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potatocubed posted:The car has teeth! I love it. That's not teeth, it's just the grille that cars had in the 50s
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# ? Apr 21, 2022 20:21 |
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# ? Jun 7, 2024 04:53 |
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JcDent posted:That's not teeth, it's just the grille that cars had in the 50s Grrr! GRRRRRR!
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# ? Apr 21, 2022 20:39 |
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Fivemarks posted:It was the 90's, they still thought that the one guy who was the Native American consultant for Voyager was legit. Tangent: He'd been exposed as a fraud even before then to my understanding, they just didn't care.
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# ? Apr 21, 2022 20:40 |
JcDent posted:That's not teeth, it's just the grille that cars had in the 50s The Schick Electric Razor Car!
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# ? Apr 21, 2022 20:47 |
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potatocubed posted:The car has teeth! I love it. Dark Conspiracy's opening paragraphs posted:Something very strange is going on. Stranger than usual, I mean. Welcome to DARK CONSPIRACY This is not going to really touch on the rules. It's based on the system Frank Chadwick and Lester Smith came up with for the Second Edition of Twilight:2000; very serviceable late-80s simulationist with a hefty layer of gear porn. The setting for this game is where it shines. In 1988 R.Talsorian Games released Cyberpunk, in 1989, Shadowrun 1e was released, I.C.E. released Cyberspace in 1989 as well, in 1990 GURPS Cyberpunk came out. GDW (Game Designers Workshop) was an early (founded in 1973) publisher who had made their fame and early money off of exceptional well made wargames like Drang Nach Osten! and Manassas. In the late-70s they branched into RPGs with Traveller, a science-fiction game I have many fond memories of playing. In the 80s they produced several more RPGs like Twilight:2000 and Space:1889. When the 90s rolled around, they saw the success that 'cyberpunk' games were having and decided to try their luck. Dark Conspiracy starting fiction posted:With panic tightening his throat., the man stopped and turned. He was certain he was being followed, but the moon-streaked street stretched empti.ly behind, its sidewalks bare. Across the way, a clock tolled the hour from the tower of a marble-fronted building. Moonlight gleamed silver on the words above its door. "Dayton Federal Savings and Loan." Moon shadows from its columned portico lay still against its stone face. Unlike the other cyberpunk games or even Shadowrun, Dark Conspiracy is set in a very near future where everything X-Files and Lovecraft is true. The world is being influenced by powers from beyond Earth's dimension that were awoken by a group of extraterrestrial explorers that became basically possessed by those powers. These powers feed on decay and emotional depression so it is in their best interest to make human existence as absolutely miserable as possible. There are all the mega-corps you expect in a cyberpunk game, but the true purpose of them is not to make the haves rich (that is part of it of course), but to make the have-nots despair that their lives will never get any better. Greed, jealousy, and cruelty are encouraged to both make better meals of humans, and to make them more easily manipulatable. National governments have mostly collapsed as it is a shadowy cabal of the Dark Minions that actually run things, and social safety nets are non-existent. The Players Characters are those that have seen behind the curtain and are trying their damndest to keep humanity from becoming lunch.
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# ? Apr 21, 2022 20:56 |
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Dawgstar posted:Tangent: He'd been exposed as a fraud even before then to my understanding, they just didn't care. Akoocheemoya. I am far from the bones of my ancestors. *sticks rocks to cloth*
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# ? Apr 21, 2022 21:10 |
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I only know VOY from reviews on how bad it is so along side the Psycho Janeway interpretation I'm cool with assuming that the native guy is actually full of poo poo, possibly delusional.
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# ? Apr 21, 2022 21:18 |
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Voyager takes the radical position that American Indian religion and magic is 100 percent real, but that all the Gods and Ancestors only ever give you incredibly bad advice that will get everyone killed.
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# ? Apr 21, 2022 21:28 |
mellonbread posted:Voyager takes the radical position that American Indian religion and magic is 100 percent real, but that all the Gods and Ancestors only ever give you incredibly bad advice that will get everyone killed. Also they were uplifted by aliens. Jesus Christ, Voyager
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# ? Apr 21, 2022 21:32 |
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Now that sounds a bit like Dragonlance.
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# ? Apr 21, 2022 21:32 |
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Asterite34 posted:Also they were uplifted by aliens. Well, that's every god in science fiction.
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# ? Apr 21, 2022 21:42 |
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Weren't all intelligent creatures in Star Trek created by the same precursor race?
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# ? Apr 21, 2022 21:45 |
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mellonbread posted:Weren't all intelligent creatures in Star Trek created by the same precursor race? I think that’s the idea behind why most intelligent life is humanoids with lumpy foreheads.
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# ? Apr 21, 2022 21:48 |
mellonbread posted:Weren't all intelligent creatures in Star Trek created by the same precursor race? Yes, but specifically Chakotay's fictional Amazonian tribe got visited by different aliens and taught how to respect the land, because they needed aliens to impart this special knowledge and culture. Note this is a different incident from the time a bunch of Navajo were abducted and transplanted to a different planet to preserve their society, or how Kukulkan is canonically a weird snake-alien who taught humans how to build aztec pyramids to act as a giant subspace transmitter. Star Trek has a... weird relationship with native cultures. At least they're sorta almost egalitarian, since all the Greek gods were just energy beings, The Devil is real and actually friendly, and a bunch of important historical figures like Solomon, Alexander the Great and Leonardo da Vinci were all one randomly immortal Highlander guy.
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# ? Apr 21, 2022 21:58 |
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I refuse to believe in any DaVinci but Lower Decks Holodeck DaVinci
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# ? Apr 21, 2022 22:04 |
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The next book I review will probably be Dune 2d20, unless I get a game of Choam/Richese Dune in before then. I need to play a few more sessions in order to use some of the systems I haven't tried yet, and to do a few things correctly that we've been doing wrong until this point, but didn't realize because they're only explained in supplemental documents on the developer blog.
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# ? Apr 21, 2022 22:16 |
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mellonbread posted:The next book I review will probably be Dune 2d20, unless I get a game of Choam/Richese Dune in before then. I need to play a few more sessions in order to use some of the systems I haven't tried yet, and to do a few things correctly that we've been doing wrong until this point, but didn't realize because they're only explained in supplemental documents on the developer blog. If you’re volunteering to become the Dune Dude, I will read the poo poo out of everything. I like the idea of playing in some parts Dune universe, but I am entirely and thoroughly alone in that among my friends.
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# ? Apr 22, 2022 03:36 |
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By popular demand posted:The thing about genetics is you want a wide and diverse gene pool to keep evolutionary flexibility- a virus attacking the empress's genes could wipe out a most of the Imperium before a cure could be found. In Conquest Born by Celia Friedman features an interstellar empire with a ruling caste that went super heavy into eugenics a few hundred years back and made themselves all tall and strong and perfect and domineering, but the resultant tiny genepool has left them horrifically vulnerable to a certain common disease and now they're desperately trying to sustain their current population (let alone increase it) while trying to stop the lower castes from figuring out just how few ruling-caste there are these days.
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# ? Apr 22, 2022 03:42 |
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This is also a game where a space wizard explodes the time-space continuum's shortcut hole for three thousand years with no ill consequence to (meta)physics and more than half of the PCs can just casually kick a school bus around like a hackey-sack, I dunno if it's worth getting too hung-up on a magic space fascist's dumbass grasp of genetics when it's really just 80% set dressing and 20% "here's why not everyone is a total chump, now let's shut up and play" writing.
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# ? Apr 22, 2022 03:50 |
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Go full Jon Prophet. The mecha are made using the empress's DNA too. And some of the spacecraft.
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# ? Apr 22, 2022 03:53 |
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mellonbread posted:The next book I review will probably be Dune 2d20, unless I get a game of Choam/Richese Dune in before then. I need to play a few more sessions in order to use some of the systems I haven't tried yet, and to do a few things correctly that we've been doing wrong until this point, but didn't realize because they're only explained in supplemental documents on the developer blog. Please do - I want to know how much prequel poo poo made it into the book
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# ? Apr 22, 2022 06:28 |
mellonbread posted:The next book I review will probably be Dune 2d20, unless I get a game of Choam/Richese Dune in before then. I need to play a few more sessions in order to use some of the systems I haven't tried yet, and to do a few things correctly that we've been doing wrong until this point, but didn't realize because they're only explained in supplemental documents on the developer blog. The poster must awaken.
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# ? Apr 22, 2022 06:39 |
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F&F 2022: The Poster Must Awaken
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# ? Apr 22, 2022 06:49 |
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Covermeinsunshine posted:Please do - I want to know how much prequel poo poo made it into the book They cover the entire history. It sounds like the prequels were silly.
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# ? Apr 22, 2022 12:44 |
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The Lone Badger posted:Go full Jon Prophet. The mecha are made using the empress's DNA too. And some of the spacecraft. Ronwayne fucked around with this message at 15:03 on Apr 22, 2022 |
# ? Apr 22, 2022 14:23 |
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Dawgstar posted:They cover the entire history. It sounds like the prequels were silly. Oh yeah I got through few of those and they are fanfic/sw expanded universe level.
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# ? Apr 22, 2022 14:31 |
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By popular demand posted:F&F 2022: The Poster Must Awaken This my new motto
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# ? Apr 22, 2022 14:47 |
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By popular demand posted:F&F 2022: The Poster Must Awaken Tell me of your homebrew, Usul.
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# ? Apr 22, 2022 21:29 |
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Pvt.Scott posted:Tell me of your homebrew, Usul. "Well I took this from Chapterhouse: Dune, and..." "No, no... this is... this is too much." EDIT: Alternatively, "Dare you walk my Golden Path?"
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# ? Apr 22, 2022 21:51 |
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Does anyone know if an F&F of Troika! was ever done? I seem to recall so, although due to the Archive's inactivity I'm having trouble finding it if it exists.
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# ? Apr 22, 2022 23:17 |
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Libertad! posted:Does anyone know if an F&F of Troika! was ever done? I seem to recall so, although due to the Archive's inactivity I'm having trouble finding it if it exists. I did it, yes. It was fairly short because there's not a huge amount to talk about mechanically about how it works past 'it doesn't.'
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# ? Apr 22, 2022 23:21 |
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Libertad! posted:Does anyone know if an F&F of Troika! was ever done? I seem to recall so, although due to the Archive's inactivity I'm having trouble finding it if it exists. Yep, Night did one. edit: beaten
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# ? Apr 22, 2022 23:21 |
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Night10194 posted:I did it, yes. It was fairly short because there's not a huge amount to talk about mechanically about how it works past 'it doesn't.' It is kind of funny how many of your players in the game of Troika! you reference are F&F posters.
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# ? Apr 23, 2022 02:35 |
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Weren't you the Bog Shaman or whatever who didn't get to do anything for three rounds of lovely combat?
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# ? Apr 23, 2022 02:36 |
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Yes. I amused myself with bog puns.
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# ? Apr 23, 2022 02:44 |
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How does an indie game that doesn't work have so many expansions?
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# ? Apr 23, 2022 09:49 |
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Because it's fun to write for? And I don't know, maybe it's because I played a lot of Fighting Fantasy gamebooks which the Troika system is based on, but apart from the initiative (I see what they were trying to go for, but it's frustrating if the turn ends and you don't get a go), I don't see any particular issued with the system. A sticking point is that Troika characters don't have very high skill scores, so I think when GMing, it's better to adopt a No, but... approach, or what Pendragon often does which is that a failed roll means you do it, but at a base level of competence - you haven't hosed up, but no-one is impressed.
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# ? Apr 23, 2022 10:05 |
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Asterite34 posted:Star Trek has a... weird relationship with native cultures. At least they're sorta almost egalitarian, since all the Greek gods were just energy beings, The Devil is real and actually friendly, and a bunch of important historical figures like Solomon, Alexander the Great and Leonardo da Vinci were all one randomly immortal Highlander guy. I kinda want to run a modern paranormal game where the PCs have to deal with an immortal polymath, an energy cloud that possesses people and turns them into Jack the Ripper, mysterious men in black types and their shapeshifting familiars who are guiding human civilization towards unknown goals, and creatures from the distant future that travel back to times of plague and disaster to feed on people's psychic energy undetected. And see how long it takes the players to realize they're in a Star Trek campaign.
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# ? Apr 23, 2022 11:05 |
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JcDent posted:How does an indie game that doesn't work have so many expansions? Because it's extremely easy to write for (a class can fit on a page and is basically a few skills and some evocative equipment) and it's extremely fun and engaging fluff. Like, take a look at this: it fits a lot of flavor into very little space.
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# ? Apr 23, 2022 11:56 |
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# ? Jun 7, 2024 04:53 |
Troika! has easily the best class flavortext of any rpg I've ever read, it perfectly yet succinctly evokes the weird fiction Dying Earth vibe. If it was transplanted into a not-garbage system it would be magnificent
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# ? Apr 23, 2022 13:00 |