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lobsterminator posted:They keep saying they have all these amazing things but from everything I've seen they appear to only have a lifeless, bland looking world with a very basic Oblivion level NPC AI. Stop being a content locust!
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# ? Apr 22, 2022 08:30 |
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# ? Jun 8, 2024 00:41 |
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I lost count of how many games CI And maybe the only they will ever release https://twitter.com/SandiRoberts42/status/1517189005749768193
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# ? Apr 22, 2022 08:33 |
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https://i.imgur.com/h3oNODk.gifv
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# ? Apr 22, 2022 08:39 |
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Dwesa posted:I lost count of how many games CI I always thought references to CI -G and their teetering Jenga code were like metaphorical not literal
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# ? Apr 22, 2022 08:42 |
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"There's something warm here but I can't touch it, what gives?"
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# ? Apr 22, 2022 08:45 |
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https://www.youtube.com/watch?v=pZ9cpuyCdRw&t=727s Behold the magic of FOIP Hollywood must be lining up to shoot their movies using CIG's tech
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# ? Apr 22, 2022 12:31 |
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chadbear posted:https://www.youtube.com/watch?v=pZ9cpuyCdRw&t=727s I can't wait for Wing Commander: The Movie 2.
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# ? Apr 22, 2022 12:37 |
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Thoatse posted:Wait, I thought that was the joke ...like no non-chuds really believe that do they? it's over in that the people in charge in western society say it's over i don't like it but they're right in that 'pandemic' is a human concept that is over the moment people decide it is. It would only become a pandemic if they chose to take it seriously again, which they won't.
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# ? Apr 22, 2022 13:19 |
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Okay, CIG fanboys hating on UE5, that's amazing. Ignoring proprietary engines, UE must surely be the most capable and widely used engine on the market and are usually the ones driving innovative technologies in game engines. Morons, the lot of them.
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# ? Apr 22, 2022 14:07 |
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Time_pants posted:Uhhhhhhhhhhhhh... I know it's not over, but in the eyes of our government it is.
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# ? Apr 22, 2022 14:13 |
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chadbear posted:https://www.youtube.com/watch?v=pZ9cpuyCdRw&t=727s LMAO that voice acting. It's uh, weirdly similiar to a 20-year old game: https://www.youtube.com/watch?v=ePuyIOpYA_I&t=565s Except it actually has a panning camera instead of a series of awkward close-ups.
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# ? Apr 22, 2022 14:37 |
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stole this immersive bartender quantum AI gameplay from refunds sub https://clips.twitch.tv/ShinySpineyDotterelStrawBeary-V45lf9VN6q0DX7zh
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# ? Apr 22, 2022 16:23 |
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Dwesa posted:stole this immersive bartender quantum AI gameplay from refunds sub nailed it
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# ? Apr 22, 2022 17:23 |
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Dwesa posted:stole this immersive bartender quantum AI gameplay from refunds sub I do see where the coffee vendor gets her distinctive animation clipping panache from now
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# ? Apr 22, 2022 17:45 |
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I think "population growth means star citizen has potentially unlimited funding" is my favorite new take and it at least shows some people are thinking on the correct time scale
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# ? Apr 22, 2022 22:05 |
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Dwesa posted:I lost count of how many games CI They did it, they built a 3-d representation of their game engine! The pace of development is sure to pick up now!
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# ? Apr 22, 2022 22:28 |
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Janka
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# ? Apr 22, 2022 22:40 |
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ive managed to engage in a lifelong committal, build a new business, and have a child and chris roberts still hasnt pushed a complete system to his crowdfunded masterpiece
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# ? Apr 22, 2022 22:41 |
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the childs name is Sandi Chris-Roberts Squadronfortytwo
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# ? Apr 22, 2022 22:45 |
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Congratulations! They are so worth it. Mine is 6 years old now, and still no game.
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# ? Apr 22, 2022 22:49 |
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nawledgelambo posted:
Congrats dude, seriously Mine is 12 and understands how funny star cirtezen is
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# ? Apr 22, 2022 22:50 |
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nawledgelambo posted:
Sweet JPG. Did it come with LTI?
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# ? Apr 22, 2022 23:15 |
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thanks doods burping is the worst part of it all, making sure they're getting enough to eat and keeping it down the crying breaks thine heart
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# ? Apr 22, 2022 23:23 |
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nawledgelambo posted:ive managed to engage in a lifelong committal Tbf, so have Stan Citizines But congrats too
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# ? Apr 22, 2022 23:36 |
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.random posted:Tbf, so have Stan Citizines They also built a new business! Actually it's like 4 new ones (congrats nawled)
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# ? Apr 23, 2022 01:26 |
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no_recall posted:I'm sorry but Star Citizen has way too many updates per tick. From moving items, parts, things, physics interactions to be feasible for anything else aside from a pretty spaceship viewer / wannabe MMO. It's almost like previous MMOs did things certain ways for a reason. Instead of going the 'no compromises' route which inevitably results in 'no product'
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# ? Apr 23, 2022 02:48 |
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I'm not really familiar with MMOs, what is the standard player count in a server?
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# ? Apr 23, 2022 03:01 |
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no_recall posted:I'm sorry but Star Citizen has way too many updates per tick. From moving items, parts, things, physics interactions to be feasible for anything else aside from a pretty spaceship viewer / wannabe MMO.
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# ? Apr 23, 2022 03:07 |
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peter gabriel posted:Janka
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# ? Apr 23, 2022 04:51 |
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Lammasu posted:I'm not really familiar with MMOs, what is the standard player count in a server? every day i pray they bring store citizen to steam so i can lol at the player count on steamcharts. maybe they can beat shroud of the avatar and get into the triple digits.
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# ? Apr 23, 2022 04:58 |
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stingtwo posted:for an MMO; yes. For a bog standard fps from 2010, the tickrate is on par to those, what isn't however is the amount of bandwith each tick has, it is nearly 4 times what most FPS games use today and there is zero reason for this. What's star citizen's ticklerate?
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# ? Apr 23, 2022 05:01 |
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Thoatse posted:What's star citizen's ticklerate? 50 demmings/sec
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# ? Apr 23, 2022 05:17 |
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They seriously don't understand how much information they're going to be sending back and forth. I was doing some bathtub crunching of numbers and even if we manage to reduce the amount of information required down to minimum for vector updates for moving players in an area... Assuming a very minimal data structure of just [localuserid, movevector] and the assumptions that they're not going to have more than 65k players in an area, that leaves us with 2 bytes for the id (uint16), and 8 bytes for each coordinate in the movement vector assuming that they're using double precision floating points for their coordinate system. if not, we can reduce this to 4 bytes for each coord, so let's be ultra generous. That's at minimum 14 bytes of information to encode one players movement per server tick as a vector. That means with a server of say, 500 people, and we generously assume that only 50% of them are moving at a time, that's still 7 bytes per person on average. So 7 bytes for 500 people is a 3500 byte payload, or 3.5kb. That doesn't sound so bad, eh? To communicate that 3.5kb payload to 500 people, that's 1.75 megabytes per server tick to communicate all that data to all players. This is JUST for movement vectors, in a form that is already fairly well encoded and where we're being extremely generous with the structure CIG might be using. There is a reason why the rubberbanding issues are so great in MMOs where there is a large player presence. Obviously, that kind of poo poo isn't conducive to a FPS game. They don't realize the bottleneck isn't processing power, but the transmission of information. 1.75 megabytes per server tick might not sound like much to a giant server with a big data pipe... but what about the poor sap trying to play on ADSL? 3.5kb doesn't seem like much, but that's going to increase by a ton when accounting for more than just player movement. There is a reason MMOs don't have a ton of patrolling NPCs in towns n poo poo. They stand still for a reason. And what about the server having to compensate for that poor sap? They can't answer how they're going to solve these problems because quite frankly they are very difficult problems to solve. They're pushing mathematical boundaries. Mellow_ fucked around with this message at 05:43 on Apr 23, 2022 |
# ? Apr 23, 2022 05:28 |
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That may be a problem for a lesser developer. But we aren't dealing with amateurs.
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# ? Apr 23, 2022 06:11 |
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Mellow_ posted:They're pushing mathematical boundaries. They’re doing what Big Publisher is afraid to do - and advancing society as they do it. Is it possible it takes another 10 years until the mathematics catches up? Absolutely. But that’s the price we pay for not settling for FIFA Madden Call of Dookie: 2k32. I wouldn’t be surprised if CIG wins an award outside of just gaming - well, for art, obviously, and I suspect equally likely for cinematics as part of the extended Star Citizen universe - but I’m talking about for something even more meaningful than entertainment. I’m curious to know: what do you all think CIG’s biggest societal impact will be? On technology? Mathematics? Economics? Or something totally different?
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# ? Apr 23, 2022 06:19 |
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.random posted:They’re doing what Big Publisher is afraid to do - and advancing society as they do it. Is it possible it takes another 10 years until the mathematics catches up? Absolutely. But that’s the price we pay for not settling for FIFA Madden Call of Dookie: 2k32. I wouldn’t be surprised if CIG wins an award outside of just gaming - well, for art, obviously, and I suspect equally likely for cinematics as part of the extended Star Citizen universe - but I’m talking about for something even more meaningful than entertainment. Probably Chris Roberts' bank account. Mellow_ fucked around with this message at 06:53 on Apr 23, 2022 |
# ? Apr 23, 2022 06:48 |
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I should also emphasizes that the above 3.5kb is per server tick. Perhaps the size can be dropped down via some magic I'm unaware of or some crazy compression science. If they're wanting to be with the big boys and hit 64 ticks per seconds, loving LOL. They just don't understand scalability and the impact it has on information. I think the standard for things like entity movement is 15 - 30hz and then apply client side smoothing. Even that sounds incredibly taxing for their scale. Mellow_ fucked around with this message at 06:55 on Apr 23, 2022 |
# ? Apr 23, 2022 06:51 |
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Now imagine some assholes want to kick cups around a station and there are 200 people there and its necessitated that everyone sees the drat cups flying around ~becausefidelity~ and loving lol It's just absurd
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# ? Apr 23, 2022 06:56 |
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Thoatse posted:What's star citizen's ticklerate? unless they changed it in more recent years 30. Most FPS games these days not battle royal games which run at 20 ticks because there is 100+ players running around will run at 60 or 120.
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# ? Apr 23, 2022 07:27 |
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# ? Jun 8, 2024 00:41 |
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Mellow_ posted:There is a reason MMOs don't have a ton of patrolling NPCs in towns n poo poo. They stand still for a reason. Or have their position derived from synched time / other client-side variables at initialization... But this isn't possible if all of your NPCs are supposed to be constantly updating their needs and desires with a rich internal life based on the best AI ever quantumed. Once again, CIG shoots itself in the foot by not understanding the implication of their promises.
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# ? Apr 23, 2022 08:51 |