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Issuing commands definitely should not be the same button as selecting commands. It does so much well though. The way the game starts, with the random map and blind pick starting location, is particularly great. e: I see why the tutorial says "DON'T START IN THE CORNER." Every single game my opponent has wound up starting near a map edge and I've just happily marched infantry to every corner of the world for mad stacks of cash while containing the other guy. e2: Something that's not obvious is that after a match, when you're viewing the results screen, you're still in a game lobby with the opponent. You can just rematch immediately if you both want. Just played a great Bo3 with someone that was super educational and fun (if long). The last game was the most fun island map game of any RTS that I've played, too, with players fighting over oceanic oil rigs on one flank while conducting amphibious landing operations on an island chain on the opposite flank. Corbeau fucked around with this message at 20:57 on May 6, 2022 |
# ? May 6, 2022 18:00 |
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# ? May 26, 2024 10:25 |
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I just learned about something that really really ought to be in the tutorials, in giant glowing letters: HASTE MODE!
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# ? May 7, 2022 01:06 |
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I wish there was more info on order priority. I'd like to make some complex order setups like a point order to drop commandos, and then the commandos follow arrow orders away. It seems like point orders are more important than arrows so they'll just stick at a point forever.
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# ? May 7, 2022 02:19 |
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Been playing this all weekend and really loving it. I hope the team games doesn't take too long. Would be nice if a new multiplayer strategy game wasn't dead in a month.
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# ? May 8, 2022 14:41 |
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Not having AI so that you can do comp stomps with a buddy is a big bummer
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# ? May 8, 2022 16:57 |
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DarkAvenger211 posted:Been playing this all weekend and really loving it. I hope the team games doesn't take too long. Would be nice if a new multiplayer strategy game wasn't dead in a month. Yeah, I wouldn't hold out much hope. The game is good but the developer's strategy of betting on pure competitive 1v1 multiplayer, with stated hopes for esports adoption, is just not smart.
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# ? May 8, 2022 17:17 |
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FLIPADELPHIA posted:Not having AI so that you can do comp stomps with a buddy is a big bummer Waaaay to many RTS devs sleep on this. They usually just add a basic AI and forget about it. I'm a huge RTS fan and have played pretty much all of them at one point or another, but 90% of my play time is singleplayer skirmish. Same with the friends i play those RTS with.
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# ? May 8, 2022 19:20 |
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Not being able to do a quick vs ai game to work out mechanics definitely kneecaps it even as someone looking for MP Game is cool though. Like many "we're eliminating micro to let you actually focus on the strategy part of real time strategy!" mechanics attempts it's mostly accomplished "a different kind of micro." But this kind of micro is unique and interesting, and strategy is legit more important. I wish stuff moved a little faster though ninjewtsu fucked around with this message at 20:36 on May 8, 2022 |
# ? May 8, 2022 20:34 |
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Yeah this is a great game, maybe filling a bit of a niche of 4x gameplay without the poo poo AI, whilst having RTS that isn’t all about how fast you can click. Sneaky commandos round the back is a glorious move. Watch the replays from the opponents pov and their towns and oil rigs gets destroyed in fog of war without seeing a single soul, and just a quick sound notification to let you know your economy is hosed as your opponents main force rolls in the front entrance. There’s been at least 2 games where I’ve been whittled down to just my last couple troops but have been able to push back and fight for the win when I thought it was over, usually thanks to late coming air support before they have anti air with their invasion forces. The game punishes your mistakes but you can also get the time to realign and go again if you can hold on and keep an economy going, and tactics like diversionary attacks, probing raids and ambushes can all be achieved and works great when you have a largely hidden force or you cut off their invading force in two with hidden troops coming into the flank. loving great stuff!
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# ? May 9, 2022 08:51 |
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ninjewtsu posted:Not being able to do a quick vs ai game to work out mechanics definitely kneecaps it even as someone looking for MP This is huge. I got the free SC2 version so I didn't even know what non-Terran units did before I got thrown into comp matches where you couldn't pick the AI difficulty because it scaled automatically
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# ? May 14, 2022 21:04 |
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The game is a labour of love by 2 part time developers. It’s almost more of a concept than a full game. Speaking to one of the devs on stream they apparently turned away some big publishers because they were worried about their overall control of the game and licenses etc. Whether that’s for better or worse I dunno. The game certainly has a lot of quirks you need to work around that compromise the idea of easy management somewhat, and as it’s 2 guys passion project I do question how far up the list some of the user experience improvements it could do with are, like; changing key commands, better colours, not being purely reliant on sound for certain notifications. As far as AI goes; a tutorial game on a predetermined start; with actions the computer player would undertake automatically similar to what a decent player would do would be fine to get people started. Otherwise I just feel the game is too dynamic and there are too many starting strats to make for a viable typical ai - save for training a self learning one (which would be pretty neat). It still deserves your support if you enjoy strategy because it does so much well in a simpler way than either 4x or rts games; let alone combined. There is a lot going on in Line War but it’s also easier to get going; and really satisfying to play when everything comes together. But better players will harass the poo poo out of you and gain so much more territory to new or worse players it’s pretty easy to get overwhelmed. So it does need some tweaking/middle ground almost, and patience. I can see why people are turned off by the lack of AI in that regard.
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# ? May 17, 2022 11:06 |
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Nice job marketing director I bought 7 copies while reading your post, one for each paragraph
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# ? May 17, 2022 16:12 |
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Thanks! Hopefully see you online I do kinda feel bad for the devs because even I want to take the idea of line drawn strategy rts and build a polished product out of it. I do actually think these guys maybe spawned a new genre offshoot and some other studio is going to make something substantial with the ideas here.
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# ? May 17, 2022 18:42 |
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I tried out Cantata and Songs of Conquest. Songs of Conquest made for a pretty decent intro, though apparently the difficulty is very overtuned once you escape the tutorials. The devs made a steam announcement that they are going to dial it back now that they realize not everyone is as intimately familiar with the systems as their pre EA beta testers. Beautiful pixel art, solid production values, a little disappointing that the campaigns are 4+4 missions and you don't get one for the necromancers yet, but I'm looking forward to seeing what future development generates. Cantata has a tutorial that soft-locks if you attack too early or move to the wrong spot. Not a great initial impression, but I plan to try it again with a friend in a little bit.
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# ? May 17, 2022 22:31 |
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This was a fun RTS game mechanic that didn't catch on
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# ? May 18, 2022 15:26 |
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What is it? Attaching messages to beacons? You could do that in RA2 and it was occasionally pretty useful! Over the years I've come to realize that game had quite a few novel mechanics. Beat wc3 to neutral buildings by almost 2 years. God I loved that era.
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# ? May 18, 2022 18:01 |
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Here's the classic from teh_pwnerer: My PC was never good enough to run Zero Hour at the time, and by the time it was good enough I didn't want to give EA money anymore. It was one of those watching from the outside situations. Brood War wasn't a bad alternative at the time, but unfortunately, I really did want chat channels.
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# ? May 18, 2022 18:16 |
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Milo and POTUS posted:What is it? Attaching messages to beacons? You could do that in RA2 and it was occasionally pretty useful! Over the years I've come to realize that game had quite a few novel mechanics. Beat wc3 to neutral buildings by almost 2 years. God I loved that era. Renaming cities in Rise of Nations it looks like
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# ? May 18, 2022 22:24 |
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That kinda middling Crossfire RTS is floundering in Early Access if anyone's interested in Starcraft-likes. I'm not really, but I'd played the beta and my general thought was "I'll check it out if it's free"...which it isn't. https://store.steampowered.com/app/1072190/Crossfire_Legion/
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# ? Jun 2, 2022 15:04 |
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in strategic command, are your only choices axis vs allies or can you pick a country and just run that ones war?
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# ? Jun 6, 2022 02:43 |
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jaegerx posted:in strategic command, are your only choices axis vs allies or can you pick a country and just run that ones war? You’re limited to the 5-9 major countries, depending on conflict, but you can play a side or a single country from among them.
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# ? Jun 6, 2022 06:08 |
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Mordja posted:That kinda middling Crossfire RTS is floundering in Early Access if anyone's interested in Starcraft-likes. I'm not really, but I'd played the beta and my general thought was "I'll check it out if it's free"...which it isn't.
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# ? Jun 6, 2022 06:17 |
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Cicero posted:I watched some video of it and it looked really uncompelling. Being a blend of Starcraft and C&C is fine, but nothing really stood out as being interesting or innovative. Didn't see an answer to, "why should I choose this over SC2?" Because it has chat channels and women weren't systematically abused during its development
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# ? Jun 6, 2022 15:47 |
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They really should stop trying to make an RTS focused on "competitive multiplayer" though, that's pretty stupid. Starcraft and other successful RTSes got popular on multiplayer because they have solid singleplayer content.
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# ? Jun 7, 2022 23:29 |
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Yup. I wonder how much of it is it's cheaper to eschew the single player and just focus on skirmish poo poo. No voice talent, no cinematics, etc.
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# ? Jun 7, 2022 23:38 |
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What was the name of that WWI strategy game that starts with the map just AH & Serbia but then expands with the turns as other powers join the war?
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# ? Jun 8, 2022 06:03 |
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Arbite posted:What was the name of that WWI strategy game that starts with the map just AH & Serbia but then expands with the turns as other powers join the war? Commander: The Great War
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# ? Jun 8, 2022 06:06 |
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Frost Giant is revealing their new RTS tomorrow during the Summer Game Fest for anyone who likes *Craft-style RTSes.Negostrike posted:They really should stop trying to make an RTS focused on "competitive multiplayer" though, that's pretty stupid. Starcraft and other successful RTSes got popular on multiplayer because they have solid singleplayer content.
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# ? Jun 9, 2022 05:43 |
Hey, are there any newer Master of Magic style games out there? I've already done MoM, the Age of Wonders games, the Elemental line of games, Endless Legend, and the Warlock games and I'm not a big fan of the way the Heroes of Might and Magic games play. I'm looking for something in the same line but with a fresh coat of paint. Anything newish out there?
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# ? Jun 9, 2022 06:26 |
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jng2058 posted:Hey, are there any newer Master of Magic style games out there? I've already done MoM, the Age of Wonders games, the Elemental line of games, Endless Legend, and the Warlock games and I'm not a big fan of the way the Heroes of Might and Magic games play. I'm looking for something in the same line but with a fresh coat of paint. Anything newish out there? You might like Brigandine. The price is a bit steep for what's basically a remaster of a playstation game, but I remember enjoying it a lot during the original playstation release. Wizards and Warlords on steam is an indie version of MoM. It's fun once but it has some mechanics like being able to build improvements on every hex and staff them with civilians that gets very grindy. The AI is also very hit or miss. Sometimes it does well, more often in my experience it doesn't do much of anything.
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# ? Jun 9, 2022 14:31 |
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Milo and POTUS posted:Yup. I wonder how much of it is it's cheaper to eschew the single player and just focus on skirmish poo poo. No voice talent, no cinematics, etc. 300%
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# ? Jun 9, 2022 15:49 |
jng2058 posted:Hey, are there any newer Master of Magic style games out there? I've already done MoM, the Age of Wonders games, the Elemental line of games, Endless Legend, and the Warlock games and I'm not a big fan of the way the Heroes of Might and Magic games play. I'm looking for something in the same line but with a fresh coat of paint. Anything newish out there? Have you ever played any of the Fall From Heaven 2 mods for Civ4?
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# ? Jun 9, 2022 17:04 |
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Tiny Timbs posted:300% That's lot of percents
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# ? Jun 9, 2022 18:35 |
LLSix posted:2 options, neither of which I can whole-heartedly recommend. Oh yeah, I forgot about W&W. I've got that and bounced off it for exactly those reasons. Might look into Brigandine, though. Thanks! Lowen posted:Have you ever played any of the Fall From Heaven 2 mods for Civ4? I have! Those are a good time too, no doubt. Kinda looking for something newer than 2005, though that is a classic of the genre. Has everyone just ditched the MoM format? Even Triumph went sci-fi with Age of Wonders: Planetfall!
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# ? Jun 9, 2022 18:44 |
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MoM is being remade by MuHa games. Rebalanced/addition MoM mod Caster of Magic is standalone available on Steam. The Warlords modmod adds a bunch of units. Ebennar is a fantasy mod for grand strategy game Europa Universalis IV. Songs of the Eons is under development. Thea and Thea 2 are not true 4X games, but might scratch your fantasy itch. Perhaps you like the Total War Warhammer series. More focus on battles with lots of troops.
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# ? Jun 9, 2022 18:53 |
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There's also dominions...
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# ? Jun 9, 2022 18:58 |
OperaMouse posted:MoM is being remade by MuHa games. I hadn't heard about the remake, that's spify. They claim it'll be out this year to boot! Nice. I've done Total Warhammer and that is nice when I want big sweeping army battles, but I always find the strategy layer to be kinda weak. Might as well poke the Caster of Magic for a fix until MuHa's MoM is available. That and Brigandine mentioned above. yeti friend posted:There's also dominions... Also true, though I haven't played that since D4.
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# ? Jun 9, 2022 19:03 |
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Haven't played it, but Conquest of Elysium 5?
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# ? Jun 9, 2022 19:12 |
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Is it time to evangelize Shadows of Forbidden Gods again? I feel like it's time to evangelize Shadows of Forbidden Gods.
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# ? Jun 9, 2022 19:31 |
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# ? May 26, 2024 10:25 |
doctorfrog posted:Haven't played it, but Conquest of Elysium 5? Maybe, though I might as well go get Dominions 5 in that case. Corbeau posted:Is it time to evangelize Shadows of Forbidden Gods again? I feel like it's time to evangelize Shadows of Forbidden Gods. Looks interesting, but I never invest in Early Access. Come remind me when it goes into full release.
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# ? Jun 9, 2022 20:02 |