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Gaius Marius
Oct 9, 2012

People who get their political ideas from video games are just as dumb as people who get them from movies/tv

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dhamster
Aug 5, 2013

I got into my car and ate my chalupa with a feeling of accomplishment.

RPATDO_LAMD posted:

hey there could be some air friction if the car owner has the ac going or the window open

The only choices that have friction also have "the centripetal force," which is not a force, either. It's true that the net force on an object moving on a circle must point toward the center of that circle, but that comes from other forces like tension, normal force, friction or some combination thereof. Plus the instructions (not in the pic) say you can ignore air resistance.

Kazzah posted:

Actually you got shouted towards the centre of the earth, there's no such thing as "down"

Gottem

ChrisBTY
Mar 29, 2012

this glorious monument

HopperUK posted:

My only real issue with Outer Worlds is a taste thing - I don't like it in RPGs where you get confronted with a choice, and you try to do the best you can, and then the game is all 'haha gently caress you for trying to do the right thing! everything sucks!'

Bit too close to home you know? Let me be an agent of good.

Yeah I'm sick of 'complex moral choices' the same way a lot of people are sick of open worlds. I bounced off of Triangle Strategy partly because of that.
Eager to just be the hero and exist in a fantasy world where anything I do matters in the grand scheme of things.

HopperUK
Apr 29, 2007

Why would an ambulance be leaving the hospital?

I don't really mind if it's written decently. I mean I really liked Tyranny because I knew what I was in for and what I was doing and had a blast. But I don't like gotchas. You know the kind of quest where you deliver an item to someone and then the game is like, haha! You fool! That person is secretly evil! Now everything is worse! I mean - if I couldn't have anticipated that then all this does is make me feel bad, you know? Oh, thanks for the lesson that sometimes in life you can't win. That's what I needed from my fuckin videogames.

Outer Worlds just felt a bit mean-spirited.

sebmojo
Oct 23, 2010


Legit Cyberpunk









Cowcaster posted:

centrism is moral cowardice and it has nothing to do with disco elysium thanks for playing though

i think you were replying to a different post that said something different from the one that you did reply to

pentyne
Nov 7, 2012

HopperUK posted:

I don't really mind if it's written decently. I mean I really liked Tyranny because I knew what I was in for and what I was doing and had a blast. But I don't like gotchas. You know the kind of quest where you deliver an item to someone and then the game is like, haha! You fool! That person is secretly evil! Now everything is worse! I mean - if I couldn't have anticipated that then all this does is make me feel bad, you know? Oh, thanks for the lesson that sometimes in life you can't win. That's what I needed from my fuckin videogames.

Outer Worlds just felt a bit mean-spirited.

It seemed like an attempt to merge the humor or Fallout with the humor of Borderlands, when they are pretty much completely opposed to each other in terms of style and delivery.

ChrisBTY
Mar 29, 2012

this glorious monument

HopperUK posted:

I don't really mind if it's written decently. I mean I really liked Tyranny because I knew what I was in for and what I was doing and had a blast. But I don't like gotchas. You know the kind of quest where you deliver an item to someone and then the game is like, haha! You fool! That person is secretly evil! Now everything is worse! I mean - if I couldn't have anticipated that then all this does is make me feel bad, you know? Oh, thanks for the lesson that sometimes in life you can't win. That's what I needed from my fuckin videogames.

Outer Worlds just felt a bit mean-spirited.

Ultimately Tyranny felt more hopeful and optimistic than Outer Worlds, which is kind of weird when you think of the premise of Tyranny.

Pwnstar
Dec 9, 2007

Who wants some waffles?

Cowcaster posted:

centrism is moral cowardice and it has nothing to do with disco elysium thanks for playing though

I am aware, I just meant that because of that cool and funny game a bunch of dudes maybe went hmmm.

Cowcaster
Aug 7, 2002



gently caress, i jumped in halfway through a conversation with a cool jab, that's on me

PantsBandit
Oct 26, 2007

it is both a monkey and a boombox

Gaius Marius posted:

People who get their political ideas from video games are just as dumb as people who get them from movies/tv

Idk why it's dumb to get political ideas from anywhere as long as you are ultimately synthesizing your own viewpoint???

sebmojo
Oct 23, 2010


Legit Cyberpunk









PantsBandit posted:

Idk why it's dumb to get political ideas from anywhere as long as you are ultimately synthesizing your own viewpoint???

ScootsMcSkirt
Oct 29, 2013

no piece of media, be it games, movies, or even books, will ever influence any of my opinions or biases, political or not, because im not a fuckin nerd

Cowcaster
Aug 7, 2002



ScootsMcSkirt posted:

no piece of media, be it games, movies, or even books, will ever influence any of my opinions or biases, political or not, because im not a fuckin nerd

so what do you base your opinions and/or biases on

ScootsMcSkirt
Oct 29, 2013

Cowcaster posted:

so what do you base your opinions and/or biases on

Something Awful posts

Hwurmp
May 20, 2005

all blondes should be killed

Leal
Oct 2, 2009

Hwurmp posted:

all blondes should be killed

Boba Pearl
Dec 27, 2019

by Athanatos

Gaius Marius posted:

People who get their political ideas from video games are just as dumb as people who get them from movies/tv

e: removed. Not funny if you're not blackpilled I assume.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Gaius Marius posted:

People who get their political ideas from video games are just as dumb as people who get them from movies/tv

But it has all my favorite Twitter personalities!

Volte
Oct 4, 2004

woosh woosh
When you're telling stories about people and society that have any kind of weight of truth behind them, you're already telling stories that take place inside the godzilla footprint of capitalism. I'd rather video games focus on telling good, real stories than turning popular political philosophy into interactive parables. Games like Disco Elysium can straddle the line but honestly the explicit discussions of political theory are the parts of Disco Elysium I find the least interesting, and are probably the parts that make some people write the game off as for Chapo fans or something. The real meat of the game, the story and the characters, reflect those philosophies and theories without caricaturing them, and that's really what makes it so successful. Stories about guillotining landlords and burning down the system are cathartic but not much more than that, so I'm not surprised nobody really wants to write those stories, or that when they do, it comes off as weak and phony. The best stories about the evils of capitalism aren't about capitalism, they're about people. The Wire is a scathing indictment of capitalism. So is The Godfather. Massively popular fiction has been openly criticising capitalism for years just by telling believable, impactful stories.

Volte fucked around with this message at 04:45 on May 9, 2022

Pwnstar
Dec 9, 2007

Who wants some waffles?

I like the part in Disco Elysium when you realise that Communism will never happen but its the earnest hope for the future to be better than the present and believing in it is still worthwhile.

Megasabin
Sep 9, 2003

I get half!!
I just beat Rogue Legacy 2. 25~ hours. It was a fun game, but I have no desire to engage with the NG+ mode. The reviews were crazy inflated though. It's a good game, but no where near the quality of Salt & Sanctuary, Dead Cells, Isaac, or Hades.

The game is wide but not deep. It's cool that there so many classes, but there's not a lot of depth in how they play, except the bard. Some of the systems in the game are clearly not designed to be useful until NG+ like the into equipment system, which was practically useless compared to runes. Also for all the poo poo they crammed in the game there's surprisingly few relics (the randomized items you find that give you abilities on runs-- the heart of most roguelites). I think there were maybe 15 or something and half of them were terrible.

I imagine this game will age much like RL1 for me. A game I had fun with at the time and the promptly forgot so thoroughly I actually couldn't remember how it played or any of the enemies/bosses by the time the sequel came out.

PS. If anyone is struggling with the game, Duelist is by far the best class to the point that it isn't even close.

goferchan
Feb 8, 2004

It's 2006. I am taking 276 yeti furs from the goodies hoard.
I was kind of expecting for there to be an "unlock relics" mechanic that opened up eventually with like a few dozen more

SirSamVimes
Jul 21, 2008

~* Challenge *~


I like Valkyrie because it lets me pogo like Hollow Knight and instantly refill my entire mana bar when an enemy uses a stream of projectiles attack.

GhostDog
Jul 30, 2003

Always see everything.

Boba Pearl posted:

I can't find a quote for it, but there's a really good quote about how capital commodifies the idea of resistance to a point where it becomes more of a fantasy and a fashion point then anything that's actionable and real.

Mark Fisher's Capitalist Realism popularized a lot of those ideas.

Azran
Sep 3, 2012

And what should one do to be remembered?
Do we have a Civ 6 thread? Finally decided to get it yesterday, finished my first game today. Any suggested mods?

Peaceful Anarchy
Sep 18, 2005
sXe
I am the math man.

Azran posted:

Do we have a Civ 6 thread? Finally decided to get it yesterday, finished my first game today. Any suggested mods?
No one has posted in it in a month, but yes: https://forums.somethingawful.com/showthread.php?threadid=3775912

Antigravitas
Dec 8, 2019

Die Rettung fuer die Landwirte:

ChrisBTY posted:

Ultimately Tyranny felt more hopeful and optimistic than Outer Worlds, which is kind of weird when you think of the premise of Tyranny.

Tyranny really got done dirty by marketing. The premise is "you are trapped in the belly of this horrible machine", and you can see the signs that this machine is bleeding to death. And as you accumulate power you inevitably challenge this system just by virtue of accruing power, because this system is incapable of sharing power.

The game shows how corrupting totalitarianism is, but also exposes how self-defeating and potentially fragile it is. It's a cool thing to do in a game, imo.

Fruits of the sea
Dec 1, 2010

Antigravitas posted:

Tyranny really got done dirty by marketing. The premise is "you are trapped in the belly of this horrible machine", and you can see the signs that this machine is bleeding to death. And as you accumulate power you inevitably challenge this system just by virtue of accruing power, because this system is incapable of sharing power.

The game shows how corrupting totalitarianism is, but also exposes how self-defeating and potentially fragile it is. It's a cool thing to do in a game, imo.

Are there any other games where playing as the 'bad guy' works as well thematically? The only other example I can think of is Spec Ops: The Line although it was kinda let down by having to rely on fps mechanics. Most other games I can think of either punish the player (evil choices in rpgs often dicking the player over without providing any useful commentary beyond 'being evil leads to worse outcomes') or violence porn like in No Russian.

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.

Rappaport posted:

I'll give you that one, it's not fun. It's not very integral to the core game-play loop though, IMO. (And on lower difficulties the game tells you what buttons to press :yum:)

It also does it on higher difficulties. The lady will point towards the direction you have to press, and there is a limited number of patterns (10-ish?). I DID have an unhealthy amount of hours on it, and beat it on the hardest difficulty several times, so it kinda became second nature.

Beating the Marquis on Swashbuckler for the first time is a top 5 videogame memory for me.

Antigravitas
Dec 8, 2019

Die Rettung fuer die Landwirte:

Fruits of the sea posted:

Are there any other games where playing as the 'bad guy' works as well thematically? The only other example I can think of is Spec Ops: The Line although it was kinda let down by having to rely on fps mechanics. Most other games I can think of either punish the player (evil choices in rpgs often dicking the player over without providing any useful commentary beyond 'being evil leads to worse outcomes') or violence porn like in No Russian.

I can't really think of any. In Tyranny all the morally corrupt poo poo is rooted in systemic issues inherent in the setting, while most games only deal in individual morality and rarely venture into looking at incentive or power structures.

Fruits of the sea
Dec 1, 2010

Antigravitas posted:

most games only deal in individual morality and rarely venture into looking at incentive or power structures.

Yeah, good point.

I forgot about Papers Please.

Attack on Princess
Dec 15, 2008

To yolo rolls! The cause and solution to all problems!

Fruits of the sea posted:

Are there any other games where playing as the 'bad guy' works as well thematically? The only other example I can think of is Spec Ops: The Line although it was kinda let down by having to rely on fps mechanics. Most other games I can think of either punish the player (evil choices in rpgs often dicking the player over without providing any useful commentary beyond 'being evil leads to worse outcomes') or violence porn like in No Russian.

I suppose the Metal Gear series explores it with Snake Eater, Peace Maker and Metal Gear Solid V, but the premise drowns in all the noise from everything else in those same games.

sad question
May 30, 2020

Mafia games and Shadow of The Colossus maybe? I think Nier veered into that too.

The real answer is actually Wario Land. Wario's greed represents capitalism and furthemore

ZearothK
Aug 25, 2008

I've lost twice, I've failed twice and I've gotten two dishonorable mentions within 7 weeks. But I keep coming back. I am The Trooper!

THUNDERDOME LOSER 2021


Antigravitas posted:

Tyranny really got done dirty by marketing. The premise is "you are trapped in the belly of this horrible machine", and you can see the signs that this machine is bleeding to death. And as you accumulate power you inevitably challenge this system just by virtue of accruing power, because this system is incapable of sharing power.

The game shows how corrupting totalitarianism is, but also exposes how self-defeating and potentially fragile it is. It's a cool thing to do in a game, imo.

Tyranny is such a cool setting/story with interesting characters, but I already tried it twice and abandoned both playthroughs in those dungeons where you fight Windows Media Player Visualizations for hours. The actual combat felt miserable in a way that made me put the game on the list of titles that would have been better as CYOA.

ymgve
Jan 2, 2004


:dukedog:
Offensive Clock

Megasabin posted:

I just beat Rogue Legacy 2. 25~ hours. It was a fun game, but I have no desire to engage with the NG+ mode. The reviews were crazy inflated though. It's a good game, but no where near the quality of Salt & Sanctuary, Dead Cells, Isaac, or Hades.

Speaking of, Salt & Sacrifice is out tomorrow.


on Epic

Antigravitas
Dec 8, 2019

Die Rettung fuer die Landwirte:

ZearothK posted:

Tyranny is such a cool setting/story with interesting characters, but I already tried it twice and abandoned both playthroughs in those dungeons where you fight Windows Media Player Visualizations for hours. The actual combat felt miserable in a way that made me put the game on the list of titles that would have been better as CYOA.

Apply more Frostfire.

The magic system in Tyranny is incredibly overpowered, just apply Frostfire directly to the forehead. Just war crime it up with Frostfire.

Boba Pearl
Dec 27, 2019

by Athanatos
I just used the console to hack myself constantly until the fight was over

Fifty Farts
Dec 23, 2013

- Meticulously Researched
- Peer-reviewed

ymgve posted:

Speaking of, Salt & Sacrifice is out tomorrow.


on Epic

I'm disappointed that Salt and Sacrifice isn't a crossover between Salt and Sanctuary and Smoke and Sacrifice. I liked both of them, and they just have unfortunately similar names, like Outer Worlds and Outer Wilds, or Star Wars: Battlefront and Star Wars Battlefront.

ZearothK
Aug 25, 2008

I've lost twice, I've failed twice and I've gotten two dishonorable mentions within 7 weeks. But I keep coming back. I am The Trooper!

THUNDERDOME LOSER 2021


^^
lol, I was like "hadn't that game ccme out a long time ago?"

Antigravitas posted:

Apply more Frostfire.

The magic system in Tyranny is incredibly overpowered, just apply Frostfire directly to the forehead. Just war crime it up with Frostfire.

Oh, I meant "miserable" as in boring, not difficult, but appreciate the helpfulness. Very little enemy variety in a system that didnt have much going for it either.

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explosivo
May 23, 2004

Fueled by Satan

ZearothK posted:

^^
lol, I was like "hadn't that game ccme out a long time ago?"

I thought the same thing when I saw Salt and Sacrifice being discussed. I managed to convince myself it finally came out of Early Access so people are talking about it again but then i remembered salt and sanctuary was the first one.

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