UE4, and UE5 is levels of technological understanding that "server meshing"-guy can't even begin to comprehend. There's a difference between making up names for stuff other people have done before by trying to rebrand it. And then there's the guys actually making the new technology and genuine breakthroughs you will hope to someday rebrand.
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# ? Apr 22, 2022 01:44 |
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The Titanic posted:Star citizen engine for an mmo? No.. it's not even an mmo. It's like a crappy arena game that has less players than console games. I'm sorry but Star Citizen has way too many updates per tick. From moving items, parts, things, physics interactions to be feasible for anything else aside from a pretty spaceship viewer / wannabe MMO.
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# ? Apr 22, 2022 03:07 |
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Mirificus posted:We got that WITH graphical textures and particle effects that outmatch Crysis3. Developers before have either managed expansiveness like infinity battlescape, space engine, elite dangerous, no mans sky or they have managed much smaller places with higher fidelity visuals, like crisis, battlefield. Some had a decent middle ground like ghost recon wildlands. and such. But to have the "top tier" of BOTH technical achievements is definitely a thing of quality. They keep saying they have all these amazing things but from everything I've seen they appear to only have a lifeless, bland looking world with a very basic Oblivion level NPC AI. If they have them, please show instead of tell!
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# ? Apr 22, 2022 06:20 |
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Mellow_ posted:lol Nice work new Senior Head Network Performance Architect for CIGrift
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# ? Apr 22, 2022 07:42 |
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# ? May 31, 2024 16:56 |
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lobsterminator posted:They keep saying they have all these amazing things but from everything I've seen they appear to only have a lifeless, bland looking world with a very basic Oblivion level NPC AI. It looks, idk, ok? Solid* 7/10.
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# ? Apr 22, 2022 07:48 |