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Shipon
Nov 7, 2005

This is probably an issue with a hand-crafted airport bought third-party. Apparently it does a piss-poor job of making sure the ground mesh matches up between the custom and auto-genned terrain and if you don't load in the hand-crafted data quickly enough you can have a sudden ledge on the runway you just crash right into.

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PT6A
Jan 5, 2006

Public school teachers are callous dictators who won't lift a finger to stop children from peeing in my plane
I haven't downloaded poo poo for scenery and I've still encountered lakes with a ledge in. I grew up near there, I'm quite sure it's a lake without a five-foot cliff in the middle.

Wolfy
Jul 13, 2009

Shipon posted:

This is probably an issue with a hand-crafted airport bought third-party. Apparently it does a piss-poor job of making sure the ground mesh matches up between the custom and auto-genned terrain and if you don't load in the hand-crafted data quickly enough you can have a sudden ledge on the runway you just crash right into.
It was 100% an aircraft issue, something weird was going on when landing with flaps at 40. They sent a new build out to the streamer who has the easiest time recreating this issue, and he did a bunch of landings without any issues so it looks like it might be fixed already.

lobsterminator
Oct 16, 2012




Shipon posted:

This is probably an issue with a hand-crafted airport bought third-party. Apparently it does a piss-poor job of making sure the ground mesh matches up between the custom and auto-genned terrain and if you don't load in the hand-crafted data quickly enough you can have a sudden ledge on the runway you just crash right into.

Just last week I landed in Stockholm Arlanda and there was a concrete block in the middle of the runway. That ended badly.

And I only have the default world updates.

Steadiman
Jan 31, 2006

Hey...what kind of party is this? there's no booze and only one hooker!

silly sevens

lobsterminator posted:

Just last week I landed in Stockholm Arlanda and there was a concrete block in the middle of the runway. That ended badly.

And I only have the default world updates.

They put a building in the grass between two taxiways at Amsterdam Schiphol airport (EHAM), one of their custom handmade airports mind you, and that makes it impossible to taxi anything larger than an A320. Even with the Airbus you don't have a lot of margin if you're not a bit on the outside of the taxiway. Discovered that after taking ages to set up a flight and then getting a big "You crashed" popup the moment I turned right off the apron, I was very confused how that happened. Fortunately found a mod that specifically gets rid of that building

Zero One
Dec 30, 2004

HAIL TO THE VICTORS!
I've never seen that building but you can turn off damage and the game doesn't break as often. I think the 320 mod folks even recommended that because the sim damage stuff is so bad.

Lord Stimperor
Jun 13, 2018

I'm a lovable meme.

Your own fault for driving into buildings on the runway, thats why you read the NOTAM

Steadiman
Jan 31, 2006

Hey...what kind of party is this? there's no booze and only one hooker!

silly sevens

Zero One posted:

I've never seen that building but you can turn off damage and the game doesn't break as often. I think the 320 mod folks even recommended that because the sim damage stuff is so bad.

The building is between A19 and A20, in the grass that seperates A and B. And yeah I turned off damage but the collision detection will still bounce you off it. But I downloaded a mod that removes it now so it's all good.

Lord Stimperor posted:

Your own fault for driving into buildings on the runway, thats why you read the NOTAM
Oh yeah I totally read the NOTAM every time officer, it was just an accident

slidebite
Nov 6, 2005

Good egg
:colbert:


Just firing up MSFS for the first time in a while to snag this. In case anyone is interested:

quote:

RELEASE NOTES 1.25.7.0

Also includes versions 1.25.5.0 and 1.25.4.0

If you are playing on PC, some packages in your community folder may not have been updated and, as a result, may have an unexpected impact on the title’s performance and behaviour.
Please move your community package(s) to another folder before relaunching the title if you suffer from stability issues or long loading times.

Release Notes
A new Spotlight Event landing challenge is available for you to fly, featuring the Cessna 172 Skyhawk landing at Kingston Airport in Nevada.

CFD simulation is now available on the Cessna 172 Skyhawk G1000 and can be enabled by aircraft creators.

New FXs added to the F/A-18E/F Super Hornet. Experimenting G force now triggers wingtips & wing vortex. You can also discover the vapor cone as you break the sound barrier. High speed and low altitude will also interact with the environment over snow, dust & water.

General bugfix
Fixed a silent crash when launching the title directly from the shortcut without having the Steam client open
Fixed missing legs in the bush trip briefing screen when the user had a save from a previous update
Fixed missing text for “Delete from Xbox Cloud storage”
Accessing the EXIT POS X/Y/Z simvars should no longer crash the title
Fixed Short Stuff achievement unlocking
Improved compilation time for WASM modules at first boot
Fixed font issues in the in game panels
The same Azure Text-To-Speech voice should no longer be used by both ATC and AI traffic
Fixed mouse cursor that remained in resize mode in specific states (pausing the game for example)
Fixed extremity Dead Zone and Reactivity Settings not saving on Xbox
Fixed cursor issues in cockpit and in devmode
Fixed VR controllers not working when using Legacy interaction system
Fixed the RTC for the Robin DR400 and the Boeing 747-8 Intercontinental
Fixed the Autopilot behaviour
Fixed Heading select

Stability
Several crashes have been fixed across the title
Ongoing performance optimization work
Fixed parsing of XML gauges on Xbox that prevented the correct loading of some files

Navigation/Traffic
AI aircraft will no longer get expedite requests
ILS can now be received when the aircraft is slightly below the antenna
Changed the way we handle several ILS on the same frequency (better handling of opposite runways having the same ILS frequency)

Weather
Fixed popcorn clouds are present over a clear sky in Live Weather
Reduction of clouds banding that appear at close range
Properly save and load cloud density from WPR files
Corrected error in ISA pressure formula application to weather atmosphere that was causing errors in the QNH to pressure altitude relationship, especially at high field elevations
Fixed issue where altitudes below sea level could report incorrect ambient pressures

AUDIO
Switched to Azure Neural Text-To-Speech technology
Fixed attenuation distance in cockpit for AI SimObjects using legacy wavedata pipeline

Activity
It’s now possible to delete flight files from the cloud storage
Fixed extra flight saved after landing at an airport after ‘continue’
Fixed “Look Ma, no hands!” achievement

Planes
GENERAL

DoubleHorizontalGauge and DoubFixed values shown in the Fuel in-sim panel when setting one of the sliders to 0%
leVerticalGauge can now receive valuePrecision tag from panel.xml
Fixed ice continues to accumulate on aircraft’s windshield after Icing Effect is set to Off
Fixed an issue that caused text to render incorrectly with certain fonts
Added an optional settings to camera.cfg files allowing to change the distance between the external camera and the plane
Added capability to send multiple arguments to JS views (with H events) from the xml
Added Subtract keyword support (typo) in panel.xml parsing
Rename cameras NodeToHide parameter with better naming : VarToggle
On a turbine engine, you can now adjust the maximum rate at which N2 progress (below low_idle_n2)
Fixed empty CG Position does not reset to default when reset button is pressed in the weight and balance menu
Corrected an issue that prevented a tooltip from showing on the light controls of floaters plane
Corrected an issue that caused the windshield icing to be unaffected by the icing options
Changed FuelSystem Tank level SimVars to be settable
Corrected an issue which would sometimes cause the fuel & payload page to incorrectly calculate the fuel load of some tanks
Added missing inputs for NAV3 & NAV4 to match their NAV1 & NAV2 counterparts
Added new parameters for better control of the new propeller simulation
Improved the debug information for the new propeller simulation
New debug feature for easier debug & adjustment of aircraft stall behaviors
Improved debug information for debug & adjustment of aircraft moment of inertia
Fixed problem with FLCH and planes that are using the new propeller system
Improved aircraft force debug visualization to visualize soft body fuselage rigidity simulation
Added new simulation of fuselage rigidity impact on aerodynamics (soft body simulation)
Improved information on Debug Aircraft Engines debug window and fixed an issue with some data on fixed beta aircraft
Change overspeed limit based on the reference speed above mach2.5 : max speed is considered as EAS and not IAS (only above M2.5)
Corrected QNH formula application to align with atmosphere ISA fixes

F/A-18E/F Super Hornet
Course steering arrow has now the correct shape
Connect Auto Sequential Steering to Autopilot
Added Auto Sequential Steering feature
Added display Tacan information and bearing on external HUD
Changed external HUD Angle Of Attack Indicator to support Navy Indicator
CRS and HDG/TRK switch will accelerate when hold
Fixed clicks triggered when right click on mouse with pad plugged
Fixed Waypoints and sequences management system
Added Course Selection
Display Nose Wheel Steering modes on HUD
Lower max HUD brightness to avoid blurred fonts
Improved the Aural Warnings
Improved to allow you to insert a waypoint in a sequence without entering its LatLong
Improved external HUD by displaying the airspeed in Mach
Improved by ensuring that it does not have access to the Radio Altitude at high bank angles
Adjusted Mach and drag coefficient to match real max speed at sea level
Corrected an issue with the afterburner not properly getting disabled when the throttle is set below it’s range through its InputEvent
Corrected the behavior of the flaps while on the ground
Corrected an AP conflict when attempting to hold an altitude with the autothrottle active on some plane
Corrected an issue that would sometimes cause the plane to spawn with invalid throttle position
Added an Axis key to control the Nosewheel steering
Added the NAV3/NAV4 version of the keys that were missing them
Corrected an issue that would cause the Magneto’s Tooltip to always show the values of Engine 1
Corrected an issue that inverted the bank of the F18’s Standby Attitude Indicator
Corrected an issue that caused the AOA Indicator of the F18 to stay enabled with gears raised
Prevented a fixed view to clip through the plane
Fixed folded wings aerodynamics
Afterburner power ratio improved to match acceleration time at all altitudes
Corrected an issue that would cause the F18’s Autothrottle to disable when pressing the flaps up key while already at the up position
Fixed issue with HUD pitch ladder moving when rudder is applied
Fixed the wheels contact points
Fixed decals on the left and right panel who had bad naming
Fixed the HMD color glass
Update seatbelt texture
Fixed a fuel system issue
Tweaked wingtip vortices
Vapor cone effect should now trigger when reaching mach 1, below 30°C and below 15000 ft

Boeing 787-10 Dreamliner
Corrected an issue with the STD button which has a behavior inconsistant with the mins button
Fixed minor display issue with CDU Approach REF page highlight
Fixed error in CDU FlightPlanning flow which prevented user from choosing a STAR

Boeing 747-8 Intercontinental
Corrected an issue that caused the aircraft to spawn with the AP disabled when spawning in flight
Corrected an issue that prevented the steering wheel from being moveable while the plane is not moving
Fixed FMA initial state
Fixed TO/GA button effect on A/T
Fixed wrong flaps position animation

Airbus A320neo
Corrected an issue that caused the Alpha Protection to be unable to trigger the TOGA
Corrected an issue that caused the AP maximum altitude to be too high

Cessna 172 Skyhawk G1000
Ported to new propeller system
CFD simulation now used for this aircraft
Adjusted engine wash on roll to have the left turn tendancy experienced in real flight
Corrected flaps section on the ski version
Added assymetric trim tab values to match real aircraft trim deflection
Updated flight model to match real recorded data behavior
Added fuselage rigidity soft body simulation
Propeller windmilling stop and start airspeed adjusted
Max throttle propeller rpm on ground adjusted
Max climb speed vertical speed adjusted
Reduced propeller MOI to adjust propeller rpm change speed
Adjusted aircraft MOI to adjust engine and propeller effects
Adjusted take off elevator trim to adjust auto rotation speed
Adjusted soft body simulation body rigidity to adjust aircraft responsiveness
Adjusted aircraft drag to adjust for engine and propeller changes and match POH speeds
Adjusted engine orientation to adjust engine effects
Adjusted neutral rudder angle for compensation of P-Factor at cruise speed which increases the effects of P-Factor at climb
New CFD parameters added to cfg file for CFD tweaking and finetuning
New wing_virtualdihedral parameter allows to adjust the virtual dihedral
Reduced virtual dihedral from 5° to 1° to improve stall symmetry and reduce the dihedral countering the p-factor
Adjusted roll PID of the autopilot to better deal with turbulences

Cessna 208 B Grand Caravan EX
Corrected the behavior of the 208B’s DeIce system

Beechcraft King Air 350i
Corrected an issue that prevented the YD/AP button from properly disconnecting the Yaw Damper

Cessna Citation CJ4
Plugged in Standby Attitude Display Switch
Corrected a number of small bugs on the behavior of the switches
Zoom button below the left MFD rotates on the right axis upon interaction

Daher TBM 930
Improvement on TBM throttle feather animation

Volocity
Corrected an issue with the behavior of the Volocity’s Attitude Hold button

Diamond DA40NG
Navigation lights added
Camera no longer crosses the seats in cockpit view
No more textures or flickering when Frost is activated (inside and outside)
Holes in the cockpit around the doors and windows have been fixed

Cirrus SR22
Navigation lights has been added on the wings
Flickering on the screens of instruments when camera is far from the plane has been fixed

World
New vegetation debug tool for trees & vegetation with drawing distances
Added new Asobo office in Bordeaux, France
Improved some tiling / cut issues in existing manually edited watermasks
Fixed the transistion for the water on the coastlines on specific edge cases
Fixed various elevation data issues across the world

UI
Various minor UI fixes
Ingame Panels will no longer be distorded when changing screen ratio
Wishlist items are now sorted based on the date they were added in the marketplace
The marketplace wasn’t showing generic purchase and download pipelines error anymore
See all rating filter added to the rating filters
On the marketplace, an item’s required space is now displayed before downloading it

Peripherals
Tobii Head Tracking Sensitivity: Pitch/Yaw, Head Tracking Sensitivity: Roll, Head Tracking Sensitivity: Position not saved properly
Eye tracking reset is remappable
Extremity Dead zone and reactivity settings are now properly saved
Corrected an issue which prevented the “Toggle Freelook” button from working while in freelook
Cursor inputs can now be remapped
Inverted Flaps & Spoiler axis for the Thrustmaster TCA Boeing Throttle default profile
Added a new axis type input for nose wheel steering

Multiplayer
Xbox Live invitations for private reno lobby are now working
Fixed a rare bug when player could be stuck in a group without the possibility to leave it

SDK
Devmode

Making all devmode windows resizable from all edges with mouse
Devmode: add more console information for the screenshot tool
SDK: enable model merging and model attaching feature
Deactivate all lights on Resync to avoid inconsistent light behaviour
Teleport window: add the ability to look for an airport name
Aircraft Capture Tool: Fix aircraft moving when using “SimState” option
SDK: Added a new aircraft sample to show how to create and use custom RTC animations
Aircraft Capture Tool & SDK Screenshot buttons: Added console logs when screenshots fail
Aircraft Capture Tool: Fix wrong size & extension for aircraft thumbnail when using marketplace editor “Capture aircraft thumbnail” button
Fixed output path for SimObjects when creating a new package
The Error/Warning/Message buttons in the console now remain functional even when the console is spammed
The Aircraft Selector now shows invalid aircraft as greyed out
Fixed the Delete button in the Material Inspector
Fixed ClientID/SendID issues in SimConnect server (clients won’t receive exceptions triggered for other clients anymore)
The FX Templates/Instances Debugger now shows more meaningful information
The Aircraft Editor now includes the “Debug CFD” and “Debug Stall” options
Renamed some Visual Effects for easier debugging (GUIDs unchanged)
Added colors to error messages in CMD console output
Fixed console message search clear making the message disapear, now will auto scroll to the selected message after search clear
Fixed messages not appearing in console if they were the same but at different timestamps
Visual Effects Editor
Fixed GravityVectorNode not taking input scale into account
Fixed node creation menu accessible with no document opened
Node creation menu is divided into categories, has a search filter and alphabetical ordering
New SetScale node
New ParticleVelocityRotationAxis & ParticleVelocityRotationRate attributes
moved color1 and color2 of static mesh to set/ childproperty
exposed colors used with the material code “Afterburner” into the static mesh block of the VFX graph
Fixed calculation of effects bounding box to avoid incorrect culling
Fixed scenery cache refresh when building a package from the DevMode
Fixed misleading warnings upon building MarketplaceData for a package
Fixed crash upon closing the game while a WASM module is being compiled
Fixed potential crashes when a package contains illegal files in its AirportServices folder

SimVars

Added GPS GSI SCALING and GPS CDI SCALING writable vars to control the full- scale deflection of HSI CDI NEEDLE and HSI GSI NEEDLE when in GPS mode
Added write ability for GPS VERTICAL ANGLE, GPS VERTICAL ANGLE ERROR, and GPS VERTICAL ERROR, which can be used while in GPS OVERRIDDEN to control HSI GSI NEEDLE
Added GPS HAS GLIDEPATH writable var which can be used while in GPS OVERRIDDEN to control HSI GSI NEEDLE VALID when in GPS mode
Fixed issue where writing GPS WP PREV ID and GPS WP NEXT ID would truncate last character
AUTOPILOT VERTICAL HOLD VAR will no longer automatically change signs when the selected altitude moves from above the plane to below while in AUTOPILOT AVIONICS MANAGED
Set FUEL TANK QUANTITY now converts unit to gallons
RequestFacilitiesList now returns the entire list of facilities
ModelBehaviors
Added RNAV_ENABLED option to CDI template, which allows the CDI template to instead source from HSI CDI NEEDLE, HSI CDI NEEDLE VALID, HSI GSI NEEDLE, and HSI GSI NEEDLE VALID
JS API
Added second parameter (bool) to SET_NEAREST_INTERSECTION_FILTER which controls whether or not terminal intersections should be returned by the nearest search session

Scenery editor

The “Object type” selection box from the Object window is now sorted alphabetically
Fixed camera resetting its position when adding a new object to the scene
Fixed one- click placing preview for projected meshes and control towers
Removed profile editor in Light support properties. Replaced it by two drag float values for start and end points altitudes
Fix Polygons not saving their hierarchy information properly
Fixed incorrect hierarchy when loading a project with the “load this QMID scenery” button
New keyboard shortcuts for the scenery editor
Fixed runway n°36 having wrong display name “Runway 0”
Now the buttons under the Scenery list (“duplicate”, “delete”, etc) are always visible and only greyed out when not usable
Added “Target group” as an option of the “Move to” submenu of the right- click menu
Fixed crash when trying to import an airport using the importer from APX
Fixed Hide/Unhide not working for projected meshes
Fixed light support not working when there is no runway
Better display for runway marking option. Display invalid field in red in airport properties
Fixed orientation of the debug arrow for hold shorts
Fixed freeze when setting a big length for runways
Fixed “apply flatten” that doesn’t update the ground geometry
Fixed jetways linking
Fixed crash when placing an ortho painted line
Fixed crash when removing point during polygon creation
Fixed bug when clearing material field
Added “use low resolution altitude”
Added VectorPlacement: allow to generate line of objects
Fixed crash when one click placing parking gate

Aircraft editor

Fixed min/max_design_mp expressed in the wrong unit
Fixed typo and removed Pos Apex Long as it is not used in the Sim

Project editor

Fixed empty package name when failing to clean a project while it’s being used
Simulation now stays on pause after loading a project
Fixed cpu hang when building aircraft package

WASM

Create Wasm Debug Window which displays information about wasm module, gauges
Custom Key Events are now well received by event_handler function

zedprime
Jun 9, 2007

yospos
New (to me) ways of hating MSFS downloads now that I am a multiple gaming PC haver: Steam license requires an active Steam log in to connect to online services. Online services include content downloads. That means if I want to play some other games while it downloads 100gb I need to do it on the PC where the CPU is dedicated to unpacking downloads instead of on the PC that is actually free.

0toShifty
Aug 21, 2005
0 to Stiffy?
I bought the Leonardo Maddog X for FS2020 and wanted to give impressions, I have mainly flown the A32NX. It was indeed 75.00 euros on Sim Market - $82.74 in USD this morning. Yeah it's a lot - but the MD-80 is one of my favorite airplanes, this is absolutely worth it to me. But set your expectations - this is a study-level aircraft from the P3D/FSX world.

The default mappings on my TCA/Airbus throttle made things a lot harder because of how the engine fuel switches are being translated to MD-80. After unmapping, this works fine.

It is for sure using some older/lower res textures from P3D in the cockpit, but they are still very good. The cockpit has a lot of wear, which is interesting and I think good, fits the gritty personality of the aircraft. The exterior is beautiful. The lighting is absolutely stellar - inside and out. The cockpit night lighting I think is unmatched by any other aircraft I've seen so far.

The aircraft is slower to take off than expected, but once it gets going, it's fast! The autopilot has a million modes, and they seem to work well. And it DOES have an auto throttle! The startup procedure is predictably realistic as it is on the real plane. Interestingly it doesn't use an IRS, so you don't have to wait for alignment to get going - the GPS position is ready to go in the POS INIT screen. It did take the whole day to learn the quirks to get flying. If you've flown the CRJ or even the CJ4, you'll probably be plenty comfortable in the MD-80.

The installer dumps a bunch of shortcuts on your desktop, and it puts stuff in your user/documents folder, FYI. There is a launcher called Load Manager that you start before MSFS. This is also how you can load liveries into it. It also accepts Simbrief flight plans in this, and you can do some configuration. There is an in-cockpit tablet that is actually very good. You can load flight plans through this as well, do the performance/cg calculations, as well as control doors, stairs, ground services, and all that. You can also do the doors through the MCDU menus too. You can also click a hotspot on a screw below the tablet to remove it entirely. All of the doors open, including the aft air stairs, and you can even open the engine cowls. The cabin is fully modeled, seats and all.

Flightsim.to already has two community liveries as of tonight, but they have more on the forums to download - including the classic American Airlines, and the old and new Delta liveries (WIDGET!)

For some reason the in-game ATC is a bit broken with this aircraft - it stutters/repeats over and over. I suspect this might have to do with the repeating joystick events from the TCA throttle, but I'm not sure yet. There are lots of other reports of this on the forums, so hopefully they figure it out quick.

Number_6
Jul 23, 2006

BAN ALL GAS GUZZLERS

(except for mine)
Pillbug
I'm pretty sure the answer to these questions is going to be "no, because Microsoft" but can you manage the FS2020 installation to reduce the amount of drive space needed? For example, when it comes to scenery, I don't really feel like I need The Entire World. I'd be perfectly happy to not install scenery for regions or continents that I'm never going to fly to/from/over. Alternatively, can you manage it so that scenery areas you use the most are installed to your SSD, but scenery of a lower priority is stored on a hard drive, where drive space is less precious?

Anime Store Adventure
May 6, 2009


Number_6 posted:

I'm pretty sure the answer to these questions is going to be "no, because Microsoft" but can you manage the FS2020 installation to reduce the amount of drive space needed? For example, when it comes to scenery, I don't really feel like I need The Entire World. I'd be perfectly happy to not install scenery for regions or continents that I'm never going to fly to/from/over. Alternatively, can you manage it so that scenery areas you use the most are installed to your SSD, but scenery of a lower priority is stored on a hard drive, where drive space is less precious?

You can’t manage the install at all. There’s a content manager and a dynamic cache that you can size if you use the live downloaded scenery.

It’s probably not at all solace for you but people were building terrabytes of textures in Xplane so, somehow, FS2020’s approach actually solves a weird problem with most grognard simmers.

Combat Pretzel
Jun 23, 2004

No, seriously... what kurds?!
If NTFS would suck less at compression, there'd be some gains to be had. I'm hosting the downloaded content on my NAS, and thanks to its ZStd compression, the content only uses 76% of its actual disk space.

In turn however that means, Microsoft could make sure their poo poo is packed up properly, via their SDK or whatever.

Anime Store Adventure
May 6, 2009


Combat Pretzel posted:

If NTFS would suck less at compression, there'd be some gains to be had. I'm hosting the downloaded content on my NAS, and thanks to its ZStd compression, the content only uses 76% of its actual disk space.

In turn however that means, Microsoft could make sure their poo poo is packed up properly, via their SDK or whatever.

I appreciate your expertise and knowledge in this area, but unfortunately once you say “NAS” there’s an obligation that you receive a swirly. :/

lobsterminator
Oct 16, 2012




Combat Pretzel posted:

If NTFS would suck less at compression, there'd be some gains to be had. I'm hosting the downloaded content on my NAS, and thanks to its ZStd compression, the content only uses 76% of its actual disk space.

In turn however that means, Microsoft could make sure their poo poo is packed up properly, via their SDK or whatever.

But if MSFS was smaller people like me wouldn't have bought 1TB SSDs because of the game and the economy would collapse.

zedprime
Jun 9, 2007

yospos

Number_6 posted:

I'm pretty sure the answer to these questions is going to be "no, because Microsoft" but can you manage the FS2020 installation to reduce the amount of drive space needed? For example, when it comes to scenery, I don't really feel like I need The Entire World. I'd be perfectly happy to not install scenery for regions or continents that I'm never going to fly to/from/over. Alternatively, can you manage it so that scenery areas you use the most are installed to your SSD, but scenery of a lower priority is stored on a hard drive, where drive space is less precious?
The best you can do from the client is uninstall planes, and maybe some scenarios (tutorials and bushflights) and modeled scenery/airport packs.

You can wallow around the asset folder and chop it up across drives with symlinks manually etc. But regional textures I am pretty sure is not a thing because it has a pretty lean base set of textures it then uses in conjunction with the streamed geometry and textures which you can already direct to different drive. I guess if you don't want to completely uninstall them you can banish uninteresting airports to a lesser hdd or ssd and save probably a surprising amount of space.

sellouts
Apr 23, 2003

0toShifty posted:

I bought the Leonardo Maddog X for FS2020 and wanted to give impressions, I have mainly flown the A32NX.

Thanks for this, I loved the other maddog

Does the fs2020 version have shared cockpit like previous versions?

Fayez Butts
Aug 24, 2006

gottagotowork
Jul 7, 2020

Is anyone flying the BAe 146? I’ve been looking forward to this release for a while — plan on picking it up in a week or so.

https://www.justflight.com/product/146-professional-microsoft-flight-simulator

0toShifty
Aug 21, 2005
0 to Stiffy?

sellouts posted:

Thanks for this, I loved the other maddog

Does the fs2020 version have shared cockpit like previous versions?

I didn't see anything about it in the docs. That sounds like a great feature though.

Rot
Apr 18, 2005

CmdrSmirnoff scooped this up, way to go!

Anyone interested in this?



FREE to a welcoming :canada: Canadian :canada: home....maybe you could send me something small and silly in return. Looks ugly but works fine.

It's obviously very used, has some screw holes in the top from another project, and comes with fancy Lego levers for gear, parking brake, flaps. Also included is the desk clamp, the extra lever tops, and some lovely 3d printed levers for a dual engine jet.

I think I might have the mounting screws somewhere but no guarantees. However, you do get half a screw FREE :



Comes already cross-threaded and snapped....what a deal!

Rot fucked around with this message at 16:20 on May 9, 2022

slidebite
Nov 6, 2005

Good egg
:colbert:

Wow, this thread is super dead if nobody even replied to that generous offer!

I've still got a bravo sitting next to me in a box but a few years ago would have taken you up on that otherwise!

dialhforhero
Apr 3, 2008
Am I 🧑‍🏫 out of touch🤔? No🧐, it's the children👶 who are wrong🤷🏼‍♂️
I would take it but I am not Canadian :smith:

Fayez Butts
Aug 24, 2006

I'll be driving through eastern Ontario in July if you're anywhere near there

JayKay
Sep 11, 2001

And you thought they were cute and cuddly.

I took a break from MSFS2020 and had been doing XP11 exclusively for the past few months.

Decided to come back, picked up the Milviz 310, and now my MSFS CTD's on launch right after checking for patches. Awesome.

azflyboy
Nov 9, 2005

JayKay posted:

I took a break from MSFS2020 and had been doing XP11 exclusively for the past few months.

Decided to come back, picked up the Milviz 310, and now my MSFS CTD's on launch right after checking for patches. Awesome.

If you don't have it already, MSFS Addon Linker is great for figuring out what specific addon may be causing issues.

JayKay
Sep 11, 2001

And you thought they were cute and cuddly.

I'll give it a try, however I think my install is super borked.

I saw Steam installed a quick patch when I launched. Even with my Community folder empty, I keep getting a CTD right after checking for updates.

Edit: Completely removed Community again, installed the helper. Was able to load. Added some of my addons back, no issues. This friggin game.

JayKay fucked around with this message at 18:25 on May 8, 2022

Rot
Apr 18, 2005

slidebite posted:

Wow, this thread is super dead if nobody even replied to that generous offer!

I've still got a bravo sitting next to me in a box but a few years ago would have taken you up on that otherwise!

Yeah I'm kinda surprised too. Oh well, eventually someone will take it.

Fayez Butts posted:

I'll be driving through eastern Ontario in July if you're anywhere near there

I'm on the other end of the country but it'll be pretty cheap for me to send this to any major area in Ontario. Hit me up if you remember and maybe we can work something out.

soggybagel
Aug 6, 2006
The official account of NFL Tackle Phil Loadholt.

Let's talk Football.
I was away from the game for a while. But you know what’s fun. Flying that F-18 around! The game still manages to impress anytime you break through a cloud layer or something and I'm like "goddamn this looks good."

Vahakyla
May 3, 2013
There’s another F-18 game
:smug:





Sagebrush
Feb 26, 2012

I haven't been able to play DCS since the stuff in Ukraine started. It just bums me out now :(

soggybagel
Aug 6, 2006
The official account of NFL Tackle Phil Loadholt.

Let's talk Football.
There’s another game but I can’t buzz my family home in it.

3 Action Economist
May 22, 2002

Educate. Agitate. Liberate.

soggybagel posted:

There’s another game but I can’t buzz my family home in it.

Move your family to Syria

ethanol
Jul 13, 2007



Pdmg 737-700 is out today….

Sagebrush
Feb 26, 2012

Where's my god dang 737-200 though??

Tayter Swift
Nov 18, 2002

Pillbug
I'm just now trying out MSFS on the XBox, with a regular ol' controller until I decide I want to commit to something more serious.

Does trimming... ever get easier? It feels so dang imprecise, I suppose because there's never any feel of stick pressure being released as you adjust.

Mokotow
Apr 16, 2012

Trimming should allow you to essentially make the plane not pitch/roll by itself and fly where you want to without having to correct with steering. It shouldn’t be hard (as in, in normal flight, it should be tap tap tap,there, trimmed), so maybe something’s off, unless you’re attempting crabbing in 60kt gale.

lobsterminator
Oct 16, 2012




Tayter Swift posted:

I'm just now trying out MSFS on the XBox, with a regular ol' controller until I decide I want to commit to something more serious.

Does trimming... ever get easier? It feels so dang imprecise, I suppose because there's never any feel of stick pressure being released as you adjust.

You get a hang of it eventually. It's always a bit hard because you can't feel it but you just learn to trim a bit and release the stick and see if it stays level. The more you fly a particular plane the more you learn how the trim affects it. I play with a stick on PC, but I usually just tap the trim in very light taps and let my stick closer to the middle until there is no drift.

With the xbox controller the bigger issue is how inprecise the sticks are. You can't really do tiny, precise movements, so you easily end up overcorrecting while you trim. Flying is a lot easier with proper controllers.

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A Real Happy Camper
Dec 11, 2007

These children have taught me how to believe.
the xbox controller is fine for doing the fun stuff like flying low altitude over <insert landmark here> or basic flights, but I wouldn't want to do anything that requires real precision with it (that I'm not willing to eat dirt trying)

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