Electro-Boogie Jack posted:It's been pretty much non-stop improvements since the custodian initiative started. Leaps and bounds in the right direction. Yeah, Custodian has been a home run. I really hope it’s working out well for PDS, too, because I’d love to see it only get bigger/better and extend to other games. Anno fucked around with this message at 15:22 on Apr 28, 2022 |
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# ? Apr 28, 2022 15:20 |
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# ? May 24, 2024 16:25 |
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Yami Fenrir posted:https://forum.paradoxplaza.com/forum/developer-diary/stellaris-dev-diary-252-artificial-and-automated-intelligence.1521980/ Has anyone figured out the secret code in this update?
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# ? Apr 28, 2022 15:54 |
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TwoQuestions posted:Has anyone figured out the secret code in this update? It appears to be saying "Blorgs did 9/11."
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# ? Apr 28, 2022 15:58 |
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TwoQuestions posted:Has anyone figured out the secret code in this update? AAAAA! Real Muenster posted:Also I was amused that the guy that wrote the dev diary had a bunch of randomly capitalized letters that spelled out "am I human".
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# ? Apr 28, 2022 16:25 |
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Code nerds on reddit figured out that the message combined with the link and "magic" results in this link: https://pdxint.at/3LouMOp
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# ? Apr 28, 2022 16:28 |
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I would loving kill to get a Custodian Initiative for Imperator: Rome.
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# ? Apr 29, 2022 02:41 |
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I'd kill to get anything for that game
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# ? Apr 29, 2022 11:22 |
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KOGAHAZAN!! posted:I'd kill to get anything for that game It was just starting to get really really good when they shelved it.
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# ? Apr 29, 2022 15:08 |
Is that mega mod still being developed for it? It does seem like something of a shame that it was shelved after getting some pretty cool content and systems overhauls. I still think it’s the best looking historical game they’ve developed. And by quite a bit.
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# ? Apr 29, 2022 15:16 |
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Invictus is still going, yeah. Just released a minor patch with some balance changes and a couple of new military tradition trees. Getting to be kind of a lot of those I'm more interested in Kleio but I think it might be dead.
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# ? Apr 29, 2022 15:24 |
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Joining a Stellaris multiplayer "tournament" game this weekend. They've got some house rules that are interesting - no surprise wars before certain dates, no custodianship, and a few others to level the playing field. As someone that's mostly played single player, what are some empire builds you'd recommend for a multiplayer experience? Not necessarily looking to optimize, I just want to know what might be more unique to having more humans. For example, Criminal Heritage might have more impact against human players rather than AIs. Any suggestions?
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# ? Apr 29, 2022 20:18 |
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DarkLich posted:Joining a Stellaris multiplayer "tournament" game this weekend. They've got some house rules that are interesting - no surprise wars before certain dates, no custodianship, and a few others to level the playing field. It depends on the house rules. I think Criminal Heritage is a bad idea unless you want to be dogpiled I'd recommend bringing Rogue Servitors-- they have really good tech capabilities and can play tall or wide You can also bring a trade build and offer a trade federation with a more experienced player-- that tends to stave off being immediately murdered
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# ? Apr 29, 2022 20:34 |
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DarkLich posted:Joining a Stellaris multiplayer "tournament" game this weekend. They've got some house rules that are interesting - no surprise wars before certain dates, no custodianship, and a few others to level the playing field. The major shift when dealing with multiplayer is dealing with the fact that diplomacy happens outside the diplomacy screen, and there's way more flexibility when your means and goals aren't totally bound by game mechanics. Criminal Heritage will almost certainly get you murdered. Human players don't need treaties to simultaneously declare war and murk someone being annoying. Robots, though not exterminators, are a good choice if you're new to multiplayer because they're strong and especially because there's less balls to juggle when you're playing at high speeds with no pausing. Rogue Servitors have more balls to juggle. You don't necessarily need heavy military unless you're bordering genocidal types, and if you are make with the diplomacy. Again, unlike AI, you don't necessarily need a defense pact for someone to declare war on a purifier/exterminator/whatever to help you. If you're looking to gain experience a megacorp focusing on economy is also a good one, because unlike AI that care about ideology you can just cozy up to your neighbors and be helpful while not expected to carry. You can also just flip and cozy up to new neighbors if your current set end up as food for somebody. It depends on what you want to do and how comfortable you are at planet micro while at 3-4 speed.
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# ? Apr 29, 2022 20:55 |
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With the AI improvements and new mechanics, I think I'm going to drop the difficulty down to Captain or Commodore and toy around with the overlord strategy. (Keep in mind I only play 0.25 planet density large spiral maps.) Going back over the dev logs, a lot of the bonuses work best with certain stretches of galactic terrain. Scholarium and Prospectorium benefit from their number of planets (with no regards to the quality of said planets really), while Bulwarks seem to work with a vast stretch of backyard to defend if they're next to a rival. Given the number of holdings per Specialist Empire is hard locked at three, and number of total possible Specialist Empires is 4 with Galactic Community bills, I think the sweet spot for Specialist Empires is taking their homeworld, taking sectors for an opening for an expansion further out / envelope your precious, defenseless new pets, and leaving them with three worlds tops with or without the ability to expand. Also tip I read yesterday: abstaining in the Galactic Community for things you support but do not want to prioritize is essential for pushing your agenda. MadJackal fucked around with this message at 02:28 on Apr 30, 2022 |
# ? Apr 30, 2022 02:18 |
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Oh and the idea of forcing the galaxy into a Hideo Kojima nightmare of space-PMC dominated warfare while you orchestrate your way into control of either a Federation-based fleet, or better yet, becoming the Galactic Custodian and having the only non-privatized strong navy to enforce your will sounds like a ton of fun. But when a Crisis hits, woo boy. Not going to be pretty. MadJackal fucked around with this message at 08:17 on Apr 30, 2022 |
# ? Apr 30, 2022 02:26 |
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I'm surprised that people hadn't figured out how to game the Council queue when it was introduced.
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# ? Apr 30, 2022 02:57 |
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MadJackal posted:Oh and the idea of forcing the galaxy into a Hideo Kojima nightmare of space-PMC dominated warfare while you orchestrate your way into control of either an Alliance-based fleet, or better yet, becoming the Galactic Custodian and having the only non-privatized strong navy to enforce your will sounds like a ton of fun. "To do for galactic security what megacorps have done for inequalities." Entrench them and make them far far worse while destroying everything and everyone in the process? No, seriously, what is he trying to say here?
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# ? Apr 30, 2022 03:58 |
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Bloodly posted:"To do for galactic security what megacorps have done for inequalities." Pretty sure thats the point and its a joke
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# ? Apr 30, 2022 04:03 |
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Bloodly posted:"To do for galactic security what megacorps have done for inequalities."
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# ? Apr 30, 2022 04:04 |
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Picked this up again after a long break after seeing the trailers for the new DLC, and it turns out my idea of ‘murder the marauder clans before they can unite’ was not the strategic master stroke I thought it was.
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# ? Apr 30, 2022 09:56 |
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Bloodly posted:"To do for galactic security what megacorps have done for inequalities." To exacerbate them to the point of parody. No Megacorp is actually good unless you've got Shared Burdens and are a Megacollective.
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# ? Apr 30, 2022 14:44 |
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A rebel one-system empire that I went to war with specifically to grab the gateway that was in THAT system decided to belong to a federation member instead of me after declaring total war and me wiping their 13k starbase with nearly 90k of fleet power. I hate playing non-genocidal. Its so damned annoying.
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# ? Apr 30, 2022 20:14 |
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Yami Fenrir posted:https://forum.paradoxplaza.com/forum/developer-diary/stellaris-dev-diary-252-artificial-and-automated-intelligence.1521980/ As someone who almost exclusively uses sector automation after a few decades have passed, this is going to be a huge improvement.
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# ? Apr 30, 2022 21:51 |
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Good interview with the current game director Stephen Murray looking at the state of the game. https://youtu.be/u4QRCBdo9Gs
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# ? Apr 30, 2022 23:37 |
Paracausal posted:Good interview with the current game director Stephen Murray looking at the state of the game. This was good. I was going to ask about more story packs in the Q&A next week so good to hear him say they wanted to do more.
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# ? May 1, 2022 03:22 |
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In case anyone was curious, Frame World countries do get an active bonus from the "Last Baal" relic. Normally it's a free Gaia Terraform which is useless to Frame World so instead it gives you 4 Nu-Baal pops which are pretty good Dont be like me and just assume its useless!
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# ? May 3, 2022 16:49 |
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Kris xK posted:In case anyone was curious, Frame World countries do get an active bonus from the "Last Baal" relic. Normally it's a free Gaia Terraform which is useless to Frame World so instead it gives you 4 Nu-Baal pops which are pretty good This is the normal result (turn into gaia world AND add pops), but it's good to know it doesn't just turn your frame world into a gaia world :V
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# ? May 3, 2022 16:57 |
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How bad can things get if you go over the navy cap? Towards the end of the game I can't understand how the AI has so many fleets of bananas strength meanwhile I have like two fleets at 65k and I'm over my fleet cap.
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# ? May 3, 2022 17:06 |
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Jimbot posted:How bad can things get if you go over the navy cap? Towards the end of the game I can't understand how the AI has so many fleets of bananas strength meanwhile I have like two fleets at 65k and I'm over my fleet cap. It's a scaling cost increase to your overall fleet maintenance. The first few fleet cap are largely ignoreable and in endgame you can tank silly amounts. Also, you need to be building fortresses and anchorages. With that low of a fleet count you basically must have been building neither.
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# ? May 3, 2022 17:16 |
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Yami Fenrir posted:Also, you need to be building fortresses and anchorages. I was coming here to post this - you have to make your fleet cap happen.
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# ? May 3, 2022 17:21 |
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https://www.youtube.com/watch?v=q3JpSc7J_sA Progenitor Hive highlight video btw. I'm honestly disappointed. I can't stop comparing it to Tree of Life because they have the same basic concept of "you got this specific thing you got to have on your stuff". I'll still play it because Tree of Life is a terribly bland origin and Hiveminds got squat for origins but meh.
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# ? May 3, 2022 17:32 |
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Alright, I'll do that. I forgot about fortresses so that'll probably help. I'll invest in anchorages but the fleet bonuses feel really low for something that could be used for ship building or some other bonus. This game I'm playing is a bust anyway. The fallen empire decided it wanted to carve through my and my ally's empires then the crisis came so it was dealing with enemies with over a dozen 100k fleets, on multiple fronts. Doesn't help that I receive no less than a hundred notifications a second, so it's a bit too overwhelming. What are some good fleet compositions anyway? I've looked at a few guides for idea and they mostly go with corvette-heavy fleets but AI seem to favor battleships. Is fleet strength just the end-all-be-all or can a fleet that has balanced composition beat a stronger force?
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# ? May 3, 2022 17:34 |
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Jimbot posted:Alright, I'll do that. I forgot about fortresses so that'll probably help. I'll invest in anchorages but the fleet bonuses feel really low for something that could be used for ship building or some other bonus. This game I'm playing is a bust anyway. The fallen empire decided it wanted to carve through my and my ally's empires then the crisis came so it was dealing with enemies with over a dozen 100k fleets, on multiple fronts. Doesn't help that I receive no less than a hundred notifications a second, so it's a bit too overwhelming. Fleet strength is mostly the deciding factor but you CAN counter stuff. Or you can just take Neutron Launchers, stuff them on everything, and win forever. Or Carriers if you're feeling extra lazy. Anchorages are good especially early. Additionally, you don't have that many good things to use your base slots on anyway - trade hubs beyond what you need to reach everything in your empire is unnecessary, and even just the basic six or so shipyards are more than enough to let you coast till mega shipyards. Oh btw I caught this at the beginning of the stream yesterday, don't think anyone else mentioned it: Yami Fenrir fucked around with this message at 18:02 on May 3, 2022 |
# ? May 3, 2022 17:37 |
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Jimbot posted:Alright, I'll do that. I forgot about fortresses so that'll probably help. I'll invest in anchorages but the fleet bonuses feel really low for something that could be used for ship building or some other bonus. This game I'm playing is a bust anyway. The fallen empire decided it wanted to carve through my and my ally's empires then the crisis came so it was dealing with enemies with over a dozen 100k fleets, on multiple fronts. Doesn't help that I receive no less than a hundred notifications a second, so it's a bit too overwhelming. In your position I'd probably corvette spam with torpedos. I generally go 3/1/2 battleship/carrier/corvette. Artillary Battleships, Carrier whatever, evasion/torpedo corvettes.
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# ? May 3, 2022 18:15 |
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Yami Fenrir posted:https://www.youtube.com/watch?v=q3JpSc7J_sA looks like Progenitor Hives can release sectors as vassals. Don't know why they didn't say that in the vid.
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# ? May 3, 2022 18:38 |
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I hadn't played for a while, the launcher updated and helpfully asked if I'd like to try the tutorial. Assuming it's the same curated galaxy for everyone the tutorial is worth playing. Gives you interesting dilemmas early; a species on the verge of becoming an Empire two jumps away, a massive advanced empire with opposing ethics to the south, and a frenemy to the north that wants to expand into space that rightfully belongs to you.
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# ? May 3, 2022 20:42 |
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Relevant Tangent posted:and a frenemy to the north that wants to expand into space that rightfully belongs to you. Yup, you've still got a solid understanding of the game.
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# ? May 3, 2022 21:33 |
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TBH that's something I wouldn't mind more of in Stellaris [modding]: curated scenarios. I think the big Star Trek mod basically does that but otherwise it's not really a thing.
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# ? May 3, 2022 22:37 |
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ZeroCount posted:looks like Progenitor Hives can release sectors as vassals. Don't know why they didn't say that in the vid. That's because everyone can release sectors as vassals. Progenitor Hives are just a bit more encouraged to.
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# ? May 3, 2022 22:42 |
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# ? May 24, 2024 16:25 |
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Kris xK posted:Yup, you've still got a solid understanding of the game. they literally tried to steal the rubricator planet from me, just unbelievably rude fortunately they're very forgiving
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# ? May 3, 2022 23:12 |