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ZeusJupitar posted:That's awesome and I wish I hadn't moused over it. There's a specialist class you unlock later in the game, the Purifier, who can add +3 range, +1 damage, and +15 cone width to the flamethrower - which handily makes up for its range problems. The Purifier, like the Purgator, also has the capacity to carry a fuckton of mega-buffed grenades. I have one who gets 4 uses of grenades and an extra grenade slot, which means that I basically take him and a pair of grenade Purgators into no-WP challenge missions and solve the mission with explosions.
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# ? May 8, 2022 22:00 |
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# ? May 30, 2024 14:09 |
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I'm only a couple missions in but setting up a triple field of overwatch to mow down a bunch of poxwalkers before they can get down the hill hooked me immediately. I don't love the art style but you can't have everything
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# ? May 8, 2022 22:27 |
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Do you get a baby carrier eventually or are your dudes strictly running around on their own legs?
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# ? May 8, 2022 22:28 |
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Eej posted:Do you get a baby carrier eventually or are your dudes strictly running around on their own legs? No vehicles at all, Termies are the heaviest you get and are available pretty much from the word go. Well no vehicles for you anyway, the Nurgle dudes have a decent motor pool.
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# ? May 8, 2022 22:39 |
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I'm looking forward to future dlc's. I want some Doomglaive Dreadnoughts or maybe Techmarines
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# ? May 8, 2022 22:55 |
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Deptfordx posted:God drat it. The smart play here is clearly to wait a couple of months for patches and polishing. But I wanna play it now! Welp. The lifelong stuggle between common sense and FOMO has ended with yet another predictable triumph for FOMO. Handily maintaining it's 100% record of victories. Downloading it now.
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# ? May 8, 2022 23:05 |
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Psycho Landlord posted:No vehicles at all, Termies are the heaviest you get and are available pretty much from the word go. Seeing a Blight Drone animated is probably disgusting and I want to pet a Blight Hauler so I'm sold.
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# ? May 8, 2022 23:08 |
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Deptfordx posted:Welp. we thank you, for the taint of chaos is everywhere. we are the shield that protects the Imperium
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# ? May 8, 2022 23:12 |
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Be sure you do an execution with the force staff that can give aegis (forgot what it’s called). The animation is :
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# ? May 8, 2022 23:19 |
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Eej posted:Seeing a Blight Drone animated is probably disgusting and I want to pet a Blight Hauler so I'm sold. Blight Haulers are in and certainly a little offputting So far the craziest model I've seen is the helbrute, lot of weird moving parts on that one
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# ? May 8, 2022 23:23 |
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I appreciate that spotting an enemy pod automatically refills all AP to full because accidentally uncovering one with your last dude in XCOM1 and being forced to sit there and seethe as they set up was infuriating. Also when I realised every single ability use raised the surge gauge I stopped using Aegis every single round and suddenly it stopped filling up so fast! Who'd have thought!
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# ? May 8, 2022 23:50 |
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Are there any hard game-overs in this game? I started on grandmaster mode to keep myself from savescumming, but now I am really worried about losing all my progress if my hull hits 0. Having a blast otherwise. I was put off by the art style at first, but it looks good and the gameplay is great.
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# ? May 9, 2022 01:36 |
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I haven't seen it firsthand but my understanding is the two actual game over conditions are getting your ship blown up or not having any dudes ready to go when the plot missions pop
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# ? May 9, 2022 01:40 |
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Padical posted:Are there any hard game-overs in this game? I started on grandmaster mode to keep myself from savescumming, but now I am really worried about losing all my progress if my hull hits 0. You can game over if you run out of hull and if you fail to stop the plague from spreading. I just game overed actually due to the latter. One of the things I find incredibly frustrating about how the missions are constructed is that the number of enemies you have to kill increases with corruption level to finish the level. Fine. I can just about accept that on an entire planet the five dudes you need to kill are all in the same place (personally I'd make it so it's still one key objective but more patrols/better enemies). So you set off on your mission to kill these five key dudes and hopefully extract their seeds. Your four brave Grey Knights slaughter their way through four of the five key dudes, each representing one level of corruption on the planet. Then they die at the last hurdle. Mission defeat screen, absolutely no benefit for taking out those four key dudes. Worse is when it's one of those missions where you complete the objectives and they are like "Ahh we can't lock onto you for 3 turns" and all your dudes die. Next screen: Mission failed. OK so but I got all the objectives though, right? This is actually one area where Xcom 2 was objectively better. If your mission has a key objective and a secondary objective and you need to extract your dudes at the end, if you do the main mission and everyone dies, it says "Mission Accomplished" but then it's all sad music as they are all dead. Likewise if you don't do the primary mission but do a secondary mission, like extracting a VIP, you get the benefit of doing that. Also I'm not sure if anyone else is finding this but I find the missions to destroy the Noctilith Crowns way easier than a level 5 "normal" mission. Oh and finally, I'm fairly frustrated that I wasted an Exterminatus bombardment trying to blow up a planet with an active Nocilith Crown, only to find it doesn't do anything. Why even have the button lit up and able to be pushed? Kitchner fucked around with this message at 02:48 on May 9, 2022 |
# ? May 9, 2022 02:38 |
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I wonder how the game handles it if you exterminatus the whole sector
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# ? May 9, 2022 02:39 |
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Am I missing something with the falchions? is +5% crit worth missing out of 50% parry?
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# ? May 9, 2022 02:44 |
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Phrosphor posted:Am I missing something with the falchions? is +5% crit worth missing out of 50% parry? Higher levels of Falchions can have a higher percentage, also you don't need to have a parry if you have an interceptor who just slaughters everyone in front of him with a load of crits
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# ? May 9, 2022 02:48 |
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Pierson posted:I appreciate that spotting an enemy pod automatically refills all AP to full because accidentally uncovering one with your last dude in XCOM1 and being forced to sit there and seethe as they set up was infuriating. Wait, I thought it was only when you were spending willpower? Also, I am still very confused about harvesting seeds and when precision targeting happens. I thought it happens when you get a critical hit, and I managed to get a seed that way, but then I did a melee attack on a seed carrier, did not get the precision targeting prompt, but it gave me a seed anyway? Granted this is on the first mission where you are able to harvest so maybe they would give you a freebie. EDIT: Okay, I just went back and noticed there is a Warp Counter penalty there when you use Aegis Shield. Unlucky7 fucked around with this message at 03:08 on May 9, 2022 |
# ? May 9, 2022 02:53 |
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Phrosphor posted:Am I missing something with the falchions? is +5% crit worth missing out of 50% parry? IME there's no need to parry if you don't leave your foes alive. But the falchions are only worth it if you're stacking crit abilities and that's more of a specific build thing. I think falchions are the worst melee weapon in the game.
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# ? May 9, 2022 03:22 |
So is this legit good? Looks neat but gamers seem to be very upset about Twitch drops so the Steam reviews are "mixed".
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# ? May 9, 2022 03:26 |
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Psycho Landlord posted:I wonder how the game handles it if you exterminatus the whole sector That's a victory, obviously
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# ? May 9, 2022 03:44 |
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Popete posted:So is this legit good? Looks neat but gamers seem to be very upset about Twitch drops so the Steam reviews are "mixed". I honestly didn't even know twitch drops were a thing for this game. they clearly aren't required so I'd say get it if you're interested in the theme. it's not as good as Xcom 2 + WotC but neither is vanilla Xcom 2 so it's an unfair comparison Mechafunkzilla posted:That's a victory, obviously
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# ? May 9, 2022 03:47 |
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Phrosphor posted:Am I missing something with the falchions? is +5% crit worth missing out of 50% parry? It definitely can be. A lot of team setups don't get hit much because they generate AP like crazy and you can kill everything in 1 turn. No need for parry if the enemies are all dead. A crit can mean a stun which gives 8-9 AP to the team with a Chaplain, for example. Also, not all the weapons get the same spread of possible upgrades -- so the weapons have more differences than just their base forms appear to have, plus just the randomness of whatever reward you get. So if I get a weapon with +stun I don't care what it is, I'm gonna use it over almost anything else. Mechafunkzilla fucked around with this message at 03:54 on May 9, 2022 |
# ? May 9, 2022 03:52 |
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Awesome, thanks for all the info. If I had one complaint it's that the mission setup music isn't quite as much of a banger as either XCOM or XCOM2's.
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# ? May 9, 2022 03:56 |
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Based on my experience trying to determine best and worst melee weapons is moot because every type of melee weapon has some absurd mastercrafted variants. I've got 8 damage +35 crit falchions on an interceptor and he just solos entire bloomspawn packs. (It's hammers tho hammers are the best)
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# ? May 9, 2022 04:15 |
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Pierson posted:I appreciate that spotting an enemy pod automatically refills all AP to full because accidentally uncovering one with your last dude in XCOM1 and being forced to sit there and seethe as they set up was infuriating. It does mean that you want to activate new pods with your last, not first dude, which creates a different sort of movement mechanic. It does emergency reward stacking up on a door and having one dude kick it down though which is badass as hell. My only problem with the door animations is that even cultists break doors, they should be required to just sit there and seethe imo.
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# ? May 9, 2022 04:42 |
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MJ12 posted:My only problem with the door animations is that even cultists break doors, they should be required to just sit there and seethe imo.
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# ? May 9, 2022 07:03 |
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Looking forward to playing this, and glad to hear it's decent, but I'm gonna wait until they patch it. Ah who am I kidding?
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# ? May 9, 2022 08:35 |
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Unlucky7 posted:I am a little confused on when the part targeting appears. Is it on Melee crits? All crits. Purgators have a low-level skill that guarantees a ranged crit, which early on is useful to shut down some of The poo poo (death explosion, heavy stubber, voxcasters, dudes on overwatch...) that dealing with otherwise would pull you out of position. If you don't have the arc bug I'd even suggest picking a Psylancer to go with that, for the added range and ammo.
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# ? May 9, 2022 09:05 |
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Popete posted:So is this legit good? Looks neat but gamers seem to be very upset about Twitch drops so the Steam reviews are "mixed". It's about as good as Mechanicus. Mechanicus was pretty drat good.
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# ? May 9, 2022 09:07 |
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Phrosphor posted:Am I missing something with the falchions? is +5% crit worth missing out of 50% parry? For the base weapons you should prolly stick with hammers because 6 damage instead of 5 makes a big difference early on. The scepter can also be decent on a Justicar in termie armour who just focuses on being a target and distributing APs (you'll run into issues regenerating willpower though) - but I stick to the hammer anyway and Aegis when I need to. After that it really depends what mastercrafted weapons you drop.
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# ? May 9, 2022 09:11 |
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Killing plague terminators is incredibly satisfying.
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# ? May 9, 2022 10:00 |
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The only real problem I have with the game is there isn't a lot more blood and weird gross nurgle fluids. I cut you in half cultist dude, you should be hosing the screen with plague gore not falling apart with wacky rubber organs like a Team Fort 2 character.
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# ? May 9, 2022 10:20 |
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Popete posted:So is this legit good? Looks neat but gamers seem to be very upset about Twitch drops so the Steam reviews are "mixed". They also have a lot of people on Steam complaining that as per the lore, all the low-level enemies should just be bouncing harmlessly off your Knights to no effect, which is useful feedback I'm sure the devs are really enjoying. I'm having a good time with it! I'm mostly running a pair of teleporting Interceptor twins who provide most of the game's fun and do most of the hard work while the Apothecary and Justicar jog awkwardly after them. Complaints are mostly related to the UI rather than the gameplay (doing anything related to loadout is seriously awkward, auto-pause in windowed mode helps nobody). There are some obvious opportunities to build out on the limited mission variety and enemy roster without too much scope creep (rescue a charmed diplomat from Slaanesh's influence, escape an 'easy' mission that turns out to be a Tzeentch trap, keep some Imperial Guard alive to prevent them becoming a sacrifice to Khorne) - hopefully they get a chance to do that.
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# ? May 9, 2022 11:19 |
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grobbo posted:They also have a lot of people on Steam complaining that as per the lore, all the low-level enemies should just be bouncing harmlessly off your Knights to no effect, which is useful feedback I'm sure the devs are really enjoying. Having to worry about normal humans with AK's does rather clash with the power fantasy, especially when the story keeps empathising that the apocalyptic zombie plague is barely worth a company of knight's attention. I can see why they did it though, as going straight to Chaos Marines/Daemons would reduce the sense of escalation over the campaign.
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# ? May 9, 2022 12:59 |
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Lmao Librarians and Paladins are absurd Think my "gently caress this place" comp is gonna be those two plus a termie apothecary for general support and a termie justicar to hand out AP and opportunistically execute poo poo the librarian stuns
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# ? May 9, 2022 13:30 |
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Popete posted:So is this legit good? Looks neat but gamers seem to be very upset about Twitch drops so the Steam reviews are "mixed". A good half of the negative reviews are either people absolutely FURIOUS that the developers had the temerity to use twitch drops to promote the game(which the devs have responded to by saying "oh, okay, we'll just put all the twitch drops in a patch this month for everyone") or alternatively complaining about how it's blasphemy to the lore that the low level enemies in the game can actually harm the invincible Grey Knights. ZeusJupitar posted:Having to worry about normal humans with AK's does rather clash with the power fantasy, especially when the story keeps empathising that the apocalyptic zombie plague is barely worth a company of knight's attention. The low level enemies are really well implemented, IMO. A group of zombies or cultists is something you have to pay attention to, and they can annoy you and present a serious complication if they show up at a bad time or you play badly, but in most cases the basic human enemies are little sacks of willpower/extra turns that you can trivially slaughter en masse. Kanos fucked around with this message at 14:01 on May 9, 2022 |
# ? May 9, 2022 13:58 |
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Ime the cultist groups are there to punish you for going ham on the warp surge meter, because 6 cultists with grenades and overwatch that also just mutated to have five armor and got nurgle's gifted by their herald squad leader is tougher than any chaos spawn
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# ? May 9, 2022 14:08 |
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Psycho Landlord posted:Lmao Librarians and Paladins are absurd Throw in a chaplain with the litany that gives more AP per execution and enjoy. Librarians are incredibly busted, btw.
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# ? May 9, 2022 14:15 |
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# ? May 30, 2024 14:09 |
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If I had slots for five dudes dude number 5 would absolutely be a Chaplain 100% But as it is I think just handing out 3 bonus AP to the blender that is the Paladin is better and also healing is nice for when I gently caress Up
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# ? May 9, 2022 14:22 |