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Ofaloaf posted:I don't think it was necessary, but I just really wanted to come in with both hands swinging. Yeah, it was probably necessary. You really can't be too careful or obvious with stuff like this.
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# ? Apr 21, 2022 22:42 |
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# ? May 29, 2024 20:14 |
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Paradox games are very attractive to nazis, especially in the games where you can actually be the nazis, so it's nice that Paradox reminds nazi punks to gently caress off.
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# ? Apr 21, 2022 22:44 |
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I found this bit in the dev diary interesting:quote:This is where we've decided to engage with our own revolution mechanics in order to create a more dynamic American Civil War. If the Slavery Debate Journal Entry is active when a revolution over slavery erupts, the revolutionary government will turn into a secessionist government. Secession is determined by what states join the radicalized movements for preserving slavery or banning slavery, which means the strength of the secessionist government will vary depending on which IGs align themselves with the radicalized movement prior to the outbreak of revolution. If pro-slavery Interest Groups had been empowered again and again prior to their radicalization and revolution, then secessionists will control a large number of states, but if those same Interest Groups had been suppressed and their influence limited time and time again, then their government will be far smaller when war breaks out. Sounds to me like this is saying the most moral and effective way of preparing for the Civil War is making GBS threads on slaveowners every chance you get until they're too weak to effectively resist in the coming war. Which I'm pretty OK with.
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# ? Apr 21, 2022 22:55 |
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My big complaint with the V2 civil war is that the Union effortlessly crushes it because you don't get saddled with incompetent leadership in the east for the first two or three years
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# ? Apr 21, 2022 22:59 |
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I mean, the ACW was all about slavery in Victoria 2 as well, I don't think any popular mods ever attempted to change that either. Victoria 2 is like the 4chan crowd's favorite PDX game regardless.Tomn posted:I found this bit in the dev diary interesting: I doubt it would be that simple. Going back to Victoria 2, a much larger portion of the Dixie population were able to be conscripted as soldiers at the beginning of the game than Yankee pops. It wouldn't surprise me if something similar happened with this game, if the ACW kicks off too early then you might be outnumbered on the battlefield despite having more total population.
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# ? Apr 21, 2022 23:00 |
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DrSunshine posted:I know it's still early on, but there's just something graphically not quite right about the way the borders look in this: If they wanna secede, they have to take Florida with them. Those are the rules.
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# ? Apr 21, 2022 23:59 |
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StashAugustine posted:My big complaint with the V2 civil war is that the Union effortlessly crushes it because you don't get saddled with incompetent leadership in the east for the first two or three years hopefully the new war system means that they can somewhat model having a general staff full of incompentants/sympathisers
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# ? Apr 22, 2022 00:20 |
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Squinky v2.0 posted:If they wanna secede, they have to take Florida with them. Those are the rules. Disagree, ship 1000 guns to florida and watch as 10000 confederates die wandering around in the swamps
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# ? Apr 22, 2022 00:34 |
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Vagabong posted:hopefully the new war system means that they can somewhat model having a general staff full of incompentants/sympathisers It kinda does. Forcing a general to retire negatively impacts relations with the interest group they're associated with so you may have to suck it up and accept a McClellan if it means firing him will make the landowners or whoever start a revolt.
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# ? Apr 22, 2022 01:17 |
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It sounds like they're going to better model the pro-slavery northerners in V3 as well (which wasn't really a thing at all in V2, you pretty much had the entire country behind you once the civil war kicked off). It's a tricky thing to model the American civil war in a wargame because from a purely logistical perspective, the north could not lose that war. They had more money, more troops, more trade connections, more everything. What made it a bit more "even" than it would seem on paper is the fact that there was a significant chunk of CSA sympathizers within the Union, even in government, so there was a constant debate as to whether they should even keep fighting the war. The greater focus on interest groups and internal politics seems like it might model that a lot better than the old system where all you really had was a "war exhaustion" score which would only go up if you were losing a lot of battles or getting territory sieged down, both of which were pretty easy to avoid as the Union in the Vicky 2 civil war.
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# ? Apr 22, 2022 01:30 |
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StashAugustine posted:My big complaint with the V2 civil war is that the Union effortlessly crushes it because you don't get saddled with incompetent leadership in the east for the first two or three years I seem to recall that if you didn't recruit any Dixie divisions the war would be over in a month. Even if you play it sort of historically the South will never last 4 years.
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# ? Apr 22, 2022 01:37 |
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last game in HPM I played as confederates and became a non-slaveholding socialist constitutional monarchy by the end of the game. Vic 2 is wild when you write sentences like that. I also made a lot of money from Clippers for some reason, even into the 1910s. Dunno who was buying them
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# ? Apr 22, 2022 01:47 |
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I hope that if the slavers “win the debate” in the USA the anti-slavery North can secede.
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# ? Apr 22, 2022 01:50 |
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Alikchi posted:I hope that if the slavers “win the debate” in the USA the anti-slavery North can secede. That is indeed the case according to the dev diary.
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# ? Apr 22, 2022 01:58 |
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Yeah my understanding is that you can't avoid the civil war by playing the centrist "don't rock the boat" strategy and trying to simply appeal to all sides at once. I think they have mentioned that you can avoid the civil war through political maneuvering, but the way to do it is basically to weaken the pro-slavery interest groups so much that when you abolish it, they simply don't have the support to actually raise an army in rebellion.
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# ? Apr 22, 2022 02:22 |
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Agean90 posted:https://forum.paradoxplaza.com/forum/developer-diary/dev-diary-43-the-american-civil-war.1521383/ This looks amazing. Can't* wait. *I mean, I can wait. I have a backlog years long. But I'm gonna drop it all when Vicky 3 hits.
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# ? Apr 22, 2022 02:45 |
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Quixzlizx posted:I think it just looks weird because Arkansas, Tennessee, and Florida haven't seceded, and there's a jagged part of Virginia sticking out. No I mean if you look a little more closely at the actual lines themselves. Also there's some pixelation going on at the border of the land and the sea, it's pretty clear on the outline of Florida. The eastern border of Comanche is kind of a staircase. That sort of thing!
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# ? Apr 22, 2022 03:20 |
DrSunshine posted:No I mean if you look a little more closely at the actual lines themselves. Also there's some pixelation going on at the border of the land and the sea, it's pretty clear on the outline of Florida. The eastern border of Comanche is kind of a staircase. That sort of thing! This is the last time we saw the map in a dev diary (check out the internal borders in Canada): And these are a couple posts from Wiz's AAR: (Not just the internal borders, but all around the Aegean islands too) (This one is huge, but really shows the issue- just look at India) I didn't want to be negative for no reason, and for a while I was thinking it might just be a result of screenshot compression, but since someone else brought it up... I think it looks really bad. I don't know what's causing it or how to describe it, but those choppy pixel lines are really unpleasant.
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# ? Apr 22, 2022 03:40 |
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im guessing its whatever shader they are using to make the borders hasnt been fully fleshed out. i assume the map is a lower res image like in all their other games which is why the borders look really pixelated
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# ? Apr 22, 2022 03:48 |
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trapped mouse posted:I mean, the ACW was all about slavery in Victoria 2 as well, I don't think any popular mods ever attempted to change that either. Victoria 2 is like the 4chan crowd's favorite PDX game regardless. I'm trying to imagine someone trying to make a lost cause mod, and what that would even look like. In a war sim, I can see working around it, but when you're simulating the economy you'd really have to twist things up into knots to make things work.
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# ? Apr 22, 2022 04:32 |
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Dr. Arbitrary posted:I'm trying to imagine someone trying to make a lost cause mod, and what that would even look like. Lost Causers generally argue that the south was slowly and inevitably transitioning away from slavery anyway, which is definitely a way of moving away from slavery that Vic3 supports.
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# ? Apr 22, 2022 05:52 |
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Lost Cause mod for V3: - Dixie pops start off as discriminated against in the US. - Enslaved pops have all their needs met, are Pro Slavery and view the CSA as their homeland. - Southern soldiers are literally W40k space marines and inflict 100 to 1 casualties when they fight. Unfortunately for them the Union has unlimited numbers of inbred Irish conscripts to overwhelm them with. - Every CSA character has a trait entitled "actually against slavery, really" which enables them to own more slaves. -In the postwar South the only building you get is a CRIMES Factory and only carpetbagger pops can work there.
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# ? Apr 22, 2022 06:03 |
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I'd assume if you were making a lost cause mod you'd just go full golden circle with it
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# ? Apr 22, 2022 06:07 |
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Eiba posted:I didn't want to be negative for no reason, and for a while I was thinking it might just be a result of screenshot compression, but since someone else brought it up... I think it looks really bad. I don't know what's causing it or how to describe it, but those choppy pixel lines are really unpleasant. Let's not get sad over pre-release dev screenshots. I can understand worrying about mechanics described in dev diaries, but graphical options are the things that are most likely to change before release.
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# ? Apr 22, 2022 09:11 |
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DaysBefore posted:It kinda does. Forcing a general to retire negatively impacts relations with the interest group they're associated with so you may have to suck it up and accept a McClellan if it means firing him will make the landowners or whoever start a revolt. Honestly the war changes are probably the most exciting thing about V3 for me right now. If it works I kind of hope they find some way of backporting a more era appropriate version to CK3; a game that focuses on character interactions everywhere apart from warfare, which is mostly a matter of micro and numbers.
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# ? Apr 22, 2022 09:35 |
ilitarist posted:Let's not get sad over pre-release dev screenshots. I can understand worrying about mechanics described in dev diaries, but graphical options are the things that are most likely to change before release.
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# ? Apr 22, 2022 14:41 |
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Eiba posted:Oh yeah, it's totally a solvable issue, I assume. I guess if anything's worrying me it's that I've seen so few complaints about it. I've been worried I was the only one who was really bothered by how it looks. Fellow small visual critiquer! One thing I'm also not too fond of with the more screenshots we've seen so far, is the contrast and color scheming. Overall the pastel is nice, but the text should just be bolder and clearer - otherwise the map view, which we spend so much time in, risks being kind of mushy looking. This is an art thing. You can tell if your coloring is mushy if you go into greyscale and see if you can tell things apart. Example: Everything is about the same contrast balance level except for a few nations, and the text for the nations names is only a few shades removed from the contrast level of many of the background elements. As was mentioned earlier, these are not hard tweaks to make, and I'm sure they'll fix the pixelization thing prior to release, given the art asset team can just work parallel to the mechanics and UI team. DrSunshine fucked around with this message at 14:57 on Apr 22, 2022 |
# ? Apr 22, 2022 14:55 |
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am i blind? can someone explain what the issue is? agree i'm sure pdx will fix it before release and im not saying there isn't one, i just cant for the life of me see it lol
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# ? Apr 22, 2022 16:41 |
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Lady Radia posted:am i blind? can someone explain what the issue is? agree i'm sure pdx will fix it before release and im not saying there isn't one, i just cant for the life of me see it lol These greebly bits. See where it kinda looks like a bunch of ants marching? It's probably just their anti-aliasing not smoothing it enough or drawing the borders thickly enough or something. Look at the edge of Darfur and Egypt in my past post, where it fades in and out between light grey and black. Or the gap between Tripolitania and Egypt.
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# ? Apr 22, 2022 17:30 |
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Victoria 3: A bunch of ants marching
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# ? Apr 22, 2022 17:35 |
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Paradox please tell me your next game is a grand strategy version of SimAnt
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# ? Apr 22, 2022 17:37 |
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Still waiting for Paradox Qin.
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# ? Apr 22, 2022 17:46 |
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I don't know why Paradox even bothers with the big "WIP" on their screenshots.
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# ? Apr 22, 2022 19:00 |
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Vagabong posted:Honestly the war changes are probably the most exciting thing about V3 for me right now. If it works I kind of hope they find some way of backporting a more era appropriate version to CK3; a game that focuses on character interactions everywhere apart from warfare, which is mostly a matter of micro and numbers. CK3 has quite possibly the least amount of focus on numbers than any other paradox game TBH.
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# ? Apr 22, 2022 19:25 |
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Hey Paradox I looked at some dev diary screenshots and played the leaked alpha a bit and in conclusion your game is not perfect. Pre-order cancelled + lost ability to feel human + I now own your source code Do better next time tia.
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# ? Apr 22, 2022 19:51 |
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ability to feel human is actually on a subscription basis now
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# ? Apr 22, 2022 20:05 |
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Hellioning posted:CK3 has quite possibly the least amount of focus on numbers than any other paradox game TBH. it’s also the game where stacking numbers is ridiculously powerful for men at arms
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# ? Apr 22, 2022 20:21 |
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AG3 posted:I don't know why Paradox even bothers with the big "WIP" on their screenshots.
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# ? Apr 22, 2022 20:24 |
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I'm excited to see what mods come out of this. Some of the really neat mods for HoI4 feel like a mismatch to what the game is built around, so all of the really interesting stuff is done in the focus tree, decisions menu, and event popups. HoI4 does a good job of simulating a desire for important resources needed for the war economy, but not as good for important resources needed for the civilian economy. I know people have put in a lot of work to get things where they are, but I'd love to see what a Vic3 implementation of millennium dawn or TNO would look like.
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# ? Apr 22, 2022 20:45 |
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# ? May 29, 2024 20:14 |
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AG3 posted:I don't know why Paradox even bothers with the big "WIP" on their screenshots. Thing is, even their games that have been out for years are WIP. That's not really a bad thing, lots of games get released that are clearly works in progress and don't get patched. It's good that they continue to support their games after release.
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# ? Apr 22, 2022 21:02 |