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ESPECIALLY to X, where not only is it a tortured acronym that doesn’t even refer to weaponry, but since they aren’t native to the planet, they are literally XenoB.L.A.D.E.s. Masterful.
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# ? Apr 23, 2022 06:19 |
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# ? Jun 6, 2024 18:42 |
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In a surprise twist the actual party members are Citan & Kosmos in a trenchcoat. Also Fei & Shion in a horse costume, and Jr & Billy in a 3-legged race.
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# ? Apr 23, 2022 06:45 |
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One of my favorite traits of Xenoblade is how utterly earnest it can be Yeah, all weapons are blades, even shields, and yes, even famous legendary shields like the Aegis, because it's called Xenoblade, not Xenoshield!! There's a bluntness to the writing that pairs so beautifully with the layers of religious themes and philosophy. My favorite is Logos / Malos whose actual name is a direct reference to the Holy Trinity and Jesus Christ in particular, while their alias name is just straight up latin for "bad". I love it so god drat much!! Xenoblade rules so hard
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# ? Apr 23, 2022 08:26 |
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Momomo posted:They literally had a character called the Aegis have a magical all powerful sword, they're not going to let petty things like definitions get in their way. In fairness, the name they were originally called was a lot closer to the Holy Grail, which is a bit, uh, way overblown
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# ? Apr 23, 2022 08:52 |
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WarpDogs posted:One of my favorite traits of Xenoblade is how utterly earnest it can be I sometimes have difficulty expressing why I love the Xenoblade games so much and this might come very close. What I'm saying is I love it too and I'm excited for the new game.
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# ? Apr 23, 2022 16:08 |
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Both prominent cat girls are named after the sounds that cats make in Japanese and English. It's art.
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# ? Apr 23, 2022 16:10 |
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glassyalabolas posted:https://twitter.com/nintendoeurope/status/1517420521746575367?s=21&t=ouQ21QbavqvDYcucn02I0g 3 is going to rule.
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# ? Apr 23, 2022 16:39 |
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WarpDogs posted:Xenoblade rules so hard It does and I'm glad it's become a series
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# ? Apr 23, 2022 17:03 |
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What the Aegis of Greek myth is is never actually specified. It could be a shield, it could be an animal hide, it could be a magical sword who is also a cute girl.
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# ? Apr 23, 2022 17:15 |
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IIRC there was an actual Aegis in the XB2 universe, but Malos broke it and declared himself the Aegis instead
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# ? Apr 23, 2022 17:36 |
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in Japanese XC2 the Aegis was called the Holy Grail instead, so I just kinda assumed it was a name meant to sound cool without much deeper meaning
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# ? Apr 23, 2022 18:33 |
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There's a couple names that allude to Christianity in the Japanese text. Aegis is Holy Grail. Elysium is Paradise. Architect is God of Creation. I think only Trinity (Processor) made it through the localization. They then mashed the Christendom with Norse myth by placing these things atop a World Tree.
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# ? Apr 23, 2022 19:00 |
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U-DO Burger posted:in Japanese XC2 the Aegis was called the Holy Grail instead, so I just kinda assumed it was a name meant to sound cool without much deeper meaning
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# ? Apr 23, 2022 19:00 |
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"Aegis" sound better as a Proper Noun for them. "Holy Grail" is fine if it's being used metaphorically, like "We're searching for the Holy Grail of Blades" and maybe it would have been fine if Pythra were the only Holy Grail in the game, but it feels a little strange if you have Malos running being called a Holy Grail too.
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# ? Apr 23, 2022 19:32 |
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Chronojam posted:It does and I'm glad it's become a series It turns out "You Will Know Our Names" was more of a mission statement than it was a song name.
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# ? Apr 23, 2022 19:32 |
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Pants Donkey posted:Isn’t the Xeno series as a whole loaded with Christ and Gnosticism metaphors and references? May not just be a shallow reference. Xenogears used a lot of Gnostic metaphors fairly competently, but it also featured the Elements who were named after types of angels for no real reason
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# ? Apr 24, 2022 00:10 |
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WarpDogs posted:One of my favorite traits of Xenoblade is how utterly earnest it can be also i love how the in-universe reveal for that name is literally "Yeah, the names Logos/Ontos/Pneuma don't actually mean anything, we just really really wanted our supercomputer programs to sound cool." U-DO Burger posted:Xenogears used a lot of Gnostic metaphors fairly competently, but it also featured the Elements who were named after types of angels for no real reason
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# ? Apr 24, 2022 01:46 |
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Blaziken386 posted:The Xeno- series follows the NGE method of gratuitous religious metaphors, ie: "thrown in because it seems cool and foreign" Biblical madlibs
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# ? Apr 24, 2022 02:30 |
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I assume that the affinity chart never got dropped in any of the games going forward, did X or 2 make it trivial to fill out?
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# ? Apr 24, 2022 03:46 |
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DE had some trickery you could do with the leveling system to farm affinity super easily with weak enemies that couldn't kill you but were too high level for you to actually hit, so you'd constantly proc the affinity qte things. I think in 2 you can create love sources but I don't know if that's actually faster than grinding it out if you can.
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# ? Apr 24, 2022 04:00 |
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Eopia posted:DE had some trickery you could do with the leveling system to farm affinity super easily with weak enemies that couldn't kill you but were too high level for you to actually hit, so you'd constantly proc the affinity qte things. I think in 2 you can create love sources but I don't know if that's actually faster than grinding it out if you can.
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# ? Apr 24, 2022 04:06 |
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RareAcumen posted:I assume that the affinity chart never got dropped in any of the games going forward, did X or 2 make it trivial to fill out? If you mean the NPC affinity chart that showed NPC relationships, the one in X would crash the game and 2 removed it entirely
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# ? Apr 24, 2022 04:06 |
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Blaziken386 posted:You don't really need love sources unless you're the kind of insane person who goes for 100% completion (don't do this), but once you can make them they're generally faster than any other method, even when you can only make one at a time Hahahahaha I got 100% affinity with every single Blade except one. T-elos? One of her nodes requires you to jump some nutty number of times, sitting there mashing B like an idiot to get one node was where I drew the line. I don't suggest anybody else do this unless you're crazy or you really really love the game. Thankfully, both things applied to me!
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# ? Apr 24, 2022 14:50 |
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Torna has a more traditional affinity chart but it's not quite the same
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# ? Apr 24, 2022 21:19 |
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Silver Falcon posted:Hahahahaha I got 100% affinity with every single Blade except one. T-elos? One of her nodes requires you to jump some nutty number of times, sitting there mashing B like an idiot to get one node was where I drew the line. What's impressive to me is that making B to leap around isn't your default Xenoblade movement ethos. You get it really quickly, it's a lot easier than it sounds. Iirc in the original you would kinda slide up stairs while jumping which is why I started in the first place. Plus conveyor belts etc would really toss your party well!
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# ? Apr 24, 2022 22:50 |
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Saxophone posted:I was at one point a music major in college and learned to really actively listen and it’s amazing all the little things you pick out when you get a really good recording and are listening to it with good equipment, or at least extremely isolated. This post and username combo are fantastic!
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# ? Apr 25, 2022 00:12 |
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Chronojam posted:What's impressive to me is that making B to leap around isn't your default Xenoblade movement ethos. You get it really quickly, it's a lot easier than it sounds. This reminds me of how much I hated the XC2 jump. They got the PERFECT videogame jump in XCX but then they hosed it back up in XC2!
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# ? Apr 25, 2022 00:58 |
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Silver Falcon posted:Hahahahaha I got 100% affinity with every single Blade except one. T-elos? One of her nodes requires you to jump some nutty number of times, sitting there mashing B like an idiot to get one node was where I drew the line. A: it counts every jump you've made retroactively, and i had a habit of bunnyhopping when bored B: there's a little overhanging roof somewhere in torigoth with just enough clearance that you can walk under it and still jump, but not actually have to wait to fall back down. It took like, a third the time it would if you were jumping normally I think one of the last ones I did before giving up was dagas, simply because I did like, 90% of it, did his quest, then realized that his quest resets his entire chart back to square one. gently caress you, dagas!!!
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# ? Apr 25, 2022 02:36 |
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Still better than sending Ursula's lovely band to rehearsals for hours on end imo
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# ? Apr 25, 2022 02:51 |
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I think I found something in the Xenoblade 3 trailer that I haven't seen mentioned elsewhere. For about 5 frames, you can see the full UI for chain attacks. It looks like you can possibly select the order your party attacks and their moves have the fusion thing turned on.
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# ? Apr 25, 2022 03:14 |
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Sam Faust posted:I think I found something in the Xenoblade 3 trailer that I haven't seen mentioned elsewhere. For about 5 frames, you can see the full UI for chain attacks. It looks like you can possibly select the order your party attacks and their moves have the fusion thing turned on. Ah, I notice that in this screenshot 4 out of the 6 main party members have that upward arrow icon next to them. When I first saw it, it was on every other party member, which made me wonder if it indicates vanguard/rear-guard or something, but apparently not.
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# ? Apr 25, 2022 05:17 |
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chaosapiant posted:This post and username combo are fantastic! Thanks goonfriend! It’s a blessing and a curse. On the one hand the music feels a bit more alive. On the other you hear all sorts of things. Most woodwinds are gulping air anytime there’s a break for them to do so and you can absolutely hear folks breathing in. Also a lot of conductors breathe in right before starting a piece sort of breathing with the orchestra. Page turns, bows clacking on stands, the actual mechanical parts of instruments thumping and clacking. Thumps of the foot pedals on piano, even to taps!
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# ? Apr 25, 2022 06:29 |
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Ytlaya posted:Ah, I notice that in this screenshot 4 out of the 6 main party members have that upward arrow icon next to them. When I first saw it, it was on every other party member, which made me wonder if it indicates vanguard/rear-guard or something, but apparently not. I believe that's some sort of buff applied to an area. Some of the arts seen in the trailer have the word "field" in their description, and in other scenes, you can see circles on the ground with the same icon coming off of them. You can see it here in the mid-right part of the screen.
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# ? Apr 25, 2022 06:57 |
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(warning: self indulgent poo poo post) Will we get the fusion dance the first time the characters fuse into an Ouroborous? (End poo poo post) Does the new release date applies world wide? Italian Amazon still shows 30 September, but I assume they don't and compulsively update the data, unlike us rabid fans.
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# ? Apr 25, 2022 07:05 |
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Omobono posted:Does the new release date applies world wide? Checking Nintendo's Italian page, I would assume so. https://www.nintendo.it/Giochi/Nintendo-Switch/Xenoblade-Chronicles-3-2168340.html
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# ? Apr 25, 2022 07:10 |
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I'm finally playing the Torna expansion and enjoying it so far. I'm reminding of how awkward the combat can be, even with the improvements this DLC brings. The one issue I have is that it's hard to really fight "reactively." Fights tend to either be effortless, or the enemy's damage output quickly goes beyond the threshold my party can heal at and I die. One thing I think these games would benefit from is more consistency in visual language, sort of like FF14 does. For example have enemies target areas that you can then dodge out of, or have obvious "cast bars" for hard-hitting skills (so you can more easily know "I should switch to my blade with a guard skill"). Most of the skill in XBC2 seems to just be geared around "looking at all your skills and figuring out how to get driver chains between your characters/blades." Basically assembling a good "rotation" and then just executing it. Sam Faust posted:I believe that's some sort of buff applied to an area. Some of the arts seen in the trailer have the word "field" in their description, and in other scenes, you can see circles on the ground with the same icon coming off of them. You can see it here in the mid-right part of the screen. Ah, that makes sense. Though it seems like it would be kind of confusing to deal with the physical placement of party members to that extent. in XBC2 you can basically ignore that, aside from the character you're controlling (if it has positional skills).
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# ? Apr 25, 2022 09:51 |
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Sam Faust posted:Checking Nintendo's Italian page, I would assume so. I should have thought of checking that page. Thanks.
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# ? Apr 25, 2022 12:51 |
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Ytlaya posted:One thing I think these games would benefit from is more consistency in visual language, sort of like FF14 does. For example have enemies target areas that you can then dodge out of, or have obvious "cast bars" for hard-hitting skills (so you can more easily know "I should switch to my blade with a guard skill"). Most of the skill in XBC2 seems to just be geared around "looking at all your skills and figuring out how to get driver chains between your characters/blades." Basically assembling a good "rotation" and then just executing it. XC2 reaches a point where you are expected to know how to kill a boss from roughly half health within a single chain attack. This is not a problem: if you can survive to that point then you’d likely be able to slowly grind the boss down. So demanding to engage with the deeper systems late in the game is perfectly reasonable. The problem is trying to guess which of their ominous-sounding skill names is the one-shot move. If there was a universal Doom or Demise skill they could all use as opposed to trial-and-error then it’d make things a lot more intuitive. Because nothing sucks more than pulling the triggering on a chain attack prematurely because you assumed the latin skill you’d never seen the boss cast yet had to be the party wipe.
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# ? Apr 25, 2022 17:47 |
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Didn't Xenoblade 2 have a "rage" indicator to show that an enemy was about to get really rude and hard to survive? Maybe it wasn't so cut and dry, but I do feel like I remember that
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# ? Apr 26, 2022 05:54 |
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# ? Jun 6, 2024 18:42 |
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Alxprit posted:Didn't Xenoblade 2 have a "rage" indicator to show that an enemy was about to get really rude and hard to survive? Maybe it wasn't so cut and dry, but I do feel like I remember that XB1 has 'Crazed' as a status and they differ depending on the monster. Those big mechon ones that like to stomp on the party just keep firing off talent arts relentlessly when they get that one.
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# ? Apr 26, 2022 05:59 |