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Kanos posted:The low level enemies are really well implemented, IMO. A group of zombies or cultists is something you have to pay attention to, and they can annoy you and present a serious complication if they show up at a bad time or you play badly, but in most cases the basic human enemies are little sacks of willpower/extra turns that you can trivially slaughter en masse. Yeah, that's my take on it as well. Once you've grokked how the game works, regular & grenz cultists, zombies and bolter CSMs are basically consumable packs unless you've severely hosed up and/or the mission lol'd at you by moving a whole bunch of patrols into you all at once just as you triggered reinforcements. And that's early game only. Once you've got advanced classes and are starting to roll your way into OP gear they're not even there anymore.
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# ? May 9, 2022 14:28 |
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# ? May 28, 2024 15:03 |
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They're also great at entertainingly being blown off cliffs by your grenades. Adorable though it is, I will say that they probably should fix whatever's causing the Blight-Hauler to angrily stomp into the path of explosives and destroy its own armour on its first turn.
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# ? May 9, 2022 14:36 |
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All the big guys do that. Helbrutes especially. I've also had a case where a blight drone I critted careened into a giant gas tank which killed both the blight drone and couple plague marines when it went off.
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# ? May 9, 2022 14:47 |
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Psycho Landlord posted:All the big guys do that. Helbrutes especially. Papa Nurgle giveth, Papa Nurgle taketh away. It's all part of the big cycle, innit ?
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# ? May 9, 2022 14:51 |
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Mechafunkzilla posted:That's a victory, obviously <Servitor> If *BLAMMING* a fellow guardsman for morale is cool and good, then perforce *BLAMMING* a planet full of guardsmen is cooler and gooder and will boost morale further. It follows that *BLAMMING* every planet is the coolest and goodest, therefore topping morale infinitely. That's just basic Machine Cult!. Any observed discrepancy is probably due to an overlooked stack overflow. </S>
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# ? May 9, 2022 18:05 |
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Out of curiosity, can you upgrade your first squad members into the more advanced classes?
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# ? May 9, 2022 18:21 |
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Sylphosaurus posted:Out of curiosity, can you upgrade your first squad members into the more advanced classes? There's a random event that can pop that respecs one of your guys into a Paladin after a month, I'm not sure if there's similar random events for the other advanced classes.
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# ? May 9, 2022 18:27 |
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grobbo posted:They also have a lot of people on Steam complaining that as per the lore, all the low-level enemies should just be bouncing harmlessly off your Knights to no effect, which is useful feedback I'm sure the devs are really enjoying. My feeling is that the cover damage reduction should have been cut down (full cover giving -67% and partial giving 33%?) and Power/Terminator armor should give 2/4 pips of armor each, so you can take a single autogun dude's hits out of cover at medium range without health injury at medium range (or in cover) with power armor. But that's just my thought that cover in a game like this should be relatively weaker so to make taking cover a possible tradeoff. Maybe reduce the health of some of the base cultists by 1pt or so so they're instant killable in a wider variety of situations too. To be fair, the game already encourages not taking cover a lot more than XCOM, what with melee attackers being very powerful and cover often being positioned in inconvenient ways that block off your AoE attacks (which you need to make use of to wipe swarms), but I still think that making cover less important (and making your knights just a tad tankier). The difficulty curve is kinda off IME - I beat XCOM2 Ironman Legendary (having beaten it on Commander blind) and Standard was stressful enough that I restarted on Merciful, which feels significantly more like the difficulty level which should be 'normal.' Although it does seem like the game might have a case of the Inverse Difficulty Curve so maybe the real issue is that the early game missions need to be toned down a tad.
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# ? May 9, 2022 18:36 |
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MJ12 posted:There's a random event that can pop that respecs one of your guys into a Paladin after a month, I'm not sure if there's similar random events for the other advanced classes. I never got this event but I did get one that just gave me a choice of one member from each class, so it seems like there's a few ways. But generally no, there's no swapping of classes, and the advanced classes supplement but do not supplant the base classes. You still want Justicars for honor the chapter, interceptors for teleport strike, etc.
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# ? May 9, 2022 18:37 |
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Psycho Landlord posted:I never got this event but I did get one that just gave me a choice of one member from each class, so it seems like there's a few ways. The choice of one advanced class guy is guaranteed, the Paladin event appears to be a random one that leaves one of your high-level Grey Knights on mission for a month and gets you a shiny Paladin back.
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# ? May 9, 2022 18:51 |
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Should I buy regular or castellan edition?
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# ? May 9, 2022 18:57 |
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TheWeedNumber posted:Should I buy regular or castellan edition? Save the money unless you really like soundtracks.
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# ? May 9, 2022 19:46 |
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When do the advanced classes show up? I've got a save that's at like 250 days and I haven't seen any mention of them. Is it bugged? I've done the first major plot battle too.
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# ? May 9, 2022 21:08 |
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Gaussian posted:When do the advanced classes show up? I've got a save that's at like 250 days and I haven't seen any mention of them. Is it bugged? I've done the first major plot battle too. You should get a choice of one free advanced class soon, and once you get that first one they start showing up as possible mission rewards.
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# ? May 9, 2022 21:08 |
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TheWeedNumber posted:Should I buy regular or castellan edition? Don't get the Castellan Edition imo, Crowe isn't all that great and his VA is terrible. Cool lookin sword though.
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# ? May 9, 2022 21:32 |
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Kanos posted:or alternatively complaining about how it's blasphemy to the lore that the low level enemies in the game can actually harm the invincible Grey Knights. A just punishment IMO for going with literally the boringest faction in the entire setting.
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# ? May 10, 2022 00:20 |
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The Lone Badger posted:A just punishment IMO for going with literally the boringest faction in the entire setting. This game doesn’t star the Ultramarines tho?
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# ? May 10, 2022 00:22 |
Captain Oblivious posted:This game doesn’t star the Ultramarines tho? This tbh, the only cool Ultramarine is Titus.
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# ? May 10, 2022 00:40 |
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So what I am hearing is it looks good but wait for optimisation patches. Now I am hanging out bad for Midnight Sons.
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# ? May 10, 2022 00:40 |
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Captain Oblivious posted:This game doesn’t star the Ultramarines tho? Grey Knights are Ultramarines but even more ultra. They take the title by a point.
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# ? May 10, 2022 01:06 |
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Ultramarines are more interesting than the Grey Knights by a mile and a half. Grey Knights is the faction for people who think poo poo like this is good Actual 40k lore posted:Later, in 876.M41, the Bloodtide would return under the command of the Bloodthirster Ka'jagga'nath on the world of Van Horne. This time, it was only halted by the efforts of the Grey Knights, who slaughtered the remaining uncorrupted Sisters of Battle of the Order of the Ebon Chalice and used their innocent blood to form a talisman of purity, ending the rampage of the Bloodtide and Ka'jagga'nath.[3] They're the edgelord HARD MEN MAKING HARD CHOICES of the Spess Mahrines.
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# ? May 10, 2022 01:15 |
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anyone have a problem at the beginning doing repairs in the manufactorum. The Augmentation Chamber and Augurium are both red in need of repair, yet the repair button is greyed out. What do I do? e: it works now, idk why TheWeedNumber fucked around with this message at 02:15 on May 10, 2022 |
# ? May 10, 2022 01:47 |
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Zore posted:Ultramarines are more interesting than the Grey Knights by a mile and a half. To be fair, even the chuds thought that was way too extra and people generally quietly pretend that bit of lore doesn't exist I wonder if the reason they went with Grey Knights is because Games Workshop is ludicrously extra about the 'purity of its IP' and I wouldn't be surprised if they said that if you went with Ultramarines you'd have to make it so that only your high ranked officer characters can be customized, everyone else is a generic mook who gets a bolter and power armor and that's it, or something wack like that. On the other hand, Grey Knights are such a small, super-elite force that 'every character can be customized' a la XCOM might have been easier for Games Workshop to swallow.
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# ? May 10, 2022 01:49 |
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TheWeedNumber posted:anyone have a problem at the beginning doing repairs in the manufactorum. The Augmentation Chamber and Augurium are both red in need of repair, yet the repair button is greyed out. What do I do? Save and reloading fixed it for me when I had the issue.
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# ? May 10, 2022 02:14 |
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Zore posted:Save and reloading fixed it for me when I had the issue. yeah that seemed to do it
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# ? May 10, 2022 02:15 |
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Zore posted:Ultramarines are more interesting than the Grey Knights by a mile and a half. Every bit of fluff from that era was completely retconned out of existence with the sole exception of Draigo. The GK are still pretty fuckin boring but nowhere near that BS anymore, and have way, waaaaaaay better people than Ward looking after them now. Also you definitely get Too Strong in this game lmao (Endgame? Spoilers) I just one-rounded the great unclean one boss
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# ? May 10, 2022 02:20 |
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Am I missing something about servo-skulls or is their pathing just ridiculously finicky/buggy? Several times now I've wanted to use a medicae servo-skull on a Knight who is well within range according to the overlay, yet the ability refuses to work. There's just no way that Knight at the bottom there is not a valid target.
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# ? May 10, 2022 02:43 |
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Do you have to have an unassigned prognosticar to use stratagems? Restarted a campaign and did the initial research for quicksilver and I can't use it this time despite not realizing I was doing anything different.
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# ? May 10, 2022 03:17 |
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MJ12 posted:To be fair, even the chuds thought that was way too extra and people generally quietly pretend that bit of lore doesn't exist Dawn of War 2 let you customize all of your homies. Hoping for some sorta reverse Chaos Gate where you play as Alpha Legion but this game looks sick.
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# ? May 10, 2022 03:32 |
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MJ12 posted:To be fair, even the chuds thought that was way too extra and people generally quietly pretend that bit of lore doesn't exist I mean, this game is the spiritual sequel of a game where you get to gently caress around with Ultramarines... (that was before the Ward days tho)
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# ? May 10, 2022 03:52 |
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Mark me down as a nerd that raised an eye brow when the first cultist with an auto gun pumped my grey knight full of lead. Also this game is hard as gently caress if you don't skill out your guys properly to have a bunch of synergy with each other.
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# ? May 10, 2022 04:48 |
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BadLlama posted:Mark me down as a nerd that raised an eye brow when the first cultist with an auto gun pumped my grey knight full of lead. The armor was probably made of painted space-egg cartons. Got to pay for that space-yacht somehow.
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# ? May 10, 2022 06:07 |
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I assumed every “cultist” doing damage to your knights was supposed to represent a full squad of guys
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# ? May 10, 2022 08:08 |
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MMAgCh posted:Am I missing something about servo-skulls or is their pathing just ridiculously finicky/buggy? Several times now I've wanted to use a medicae servo-skull on a Knight who is well within range according to the overlay, yet the ability refuses to work. It is out of range. Height differences do really weird things to the range of abilities.
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# ? May 10, 2022 08:46 |
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Buschmaki posted:Dawn of War 2 let you customize all of your homies. Dawn of War 2 was the one that spawned the Bloody Magpies meme because of all the "gifted" relics you can collect, isn't it? Yeah I don't think it was very canon for space marines to casually wield Custodes and iirc even Primarch gear. quote:Hoping for some sorta reverse Chaos Gate where you play as Alpha Legion but this game looks sick. Alpha Legion would be fun but Black Legion would be best for such a game because your team can have one Thousand Sons sorcerer, one Word Bearer summoner, one World Eater berserker, etc. etc. Basically the Khayon books in game form.
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# ? May 10, 2022 08:57 |
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Those are better than Grey Knights but give me Orks or Kroot or Newcrons or something.
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# ? May 10, 2022 09:04 |
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BadLlama posted:Mark me down as a nerd that raised an eye brow when the first cultist with an auto gun pumped my grey knight full of lead. Hey now, a 3+ armor save means 1 out of every 3 hits still hurts. Getting your fancy marines in power armour blown to poo poo by a bunch of guardsmen with their lovely flashlights is a time-honoured rite of passage. Anyway, my main complaint about picking the Grey Knights for this game is that their aesthetics are kind of shitass. It's like the concept artists started adding details and then never loving stopped. Everything is overfilled and overdesigned with no regard for visual balance or use of negative space. Even if your design goal is "bombastic overwrought neo-gothic", the Sororitas do the same gimmick much better. Game's still good tho.
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# ? May 10, 2022 09:33 |
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Pirate Radar posted:I assumed every “cultist” doing damage to your knights was supposed to represent a full squad of guys Basically this. The same way that top secret Advent facilities are guarded by 20-ish dudes.
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# ? May 10, 2022 09:35 |
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BadLlama posted:Mark me down as a nerd that raised an eye brow when the first cultist with an auto gun pumped my grey knight full of lead. The game has a very bad case of inverse difficulty curve, to the point where Merciful is legitimately challenging to veterans of higher XCOM1 and XCOM2 difficulties, but once you start getting the advanced classes and unlocking some of the real bullshit tools the game gets way, way easier. There are some completely bullshit things on offer, like the grenades that add a fuckton to an enemy's stun counter, or the grenades that not only do damage but also Frenzy every single enemy they hit so they helpfully kill themselves off next turn for you. And unlike XCOM2, you can end up with an absolute assload of grenades. Purifiers (and I believe Purgators) can spawn with a +1 grenade ammo special trait, which means if you grenade spec them they can end up carrying 8 grenades into the fray - and they can get AP back if you get a multikill with an ammo-using weapon (like grenades). At some point it basically becomes 'when in doubt, frag it out' - and I imagine if I get tier 3 frag grenades or similar things will get even more nonsense. (I really, really want to try an all grenades all the time mission where I just take 4 Purgators with 6 or 8 grenades each and bomb every single pod back to the stone age)
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# ? May 10, 2022 09:44 |
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# ? May 28, 2024 15:03 |
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I'm glad to hear most of the negative reviews aren't about the game mechanics. How varied are the maps? That was something that got me tired of Mechanics.
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# ? May 10, 2022 09:51 |