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Samovar
Jun 4, 2011

I'm 😤 not a 🦸🏻‍♂️hero...🧜🏻



There is that new WH40K game out now that is the sequel to the WH40K game that was a skin-swap of XCOM back in the day - has anyone tried it?

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Kanos
Sep 6, 2006

was there a time when speedwagon didn't get trolled

Samovar posted:

There is that new WH40K game out now that is the sequel to the WH40K game that was a skin-swap of XCOM back in the day - has anyone tried it?

I'm only about half a dozen missions into it, but it seems pretty good so far. Huge differences from normal XCOM:
  • All attacks hit 100% of the time, for both you and enemies. Cover provides damage reduction from ranged attacks(50% for half cover, 100% for heavy cover). This, of course, is an enormous paradigm shift from how XCOM is played and completely changes how you approach things in numerous ways.
  • Your units have 3 AP instead of 2, and you're allowed to spend them completely freely - you can triple move, double move then shoot, triple shoot, shoot-move-shoot, etc; the amount of possible approaches on a given turn is pretty high.
  • There's a huge emphasis on melee; every one of your units has a melee attack, there's multiple melee weapons with different effects and stats, and melee completely ignores cover.
  • Enemy pod sizes are huge. Like "a pod of dudes will contain 6 to 10 guys that will all activate at once", and sometimes you'll be fighting more than one pod at once. There's a big emphasis on aggressiveness; you have a bunch of AoE abilities and are encouraged to go all out to clear enemies as fast and efficiently as possible with them, because while your dudes are more durable than XCOM guys(lovely basic enemy zombies will do 4 damage on a melee, your basic level marines have 13-15 HP), you REALLY want to minimize the amount of enemies that get to take an active turn against you or you'll get overwhelmed horribly. You really can't afford to take a passive approach from what I've noticed.
  • Missions are timed by the use of a "warp surge" mechanic - a meter fills up as you take turns(and when other stuff happens), and when it hits 100% it resets to 0 and something happens based on the conditions on the pre-mission screen, ranging from enemy reinforcements, enemies getting buffed, your guys getting buffed, AoE damage zones spawning around the field, and so on. It's not as harsh as "finish this mission in x turns or fail", but it definitely provides some forward pressure.

There's a lot of more specific changes and alterations from normal XCOM gameplay but these are the big ones that have stuck out to me so far.

e: Oh yeah, one major thing I forgot about : your units are NOT expendable. Your units absolutely can die permanently and getting new units is expensive and can only be done sometimes after successfully completing a mission. Units also have extensive and powerful skill trees so throwing rookies into the grinder is not how it's going to go here. I'm reasonably certain that it's quite easy to enter a failure state if you gently caress up really bad.

Kanos fucked around with this message at 12:15 on May 6, 2022

Samovar
Jun 4, 2011

I'm 😤 not a 🦸🏻‍♂️hero...🧜🏻



Kanos posted:

I'm only about half a dozen missions into it, but it seems pretty good so far. Huge differences from normal XCOM:
  • All attacks hit 100% of the time, for both you and enemies. Cover provides damage reduction from ranged attacks(50% for half cover, 100% for heavy cover). This, of course, is an enormous paradigm shift from how XCOM is played and completely changes how you approach things in numerous ways.
  • Your units have 3 AP instead of 2, and you're allowed to spend them completely freely - you can triple move, double move then shoot, triple shoot, shoot-move-shoot, etc; the amount of possible approaches on a given turn is pretty high.
  • There's a huge emphasis on melee; every one of your units has a melee attack, there's multiple melee weapons with different effects and stats, and melee completely ignores cover.
  • Enemy pod sizes are huge. Like "a pod of dudes will contain 6 to 10 guys that will all activate at once", and sometimes you'll be fighting more than one pod at once. There's a big emphasis on aggressiveness; you have a bunch of AoE abilities and are encouraged to go all out to clear enemies as fast and efficiently as possible with them, because while your dudes are more durable than XCOM guys(lovely basic enemy zombies will do 4 damage on a melee, your basic level marines have 13-15 HP), you REALLY want to minimize the amount of enemies that get to take an active turn against you or you'll get overwhelmed horribly. You really can't afford to take a passive approach from what I've noticed.
  • Missions are timed by the use of a "warp surge" mechanic - a meter fills up as you take turns(and when other stuff happens), and when it hits 100% it resets to 0 and something happens based on the conditions on the pre-mission screen, ranging from enemy reinforcements, enemies getting buffed, your guys getting buffed, AoE damage zones spawning around the field, and so on. It's not as harsh as "finish this mission in x turns or fail", but it definitely provides some forward pressure.

There's a lot of more specific changes and alterations from normal XCOM gameplay but these are the big ones that have stuck out to me so far.

e: Oh yeah, one major thing I forgot about : your units are NOT expendable. Your units absolutely can die permanently and getting new units is expensive and can only be done sometimes after successfully completing a mission. Units also have extensive and powerful skill trees so throwing rookies into the grinder is not how it's going to go here. I'm reasonably certain that it's quite easy to enter a failure state if you gently caress up really bad.

Neat! I saw a preview video which had a whole bunch of animation errors and I got very sad. But I'm glad to hear it's better than I feared!

The sound design did seem a bit lacking tho.

Mesadoram
Nov 4, 2009

Serious Business

Samovar posted:

Neat! I saw a preview video which had a whole bunch of animation errors and I got very sad. But I'm glad to hear it's better than I feared!

The sound design did seem a bit lacking tho.

Considering how amazing the sound design was on Mechanicus, this makes me a little sad. It seems to be getting great reviews so I might need to pick it up.

Nordick
Sep 3, 2011

Yes.

Samovar posted:

There is that new WH40K game out now that is the sequel to the WH40K game that was a skin-swap of XCOM back in the day - has anyone tried it?

Chaos Gate had a mostly linear campaign of pre-crafted missions, a decidedly finite pool of characters, and no strategic layer aside from equipping your dudes between missions. It was in the same overall genre, but not "a skin-swap" of X-Com.

Glad to hear that the new one isn't terrible, but having lackluster sounds would be disappointing, considering the OG Chaos Gate had super beefy sounds. And also the most 40k-rear end soundtrack I've yet heard in a video game.

Mechafunkzilla
Sep 11, 2006

If you want a vision of the future...
The best thing about the new Chaos Gate is that all your AP gets restored when you activate a pod

Angry Lobster
May 16, 2011

Served with honor
and some clarified butter.
And the second best is that all your marines automatically reload after leaving combat.

Tosk
Feb 22, 2013

I am sorry. I have no vices for you to exploit.

Haven't played in awhile and want to do a run of WotC and then maybe LWotC. Does anyone have any mod recommendations besides assets and stuff? Do any of the old map variety packs work?

The Lone Badger
Sep 24, 2007

Is the music as banging as the old chaos gate game?

Baron Porkface
Jan 22, 2007


Does chaos gate have the "see no evil" system?

Psycho Landlord
Oct 10, 2012

What are you gonna do, dance with me?

The Lone Badger posted:

Is the music as banging as the old chaos gate game?

Sadly no. They didn't try to turn "Grey Knights" into an actual latin word so it's inferior out of hand.

Real talk, it exists, its competent enough, you won't notice it most of the time. It's no OG Chaos Gate and it's certainly no Mechanicus.

Mechafunkzilla
Sep 11, 2006

If you want a vision of the future...
Spending a little more time with Chaos Gate and it's clear that it's a very different animal than XCom. It's really more about using skill synergies to wipe out pods in a single turn that it is about playing safe and minimizing risk. I'm just using 3 Justicars and an Interceptor who gets like 15AP from their buffs and bonks everyone to death by himself.

Angry Lobster
May 16, 2011

Served with honor
and some clarified butter.

Mechafunkzilla posted:

Spending a little more time with Chaos Gate and it's clear that it's a very different animal than XCom. It's really more about using skill synergies to wipe out pods in a single turn that it is about playing safe and minimizing risk. I'm just using 3 Justicars and an Interceptor who gets like 15AP from their buffs and bonks everyone to death by himself.

Agreed, that justicar skill is super broken.

Captain Gordon
Jul 22, 2004

:10bux::10bux::10bux::10bux::10bux:
Chaos gate feels like a very competent and complete Xcom mod. Its cleary done by someone who both likes warhammer and xcom, and understands xcom well enough to mix things up on the battlefield.

Kanos
Sep 6, 2006

was there a time when speedwagon didn't get trolled
https://forums.somethingawful.com/showthread.php?threadid=4001507

Made a thread for Chaos Gate so people can talk about it without clogging up the XCOM thread.

OzFactor
Apr 16, 2001
I feel like this is the thread to ask: did anyone play Othercide? It looks really great but it came out and then disappeared from the consciousness. I remember some general grumblings about its rogue-like-itude but I can forgive some things for a game with a neat visual style, and this sure has a neat visual style. It's $12 on Humble right now.

Mzbundifund
Nov 5, 2011

I'm afraid so.
It’s worth 12 bucks. Extremely stylish and unique setting, just the mechanics aren’t as deep or replayable as X-Com.

OzyMandrill
Aug 12, 2013

Look upon my words
and despair

So I tried XCOM2 with the free epic pass, then after a bit had a deal on steam for all + DLC for $12, and... I just bounced off it midway and have started an OpenXcom game instead. I was enjoying it, but it never really opened up in the mid-game the way xcom did. I missed being able to tinker over what equipment to put in which pockets based on what they could do, and the super specialised abilities kind of spoilt the way you almost grew your final super squad organically over the midgame. I dunno, rambling now.

Anyway, I discovered OpenXCom has some interesting mods, and I'm starting a game with the 'XCom Files', which is massively extended, but you start with a 2-seater 'car'* that just takes 2 MIB style agents and pistols/tasers to hunt cultists and weird things, Mulder & Scully style. I've just upgraded to second team in a 4-seater van with a pum,p action shotgun for the heavy, and debating whether to go colt 45's or Glock 18s for the rest. I did bump into a Sectopod eating civilians. My bullets just bounced off so I fed it an agent and drove away. John McGrath, you died pointlessly, and you cost the agency a much needed pistol too.
So yeah, ADVENT is welcome to the earth, I found a portal to a better time.

* yeah its a patched plane, but pretend its emulating you flying there and using a local car hire to get to the site.

Bremen
Jul 20, 2006

Our God..... is an awesome God

OzyMandrill posted:

So I tried XCOM2 with the free epic pass, then after a bit had a deal on steam for all + DLC for $12, and... I just bounced off it midway and have started an OpenXcom game instead. I was enjoying it, but it never really opened up in the mid-game the way xcom did. I missed being able to tinker over what equipment to put in which pockets based on what they could do, and the super specialised abilities kind of spoilt the way you almost grew your final super squad organically over the midgame. I dunno, rambling now.

Anyway, I discovered OpenXCom has some interesting mods, and I'm starting a game with the 'XCom Files', which is massively extended, but you start with a 2-seater 'car'* that just takes 2 MIB style agents and pistols/tasers to hunt cultists and weird things, Mulder & Scully style. I've just upgraded to second team in a 4-seater van with a pum,p action shotgun for the heavy, and debating whether to go colt 45's or Glock 18s for the rest. I did bump into a Sectopod eating civilians. My bullets just bounced off so I fed it an agent and drove away. John McGrath, you died pointlessly, and you cost the agency a much needed pistol too.
So yeah, ADVENT is welcome to the earth, I found a portal to a better time.

* yeah its a patched plane, but pretend its emulating you flying there and using a local car hire to get to the site.

You could try the Long War 2 mod (and Long War of the Chosen for the War of the Chosen DLC), it makes Xcom2 a lot more open but also a lot longer and more mico-managey. It's not a clear upgrade and a lot of people in this thread don't care for it but it sounds like it might be closer to what you're looking for.

Light Gun Man
Oct 17, 2009

toEjaM iS oN
vaCatioN




Lipstick Apathy
mushashis rpg overhaul also makes things a lot more granular without being lwotc

and there's extra mods to add to it to get even more choices.

OzyMandrill
Aug 12, 2013

Look upon my words
and despair

Xcom files might be a bit long winded, I might keep a lonmg game of that going, looks like its 500+ maps to complete.
OpenXcom final mod is the next I'm gonna try, even better, on Android.
Xcom on a pad.. Now you're talking!

biceps crimes
Apr 12, 2008


I played XCOM one time a long while ago on a friends console. I want to buy XCOM and play it again. Is XCOM 2 the best place to start?

The Cheshire Cat
Jun 10, 2008

Fun Shoe

bi crimes posted:

I played XCOM one time a long while ago on a friends console. I want to buy XCOM and play it again. Is XCOM 2 the best place to start?

Depends what you want exactly - I think XCOM 2 is a better overall game than the first one, but it has a much different arc to it, where you're on the offensive and waging a sort of guerilla war campaign rather than trying to defend against an alien invasion. I think XCOM 2 also a slightly easier game in general; your troops get very powerful at high levels and the world map progression is more forgiving of setbacks so failing a few missions early on doesn't hurt you nearly as badly as it might in the first game.

In either case, definitely get the full game with DLC, the base games honestly feel kind of incomplete without it at this point. Both Enemy Within and War of the Chosen add so much to their respective games and it's all designed to integrate seamlessly into the main campaign (there are some smaller elements that are basically "bonus mission packs" but it gives you the option to disable them when starting a new game, which I'd recommend for a first time through since they can be pretty tough for when you run into them).

Captain Foo
May 11, 2004

we vibin'
we slidin'
we breathin'
we dyin'

If you want to play them both, play xcom1 first. There are some things that xcom2 adds to the experience in a qol sense that makes it hard to go backwards

Panzeh
Nov 27, 2006

"..The high ground"

OzyMandrill posted:

Xcom files might be a bit long winded, I might keep a lonmg game of that going, looks like its 500+ maps to complete.
OpenXcom final mod is the next I'm gonna try, even better, on Android.
Xcom on a pad.. Now you're talking!

The second part of XCF is very heavily based on final mod pack- there's a lot of similarities once the UFOs come down in force. XCF is expanded on FMP though, having the lunar missions as well as some faction stuff even during the invasion phase.

Legendary Ptarmigan
Sep 21, 2007

Need a light?

bi crimes posted:

I played XCOM one time a long while ago on a friends console. I want to buy XCOM and play it again. Is XCOM 2 the best place to start?

Play X-COM 1 with the Enemy Within DLC (no need to do a vanilla run first; the content is integrated nicely alongside the base campaign) and then skip over 2 and proceed directly to Chaos Gate: Daemonhunters.

I could never sustain interest in 2 long enough to finish a campaign despite three different attempts.

\/\/\/ Edit: I respect that you have a different opinion, but clearly there is at least one person who loved 1, playing it through 3-4 times, but did not care for 2.

Legendary Ptarmigan fucked around with this message at 01:23 on May 21, 2022

TK-42-1
Oct 30, 2013

looks like we have a bad transmitter



Legendary Ptarmigan posted:

Play X-COM 1 with the Enemy Within DLC (no need to do a vanilla run first; the content is integrated nicely alongside the base campaign) and then skip over 2 and proceed directly to Chaos Gate: Daemonhunters.

I could never sustain interest in 2 long enough to finish a campaign despite three different attempts.

Hard disagree on this. xcom2 is great. if you get through 1 you’ll love 2.

Jackhammer
Jul 10, 2008

Legendary Ptarmigan posted:

I could never sustain interest in 2 long enough to finish a campaign despite three different attempts.

I don't get this complaint after finishing campaign in classic, wotc and impossible modes in all forms. It's all good fun even if you cheat a little

Icon Of Sin
Dec 26, 2008



Jackhammer posted:

I don't get this complaint after finishing campaign in classic, wotc and impossible modes in all forms. It's all good fun even if you cheat a little

By “cheat”, do you mean running 6 ranger colonels on a single mission? Because this is far more fun than it has any right to be :getin:

Serephina
Nov 8, 2005

恐竜戦隊
ジュウレンジャー
Surely there's space for a couple of templar in there.

Rynoto
Apr 27, 2009
It doesn't help that I'm fat as fuck, so my face shouldn't be shown off in the first place.

OzyMandrill posted:

Xcom files might be a bit long winded, I might keep a lonmg game of that going, looks like its 500+ maps to complete.
OpenXcom final mod is the next I'm gonna try, even better, on Android.
Xcom on a pad.. Now you're talking!

XCF is very long but well worth it, imo. As mentioned above the actual alien gameplay is basically OXCF just with a whole bunch more stuff. And unlike normal XCom there comes a point pretty early where it all goes real weird real fast with artifacts, mystical ninja grandpa, and sentient zombie undead leaders.

If you aren't already make sure to grab the submod(s) for it like Arsenal Additions

There's nothing more fun than creating a squad full of melee masters with skulljacks forcibly taking over aliens.

Rynoto fucked around with this message at 02:43 on May 21, 2022

binge crotching
Apr 2, 2010

Legendary Ptarmigan posted:

Play X-COM 1 with the Enemy Within DLC (no need to do a vanilla run first; the content is integrated nicely alongside the base campaign)

EW makes the base defense mission significantly more difficult, and although meld makes things a lot easier if you know what you're doing with it, it might be better to start with the base game. EW is integrated really well though, definitely a lot better than the mis-named 'integrate DLC' option in Xcom2

Remalle
Feb 12, 2020


binge crotching posted:

EW makes the base defense mission significantly more difficult, and although meld makes things a lot easier if you know what you're doing with it, it might be better to start with the base game. EW is integrated really well though, definitely a lot better than the mis-named 'integrate DLC' option in Xcom2

The base defense mission didn't even exist in EU, so yeah it got a lot harder in EW

Bremen
Jul 20, 2006

Our God..... is an awesome God

binge crotching posted:

EW makes the base defense mission significantly more difficult, and although meld makes things a lot easier if you know what you're doing with it, it might be better to start with the base game. EW is integrated really well though, definitely a lot better than the mis-named 'integrate DLC' option in Xcom2

Meld is ironic since even though mechanically it's nothing but a bonus for the player, in practice it can make the game harder because it encourages risky behavior to collect a bonus you only get to use later.

Anyways, as people said Xcom2 is mechanically better but Xcom1 felt a bit more intriguing when it comes to the storyline and progression. Or maybe that's the nostalgia talking. If you're just going to play one definitely go for Xcom2 but I can understand why some people say if you're going to play both play Xcom1 first, since being familiar with some of the mechanics in 2 will definitely retroactively make the gameplay of 1 less fun.

binge crotching
Apr 2, 2010

Remalle posted:

The base defense mission didn't even exist in EU, so yeah it got a lot harder in EW

That tells you how bad my memory is, I thought it was there but the Mechs were the new part!

Serephina
Nov 8, 2005

恐竜戦隊
ジュウレンジャー
Seconding the opinion to a) grab absolutely everything in the "firaxis XCOM giant fuckoff bundle", and b) to start with XCOM1 with EW dlc on. It has a light touch and adds simple things that the player can immediately grasp and work with.

XCOM2 is very much "yes, and" type of product where everything was very carefully thought out on how it curates the player experience, but there's a loving ton of new stuff that's overwhelming. I generally tell people to have their first game with no DLCs, then enable it all for the second playthrough. It's that type of game.

Gin_Rummy
Aug 4, 2007
Started playing this last night after watching a buddy fall into addiction with the Epic Games free giveaway. I’m having a blast with this game so far, but was wondering if there is a way to know when I am moving into a flanking position? Is it only possible to see that after you move and get the yellow “shoot this flanked guy” icon, or is there something I might be able to see prior to moving?

TK-42-1
Oct 30, 2013

looks like we have a bad transmitter



Gin_Rummy posted:

Started playing this last night after watching a buddy fall into addiction with the Epic Games free giveaway. I’m having a blast with this game so far, but was wondering if there is a way to know when I am moving into a flanking position? Is it only possible to see that after you move and get the yellow “shoot this flanked guy” icon, or is there something I might be able to see prior to moving?

Get the Gotcha Again mod. It helps a lot with knowing what your movement will do. So much so that they kind of stole it and put it in the expansion pack as a QoL upgrade.

Gin_Rummy
Aug 4, 2007

TK-42-1 posted:

Get the Gotcha Again mod. It helps a lot with knowing what your movement will do. So much so that they kind of stole it and put it in the expansion pack as a QoL upgrade.

Awesome, thanks!

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FoolyCharged
Oct 11, 2012

Cheating at a raffle? I sentence you to 1 year in jail! No! Two years! Three! Four! Five years! Ah! Ah! Ah! Ah!
Somebody call for an ant?

Gin_Rummy posted:

Started playing this last night after watching a buddy fall into addiction with the Epic Games free giveaway. I’m having a blast with this game so far, but was wondering if there is a way to know when I am moving into a flanking position? Is it only possible to see that after you move and get the yellow “shoot this flanked guy” icon, or is there something I might be able to see prior to moving?

Gotcha again is great as mentioned. Here's the rules on flanking to help with not getting yourself flanked:

1) A unit is flanked if the attacking unit is in the same row/column as them or any past their cover.

Ex:
----------S-----------
If the soldier at S has cover to their north an alien would have to reach the dashed lines or anything beneath them to flank.

2) A unit in cover can "lean out" of the cover and use the tiles on either side of them to flank.

Ex:
---------V------------

----------S-----------
If the Viper has cover on the right side and the sildier has it on their top/bottom side, the soldier will have a flanking shot because they're allowed to use the tile on their left for flanking calculations. If the soldier is not in cover, they do not get a flank. Another good example of this one is when you take different sides of a corner: both units are able to step out past the corner and get a flank on each other.

And that's it. Those two rules are the only ones for flanking. There's nothing fancy involving angles or anything like that. Once you figure the rules out it's pretty simple and predictable.

FoolyCharged fucked around with this message at 16:43 on May 23, 2022

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