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as someone who's had to touch the textures for modding purposes they are indeed way too loving big, especially for the zoom level you're going to be playing at 90% of the time. The detail is nice but most of the textures can easily be cut in half dimension and file size-wise and no one would ever be able to tell the difference.
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# ? Feb 23, 2022 06:18 |
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# ? Jun 1, 2024 12:48 |
My kingdom for Dwarf Fortress level inventory management and job assignments. This is a mess
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# ? Feb 23, 2022 08:12 |
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Yeah the crafting workflow is absolute garbage, I don't know of any mods that make it very much better. The whole concept suffers terribly from having to make gobs of containers for everything and having each worker's job setup limited to specific containers/specific benches.
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# ? Feb 23, 2022 10:08 |
Are the cel shaded graphics mods more user friendly or do they still require a lot of footwork to get operating?
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# ? Feb 23, 2022 16:44 |
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GruntyThrst posted:My kingdom for Dwarf Fortress level inventory management and job assignments. This is a mess Oof when Dwarf Fortress is a more sane and usable UI.
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# ? Feb 23, 2022 17:17 |
Flesh Forge posted:Yeah the crafting workflow is absolute garbage, I don't know of any mods that make it very much better. The whole concept suffers terribly from having to make gobs of containers for everything and having each worker's job setup limited to specific containers/specific benches. Even just a general hauling job would work wonders. Something you can toggle on and off I guess would be the most in-line way to handle it
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# ? Feb 23, 2022 23:55 |
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GruntyThrst posted:Even just a general hauling job would work wonders. Something you can toggle on and off I guess would be the most in-line way to handle it Or maybe past a certain point you can upgrade your buildings to abstract out the entire production chain, so like instead of having to have 5 guys collectively spend 5 minutes dinking around making all the intermediary copper and iron bullshit that goes into making a repair kit or whatever (plus 2~4 minutes of meaningless busywork hauling crap from A to B to C to D) your roboticist just furiously twiddles his thumbs at the workbench for 7~8 minutes and makes a kit from nothingness.
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# ? Feb 24, 2022 01:41 |
There's even an example of that in the game, with the last stone mining tech being a hybrid that both auto mines and builds building materials.
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# ? Feb 24, 2022 04:55 |
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abstract container inventories as a shared pool, for player owned containers
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# ? Feb 24, 2022 05:34 |
Flesh Forge posted:abstract container inventories as a shared pool, for player owned containers Every single game that has containers and crafting/building should do this unless automatic storage like that is part of the intended game design. I'm tired of dealing with separate chests.
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# ? Feb 24, 2022 15:04 |
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Yeah it's neat for the thief style gameplay, searching thru locked containers but gently caress that sifting thru 25 of your own dumpsters looking for where you put the stack of skins or whatever
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# ? Feb 24, 2022 15:12 |
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I'm super confused on imprisonment and abduction. Is there anyone that pays ransoms for people you kidnap? Is there anything else besides locking someone in a cage you can do with people you kidnap?
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# ? Feb 27, 2022 20:15 |
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You can turn them in to the police station at a hostile faction for a bounty, or sell them into slavery, or use them for combat training. There are mods that’ll let you recruit anyone you can abduct
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# ? Feb 27, 2022 20:25 |
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There's also tactical considerations like anyone KOed held in your arms can't stand up so one form of crowd control is a bunch of assassination ninjas who just KO and pick up half the enemy force and put them down one by one when the other half of the force is disabled.
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# ? Feb 27, 2022 20:32 |
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Clark Nova posted:You can turn them in to the police station at a hostile faction for a bounty, or sell them into slavery, or use them for combat training. There are mods that’ll let you recruit anyone you can abduct How do you combat train with them?
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# ? Feb 27, 2022 20:50 |
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zedprime posted:There's also tactical considerations like anyone KOed held in your arms can't stand up so one form of crowd control is a bunch of assassination ninjas who just KO and pick up half the enemy force and put them down one by one when the other half of the force is disabled. That's a great idea!
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# ? Feb 27, 2022 20:51 |
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Defenistrator posted:How do you combat train with them? heal them up, give them whatever equipment you like, then let them out of their cage and wail on them, preferably 1 on 1 with one of your dudes for maximum experience. This is considerably easier once you build a base and can set up an enclosed arena area. Someone else can probably give a more detailed explanation on how to set it up - I tried it out once and got bored
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# ? Feb 27, 2022 21:44 |
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Everyone should be wielding the shittiest weapons possible and wearing good heavy armour (including the prisoner).
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# ? Feb 27, 2022 22:33 |
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1v1 is a pretty slow way to train anything until you're really high level and need big enemies to get any xp
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# ? Feb 27, 2022 22:37 |
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I made a mod that had little cubes that trained peons and gave a little energy or resources when it was used, it was rediculously cheaty but gave me a good idea of how to use the fcs.
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# ? Feb 28, 2022 02:29 |
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I was kicking around the idea of teaching myself the mod editor by taking the mod that lets you use AI cores to build a device to fast train people and making it tougher to use. Like, each draining 100 power and needing to be fed additional AI cores while in use.
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# ? Feb 28, 2022 05:11 |
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Bogart posted:I was kicking around the idea of teaching myself the mod editor by taking the mod that lets you use AI cores to build a device to fast train people and making it tougher to use. Like, each draining 100 power and needing to be fed additional AI cores while in use. I don't think you can make training stations consume a fuel item, but I'm not certain. The rest sounds feasible though. AFAIK you can only have one station train one skill though.
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# ? Feb 28, 2022 05:39 |
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Sachant posted:I don't think you can make training stations consume a fuel item, but I'm not certain. The rest sounds feasible though. AFAIK you can only have one station train one skill though. Well, if I treat it like a crafting station that inputs AI Cores and spits out nothing (or maybe broken AI Cores) that has the side benefit of training skills quickly, I think that could work. But yeah, it'd mean copy-pasting it per-skill, like the original mod does.
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# ? Feb 28, 2022 10:02 |
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Defenistrator posted:I'm super confused on imprisonment and abduction. Is there anyone that pays ransoms for people you kidnap? Is there anything else besides locking someone in a cage you can do with people you kidnap? Forgot what thread I clicked on for a moment
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# ? Feb 28, 2022 17:33 |
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Looks like the devs are doing a silly Easter event. From a clean safe, get three types of monster egg from nests and bring them back to a store to sell. Winner gets some merch. Silly but hey. Another chance to boot up Kenshi.
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# ? Apr 15, 2022 08:47 |
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Bogart posted:I was kicking around the idea of teaching myself the mod editor by taking the mod that lets you use AI cores to build a device to fast train people and making it tougher to use. Like, each draining 100 power and needing to be fed additional AI cores while in use. Its actually really easy to use if you have ever played around with the elder scrolls/fallout official tool, I do reccommend backing up whatever game you are playing and making wacky mistakes to get the hang of things, morover, people tend to start with mods making stuff easier, then they reach a tipping point and make the game harder, for intance ai cores, or some other extra steps, to get the result that feels less "cheaty" inasmuch as you can cheat a single player game.
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# ? Apr 17, 2022 15:02 |
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I’m just befuddled way there aren’t any other games like Kenshi. You’d think there would be more developers salivating on the idea of a “sandbox RPG”. Both of the freedom and tech pushing aspects, and the (unfortunately) near limitless potential to sell DLC. Like imagine a Final Fantasy game with the Kenshi template.
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# ? Apr 28, 2022 23:37 |
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punk rebel ecks posted:I’m just befuddled way there aren’t any other games like Kenshi. Final Fantasy games are literally created with the exact opposite goals from Kenshi, there isn't a snowball's chance in hell Squeenix would ever try to adopt the Kenshi model for a game. Like the whole point of Final Fantasy since FF2 has been to take you through a story focused experience first and foremost with any sort of sandbox being an accident if any aspect was ever included.
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# ? Apr 28, 2022 23:47 |
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punk rebel ecks posted:I’m just befuddled way there aren’t any other games like Kenshi. Kenshi barely works, it's a miracle the game is fun at all. Are they still making a Kenshi 2?
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# ? Apr 29, 2022 00:13 |
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Zore posted:Final Fantasy games are literally created with the exact opposite goals from Kenshi, there isn't a snowball's chance in hell Squeenix would ever try to adopt the Kenshi model for a game. I know but maybe as one of their weird spin-offs. Okay, Final Fantasy was a bad idea but you’d think there would be SOMETHING else besides just Kenshi. Sokani posted:Kenshi barely works, it's a miracle the game is fun at all. Yeah, we still get updates.
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# ? Apr 29, 2022 00:31 |
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I mean there is a lot of stuff that ticks similar boxes like Mount and Blade, Dwarf Fortress or Rimworld . They obviously all play incredibly differently but at their core are games about playing in an RPG sandbox to greater or lesser degrees.
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# ? Apr 29, 2022 00:40 |
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I don't think you could make a game like Kenshi anymore, like, on purpose. It seems to be too much of a product of its time, just a decade-long war against an out-of-date engine by a single dude (who very slowly added more team members after like 9 years, and even then they were mostly artists) who's openly admitted that part of his design philosophy is to hurt the player. No publisher would go near that lol. You could imitate Kenshi all day long, it's easy enough to see the things that make it work and what people like about it, but I don't think I'm alone when I feel that, if I want cleaner, nicer, less jank Kenshi I'm just going to wait for Kenshi 2 e: I should also say that I don't even really want a cleaner, nicer, less jank Kenshi. I love this ugly broken game Babe Magnet fucked around with this message at 00:59 on Apr 29, 2022 |
# ? Apr 29, 2022 00:52 |
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Babe Magnet posted:who's openly admitted that part of his design philosophy is to hurt the player. No publisher would go near that lol. From Software presents...Kenshi Souls.
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# ? Apr 29, 2022 01:00 |
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At the end of the day From still puts a ton of thought into their balance and design, even if that thought is often wrong. The games are hard, but they're rarely unbalanced, and even more rarely unbalanced on purpose. I'm not saying Lo Fi don't put a lot of thought into their balance but you know Hunt was laughin it up when he came up with blood spiders. And, also, to be fair, the Souls series is also a product of its time. They just did that thing where they release more than one game in two decades to build up good will lol. People hated Demon's Souls when it came out. Babe Magnet fucked around with this message at 01:08 on Apr 29, 2022 |
# ? Apr 29, 2022 01:06 |
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Zore posted:I mean there is a lot of stuff that ticks similar boxes like Mount and Blade, Dwarf Fortress or Rimworld . They obviously all play incredibly differently but at their core are games about playing in an RPG sandbox to greater or lesser degrees. Part of what's so interesting about Kenshi is its seamlessness. Like aside from a periodic loading pause there's no change in view/screen from walking into a town, leaving it, walking across the entire game world, building your own base, and so on. M&B, Rimworld, DF, and others (Starsector) all have that transition between levels of abstraction. I'd love to see another RTS/RPG hybrid like Kenshi that keeps to that same single level of simulation.
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# ? Apr 29, 2022 01:11 |
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Yeah Kenshi is like M&B and Rimworld and Dwarf Fortress and all that because it's all those games at the same time... more or less. Kenshi is a sandbox but part of its charm is it's trying to be the most sandbox, and mostly succeeds. It's the kid playing with his toys wanting to make the Ultimate Video game that has all of the features of his favorite games and movies and you can go out and do them any time you want and also there are ninjas and dinosaurs, but that kid actually did it this time lol
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# ? Apr 29, 2022 01:15 |
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Yeah. I think the only thing I'd want to see more of is background simulation in the world. Kenshi fakes it with world states but if I went anywhere with Kenshi as a new game (and maybe Kenshi 2 will do this), it would be actually having wars between cities play out, traders actually trade, npc farmers actually farm and deliver food that towns eat, and so on. Another entry in dreams.txt though.
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# ? Apr 29, 2022 01:18 |
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Zore posted:I mean there is a lot of stuff that ticks similar boxes like Mount and Blade, Dwarf Fortress or Rimworld . They obviously all play incredibly differently but at their core are games about playing in an RPG sandbox to greater or lesser degrees. the Mount & Blade/Starsector formula seems so simple and so successful, I'm surprised no big money developer has tried it. Bannerlord's popularity is comparable to the Total War:Warhammer games despite coming from a much smaller studio and lacking a big name IP
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# ? Apr 29, 2022 01:26 |
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There's the "X" series of spaceship games, which hit a lot of the same notes if you view the ships as the characters.
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# ? Apr 29, 2022 01:34 |
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# ? Jun 1, 2024 12:48 |
Flavahbeast posted:the Mount & Blade/Starsector formula seems so simple and so successful, I'm surprised no big money developer has tried it. Bannerlord's popularity is comparable to the Total War:Warhammer games despite coming from a much smaller studio and lacking a big name IP RPGs are notoriously buggy and hard to develop, and then so are sandbox games, so combining the two is a combined nightmare, and on top of that, studios want IP they can franchise, and IP means characters and stories that can be franchised. So the more money that gets invested the less that money is going to want to not have characters and stories and franchiseable IP
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# ? Apr 29, 2022 01:37 |