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Floppychop
Mar 30, 2012

I forsee an Atalan jackal kit in my future as kitbash fodder then.

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Spanish Manlove
Aug 31, 2008

HAILGAYSATAN

Count Thrashula posted:

There's a joke here about being a Florida metalhead

That's a lot of the reason I picked up a box of them on the cheap

Peyote Panda
Mar 10, 2019

LashLightning posted:

I think Book of Ruin makes it more of an add-on to one of the six main gangs, so it may be slightly better than the website .PDF rules?
Book of Ruin has options to run Genestealers as either an add-on to a standard House gang or as their own outlaw gang (with extra additional options in the latter case). It does the same for Chaos.

H.P. Hovercraft
Jan 12, 2004

one thing a computer can do that most humans can't is be sealed up in a cardboard box and sit in a warehouse
Slippery Tilde
Book of the Outcast also has the most up-to-date trading post lists (which still needs a few corrections from the errata)

which i assume Ash Wastes will supercede

H.P. Hovercraft fucked around with this message at 17:05 on May 3, 2022

Squibsy
Dec 3, 2005

Not suited, just booted.
College Slice

Peyote Panda posted:

Book of Ruin has options to run Genestealers as either an add-on to a standard House gang or as their own outlaw gang (with extra additional options in the latter case). It does the same for Chaos.

I'm kinda done with Necro but I always loved the idea of making a house gang into a stealer or chaos cult

AnEdgelord
Dec 12, 2016
Any particular reason House of Faith is GW web exclusive and 10 bucks more expensive than the others?

moths
Aug 25, 2004

I would also still appreciate some danger.



I imagine they want to be able to pull the plug on Redemptionists.

Hihohe
Oct 4, 2008

Fuck you and the sun you live under


i think what they want to do with ash wastes is lay the ground work for vehicles based stuff most of all or at least they are testing the waters.

I wouldnt be suprised if they have an update with Eschers on dirt bikes and Goliaths on a kill rig at the warhammer thing this week

War and Pieces
Apr 24, 2022

DID NOT VOTE FOR FETTERMAN

Cease to Hope posted:

it was only in a PDF released on GW's website is how. also they're kinda subpar.

well that's in character for them

Yvonmukluk
Oct 10, 2012

Everything is Sinister


H.P. Hovercraft posted:

Book of the Outcast also has the most up-to-date trading post lists (which still needs a few corrections from the errata)

which i assume Ash Wastes will supercede

They just put out a PDF with the latest version for free on the website.

AnEdgelord
Dec 12, 2016

moths posted:

I imagine they want to be able to pull the plug on Redemptionists.

why? they just released new models for them and they're hardly more objectionable than the Black Templars or the fantasy Orcs with bones in their noses

moths
Aug 25, 2004

I would also still appreciate some danger.



The Redemptionists are basically a 40k hate group, and dressed like the Klan until this edition. They're the closest thing GW has to the old Black Dog Games. It's edgy content about hateful people who burn others.

If the tiki Nazis ever turned them into an icon, or they started getting Bad Attention, the book is a button press away from going "out of stock" until it all blows over.

Just a guess, though. Might also be to avoid the book getting into kid's hands since in most cases you need to be 18 to use the website.

TheDiceMustRoll
Jul 23, 2018
All of this nightmare doomposting about having to buy dozens of books and spend 300 bucks on a boxed set just remember guys Blood Bowl is right there, a better game, has awesome campaign mechanics and has cheaper buy-ins.

I find it amusing we got a couple 40k dudes playing blood bowl and they're like "whats the meta" "what do you mean there's no meta" "I sort of found a meta, why are you playing halflings if they lose 59% of games they play on Fumbbl" "I only need to buy one book what the gently caress"

AnEdgelord
Dec 12, 2016

moths posted:

The Redemptionists are basically a 40k hate group, and dressed like the Klan until this edition. They're the closest thing GW has to the old Black Dog Games. It's edgy content about hateful people who burn others.

If the tiki Nazis ever turned them into an icon, or they started getting Bad Attention, the book is a button press away from going "out of stock" until it all blows over.

Just a guess, though. Might also be to avoid the book getting into kid's hands since in most cases you need to be 18 to use the website.

They're really not that much worse than the rest of the Imperium, and the Black Templars are, at the very least, on their level. Hell the Armageddon Steel Legion are literally dressed like the Wehrmacht. I don't see anything here that really deviates from the baseline edginess of the setting as it already exists.

moths
Aug 25, 2004

I would also still appreciate some danger.



Tiki torches and nooses are much more accessable and imitable than bolters and power armor.

AnEdgelord
Dec 12, 2016

moths posted:

Tiki torches and nooses are much more accessable and imitable than bolters and power armor.

This is such a weird hair to split. Yes it is easier to cosplay the guys in weird robes and fancy headdresses than the 8ft tall sci fi power armor guys but the 8ft tall sci fi power armor guys are drenched in crusader imagery to the point that they're walking Deus Vult memes. The point is that there's really nothing to exceptional about the Redemptionists compared to the rest of the setting, and if GW really felt that way why would they restrict the book to web sales and not the actual Redemptionist models themselves?

moths
Aug 25, 2004

I would also still appreciate some danger.



I think you're totally missing the point, and that's not a dig - it's a subtle point that we're kinda trained to miss.

The Black Templars flying in a spaceship to blow up Alien Witch World (and daemons!) is comfortably detached from reality.

The Redemptionists and House Cawdor have a lot fewer layers of fiction dissociating them from the real life of assholes lynching people for being different.

War and Pieces
Apr 24, 2022

DID NOT VOTE FOR FETTERMAN
KKK is more offensive than the Tuetonic order at least in tue US and yes I know they're supposed to be Spanish Catholics but again that doesn't matter to anyone in the US.

https://en.wikipedia.org/wiki/Capirote

these guys would not be allowed to dress like this either

War and Pieces fucked around with this message at 00:33 on May 4, 2022

Moola
Aug 16, 2006

AnEdgelord posted:

why? they just released new models for them and they're hardly more objectionable than the Black Templars or the fantasy Orcs with bones in their noses

they should also stop making these too

moths posted:

The Redemptionists and House Cawdor have a lot fewer layers of fiction dissociating them from the real life of assholes lynching people for being different.

how is this so difficult for people to grasp lol?

Genghis Cohen
Jun 29, 2013

Floppychop posted:

I forsee an Atalan jackal kit in my future as kitbash fodder then.

I've got 2 boxes here right now, I'm building the bikes and waiting on my Ash Wastes set to start splicing the Orlock torsos onto the legs that come in the kit. They could almost be made for Orlocks IMO. Because we don't yet have the full vehicle options, I think I'll hold off on finalising the 'wolf' quads. They might be better off counting as the same thing as the 2-man quads that come in the Ash Wastes box, or they might be their own thing. I'm confident that dirt bike mounted fighters will be a thing though, so I'm just making 8 Orlock fighters with various ranged and melee weapons on dirtbikes. Will try and make some that mirror fighters I've already got, so they can feasibly be mounted and dismounted versions of the same guys. Great fun.


Tiny Chalupa posted:

I'm assuming the new Ash Waste doesn't have amazing combat vehicle rules like Gorkamorka had wherein we can jump vehicle to vehicle murdering as we go?

So the new rulebook is specific that vehicles can be climbed on etc like terrain. Whenever the vehicle moves you get a chance to fall off unless you're in a specific transport area of the vehicle - but unfortunately that's the only reference to transport vehicles in the book! So I see nothing that says 2 models atop a vehicle can't fight each other normally. Attacking vehicles themselves in melee is quite viable as well, you get +1 to hit and are more likely to get your desired result in what part of the vehicle your attacks hit. And just because of how damage works, a powerful fighter with 2-3 attacks and a meaty weapon is going to do more damage than almost any shooting attack.

Yeast
Dec 25, 2006

$1900 Grande Latte

TheDiceMustRoll posted:

All of this nightmare doomposting about having to buy dozens of books and spend 300 bucks on a boxed set just remember guys Blood Bowl is right there, a better game, has awesome campaign mechanics and has cheaper buy-ins.


Play both!

Red Herring
Apr 3, 2010

Cease to Hope posted:

it's really expensive outside of the uk and doesn't have the momentum (read: large used market full of cheap models and potential for third-party alternatives) of GW's other side games

Yeah, I think I'm very fortunate here in Sydney - we have Mournival and they tie Titanicus to their 30K HH events for 1-2 day campaign days, either in parallel or as standalone so there are a few people with it.

I mean I came from BFG where everything is now 3D printed - I've seen some titan files but they aren't free like BFG. I've got no idea what it costs compared to GW's non-specialist systems, haven't touched one of those in ages now.


Atlas Hugged posted:

I've heard nothing but great things about the AT rules, but when I look at those models my eyes just glaze over. Well painted ones are amazing looking, but god drat is that just a lot of stuff happening and there are so many components. I don't think I could ever do them justice and it would bother me immensely to do them poorly.

I thought the same thing but after painting a couple it's not that bad. I found that there is a lot of the same detail so it isn't like painting a new 40K model where there are heaps of different colours to use for detail. It's also bigger, which I've found makes it way less stress.



I started working on my titans, it's actually been really chill painting stuff this size - it's like dreadnoughts without all the weird gubbins..

Virtual Russian
Sep 15, 2008

Atlas Hugged posted:

I've heard nothing but great things about the AT rules, but when I look at those models my eyes just glaze over. Well painted ones are amazing looking, but god drat is that just a lot of stuff happening and there are so many components. I don't think I could ever do them justice and it would bother me immensely to do them poorly.

I bought a Reaver for use in Epic and really really enjoyed the experience. It was the first GW model I had bought in probably 15 years. While complicated, it was a blast to put together and pose. I painted mine super simple, and weathered it a bit. It doesn't look fancy, I've seen way better painted ones, but people always compliment it when I use it. If you take your time with it I'm sure it will look great.

Moola
Aug 16, 2006

Red Herring posted:



I started working on my titans, it's actually been really chill painting stuff this size - it's like dreadnoughts without all the weird gubbins..

very pretty!

Cease to Hope
Dec 12, 2011

I do think the main reason AT hasn't taken off is that that's $300 USD / $365 CAD / $480 AUD right there in that picture, not counting the partially-visible models in the background.

Red Herring
Apr 3, 2010

Moola posted:

very pretty!

Thanks! I'm afraid to weather them but it could be fun!


Cease to Hope posted:

I do think the main reason AT hasn't taken off is that that's $300 USD / $365 CAD / $480 AUD right there in that picture, not counting the partially-visible models in the background.

Yeah, I remember when the first starter box dropped it was like $450 AUD and everyone was like "no thanks". AFAIK it didn't come with a usable army either.

From what I've been told most people here (in Sydney) play Titanicus around 1650 points - that picture is around 1400-1500 points. Not sure what the standard is overseas - I've heard 1750.

I picked up the new starter box for $200 AUD from FLGS (Combat Company) and went from there. There's like $350 AUD of titans in there (2 reavers - $98 ea, 2 hounds - $110 for 2, 2 knights - $55 for 2), plus the usual rules and stuff.

Ended up really enjoying it and went way overboard on the big boys - but combined with the starter set I have more than I should or can use.

I think there's a second starter box coming for that "full collection"? IDK, IDC, I'll play more and see where it goes. Definitely feel the difference between this and BFG where it was a few cents of resin!

Eediot Jedi
Dec 25, 2007

This is where I begin to speculate what being a
man of my word costs me

There was a sick one off box that was a warlord, a reaver, a warbringer and two warhounds for not much more than the starter.

Moola
Aug 16, 2006

Eediot Jedi posted:

There was a sick one off box that was a warlord, a reaver, a warbringer and two warhounds for not much more than the starter.

yup thats the one I got!

e; oh wait no I didn't get a warbringer because that hadn't been released yet

Moola fucked around with this message at 03:19 on May 4, 2022

berzerkmonkey
Jul 23, 2003

Red Herring posted:

I started working on my titans, it's actually been really chill painting stuff this size - it's like dreadnoughts without all the weird gubbins..

drat, those are nice! What's that black you're using? I like the slight gray tone in there.


Cease to Hope posted:

I do think the main reason AT hasn't taken off is that that's $300 USD / $365 CAD / $480 AUD right there in that picture, not counting the partially-visible models in the background.
TBF, a three Warlord maniple isn't going to be par for the course. You could either get the OOP maniple box or the core starter and one Warlord and be able to run a good sized game. AT isn't really expensive compared to other GW games though - I mean, a GUO is $150 now, and you sure as hell need more models to back it up in a game. The AT GME really did suck in terms of value though - I definitely regret grabbing that one. Later boxes had much, much better bang for your buck.

Cease to Hope
Dec 12, 2011

berzerkmonkey posted:

TBF, a three Warlord maniple isn't going to be par for the course. You could either get the OOP maniple box or the core starter and one Warlord and be able to run a good sized game. AT isn't really expensive compared to other GW games though - I mean, a GUO is $150 now, and you sure as hell need more models to back it up in a game. The AT GME really did suck in terms of value though - I definitely regret grabbing that one. Later boxes had much, much better bang for your buck.

40K and AOS are backed by a large used market that really doesn't exist to the same degree with AT. there are old titans, but they're fairly rare and they're either the very expensive E40k/EA ones, or the now very old Titan Legion plastic ones. plus, AT doesn't have any of the other advantages of those (hideously expensive) games, like a large playerbase.

fwiw, that picture was two warbringers and one warlord. three warlords would've been even more: $340 USD / $405 CAD / $540 AUD.

the core starter and one warlord is $280 USD / $335 CAD / $430 AUD. that's a lot of money for one inflexible force for a niche game.

Electric Hobo
Oct 22, 2008

What a view!

Grimey Drawer
A core set + a warlord allows you to choose between 9 maniples, traitor or loyalist allegiance, a ton of legions, and there are different weapons for all of the titans right in the boxes. The rules let you switch everything up as you like, with a "records of that time are spotty at best"-move.

Sure, if you want to be able to run anything, then you'll have to spend an obscene amount of money, but there are a lot of options even without a huge pile of plastic.

Red Herring
Apr 3, 2010

berzerkmonkey posted:

drat, those are nice! What's that black you're using? I like the slight gray tone in there.

TBF, a three Warlord maniple isn't going to be par for the course. You could either get the OOP maniple box or the core starter and one Warlord and be able to run a good sized game. AT isn't really expensive compared to other GW games though - I mean, a GUO is $150 now, and you sure as hell need more models to back it up in a game. The AT GME really did suck in terms of value though - I definitely regret grabbing that one. Later boxes had much, much better bang for your buck.

Thanks, it's just Abaddon Black mixed with some Vallejo Stormy Blue mixed in, and then dry brushed with straight Stormy Blue after.

Yeah I can get the price - I haven't found Titanicus to be a majorly expensive game as far as GW games go, but I haven't played a main system in ages. The main system I play now is MESBG and that can vary wildly in price depending on the army, but I figured it was around the same as Titanicus ($400-600 AUD ish for a full force from GW, depending on metal or finecast). My MESBG stuff is ancient, and 3d printing has changed prices.

Expensive for me was Fantasy where it started to push towards a dollar per point and it was 2500 points standard.

Looking at it, I figure two starter sets are as kind of as big as it gets - throw in one or two big boys at the end and you're done. I could be off, but from what I have seen most of the maniples (Force org) use a combination of any 5, with usually Reavers and Warhounds being in pairs or trios, and then 1 (there's a few with two) big boys. Given the points size that people play (1250-1650 here), it's like (points) low 200s for a Warhound, low-to-mid 300s for a Reaver, 450ish for a Warbringer, and low-to-mid 500s for a Warlord kinda puts two starters as an excess in covering almost all bases.

Two Warbringers is really niche, but I thought they were cool, and if I get a second starter set I can pretty much run any maniple I want to.

Do you reckon it's less the actual cost and more the "what you get" for the price? As in the one model/low model count overall, and niche game aspect of it?

One thing that really surprised me for GW was that there are magnet slots pre-cut into almost all the titans for 5mm magnets. Only the Warhound has required drilling to magnetise it so far.

berzerkmonkey
Jul 23, 2003

Cease to Hope posted:

40K and AOS are backed by a large used market that really doesn't exist to the same degree with AT. there are old titans, but they're fairly rare and they're either the very expensive E40k/EA ones, or the now very old Titan Legion plastic ones. plus, AT doesn't have any of the other advantages of those (hideously expensive) games, like a large playerbase.

fwiw, that picture was two warbringers and one warlord. three warlords would've been even more: $340 USD / $405 CAD / $540 AUD.

the core starter and one warlord is $280 USD / $335 CAD / $430 AUD. that's a lot of money for one inflexible force for a niche game.

You are correct - I was looking on my phone, and wasn't picking up on the shoulder weapons.

However, the "inflexible force" is a basic Axiom Maniple, and it's a good starting point for anyone. I'm not going to defend GW pricing in any way, but at least that $280 gets you a playable force. It's a fact that all GW is expensive, but I think it comes down to the perceived value of "I can spend almost $300 and get either 7 models for AT or 20 Intercessors, 3 Agressors, and a Gladiator for 40K, which is way more!" (Never mind that the 40K purchase would be unplayable.) I mean, people spend $170 USD on a single Knight for 40K, which I, personally, find crazy. However, it's going to come down to what people find appealing - modern 40K does nothing for me whatsoever. Big stompy robots are cool as hell, IMO, so I'll buy them.

Lumpy
Apr 26, 2002

La! La! La! Laaaa!



College Slice
Necromomunda gang question: you can promote a Prospect to a Champion, but reading the House of Shadow book, it looks like Gangers can become Specialists, but can't go up to Prospect? Ditto with Juves... they can be Specialists, but never Gangers? Just want to make sure I got that right.

EDIT: I found the Advancements thing where you can make a specialist into a champion, so seems I was sort of right!

Lumpy fucked around with this message at 01:38 on May 5, 2022

FishFood
Apr 1, 2012

Now with brine shrimp!

Lumpy posted:

Necromomunda gang question: you can promote a Prospect to a Champion, but reading the House of Shadow book, it looks like Gangers can become Specialists, but can't go up to Prospect? Ditto with Juves... they can be Specialists, but never Gangers? Just want to make sure I got that right.

EDIT: I found the Advancements thing where you can make a specialist into a champion, so seems I was sort of right!

Yes, prospects are really alternative, specialized Juves.

smug jeebus
Oct 26, 2008
So is there any chance at all we'll see a Cursed City expansion tomorrow?

Genghis Cohen
Jun 29, 2013
To go over/summarise the Necromunda points:

- Prospects can choose how to spend their XP, including gaining skills, and can promote to Champions after getting 5 Advances (your choice which variety of champion for your gang).
- Juves can choose how to spend their XP, including gaining skills, and can promote to Specialists after getting 5 Advances (your choice which variety of champion for your gang).
- Gangers roll randomly for what Advances their XP gets them, and can never gain skills. They can promote to Specialists by rolling 2 or 12 on the 2d6 Advance table.
- Specialists can choose how to spend their XP, including gaining skills, and can promote to Champions by spending 12XP.

Promotion basically gets you the special rules of that fighter type, and access to their weapons from the House list/Trading Post. You can gain new skills etc in line with the new fighter type's primary/secondary skill categories. It doesn't alter your statline, and it doesn't mean you lose any of your current equipment.

EG an Orlock Wrecker has 5 Advances and during Campaign Downtime becomes a champion. The controlling player decides he wants the model to become a Road Sergeant, so its type changes and it can now group activate, it's part of the Gang Hierarchy, and it can take heavy and special weapons from the trading post as well as the extensive house list. It remains at its original stats, but if it gains enough XP to do so, it can for example go up to 3 Wounds, whereas a Wrecker could never have more than 2W (there are limits on how far you can increase your stats over the base profile for your fighter type).

All Necromunda gangs have a common internal imbalance - Champions are a better deal than the other guys. So actually, you can promote a Juve to a specialist and if you have access to, and took, certain stats or skill combos he might be quite handy. But your Prospect or Specialist turned Champion will always be vastly behind a regular off the shelf Champion. The XP needed to make up the 2 Wounds, (usually) 2 Attacks, the starting skill etc is just too much, you'd never accumulate it unless in a very long campaign. And oddly enough the notional increase to your Gang Rating for gaining advances to stats means you 'cost' 2-3 times as much as that off the shelf champion, while having the same stats.

IMO, Arbitrators should think about introducing a mechanism where players can 'replace' their Prospects/Juves with Champs/Specialists using the upgraded models' statlines, keeping equipment and maybe even Advances on top of those new statlines. As it is there's not much incentive to progress your guys through the ranks.

Cease to Hope
Dec 12, 2011

Genghis Cohen posted:

All Necromunda gangs have a common internal imbalance - Champions are a better deal than the other guys.

this internal imbalance is also why a bunch of the non-standard gangs aren't very good, because their champions are balanced with the gangers. this is one of the main problems of genestealer cults, for example.

Hihohe
Oct 4, 2008

Fuck you and the sun you live under


Says theres gonna be a couple of reveals for GWs boxed games tommorow.

For Necromunda i bet they are gonna reveal a new vehicle for one of the gangs.

Hihohe fucked around with this message at 00:15 on May 6, 2022

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berzerkmonkey
Jul 23, 2003
They've only got NM, Warcry, and KT logos, so I'd be surprised if they revealed anything outside of those. KT will probably be another big box, maybe the same for Warcry, probably the annuals for both. NM will likely be another vehicle, and probably the ridgehauler. Maybe the actual Vehicle book expansion and or the Nomads book?

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